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WeakestNurseMain

WeakestNurseMain

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WeakestNurseMain
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  • It's random. There's no skill in getting a good team to fall into your lap, it's complete chance, pretty much everything you do rides on your team. Now of course if you're good at the game, you can buy your teammates enough time to slowly do gens, but you still need them to actually do the gens. If they decide to let you die so they can hide, you die, if they decide to give up, you lose, solo q
    3 comments 81 views last activity
  • ... Because he's on my Xbox account. I'm starting to regret buying him in the first place, I understand Sony not allowing cross-progression, but Microsoft couldn't care less, and they would bare minimum allow cross progression on the Windows store. At this point I fully believe that it's Behaviors fault for the lack of cross progression, they either don't want to pay the fee to Microsoft, or th
    0 comments 51 views last activity
  • I'm gonna take you through a thought experiment here: Imagine if the top 3 killers got gutted, their powers and add-ons were heavily nerfed and they ended up on the lower tiers. The game would fall apart for about a week, killers who had become accustomed to the stronger killers would suddenly be unable to keep up with strong SWF's, and for a brief period experienced SWF's would get non-stop
    20 comments 761 views last activity
  • Trapper's can definitely bench at least 200 pounds, if I had to guess I'd say he probably maxes out at 220. Although I can't see much of Wraith's triceps and pecs due to his cloak, I'd say with his lean build he probably maxes out at 180, still respectable. Billy has absolutely massive delts with superhuman strength, assuming he's around chimp levels of strength, he can probably
    2 comments 81 views last activity
  • While you were out partying, I studied the blade. While you were out having premarital teabagging sessions at the exit gates, I studied the blade. While you wasted money buying Auric Cells for the sake of vanity, I studied the blade. And now that the Tier List have come in with Pyramid Head at the top, you ask for my tips? Jokes aside, has anyone else noticed that Pyramid Head has slowly bee
    0 comments 41 views last activity
  • I've lost(1k or 0k) maybe 10-15 matches with Spirit since her rework, and I've played her post rework for about 50-100 hours. So imagine my surprise when I see people talking about how weak she is in another thread, it's not like I'm bringing the unholy add-on combo all Spirit mains know , but a yellow speed and charge time/duration add-on combo is enough to beat a decent SWF, combine this wi
    20 comments 481 views last activity
  • For some reason early 2021 really sticks out to me. I know the game was still pretty unfair to most killers but killers also had some pretty broken stuff they could use(pinky finger, Nurse range and recharge, scalped topknot, iri head etc), also with the old ranking system, there was a decent range of skill at rank 1 which meant not every game would be a sweat fest. I feel like the community was
    28 comments 391 views last activity
  • Allow the survivor using it to activate Dead Hard at any moment(if they're using it), the thing I liked about No Mither is that not only was it hard mode, but it allowed the user to access all their chase perks at once, and made the game progress faster, with this upcoming Dead Hard change though, it guts my favorite playstyle.
    12 comments 221 views last activity
  • I'm definitely not the first person to think this, but let's say hypothetically that the following changes were made: After being unhooked: You can not interact with the killer or their power, this is deactivated when you perform a conspicuous action, or when another survivor is hooked. Of course a lot of killers would need buffs to compensate, but assuming they were brought up to the l
    22 comments 551 views last activity
  • I know this won't work on every character *cough cough Thalita or whatever her name is cough cough* but this would help to bring back the seriousness of the game, and also make me more comfortable, I know some people don't mind it, but I don't want to constantly see half naked men and women running around. edit: To make this more clear, this is only from the perspective of your client, so this w
    11 comments 171 views last activity
  • When I saw on my YouTube homepage that Billy was changed, I was considering picking back up the game, but no, looks like Billy's glory days are behind him. I'll come back with the milk when he's good again.
