Waffleyumboy
Waffleyumboy
About
- Username
- Waffleyumboy
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Comments
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046362#Comment_1046362
I'd like to point out they didn't change Doc because he was weak or needed new tools.
He was changed because survivors didn't have fun against him.
This is a big distinction because while he was SLIGHTLY buffed (the no switching stances is about the only real tangibe buff) he was mostly changed to make survivors have a less frustrating time against him. Nothing was done to make playing him any better except for the stances.
Static blast is great with TT though...
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@goat10em said:
I feel like there has been great perks since jeff. Inner strength, head on, thrilling tremors, corrupt intervention, infections fright, nemesis. Yui's perks are useless as well as demos...maybe surge is ok.
Yui's perks are great...breakout with MoM, lucky break with iron will, and any means neccessary literally replenishing survivors' resources.
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@goat10em said:
You want to know what frustrates me? Being on a generator and having some random waddle up to me for me to stop what i'm doing and heal them.
Excuse them for letting you get altruism points lol.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1046349#Comment_1046349
They are nerfing killers in the top of the tier list, and they are taking perks designed to stop the 3 gens in 1st minute of game away without dealing with huge survivor issues.
Honestly, despite all of the issues in the game currently, if they just hit SWF and made it not a ######### NIGHTMARE to play against I would be ok with all the changes as of late. But they haven't. Still haven't. It's been Y E A R S and they are like 98% strong as they were the day it released after a bunch of review bombing.
Hmm is that why they buffed Doc and didn't nerf CI?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1046023#Comment_1046023
But survivors did adapt and hit great skill checks and for some reasone the devs still nerfed it cause rank 20s. Even then no one really whined about it the devs are just dumb. And you killers kept "whining" about insta heals and balanced landing. I play both sides equally and the ruin nerf was not needed but you guys need to stop acting like everyone asked for ruin nerf cause really no one above rank 11 did
Ruin was a weak perk killers used to feel stronger because it stomps potatoes. Ruin also messed with the stats. Ruin needed to go.
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@coppersly said:
The game won't be balanced until brand new survivors can take on rank 1 killers.
At least that's what it's looking like they want to do.
How so?
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@scarslookgood said:
My biggest 'damn it' is when I spawn in, and within the first three steps I take, Spine Chill lights up
Also, when I have a daily ritual to heal others and then it turns out to be a Plague match
Finally, if several of us bring Inner Strength and the totems are gone
Haha same
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1% gen regression would be nice just so it never feels wasted. Cooldown is pretty low as is.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1044043#Comment_1044043
Yeah, its kinda sad to see how much ######### is thrown at the Devs when a change is announced which people do not agree with. And every time without testing. Freddy, Doctor, Ruin... Every time the same.
I am even surprised that the Devs are still that active with their Community, when you see that people take the things they said in the Q&A and interprete them or change them. Or simply jump on the fact that one of the Devs thought that Leader was affecting Gen Speed (which is a mistake that can happen), completely ignoring what he actually said.
Exactly
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I'm interested in how much they base their decisions based on the survey results.
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@Levitika said:
You'd never have accurate data for measuring skill doing so; they'd either have to put in some kind of penalty to separate the data of SWF groups and individual players, or make it so you can't gain MMR skill data in SWF.
Might as well not have it gain data in solo either. Teammates will always affect the outcome of a game.
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From what I have seen most of this comes from misplaced hatred, and not constructive feedback laying out pros and cons.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1040619#Comment_1040619
Tru3talent also has 5K hours into the game. He should be winning the vast majority of the games.
https://forum.deadbydaylight.com/en/discussion/comment/1043267#Comment_1043267
Survivors did perfectly fine before the Decisive Strike rework. Why is now suddenly a nessecarity?
Tunneling wasn't really a problem if you can just jump off the first time the killer finds you. That's what I assume, I didn't play much back in the broken days.
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I swear to Frank's Mixtape that I will spend 50 dollars on Legion cosmetics if these changes go through. Glad to see someone else that thinks Deep Wounds are fine as is, save that the leeway(enough time to unhook and heal another survivor if I'm correct) given when Legion hits a survivor is too long.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1044184#Comment_1044184
Wow, rude.
I have a stupid number of hours in the game, but my friend plays on my account and he likes to have chill matches, so I can't rank up or he can't play. Sucks for me, even when I try to hold back I'm too aggressive and I have to go afk halfway through the match and possibly still pip, but he lightens the load of the grind so it's worth it.
