Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
- Joined
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Comments
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Idk, be toxic yourself? Have you already tried being nice? It's not something the devs can fix, it's something you have to deal with.
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1036636#Comment_1036636
Being loud is the only way anything gets fixed ir looked at, so no, not stopping
I didn't tell anybody to stop, I told people to get past their personal bias. Read please
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Brilliant
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I try to be, but I don't think they have a natural attraction to me.
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@Kebek said:
How about making it deactiavte when the DS survivor makes any interaction besides chase interactions, self healing or beiing healed but in return for this nerf we also buff it to stop it's timer while killer is in near proximity ?
Just a straight nerf would suffice.
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@Endstille said:
Imagine someone calling it tunneling after the killer downs and hooks another survivor. Just pathetic. Next accusation will be, you are tunneling the survivor team.
The killer doesn't have to chase or down a survivor to hook them. The abuse goes much deeper than this.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1043604#Comment_1043604
well idk how the mmr system will work in this game obviously im just hoping it doesnt fall to the abuse other games have.
All I know is anything other than the average ruins queue times. We can only hope the devs make a good mmr.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1043588#Comment_1043588
unless the rank 20 purposely threw to get his mmr low (Another thing thats abused in other games like overwatch along with smurfing)
You get hammered 20 games in a row just to win maybe 5 games? Yea that could be a problem.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1043576#Comment_1043576
well theyd get whatever the mmr average is which might not be a rank 9-10 but i guess thats fine unless the rank 9-10 cant seem to kill the rank 1.
Yes but they could kill the rank 20 easily. Balance.
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Move away from the killer.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1043464#Comment_1043464
how would that work if you have one person whos like the worst player and then someone else whos like rank 1?
They'd get like a rank 9-10. Something wrong with that?
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@Darth_Cader said:
https://forum.deadbydaylight.com/en/discussion/comment/1043403#Comment_1043403
Well I play on PS4 and when I was a brown rank Killer I instantly got into queues or waited only like a minute. Very odd...
Really? My friend is a rank 18 killer atm and he has 10+ min queues quite often.
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Lmao
Break the pallet
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Break chase
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Hopefully the average. Making it highest breaks matchmaking as demonstrated by all dbd players.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1043424#Comment_1043424
It takes 33 seconds only if you don't hit any great skill checks. If the three survivors working on it hit the great skill checks it can take less than 30 seconds.
Yes but if the one stacks hit their checks it's less than 80 sec
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1043374#Comment_1043374
They need to comunicate that WAY more man, I'm an active member of forums and play EVERY game and I didn't know about the changes, we need the actual numbers pinned in the main page of every website for this "gen rushers" movement to stop.
And about my 3k+ being an instant pip up I still think this should work (I mean 3 hooks per survivor 3k+), you (killer) wanna tunnel to get a kill that's on you, we're gonna escape cause you didn't make us heal or waste time on other things, wanna make me focus on gens cause you want a kill and you're gonna camp and tunnel, be my guest. Now, important, I wasn't especific about it, my bad, 3k+ by mori shouldn't work the same as a three hooks sacrifice.
So 9+ hooks should perhaps be a guaranteed pip?
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1043389#Comment_1043389
So, you didn't know three survivors can finish a gen in less than 30 seconds?
I'm pretty sure it takes over 30 seconds. 3 gens with one stacks: 80 sec. 3 gens with 3 stacks 90+ sec.
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Yes I have been wanting this for a while. Anything's better than the current system.
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@Darth_Cader said:
That’s odd. Usually Killer queue times are super low because there is a shortage on people playing Killer, and survivor queue times are the long ass ones. So allow me to ask: What time were you playing?
If you queued at a good time then the queue times might actually be bugged now.
That's only at high ranks. Low ranks is the exact opposite. Guess why.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/1043355#Comment_1043355
Not the point, I am not upset at their comments, I wonder why Survivors despise how the Killer plays regardless of it to being their liking or not, disrespected if being nice, hated if playing unfavorably, closing the chat is like when someone starts saying rude things to you continually, you close your ears, it's a band aid fix but it gets you nowhere.
Treating the opposition as an enemy is a good motivator to try hard I guess? It works for killers survivors can do it too.
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@Xerge said:
https://forum.deadbydaylight.com/en/discussion/comment/1042918#Comment_1042918
Not anymore. Old ruin did a good job when more than one survivor tried to repair a gen. Now three survivors can repair a gen in less than 30 secondsfl from the start. All gens can get done in 5 minutes or less if three survivors manage to stick together and the killer doesn't juggle all of them to force them to split, which is something that high mobility killers and stealth killers allow you to do best.
@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1043380#Comment_1043380
The more survivors that are on there, the higher the diminishing returns. More gens would go quicker if everyone was on their own gen.
Yea no. Don't know where you got that from but there are penalties to working together. Gj Ase as usual
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@vpounder69 said:
Tru is good at the game and that’s it... he always contradicts himself so I tend to not watch him anymore.
Me neither
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Exactly, how many gens get done early doesn't matter unless a flawed in-game system makes it matter.
