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Volfawott

Volfawott

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Volfawott
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  • It was less than she was being punished more that The Entity gave her something that would be more recognisable to her.

    In her when she woke up in the entity's world she was already in the pig costume.

    Before she doubled down and deluded herself into thinking it was John's plan on all along she was actually lamenting being back in the costume and wearing the pig mask.

    Licensed Killers with the exception of Bubba, Amanda and Demi Logorgon are crazed Killers.

    Freddy and ghostface are sadistic as hell

    Michael is just evil


    Bubba is doing it out of fear of the entity

    Amanda deluded herself into thinking what she was doing was right even though she doesn't exactly seem to enjoy the act of killing.

    Demi Logorgon is literally just following its Animal Instincts and doesn't seem to see the survivors as anything other than prey

  • @Hex_BoopTheSnoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/838982#Comment_838982

    Even the Hallowed & Withering Blight cosmetics, which were free from an event you must purchase from the Store. Why shouldn't these Event cosmetics get the same treatment? Other then the, "Yay, fee stuff!", argument.

    To be honest I'm not too fussed with what they do with the event cosmetics I care more that the code base cosmetics are available to everybody

  • @Hex_BoopTheSnoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/838909#Comment_838909

    I've never complained about the Dev's pricing of cosmetics in the Store. In fact, I think they're extremely fair compared to other multiplayer games that'll charge you upwards of $12 for an outfit. Also I get it, "Free stuff good", but before the Dev's made this Developer Update, people had to actually struggle to get these cosmetics, and giving them away opens the question on whether everyone should just be given Legacy or even Bloody cosmetics for free too. Are you in favor of giving away Legacy and Bloody outfits too? Because if you aren't, then how are these Events and Ultra Rare cosmetics different? because they aren't.

    I'm sorry but the only thing that could be debatably referred to as a struggle was the event cosmetics and even then it wasn't that much of a grind.

  • I love how people complain the dev's are putting too many expensive cosmetics in the store and they just they're just shilling for money rather than fixing the game and when they finally give people free cosmetics because insidious tactics that were taken advantage of people and consoles being excluded you cry just put it in the store

  • @IAmbrogio said:

    With BHVR giving away these cosmetics is basicaly giving all the old players a big middle finger.

    1. They never restored lost legacy shirts/pants/heads, because when you mail them all you get is a automatic responds wich is already a disrespect to your older players.
    2. People went to those events, gotten those codes and the devs said they were "exclusive" so more people came to their LIVE events for cosmetics.
    3. Even if you didn't go to the events, you could buy a code from someone who didn't want it. So alot of money gets lost there.
    4. Giving away skins that were in game event exclusives is also giving the people who played for that specific event/time a big middle finger.

    Worst of all saying "By giving these cosmetics to everyone, we hope to put an end to shady resellers and scams while also including everyone, regardless of the platform they play on." But not saying what you're actually planning on doing (selling those skins in your own cosmetics shop).

    Re-using old skins is a lazy solution for the lack of content this game has. Because with the "New" chapter coming out. What probably be something of a copy of another killer. Since Ghostface is a copy of Myers and the pig combined. Leatherface is a worse version of hillbilly and I'll spare you all the trap killers.

    Also it annoys me that you guys are planning on re-selling the skins in the rift pass aswell (for those who missed it https://www.youtube.com/watch?v=dmFyEKu2CWc at 32:57) Whats the point in buying a rift-pass now?

    But the biggest problem is. Why do you guys decide only now that you guys are done with exclusives. If you were planning ending almost all exclusive items from the beginning, you're the biggest scammers of all the "shady resellers".

    Also, i'm kinda done with the game now. It's time for an actual change BHVR. No more lousy cosmetic updates. Add something like a new gamemode what has been requested back in beginning of 2017.

    Thank you for reading.

    If you bought the code from someone who wasn't behaviour and that is your own problem.

  • @GodDamn_Angela said:

    https://forum.deadbydaylight.com/en/discussion/comment/838472#Comment_838472

    That's still confusing since "legacy" is always something, from every game I've played, given to or a label for items or characters that are provided to players who played early versions of the game. Almost always Beta. Or, in the case of Final Fantasy 14, servers and characters are labeled legacy for players who played during 1.0. They gained access to legacy servers and the opening of the game was slightly different for their legacy character.