Yo chill just being cheeky mate. I understand why someone wouldn't be able to constantly be at red ranks.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1044229#Comment_1044229
I didn't say that at all, and you keep making these asumptions. Kinda annoying.
I didn't say you did say that. Kinda annoying when you keep making assumptions man.
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@Aven_Fallen said:
If anything, bugged DS showed how important the Perk is. Hard to imagine how miserable DBD would be if you can get tunneled after every Hook without any real defense.
This might (or will most likely) also explain Doctors high performance - if you can turn the game in a 3v1 very easy, because you dont have to worry getting DSed, you sure will win a lot more games than usual.
This is exactly how I see it
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@yutycorn said:
I am a billy main "ish". I like variety, so I don't play him all day long. However, with that said, I am a Billy who mostly chainsaws. M1 is simple, and so predictable. You either hit the survivor because of their mistake or miss because of yours. I find pleasure in using the chainsaw, because there is a skill cap between survivor and Billy. I love getting the hit AND getting dodged. It's lime an adrenaline rush. I do it, because the predictability varies, you don't always get the survivor, and if you miss, at least when I do, is because the survivor made a good read and outplayed me. I prefer that feeling over than just missing because either or making a "mistake". To me, personally, Billy is the most balanced in the game, or at least, one of those that is balanced. His add-ons do give him more strength, but base Billy (not accounting for perks) is a relatively balanced bapey boy.
Can't remember which youtuber said it best, but you two types of Billies. The Millies, who M1 all the time and almost never use or try to use their chainsaw. And then there are the Billies. Who only use their chainsaw. Often more times than not, they don't heal, they being survivors, and even then I still do my chainsaw. It's just too addicting not to.
Bubba, however, I haven't played Bubba biy, I do know, based on going against him, that he is a weaker killer. I can't tell you how often I was able to dodge his chainsaw, time it just right, etc, when I was in a goodspot. Bubba is best for punishing deadzones, hookbombing, and bad positions. That is it. A good survivor can position themself well if they are prepared and understand when, where, and why they go next. Not saying you are bad. Maybe you were unlucky and were caught out in the open. Bubba, for survivors, is almost all about timing. Make note of what addons he is using, so you can prepare for the chases to come, or even the one you are in at the moment.
A good Youtuber I know calls them SkillBillies.
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@Gottlos said:
https://forum.deadbydaylight.com/en/discussion/comment/1044213#Comment_1044213
Oh ok, seeing the aura would make that perk much more useful, I never use it.
My original idea was not to make aura visible just the hatch itself. Why not have the hatch visible?
Oh that would be nice. No reason not to give killers a better chance to close the hatch since keys are in the game.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1044125#Comment_1044125
Careful, that's an unpopular opinion! I agree, but I guarantee many others won't.
Survivors being bad doesn't mean a killer is op.
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Too hard to play. Those that have already mastered her can still show up and clean house though.
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The hatch is a tool for the survivors, there is no reason for the entity to assist the killer in finding it.
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@ermsy said:
https://forum.deadbydaylight.com/en/discussion/comment/1044157#Comment_1044157
I can't speak for other platforms but on ps4 killer queues have always been very quick regardless of rank.
On xbox before the swf change I think it was, each of my queues as rank 10-9 killer were 3+ mins. Soon after the change I started getting matches within a minute.
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@twistedmonkey said:
Probably the same as it is now. Swf will be matched off the highest rated player in the group.
Doesn't that skew queue times greatly? Besides, if it's actually based on skill smurfing will be much harder.
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@TragicSolitude said:
Are you only getting green ranked survivors now that you reached green ranks? I get green ranks at rank 18. Purple ranks if I reach rank 17.
You're in noob ranks as killer? Explains a lot.
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How dare you disrespect Adam...
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Freddy should take more skill with snares and Billy and Bubba need add on changes. Just some tweaks, no killer is too strong atm.
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Nothing different as killer, as survivor solos are being less potato and killers are using noed a little bit more.
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Yes bias is all too rampant on these forums.
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Survivor queue times aren't broken due to a lack of killers overall, it's that there are too many survivors in high ranks compared to killers. This is evidenced by super long low rank killer queues. They are probably planning to fix mm before the rift ends, and when that happens killer queues would be too long with too many killer challenges.
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@Mikeasaurus said:
I don't mind Billy's personally. But the ones who just chainsaw everything in sight, nope. I respect a Billy that doesn't just rely on a easy down. I've met a fair few who are fantastic to go against that really tested my skill
Whether or not they get chainsawed depends on the survivor's competence, maybe this is something you're lacking?
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@Mushwin said:
Yes but do you use them and can honestly say you se them a lot in games?
