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Volfawott

Volfawott

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Volfawott
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  • Don't message them.

    If you feed the troll don't be surprised if they keep the behaviour up.

    It's annoying but move on to you next match

  • Just play immersed you'll be fine worst case scenario your teammates do most of the work for you.

    Open an exit gate and then leave immediately congratulations welcome to the world of a scumbag blendette

  • @fuzzyhobo said:

    Survivors

    • Lose the killer in a chase X times
    • Pallet stun the killer X times
    • Manage to escape through the hatch X times
    • Find specific item in a chest. i.e. Commodious Toolbox, Ranger med-kit (I'm aware of the big RNG problem, but that's the point, you have to spend more than 1 game on it, but you don't have to take it out with you, just need to find it in a box)
    • Break X hex totems
    • Escape the trial without being hit by the killer

    Killers

    • Start X chases / Find X survivors
    • Carry survivors X yards
    • Regress generators by the amount of X full generators worth
    • Down survivor while carrying another survivor X times
    • Close X hatches
    • End the trial without being hit by a pallet stun once

    The pallet one for The Killer is really easy just respect every pallet.

    However the one about the survivor not getting hit will probably encourage a lot of people to just play immersed

  • I mean if the Rift wasn't so grindy you probably wouldn't see it.


    As I said they would only have two really release daily challenges that would give you Rift fragments and that would basically reduce the Grind by a decent portion

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/825347#Comment_825347

    Why would I want to use add-ons that just make the Traps beep more?

    My guess is it's to make people with active traps easier to detect

  • @MoonwalkMyers said:

    the connection isnt important but the Characters. What is the connection between the nurse and nea? Or the Doctor and Feng?

    The connection to nurse and Nea is rather simple but vague Nea simply went to spray paint the asylum when she got dragged away by The Entity I don't really need to explain the nurses connection to the asylum.

    Feng Min and doctor connection is a lot more arbitrary. However the doctor is based on a Chinese Doctor who uses electroshock therapy to cure kids and young adults of Internet addiction. Feng Min is a professional gamer who became consumed with video games ( granted that's missing at all details on her story but that's essentially the rough edge of it).


    However there are parties like Ace and The Hag or David and The Huntress who have no connection whatsoever

  • @Condorloco_26 said:

    No. Please no.

    Pyramid Head is not a killer or a monster. He does not belong anywhere else outside of Silent Hill 2. Anyone old enough to have played the game (and understand it) back in 2001 will tell you the same. PH is not ok to fool with.

    Let the devs use their imagination to create their own killers and survivors.

    I'm sure they can come up with great ideas and hopefully they don't hold back and actually realize them.

    I think the Ireland Hill franchise itself has already beat you to the punch when it comes to milking pyramid head

  • They just wanted you to notice them Chris

  • I would agree but there are survivors out there who take the opportunity to be as toxic as possible if they happened to make it out.

    Which baffles me to no end considering I could go out of my way to not tunnel not camp or do anything that's cheap and I will still getting bm'ed.

    But lo and behold if I so much want to try to least secure one kill in endgame I'm a trash killer who makes the game unfun for everybody.

    Granted I will still always run by the logic that it's no one's job or obligation to make the game fun for you. Whether that means it's not the survivors job to make the killer have fun or the killer to make the survivors have fun the point still stands.

  • Because communities in general tend to have a us vs them mentality.

    Also it's a lot easier to blame your problems and your issues on "them" rather than yourself

  • Now I agree if some loop areas can last long but if it's taking you 80 seconds you really need to learn how to back off sometimes the survivors just not worth it.

    Hell if chases are taking longer than 45 seconds then you really need to be cautious

  • @xCarrie said:

    Every killers lunge is the same except for legion in FF. Most likely just dedicated servers. Small chance that the devs messed something up on him but they typically do so maybe that. Best thing to do is vault and drop pallets a little bit early.

    Myers in tier 1 and tier 3 also has different ranges

  • I wouldn't mind but considering all the things that have come out in the store are very gender specific it's kind of annoying.

    I would love to get the Phoenix polo shirt and maybe some of the Christmas sweaters but I'm assuming some of them are going to be locked to men and some are going to be locked to women

  • @thenegativone said:

    https://forum.deadbydaylight.com/en/discussion/comment/824370#Comment_824370

    Well if they have a rbt on and the last gen gets done, they can still leave which didnt use to work that way

    If the last generator gets finished whilst they still have a reverse bear trap on they cannot leave until they take it off.

    Literally the only thing that has changed is that traps placed after the last generator has been completed will not activate so you can leave with them still on.