    Creating new "legacy" cosmetics would be weird at this point.

    @prettyf said:

    https://forum.deadbydaylight.com/en/discussion/comment/838472#Comment_838472

    yep, not for old characters and...

    when the new legacy being somewhat exclusive

    i can make killer players can remember me better to revenge when i teabagged them while looping

    than they ill do facecamp me while hitting me thats what i painting for

    At this stage the closest thing to Legacy you're probably going to get is the Halloween cosmetics

  • @GodDamn_Angela said:

    "new characters legacy"

    What does this even mean?

    I think they're referring to making a new version of Legacy for the characters

  • @Atrushan88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/837902#Comment_837902

    The funny thing is as much as it has been suggested, and as many times as I see this same answer, the WAY it was abused by survivors was to "stay in terror radius". There are EASY fixes they could have made to avoid that. For example "if only the hooked survivor is in terror radius". This would not be abuseable by survivors. "If other survivors aside from the hooked survivor is interacting with an object inside terror radius, hook progression continues as normal".

    Also, there are other ways to punish camping that would be fine and not be abuseable. They could put a protection zone for only the unhooked survivor, to where after they're unhooked, that hook protects them from taking damage for 30 seconds. Then the camping killer either has to sit there and wait out the 30 seconds, letting others pump out generators, or go look for someone else. You might argue survivors could bring med kits and heal themselves to full health, but that doesn't sound like a major issue to me, if that survivor wasn't camped, they would have gotten a heal anyways, but if it does become an issue, you could easily make it where that survivor could not use items while in the protection field.

    People spout that "It was abused by survivors" line so often, and so often someone brings up a suggestion that would completely render it unabuseable, but then it's ignored. If the devs had put ANY thought into their system after it was abused, it could have easily avoided abuse cases.

    It's a decent suggestion what you just put something however stealth Killers would still be able to camp same thing with anybody using insidious.

    Killers can also abuse the system you could however make it a certain range limit from the hook like how make your choice and devour hope work.

    So if the killer's within 32 m the protection will activate however if a survivors work in 16 to 20 m the protection world deactivate.

    However a system like this would have to be turned off after the exit gates are powered

  • If you're so insecure that the fact that some other people can enjoy some cosmetics that they previously didn't have access to due to console restrictions or area restrictions I literally don't know what to say to you.

    I'm one of the people who had no problem with event based exclusives as long as it wasn't attached to one platform or area but considering there stopping the whole exclusive policy I think it's completely fair.

    Ya still have things like Legacy if you're desperate to cling to an exclusive

  • This has been suggested multiple times to the point where I'm genuinely surprised people don't just a look it up to see if someone has suggested this. Because trust me you are definitely not the first person to come up with this, not by a long shot

    Slowing down or pausing the timer has already been tried. It was been abused by survivors maybe if we lived in a perfect world where the survivors wouldn't abuse the mechanics this could be a thing that gets implemented.

  • Most won't enjoy the constant changing

  • That means most builds and perks with only really work once.

    Well guys we know he has discordance so nobody work on a Gen together

    Nea as decisive strike better make sure I slug her

    Killer has Devour hope or Noed better destroy totems

    Killer has nurses better not heal in The Terror radius

    Blood warden better 99 or leave immediately

    You get the picture

  • @Mr_Digi said:

    Regarding the codes for all exclusives, steam have a option to disable codes... They could just disable all codes so no more codes would work. That would fix the selling issue...People sell the codes because the devs are making them... Just stop making them, cancel all active codes. Thats the onlo thing they needed to do. Now they are just ruining the point of exclusives...

    But its good to know that we dont have to put in hours to get stuff in the future. because after a while it will just be given away for free anyways

    Well timed or event base exclusive can at least have an argument made for them.

    Any exclusives that are region locked or platform locked are terrible

    Especially considering they gone out of their way saying they would never do an equivalent for consoles. Some of these console players won't even asking for the same cosmetics they were just asking for consoles to have their own version of exclusives.


    Which by right I think it's a good thing restricting to something to platforms or an area makes it not fun for everybody if people at least have a chance to earn it then I'm fine with that but none of the code-based exclusives were like that.