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Billy. Learning his anti-loops is very rewarding.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1043293#Comment_1043293
How exactly do Killers win if survivors don’t make any mistakes?
Down them, hook them, repeat.
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1036636#Comment_1036636
That is clearly and mathematically untrue. If both sides are equal in terms of skill, or rather, if both sides play perfectly, it’s impossible for killer to win. Killers win via survivor mistakes. I’m not saying that is bad or the wrong way to balance, only that it’s the way the game is designed.
It is impossible for a killer to win if survivors make zero mistakes.
That might have been true 2 years ago
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Autodidact isn't meta
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@Blueberry said:
DS, BT, Unbreakable and the fourth perk of your choice. Most choose Iron Will or DH.
Adrenaline isn't meta anymore? Noed meta prevails.
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/1042864#Comment_1042864
The problem with that is that the killer can slug you, wait a minute, pick you up and you still got tunneled and ruined the game for you. It doesnt do much if the killer really wants to tunnel you.
You can get picked up while slugged for a minute by a teammate.
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1042883#Comment_1042883
I'm actually not AFK, I'm literally AT the keyboard :-D
Ah big brain
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@Xerge said:
I've been doing okay without ruin, but I've had to stick to strong killers. I've even reached rank 1 again after the update. However today I had a match in which all gens were done in less than 4 minutes, no toolboxes, no PT, just one guy with resilience.
I know I made a mistake at one point and started to chase one of the three survivors who were working on a gen instead of juggling all of them. I can admit I did a mistake there, but you won't believe how fast those gens popped after that mistake, it was insane.
Gens go slower overall when survivors stack on them if I'm not mistaken...
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@Chaoxide said:
I myself believe this to be a very healthy change if implemented, however the numbers i believe would need tweaking for perks that combine with these changes would create a ridiculous power spike.
The Perks:
Brutal Strength +20% to destroy action speed(generators and pallets)
Fire Up 4% stack-able buff to many actions listed
It would also make perks like Thrill, and Small game see much more use however and possibly create a ruin scenario for playtime to which is not something the devs want.
So in order to compensate what do you believe should happen? If anything the cleansing speed for totems would be REDUCED not increased most likely, to about 10s in order to lower the strengths as fast as reasonably possible
- Increase Cleansing action time from 14 to 15 seconds
- The killer receives a +5% bonus to the “Picking-Up, Dropping, Pallet Breaking, and Generator Damaging actions” per remaining Totem (max 25%)
- The killer also receives a “10% cool-down reduction on basic attacks that downed the survivor” per remaining Totem (max 50%)
The above is your suggested changes however i myself fear that it would create much to large of a power vacuum on good killer players or those who constantly chase for it makes many time consuming things very little, and the big one being the time needed to break a pallet for with brutal again you get roughly a 50% increase to your breaking speed thus making pallets almost worthless if theres not another being 2s away, so heres what i believe the numbers would need to be instead along with some changes to what they effect;
- Decreased Cleansing action time of dull totems from 14 to 10 seconds
- The Killer receives a +7% bonus to the "Picking-Up, Dropping, and Hooking survivor actions" per remaining Totem (max 35%)
- The Killer receives a "5% cool-down reduction on basic attacks that down any survivor" per remaining Totem (max 25%)
- The Killer receives a +2% bonus to the "Destroy Pallet and Generator actions" per remaining totem (max 10%)
These numbers to me are much more reasonable but still provide a strong buff to things that just hinder the killer in the animation sense(also prevents flashlight stuns in a way), but not overly powerful to where key defensive things like Pallets are not just non existent(in all honesty 10% might be changed to 5%) this will provide a want to require totems and sense of need and make it slightly easier to do so and if you do not it will punish you in a fair but strong way. This also will theoretically provide more time for the killer to down a survivor before 3 gens are popped for hopefully some are cleansing totems to which brings me to one final change:
- Totem Number icon is now displayed next to the generator icon for all to see
Much better
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@Coder said:
So, I'm doing an "end game piggy" (or wraith, or any killer), it's hilarious when it works. I go AFK, I have a laugh of the stupid things survivors do in front of me, like running around to farm boldness points, or blind me, or vault pallets over and over... so when the time is right, I activate myself and start killing. At first I waited til 25% of the end game bar I wanted a 4k just by using 1 hook and blood warden, but most of the time it didn't work, or they did my NOED which defeated the purpose. So now I go to a gate, wait there and when the NOED activates and there are some people around, I start the killing.
I've gotten insults, laughs or even threats like "I'll report you for being AFK on purpose, enjoy your ban" from a guy who died, of course :-D It's hilarious.
https://us.v-cdn.net/6030815/uploads/277/DTLFVORP7LY6.jpg
https://us.v-cdn.net/6030815/uploads/971/T9X4U3VIQQR6.jpg
https://us.v-cdn.net/6030815/uploads/437/CIGNIGBMT7BE.jpg
https://us.v-cdn.net/6030815/uploads/407/UIBU5OMMJUYW.jpg
https://us.v-cdn.net/6030815/uploads/935/WQ11OVX8RD32.jpg
https://us.v-cdn.net/6030815/uploads/055/VOC5BYF2SODP.jpg
Afking is reportable I'm pretty sure...not so sure this counts lol.