  • @BenZ0 said:

    @Volfawott

    Thicc doesnt mean always when someone is actually thicc (big womb). It can also mean that if you find someone attractive because of there nice thighs. And you can see at the size of the skirt that she has a pretty nice booty so yeah. Idk why you take that so srsly xD You should calm down, it is just a fun post lol

    https://www.urbandictionary.com/define.php?term=Thicc

    " Calm down" dude I asked the question and explain my confusion.

    I literally don't get how I could have phrased it in any calmer way.

  • Depends on when you use them after first Hook no

    If use them when the survivors going to be dead on hook I guess it's ok but then it also takes away the possibility of that person being saved with a flashlight pallet or body blocking but it's a lot better than first hook moring.

  • @dghboy212 said:

    https://forum.deadbydaylight.com/en/discussion/comment/824584#Comment_824584

    So it will be Tomb 1 level 2? Not Tomb 2? So I can still get Serum for another 60 days or whatever?

    Yep

  • The Tome is the entire archives portion.

    I think you're confusing the Tome and the Levels together

    Which is broken up into 4 levels all of them still consist of Tome 1

    Basically Tome 1 level 2 is going to happen in 3 days we're not getting a new tome yet

    Essentially the putrid serum will stay in the Rift until it ends.

    Once this Rift ends and we get a new one that will be tome 2

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/824561#Comment_824561

    They've said it several times since the Archives went live, after people saw the level 4 challenges and started freaking out. Apparently the ones in the system are placeholders only, and they're not final until the official release.

    Fair enough.

    We have changed some daily rituals before like Amanda's old daily ritual so I guess it's not completely out of the question.

    I don't know I'm just a cynical pos

    However if things that were on the ptb and the placeholders are accurate we do basically know every Challenge for all the levels

  • @Crab_Wizard said:

    I would rather not have to use a perk against a camping killer, instead how about the timer is slowed around 20% if you are in their terror radius. Today I looped a killer for 3 gens and sat in a pallet when I got downed and then I got face camped.

    I doubt that will ever have them anything that slows down the timer of the hook has been tried and abused.

    You would have to specifically make it so it doesn't trigger during the killer chasing someone else also probably implement something for survivors who decides no rush to hook.

    There are loads of different levels that survivors can basically used to abuse the hell out of it

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/824347#Comment_824347

    The other reason I'm reserving judgement is because it hasn't even been confirmed that we're going to have to do any of those challenges - in fact, it's been explicitly stated that they're subject to change prior to release. I just don't see the sense in getting preemptively worked up over something that might not even happen.

    When they said it was subject to change I don't know if they meant change for the next tome or if they meant change from the ptb to the the live version.

    It seems pretty weird that they would just suddenly change the challenges that are already there especially considering the minor bug they had already revealed that they're in the system

  • Well blindness is underrated I think it's main problem is that it's a very niche status condition so when it's attached to timed effects is very bad.

    This is kind of why face mask debatably remains the best blindness add-on because it's pseudo permanent.

    Until blindness itself gets a TLC where it's a little bit less niche I think timed blindness affects are always going to be bad add-ons

  • @BenZ0 said:

    Susie is the thiccest!

    When did everyone get this notion that Susie is Thicc.

    Not even saying that because of the whole age FBI thing.

    She's wearing a hoodie that doesn't really give you much information on her body type. Hell even the hoodie itself seems that it's a little too big for her

  • @GoatyTCO said:

    Hi, I personally do not run into many players who camp, but in higher ranks, like rank 20 & rank 15, there are a lot of campers & this can be very offputting, especially to newer players.

    I think that camping could be worked around by making it so that a players timer on the hook would be slowed down based on how close the killer was from the hook, with a max distance of.. Let's say 24 meters. This would work with the exception of the killer being in a chase, if a survivor is trying to unhook, or leads the killer back to the hook, this should ignore the slowdown and the Survivors countdown should progress as normal.

    This wouldn't exactly fix camping entirely, as the player on the hook would still get camped, but it would allow the rest of the players to escape & the camping to be punished accordingly.

    A lot of players don't care about the tiny downfall of camping via the emblems, infact, a lot of players don't even know that there's a downfall to it.

    I'd love to see everyone's thoughts on this & any suggestions.

    Maybe we could push this post to the devs?

    Thanks for taking a moment of your time to check out this suggestion!

    I don't think it's going to be as possible as you think it is.

    Currently speaking there chase usually only effect the two parties in question the survivor being chased and the killer doing the chasing.

    I have never seen any instances of it affecting people outside of that.

  • Honestly this has been the best suggestion for camping that I've actually heard.