  • @Adriang14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/837430#Comment_837430

    I just wanted to make sure because he would be across the map, look at me and tbag so I’m just questioning it

    Well he can't see you he does have a general idea of where you are because the perk will light up if he's looking at you.

    Survivors with object of obsession will typically just teabag anyway as they could roughly tell that you could see them.

    However I do find it hilarious when a survivor who is running object complains about being tunnelled

  • Keep in mind that's if the new Killer is her dad it could just be her ancestor


  • @Eleghost said:

    That only typically happens with killer offerings that are hidden, not survivors. If they are however disconnecting when survivors burn them they are not the smartest.

    For the most part the only time I ever see a killer disconnect if there's a offering is if you put them on haddonfield.


    Most killer see the strode key and dip.

    Hell I see that stupid key and I'll go afk in the basement

  • @Squoose said:

    I spent £600 on a golden feng code, which was a big decision but I was okay with it and that it was my responsibility. However, I did pay £600 for this exclusive, and many people have spent money on these because of their exclusive ranking in the game. This feels like a kick to the face and thrusts a large chunk of their core consumers and loyal fanbase to the side. I have never had an issue with bhvr, through bug and unwarranted deaths during gameplay. I love this game, but this decision on their end is absolutely devastating and no compensation for such a drastic decision would be a final blow. They haven't done it yet, they can still make it right. Anyone who is okay with this has their reasoning or are just super happy about getting a FREE exclusive cosmetic which I would also be. But if the devs have wanted to do this, then they shouldn't have waited until after three years have passed, plentiful time for many members to lose money, it's just completely immoral.

    If you chose to spend that much on the cosmetic that's your own prerogative.

    You got that from an outside source that pretty much had nothing to do with the dev so no you really shouldn't be compensated for it.

    Can we please not have another Demon Hunter sombra incident

  • @Claudette_Baguette said:

    I've mained Spirit since she came out and I gotta say I LOVE those changes! This will bring her more in line with other killers without completely making her unplayable. I think I will have a better time as a survivor against her and still be strong when playing as the killer.

    The Prayer Beads update was actually was I suggested which is nice, I am actually surprised she didn't get nerfed harder like a longer cooldown of 20 seconds instead of 15 of her ability.

    I just don't agree with the vaulting animation nerf. I think the mindgame was actually fun as a survivor but well.

    Good job on addon changes, interested how she will play after the patch. Curious to stack yamaoke amulet and the green talisman and get a ~10 seconds haunting.

    I really like the update, it will be healthy for the game in my opinion.

    Still love your name

  • All I care about is Golden feng

  • He does have an aura reading add-on it's just if you down a Marked person


    However my primary guess as to why they don't do it is because he won't have any downsides whilst using it.

    Wraith: has be cloaked and can't attack until he uncloaks without add-on support he'll also maker noise notification when he's uncloaking.

    Amanda: must be crouched and whilst crouched she move slower than nurse and cannot directly attack from Crouch she has to stand-up or charge ambush. Standing up gives a larger margin of time for people to react and the ambush has the roar

    Myers: is either locked into tier 1 or Tier 2 and moves significantly slower along with that he also cannot gain blood last also has a weaker lunge range and vault speeds.


    Ghostface doesn't really have any of those downsides.

    He doesn't have to crouch meaning he doesn't have to go in his slow speed unlike Amanda or Michael.

    He can attack and grab while still in his stealth mode this is something that both Amanda and Wraith cannot to do.

  • @Shraar said:

    https://forum.deadbydaylight.com/en/discussion/comment/832193#Comment_832193

    i just meant i dont care because you provided no reasoning please share your thoughts, i cant think about a "no" and since you're not a dev you don't really have the authoriry to say that anyway u know

    If you want a reasoning it means that you could potentially heal within 8 seconds using self care that is not a good concept.

    If you're running self-care then it would be really easy for you to farm stacks.

    Then you got almost immediate healing for free.