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/1042753#Comment_1042753
Please read my suggestion first. I don't think you read it. I'm a main survivor and I don't use DS because I think it's a bad anti-tunneling perk. My suggestion is to make it a good anti-tunneling perk and only that. No free escapes at the end... that's what the killers mostly complaint about.
The perk would only activate if you get down before anyone gets hooked but I guess you make a point there so... why not consider DS to be bound to the same hook so, if the killer immediatly hooks the rescuer on the same hook, DS would still activate unless there's only you left unhooked.
What about my idea? DS stays as is except deactivates when you heal, repair, or unhook at all. That means DS can't be used as free objective time or free unhooks.
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DS idea is better than now, BT is fine right now, key idea sounds great, mori idea would be great if it also applied to ivory mori.
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Nurse
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@ReallyBigShoe said:
I agree with most of what you say - except for one thing. There is no bad map for survivor. There are only bad survivors.
That makes no sense...a survivors chase time is entirely dependent on the map...
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/124761/the-problem-with-this-suggestion
I've actually suggested that change and I still think it would be better because it wouldn't activate when you get unhooked but when you get downed so it would only activate if you got downed before any other survivor got hooked and it would potentially activate 2 times per match. Here's my suggestion for what DS should be as an anti-tunneling perk ONLY:
https://forum.deadbydaylight.com/en/discussion/comment/1013847#Comment_1013847
That idea is even worse though? Just because you got someone else down doesn't mean you aren't tunneling. I get tunneling is the new meta for killers but the only anti-tunneling perk in the game not working in some tunneling scenarios just sounds ridiculous to me.
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@supman22 said:
https://forum.deadbydaylight.com/en/discussion/124761/the-problem-with-this-suggestion
I think a better way of doing it would be if you are downed before anyone else is downed and hooked then you still have ds but if someone is down and hooked and then you get downed and hooked you lose ds because that means you weren't tunneled as someone else was chased downed and hooked which would take at minimum 15 seconds and if you haven't gotten away on that amount of time it's your own fault
Yea that would work
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@Demiurg said:
Yes and 24% chance to begin next game on hook pls
Maybe just 20%
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@HellCatJane said:
I have heard people saying they will skew the results/data because they are so upset with changes or w.e.... On twitter/discord/streams. It apparently is a thing....
Which makes me wonder about the data.., You know I would REALLY love to understand how they get their data. Because we all know people derank. Killers and survivors.
If a killer deranks its just him. Survivors though, even if they all aren't, if one dc or leaves the match right away, this seems to significantly decrease the odds for the others to "win" or succeed in the match... Or survivors just afking or doing badly in the match... It does make me wonder about the data...
I am just confused about the data, because they say they go by the data, but then they give us inaccurate data that we were told not to go by. So, I really am at a loss with this.... I'd love to know more.
If the killer deranks that's a 0k. If a survivor does that's a 3-4k. Survivor deranking is not more effective.
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@Psypho_Diaz said:
https://forum.deadbydaylight.com/en/discussion/124451/just-a-bit-frustrated
When I derank as killer and hide in the basement. 4 survivors, unchecked, can do 5 gens in like 3 minutes. Again, unchecked cause I'm hiding in the basement, but still 3 minutes. I play mobile games that last longer.
Don't listen to what people say, it's obvious that the devs prefer the potato survivors side. Loads of evidence in and out of their Q&A stream.
Take this as advice. Personally, I don't give 2 shits about rank. Made it to red rank once, stopped enjoying the game. If devs want to hold survivor hands, then I'll just ruin the baby survs (yellow rank) games.
It's that fast to punish camping, which kills the survivor in 2 mins.
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@Demogordon_Ramsay said:
If the unhooker gets downed right after the rescuer does, then the rescuer made a fucky wucky. Pure and simple.
Hmm?
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For me, 3 kills as killer is win, getting someone out the gates as survivor is a win.
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@[Deleted User] said:
Here, I made a tier list of who's playable at Red Ranks. If you struggle to get a 3K with them often, then maybe you're bad.
That's almost perfect but doc is super good now, and wraith can be good with add ons.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1040701#Comment_1040701
I didnt know I had to?
Yes that is why you got it wrong.
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The devs want to hide broken system...they'll never revert.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1040690#Comment_1040690
https://us.v-cdn.net/6030815/uploads/481/HHSS30MZ6PUF.jpg
I've never ever herd of mmr before
I have no idea what ur talking about
So... either explain or ignore me when I ask
You didn't search up mmr matchmaking...
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@DetailedDetriment said:
I'm not gonna be a douchebag like everyone else here, but I think it'd be better to give cosmetics to one killer and one survivor. A new Legion cosmetic and a new Adam or even Meg cosmetic would be the better choice.
Adam only