    It doesn't come off as completely idiotic like people who scream punish the Killer.

    I think it's probably the best way to deal with it give incentives to not camp and if somebody does get camped give them some point or emblem compensation so they can possibly rank up whilst killer who just camps is most likely going to rank down

  • @anarchy753 said:

    https://forum.deadbydaylight.com/en/discussion/comment/824424#Comment_824424

    They didn't really do a lot to earn it though. I had a game the other day with the oh so fun Plunderer's BS of "there's just a key in the game now and there's nothing you can do about it."

    I was in a great position with 3 defendable gens left and everyone was dead on hook until I spotted the dude with the key. I knew they were SWF, I knew it was a Pluderer's key so unlikely to be kept on death.

    So suddenly I have 2 options: Kill anyone that doesn't have the key. 3 people group up and go out the hatch in a period of 5 seconds, or, kill the person with the key. The second I go to kick the gen they're working on SWF #2 picks up the key and 3 people group up an go out the hatch in a period of 5 seconds.

    I can't find and sit on the hatch while they finish the gen and walk out. I'm in a literal checkmate where my absolute best case scenario is a 1K just because someone ran a perk, and getting 4 gens is far from a commendable feat against M1 killers.

    I meant earn as in the completed a required amount of gens.

    Hence why I said generators aren't exactly difficult to complete in the slightest, they're just tedious.

    Again as I said before in the exact same post it screws over the killer's chance to reclaim a victory which can still be claimed with ever there's only one gen left or all the generators have been completed.

    To add to that it makes end game builds absolutely pointless and running an endgame build is already a gamble as it is.


    More importantly as I've stated once again in the same post I don't consider keys fair.

  • @Viceus said:

    Add more survivor perk that can destroy tunnel killer... or place decisive strike permanently at shrine of secret.. Cuz very boring vs tunnel killer.... unhook and then hook again ( not chasing other survivor or rescuer)... unhook again next hook = dead.... and the other player don't care u died or not....

    I'm going to say this now if you get farmed off hook you should take it up with the person who farmed you. why because the killer is in no way shape or form did entitled to show you any pity

    Why do I mentioned this simply because if you leave somebody who is so notorious farmer they're going to keep doing this.

    In the same way if you get a gen 95% and the killer comes then kicks it and leaves you wouldn't just go oh well he kicked it might as well find a different generator.

    Unless you're giving yourself a 3 generator strategy the most optimal play would be to finish the generator.

    If I see a survivor get pulled off Hook relatively close to me or just outright farmed it would be more beneficial for me to get them out of the way then anything else. As I said before how many different variations a dead survivor slows down the game more a/an X survivor

    With X you could insert

    Rtb

    Injured

    Deep wounded

  • Honestly it's a very touchy subject as I feel like it basically screws over any chance that the killer has to reclaim a victory.

    Which you'll be surprised can be done in endgame or with only one generator left.


    However the survivors did have to get to a certain point to achieve it.

    Then again it's not like generators are exactly difficult to do it's just that they're tedious.


    If you want a general answer to your question which was if I consider them fair or not. The answer would be no

  • I love Silent Hill to pieces but you have to realise Konami has the licence to it. Don't forget class, Konami is Konami and Konami is the worst.


    Outside of that

    If Konami did manage to get off their ass and actually do something good for the franchise I'm all for it

    Survivor

    1) Heather Mason - probably my first choice the most engaging protagonist

    2) Henry Townsend- honestly Silent Hill 4 tends to get very mixed receptions but I do believe Henry is the second most likeable protagonist.

    3) James Sunderland- probably the most complex of the protagonists even though I wouldn't consider him likable or all that engaging


    4) Cynthia Velasquez- aside from main characters the only side character that was really tied to any outside projects so if they decide to use a side character instead of a main character she's most likely going to be used.


    Killer

    Honestly I've just how much interpretation and seems go to different Silent Hill Monsters there is a large group of candidates behaviour can you use however I do feel like keeping The Killers humanoid is still something they going to do.


    Pyramid head- is still most likely candidate even if doesn't make sense in the grand scheme of the Silent Hill 2 however at this point it seems that they pretty much retconned the Guilt representation thing

    The Boogeyman- which we the only candidate aside from pyramid head I could actually think of when it comes to most of the big impression leaving Monsters Silent Hill is not usually one that goes to the whole humanoid department

    Other: it is possible that they could pull a similar situation to ghostface and create their own monster but still have the silent Hill label attached to them

  • @Hag.is.Dtier said:

    And why Pyramid head and Heather. Pyramid head has no connection to Heather because he's a manifestation of James's Sunderlands desire to be punished for his wife Mary's death and his guilt.