    0 comments 41 views last activity
  • If every gen regression/progression was reworked(I know it would be a big undertaking), then I can't possibly see how that would be anything but an objectively healthy change, the 3 best regression perks in the game are Deadlock(A licensed killer's perk), Call of Brine(A licensed killer's perk), and Eruption(A licensed killer's perk). Let's not forget the elephant in the room for survivor as well
    5 comments 181 views last activity
  • This one is gonna get me burned at the stake but someone has to say it. I hate when the only avenues to express skill are nerfed into the ground, I haven't played Billy in months, and I haven't "played" Billy in 2 years. Old Carburetor Tuning Guide Billy and Range Recharge Nurse are way more similar than you think, the main difference being that CTG Billy was easier at the cost of being a bit we
    3 comments 61 views last activity
  • For all the annoyances that come from the random drop system from TF2, it's pretty much the best middle ground any company can get, play for 20 mins and you get a random item, you can then take this item, turn into scrap/tokens, and use the crafting system to get the items you actually want, add onto this the fact that (most of the time) the stock option is viable and (most of the time) t
    14 comments 381 views last activity
  • I just watched a Scott Jund video where he talked about what role is easier, where he concluded that killer is easier at the moment, I disagree with this however, and that's really because of one reason: It's Dead By Daylight. The game is just too random, sometimes you can get the sweatiest players known to man, sometimes you face a 12 year old playing on switch with one side of their headphone
    42 comments 2,131 views last activity
  • What on God's Green Earth can the devs do to fix Freddy? His old power was dreadfully weak, his new power is boring to face, he's weak, his add-ons are the video game equivalent of force feeding someone salt to kill them, his license holders don't care about him. Oh yeah and he's also the kiddie diddler version. People talk about how much the devs hate Twins and Pig, but at least BHVR have taken
    14 comments 381 views last activity
  • The perk is only gonna see consistent value in SWF's, which wouldn't be so bad if the perks effects weren't very strong, I think the extra health state granted when you're on hook is fine, but activating mid chase can be a game ender for weaker killers. Maybe combining the perk with Hope and having the health state activate only when you're on hook would make it much more healthy as a late game a
    19 comments 751 views last activity
  • It's unfortunate that the devs decided to give the best chase music in the game to the lamest killer, Legion is worse to face than any other killer, even the strongest ones, and that's because they can stack slowdown and make games last forever . Every single match against them is either watching them lose in slow motion, or getting railed by an optimal Legion with all the nasty perks. The funny
    Mod
    70 comments 1,315 views last activity
  • Bring the most trash perks and addons possible, play extremely fair, and then with one gen left try as hard as you can to tunnel one person out, the survivors become so confused in the end game chat, it's perfect.
    2 comments 191 views last activity
  • I've been feeling pretty burnt out of the game, I've been burnt out twice already so this isn't anything new, but I feel like this time it's different. Before, I'd often switch sides, but now weaker killers and solo survivor feel very lame. Survivor is just constant M1 holding and versing the same anti-loop(anti-fun) killers over and over again. Killer is a complete stomp fest, either I'm the on
    48 comments 1,302 views last activity
  • From my perspective, the only way you can win vs solid SWF's without camping and tunneling is play a killer like Nurse or Blight, they're the only killers that can keep chases short(if you're good at them) and have enough time to 12 hook. But I've seen people here on the forums who think that mid tier and even low tier killers can 12 hook and still 4k vs good survivors if they get good enough wit
    35 comments 1,071 views last activity
  • I was playing a match of Pyramid Head a few minutes ago, and as any PH player would do, proceeded to tunnel out a survivor quickly and efficiently, but right as I was about to go chase down a tinkerer proc, my game just stops and I'm sent to the match results screen, if my internet did go down I would be sent to the main menu, so something is up here, I have to eat a 15 minute penalty now because
    2 comments 71 views last activity
  • So the entire point behind docking killers points if they camp and adding reassurance is to make killers camp less, but why is camping optimal for almost every single killer? You downed a survivor and hooked them in your 3 gen? Camp. You're playing Hag/Trapper and you hook someone in a building? Camp. You're playing Trickster/Bubba? Well, here's some fun trivia: you're power is the best powe
    6 comments 221 views last activity
  • So long as killer gets some kind of buff, I don't see a reason why it shouldn't become basekit, it promotes pretty healthy play and adds a layer of strategy to perks like STBFL and Play with your food.