It's like 3 out of 72+ perks. You can't expect to see them every game. I do see IS and Head On a bit often.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1044022#Comment_1044022
There is one point, like 1 to 1.5 seconds at the beginning of Billy's chainsaw, where he has amazing control. Other than that, there's not a lot of precision. It's "go in a general direction while giving survivors a huge tell that you're on your way, and thus ample time to dodge".
Ok...so there is precision then?
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1044014#Comment_1044014
nope I mean head on is a good perk - as i said it
Well yes, it's a good perk, but in terms of exhaustion perks it's relatively a meme.
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I wouldn't be sad if all the killers crying about Ruin left. One little change makes them flip on the people who have been carefully listening to them before, they even broke matchmaking for them! Now that devs are going back to spreading their love they are accused of bias and instantly hated. Good riddance to those that have lost faith in the devs.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1043997#Comment_1043997
Everything there is true - except for the "precision" part.
Well you can't pick up Billy and be immediately god tier...then again I'm speaking from console perspective where max sensitivity doesn't even whip your camera around.
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@Mushwin said:
Though Head on with Jane - yes i can say a good perk and used often....but..........
Head On is a meme, I think you mean CI as the best perk of recent updates. IS for survivors is arguably the best.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1043994#Comment_1043994
I can say that the new chapter, great as it is, the perks are...........................well, naf i am sorry devs but i mean they are needed in at a time but not without.
Not without what?
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Welcome to dbd! In meta play, Billy is actually much stronger than bubba because Billy can traverse the map at high speeds and cut loops short quickly with precision.
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Demo and steve were garbage, the others are perfectly functional save how weak Furtive Chase was before Nemesis got added. New perks are the only reason I buy DLC at this point :P
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Draw 25 cards in Uno.
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Sound bug. It mostly only affects spirit and slugs though...but it also makes stridor useless and some footsteps silent. I don't experience it much myself but these are the types of things reported frequently.
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Um...it doesn't activate until egc does.
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@ALostPuppy said:
Just run lightborn if you see more than 1 flashlight. Lightborn has given me so many free hits it's not even funny at this point.
https://forum.deadbydaylight.com/en/discussion/comment/1043943#Comment_1043943
You could always tell them to listen for survivor footsteps, but guess the one sound you can't hear whilst you're in a chase...
Yea that bug is problematic...it's been in for a while too.
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@Beardedragon said:
https://forum.deadbydaylight.com/en/discussion/comment/1043943#Comment_1043943
i do use my ears, i even played with my headphones this afternoon. but im not a bat i cant echo locate people.
At least they don't have a key or toolbox...if you really can't hear their flashlight click off just block the path to the safest tile they can reach.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1043935#Comment_1043935
I have literally used a mori after ruin got changed and within finding my first survivor a generator popped
Hmm...have you seen Ussylis' Shameless vids? Imagine if that type of gameplay was rewarded.
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@Beardedragon said:
and i was disheartened to see that pallet breaking <-- flashlight is still very much a thing..
i mean when i play survivor, and ive started doing that a lot with a friend, i often get the idea that when i mess up, its my own fault. most of the situations, i feel like its fair. although with incompetent allies its almost impossible to win but i rarely feel like its frustrating.
And over all, on the other side, as a killer, i find that the game has a better flow now. maybe it doesnt and i just cant remember, but i feel like i run in to a few lesser pallet loops. im not actually sure.
anyway, what annoys me, and found infuriating back then and seemingly still do now, is the flashlighting while i break a pallet. I mean in certain situations i have to break the pallet if the loop is large enough that i cant mindgame my way out of it, but doing so also punishes me the next 5 years to blindness.
I get that its one of the few situations that a flashlight is useful at all, but i cant help but feel like this cheese (im gonna call it cheese, but i understand if you disagree) is still a thing. i would really like to see some changes to the flashlight, when someone does a pallet break. but i also understand that if you cant really blind a killer during a break, then what can you use the flashlight for at all? i dont have the answer, i just find the situation aggravating, specially if you run from one loop to be blinded, to the next. i mean im already looking down unable to see the sides. at least let me turn my head upwards or something to avoid it, but by doing so, i also cant see where he runs at all. sound, somewhat fair to me.
I dont know.
those were just the probably less wise words of a returned player. Dunno how you all feel about it.
Playing killer requires ears. Aquire some or suffer from losing your eyes.
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That's a good point.
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Yes let's reward the use of moris. Hey wait, why'd the kill rates suddenly skyrocket??
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She's a killer waifu