    It's been quoted by the developers or retconed whatever you want to call it.

    But there are multiple versions of pyramid head the one in Silent Hill 2 was only just a manifestation of guilt.


    1

  • I'm just going to drop this here

    45 votes and 31 comments so far on Reddit


  • @Knotty1985 said:

    On xbox I am unable to move regardless of what I press..

    I'm also one Xbox sprinting away will literally cancel it out.

  • @thenegativone said:

    So survivors really supposed to be allowed to leave through the exit gates with the bear trap on or is that just a glitch? The description for the pig's power still says they cant leave...

    They can't leave it the Trap is active the only way to activate a trap is to to have a generator be completed whilst it's on the survivor.

    This means that if all the generators are complete and you put a trap on somebody it's literally nothing more than a fancy party hat they could go whenever they want

  • Feng Min

    - gothic outfit

    - beach outfit

    - school girl outfit

    - cute Santa outfit

    - Bunny Min. yeah you saw that coming


    Legion

    - prom outfit (Susie) cosmetic contest gave me hope for this

    - maskless cosmetic

    - Casual Legion. This is the most unlikely as they betray the theme of legion but I'd like to see them with no hoods just looking casual.


    Amanda.

    - full Saw 1 outfit (test subject is literally based on saw 3 just with sleeves to cover for the wrist weapon)

    - Saw 2 outfit

    - Hoffman inspired outfit I'm surprised we haven't got one of these yet

  • @FairP1ayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/821283#Comment_821283

    I mean The Legion changes gender/character depending on the outfit, they could do the same with The Pig with permission of course.

    I mean the Legion has a justifiable reason as to why they could change gender and character pig doesn't.

    Legion's lore describe them all being taken and there add-ons reflect multiple people or all the group the mixtapes being the best example of the latter category. Also from the beginning the design was intended to be for multiple people hence why you have different models for each Legion member and voices for the male and female

    The Pig's lore is only centred around Amanda and the Pig's add-ons reflects Amanda's viewpoints. You would basically have to rewrite her lore and add-ons, create a male model and get a voice actor for him

    Also I despise Hoffman however I do like the outfit he wore that's about it. So what I essentially want is a female version of it for Amanda

  • @TheALIEN said:

    https://forum.deadbydaylight.com/en/discussion/comment/823669#Comment_823669

    It does? Lockers solve everything, don’t they? X3

    Franklin's Demise will only activate with a basic hit anything that's not considered a basic hit will not trigger it

    This includes

    Locker grabs

    Vault interruptions

    Action interruptions cleansing repairing Saboing and so on

    Secondary attacks

    Deep wounds ( if you go down to the timer at least)

    Tombstone (piece or Judith's)

  • Honestly if you're talking about Amanda's letter I'm all for them going full transformative in a similar vein to how scratched mirror works.


    Completely take Bear traps and jigsaw boxes out of the equation and heavily buff her ambush capabilities.

    That means increase the Aura range of the add on. Nothing like 32 m because she still works at 115% speed when not crouched

    Maybe 20 or pushing it even 24 m nothing higher than that

    Add something like longer ambush range or ambush charges up faster

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/823008#Comment_823008

    No idea on why honestly.

    Personally I view it as a hindrance, but it's still good. It really depends on how you want to use Pig truthfully. Overall it would be more harmful in the long run.

    Right now as is RBT usually stall gens so people can get RBT off safely within SwF groups and randoms who are decent. This provides time which is a good thing. If RSN2 was base it would encourage doing Gens ASAP to avoid traps being active and to get it off.

    Without RSN2 RBT currently stalls and suggest not to gen rush until a survivor is safe. Which let's you deploy more RBT in general. Which further stalls the game and saves emblem.

    With RSN2 RBT encourages doing the objective so to prevent the RBT from being used more often. Which means less RBT will be used and active. While this has its upsides it hurts your emblems score and your less likely to use all of your RBT.

    Long story short

    Without RSN2 is better at all ranks.

    With RSN2 is better at lower ranks where survivors will search before gens to do because that's a logical thing for newer players.

    I don't know if it's just my experience but when I play Amanda a lot of survivors don't give a crap whether someone has a bear trap on or not.

    Unless you're a really widespread map with the boxes all spread out it's usually more than enough time for you to get your trap off before you die.

    survivors would just complete generators regardless once your bed trap is active it doesn't really matter if a generator is completed.