    26 comments 501 views last activity
  • In the past, I assumed the reason why toxicity is so common is because this game attracts the "terminally online" crowd, but now I'm starting to think it's because this game gives you so many tools to screw with the other side. - Quad meta SWF's playing in the most optimal(boring) way possible. - Strong Killers with really strong add-ons that can abused for easy wins. - Playing in ways that ar
    9 comments 371 views last activity
  • You'd think by now that BHVR would understand that most killers don't want to tunnel and camp, they know survivors hate it, it feels wrong for them to do it, yet these strategies still remain extremely strong. If you nerf tunneling and camping while buffing 12 hooking and gen patrolling, then killers will be forced to adapt or fall behind. This change would be very simple to do, I have limited e
    45 comments 1,321 views last activity
  • Game 1: Played as Trapper vs gen rushing bully squad with the strongest perks and decent items, I barely got 2 hooks before giving up and afking against wall. Game 2: Playing survivor against 4 Slowdown Wesker with strongest addons tunneling at 5 gens, proceeds to bm last guy on hook after closing hatch. I think I'm done with this game for a bit, it's gotten really bad for solos/any killer oth
    23 comments 632 views last activity
  • I just give up and afk in the corner when I get an indoor map as Pinhead, literally every aspect of his kit is ruined in indoor maps, his anti-loop just flat out doesn't work, and the spawn logic of the box is completely upset. Indoor maps should be blacklisted for certain killers because they limit the opportunities for them to use their power, it's challenging for all the wrong reasons to play
    3 comments 81 views last activity
  • I hate playing as her. I hate playing against. I don't think there's enough rotten things I can say about her than expresses how much I hate her, the only aspect I enjoy of her even remotely is facing a cross-map Huntress, it's fun and tense when you see all your teammates losing health states constantly, but facing Huntress's that good is extremely rare, and more often than not you see them st
    36 comments 611 views last activity
  • I think that slugging is a very lame strategy when you're playing as survivor, so I agree that some change would be nice so long as it doesn't rain too hard on the parade of low tier killers who rely on snowballing, but this change is just forcing killers to pick characters who can down fast in chase and have high mobility(Nurse, Blight, and Spirit). Maybe after 2 minutes you can pick yourself up
    1 comments 51 views last activity
  • I have 2k hours in this game, I'm a pretty solid looper and killer, that being said, sometimes I just don't know how I lost, like I know that I made a lot of mistakes, I admit this to myself while playing, but I can't point to any one thing as the reason why I lost, I decided to play nice and not tunnel, but the survivors brought all meta perks with tool boxes and medkits, and I just kinda lose.
    11 comments 301 views last activity
  • In a game about running and evading, an items like a flashlight, which is used offensively to harass and confuse the killer, makes no sense really. I'm not saying they're op or anything, I just think that their implementation was done poorly and has lead to really confusing gameplay for new killers.
    15 comments 332 views last activity
  • We saw it with Slinger, we saw it with Pyramid Head, and I'll be damned if we didn't see this tenfold with Twins. The counterplay to every killer is communication, not chases, if you give solo queue the ability to communicate with callouts and hud icons, then you don't have to ruin these killers, Slinger is the most egregious example of this, all he had was stealth and anti-loop, now that those t
    7 comments 271 views last activity
  • It's really a travesty of design to balance around unfun things, imagine if classic pvp games like Halo or Doom LAN play balanced around using the same, 1 boring gun to kill everyone, every single time. There needs to be some basekit encouragement for killers to not tunnel, making perks that severely punish killers for camping and tunneling, while forcing them to play on straight up unfair maps i
    21 comments 371 views last activity
  • I don't get how it's so hard to add a UI indicator for what survivors are doing, I could boot up Roblox studio and figure that out in an hour, so why is it taking so long for this simple change? The annoying part about this is that this change needs to come first before SWF and Nurse can be dealt with, if you change either of those two things without addressing solo queue and weaker killers, the
    20 comments 521 views last activity
  • why not just make DS basekit and automatically happen, and reward killers for spreading out hooks, I was think a +5 percent bonus to gen kicking regression for each unique survivor hooked as well as adding back BBQ's bp bonus as a basekit mechanic, that would be more than enough to get me to start playing nice again.