    If you're going to improve on the store potential of a bear trap they would have to implement a penalty for actually completing a generator whilst reverse bear traps are in play for example an add-on that takes away 15 seconds from the reverse bear trap every time a generator is completed

  • @HatCreature said:

    @Volfawott and Johnny respectively, howddily doodily. That was definitely a hit and strange, you can see that in the gif Nea still had the Exposed status and it went away when he wiped his weapon so that should have been a down.

    It probably was a split second situation I've seen that happen with people using ghostface or Myers but honestly it's pretty inconsistent sometimes it will down them sometimes it won't as I said split second is a very annoying thing to judge

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/822792#Comment_822792

    Rule set number 2 at base wouldn't help at all. If would incite people to do the gen first and then search for a box. That's the opposite of what you want. If anything the trap should he active after leaving your Terror Radius.

    Then at that stage why is the add-on an ultra rare it's potentially actively detrimental to her playstyle.

    I've heard the comment that making it base kit would do more harm than good but everytime I hear it all I think is then why the hell am I wasting an ultra-rare slot on something that does more harm than good

  • I don't mind it but when you're in a match and multiple Ashes join the lobby it is annoying as hell

  • @DeKillerKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/821851#Comment_821851

    I find myself getting into matches quicker and ending matches even faster as a survivor.

    With Killer I feel like matches can go for far too long and I can't just jump into another match right away.

    With Survivor I can get a new Rift Tier in 12-15 games.

    With Killer I can theoretically get a new Rift Tier in the same amount of games, but it's much longer.

    I just play Wraith and spend most of the match cloaked use noed to down a couple survivors then use blood warden to make sure other survivors are stuck in there for a while. Whether they leave or not it's not too much of a concern it just make sure I can get 500 XP very quickly also survivors are more inclined to get the hell out of there if no one escapes death is in play

  • @HatCreature said:

    You can see that the Exposed effect wore out once she was out of the locker, it only lasts 3 seconds once they exit the cloud so basically once she was in the locker the 3 seconds started. It is strange that she came out injured though.

    If you look closely at the first gif you can see the clown wiping his weapon meaning he did get a hit while she was locker juking

    Hence why she came out injured

  • If you get a direct bottle hit the exposure effect will last as long as the cloud effect will.

    Due to the fact that Nea jumped into the Locker she was technically out of the cloud so the exposed only lasted one or two seconds before the persistent effect wore off.

    However while she was Locker juking you did manage to get a hit on her which is why she came out injured and then you hit her again which downed her

  • I think I realised about survivors or at least the toxic ones anyway is there a win or lose they will always find a way to be toxic.


    They win even though it was with cheap and unfun circumstances "gg ez baby killer how do I turn up the bot difficulty"


    They lose "I only lost because you are using x" ( insert whatever perk add-on or killer they feel like blaming) "or you had to do x to win" ( insert camping tunneling or slugging even if you didn't do any of the three)

    Or my personal favorite I didn't lose I did ( insert whatever arbitrary actions they did in the match that they consider achievements)

    I want had a jake go completely livid because I need a saw reference and said game over because 3 people died to bear traps and he died to endgame collapse by the way he was about 10 seconds away from dying to bear trap

    He gave me a massive arbitrary list about

    How he was the best he got chased the best out of all the survivors and I had to leave him twice. (I was running Save The Best For Last and dying late so I wasn't wasting much time on him considering he was The Obsession) Funnily enough the second I finally invested time into chasing him he went down in less than 30 seconds

    How he completed the most gens. ( Once again dying light and for a good 95% of the match he was the only one without a bear trap) so honestly if he didn't complete the most gens I would be gravely concerned.

    Finally how he was a solo survivor he still completely wrecked me the second I brought up those points above he immediately disengaged the conversation.

  • I would say Amanda but they already took away her endgame potential and the bulk of her ambush synergy I don't think there's much they could do to her anymore.

    Btw this is not me submitting a challenge devs unless it's a buff leave Amanda alone.


    However if it's anything I would say Freddy is probably the next on the chopping block just because of his slow down build.

  • Open the exit Gate yourself

  • @Mikey4Hire said:

    https://forum.deadbydaylight.com/en/discussion/comment/819677#Comment_819677

    They could give her a outfit based off her from one of the saw movies

    She's already got two outfits mainly centred around things she wore in Saw 3.

    The most I could see them doing is giving her the fishnet + skirt she was wearing in the first saw and whatever outfit she was wearing in the second movie.

    It would also be nice to see an outfit based on Hoffman ( I'm not actually asking for Hoffman just an outfit based around what he wore when he was using the pig mask)

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/819433#Comment_819433

    Its almost like .... the devs ... they don't know anything about their own game.

    *Surprised pikachu face*

    large.jpg


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