    23 comments 371 views last activity
  • Recently, I've picked back up Pyramid Head after learning that you can perform 90+ degree flicks with his attack, and indeed you can, this has me wondering: is this broken or not? On the one hand, there's pretty much no room for counterplay, but on the other hand, Pyramid Head has the most telegraphed M2 attack in the entire game barring maybe Huntress. I don't really have a strong opinion on it,
    8 comments 461 views last activity
  • The top line of survivor and killer have not been addressed. Nurse and SWF are both ruling the game at the moment, and nothings been done to fix this. Before you take this as another thread demanding Nurse or SWF to be nerfed into the ground, that's absolutely not what I'm saying here, both Nurse and SWF are fine in the context of facing each other, and being used in a casual environment. The is
    3 comments 111 views last activity
  • On the one hand: He's still pretty buggy(Dead Hard sometimes works against him, sometimes it doesn't), and the hindered from his ring worm infection or whatever is annoying, I hate stun/slowdown penalization in video games, and that really gets on my nerves, but other than that, dealing with him in chase is fun and stressful. Unfortunately I think he'll become the next Blight: A fun character t
    2 comments 61 views last activity
  • So I was just playing as my favorite hell priest, when all of the sudden, I was getting bullied with 3 hooks at 1 gen left, so I'm sitting there with only aura reading perks and no add-ons when I realized: This is what Pinhead was after all along, this was the ultimate feeling of pain, which for a Cenobite brings pleasure as well! This is very lore accurate, and I'm impressed by the dedication BH
    1 comments 81 views last activity
  • Do you guys know if anyone has ever made a real survivor rulebook? Like a mockup of what would actually be on one if it existed? If BHVR made an official hardcover survivor rulebook and sold it, I would definitely buy it wink wink.
    10 comments 421 views last activity
  • I don't understand how this perk made it though designing, play testing, and to live servers without anyone pointing out how terrible it is. There shouldn't be a single thing in this game that's solely answered by perks, there should be basekit anti-tunneling measures, basekit gen regression, and basekit answers to perks, and for the most part, it appears that BHVR is actually taking the correc
    39 comments 1,371 views last activity
  • If you dc/give up against certain killers? The only ones that I kinda understand where you're coming from is Nurse and Legion, but aside from those two, I just don't get it. Not every killer is gonna be some perfectly balanced, fair, and fun killer like basekit Blight or Billy. If refuse to play against a killer for xyz reasons, then guess what: you're gonna never learn how to deal with them and
    53 comments 1,871 views last activity
  • Am I the only person that thinks she should be the first and only killer without add-ons, I think if maps were shrunk a bit she would be in a nice spot, she would have the best anti-loop in the game, but the mobility of an M1 killer and would have to play very well to earn her spot at No.1
    43 comments 832 views last activity
  • This is a term I've coined to describe anytime Behavior messes with Blight's code and unleashes a bunch of bugs, I can't wait to see what extremely unfair "techs" come from removing hug tech.
    33 comments 1,371 views last activity
  • ... If you stop giving up on hook, I haven't gotten a single game in the past matches where my teammates have stuck through the entire game without giving up on hook, there needs to be some consequence for it. Despite what many people think, a lot of players are actually improving right now and learning to do gens, the problem is that perhaps 25-30% of survivors think they are entitled to their p
    60 comments 421 views last activity