    If you were saying something like let it work on medkits then fine but not on self care

  • @Shraar said:

    https://forum.deadbydaylight.com/en/discussion/comment/830879#Comment_830879

    says you, who cares lol

    https://forum.deadbydaylight.com/en/discussion/comment/830762#Comment_830762

    yeah i didnt know that. i just feel like theres a lot of interesting perks that are also trash perks because they devs are scared to buff them, so we see the same meta loadout each time and we all know by now that slowly kills a game... maybe auto-didact should gets stacks from self caring, but not increase the heal speed. i just feel like something needs to be done to make it less ofa terrible perk, because its actually quite fun gaining stacks,

    Considering you actually responded to my message instead of just ignoring it I would say you

  • I make it my mission to kill any Nancys because she got Barb killed.

    After I killed them especially with a mori I message them "justice for Barb"

  • @Adriang14 said:

    https://forum.deadbydaylight.com/en/discussion/comment/830557#Comment_830557

    The thing is idk if they’d do her 1st saw outfit since test subject is a a mix of that and the one from the 3rd movie. But I would love too see the fishnets as well

    I honestly think it was less of an attempt to do a combination and more of the fact that you can't have really have a short sleeve shirt like the one she was wearing in Saw 3 when her character uses hidden weapons.

    You need to have something that visually allows you to hide the weapon.

    While it is possible they could have influenced from the Saw 1 look to hide a weapon I doubt it was meant to be a mix.

    But I don't know I really just want to see Amanda in a cute skirt with fishnets

  • The reason why nurse tend to have such a low rate is typically because there is a vast difference between a good nurse and a baby nurse.

    Even somebody who's the new on Killers like Hag Trapper and Billy would still be able to at least get some kills. Somebody who is new on nurse will have trouble downing a single survivor let alone killing them

  • *Laughs in jigsaw boxes*

    Yeah my girl Amanda doesn't get the luxury I highly doubt they're going to give it to plague

  • @TheRoyalOwl said:

    Pretty sure you just need to have dark sense active 3 times, so really you just need 3 gens to be done.

    I think that they might have forgotten that dark sense was changed to proc whenever a gen is completed, and not how it was before where it would only proc when you completed a gen.

    That and it wouldn't make sense to add dark sense into this when the challenge can just be complete 3 gens. But that is just my thoughts.

    It says completely repair so you would have to actually do the gen.

    It's the same thing as the healing with empathy and searching chest with plunderers instinct

  • gothic lolita outfit and summer outfit for Min. For the cool factor

    Kawaii/Bunny Min and gaming cosplay outfit Min

    Last give Min another elegant outfit her Lunar dress is one of the best she has so something in elegant fashion


    Amanda's outfits from Saw 1 (her fishnet and skirt combo) and saw 2 (what she was wearing in the nerve gas house)

    Also give Amanda an outfit that is based off Hoffman version of the Pig ( not a gender swap just a female version of Hoffman's Style)

  • Scorpionz : Because Amanda mains for life

    Otz : I was a fan of his since Dark Souls but how can you not fall madly in love with that guy


    Bricky: he's awesome, funny and like the others on this list doesn't really take himself too seriously which are really great qualities

    Volfawott- Best YouTuber Everz. Just kidding I'm not that shameless as to plug myself

  • I mean the way it is now means that you could take a lot more advantage with how you plan when you're going to activate it

  • @Alessandro said:

    It could be a really good idea, Because it is really hard to counter aura Perks, When the killer Find u is over, I think that this Perk is useless in the moment, This could maybe make this perk good and It has the same condition as Dying Light, So I know that this perk is meant to go with OoO , But seriously, the Effect isn t that much. the killer see you know even Stealth and you can t see him. I think just this perk could be more effectfull

    As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are

    For each hooked Surviver, the Killer can not see the aura by 4/6/8 Meters, Getting upon 9 Tokens, maximum of 72 Meters, If the user of this Perk get hooked, He won't get the Tokens.

    Increases your chances of being the Obsession .

    The Killer can only be obsessed with one Survivor at a time.

    "It was the boogeyman." — Laurie Strode

    Wouldn't mean that if somebody dies on first hook or something like that you'll get less stacks technically making it potentially more worthless than the original one

  • @PistolTimb said:

    Charms should have been minor cosmetic accessories. Like gloves, hats, facial hair, tattoos, etc. Charms, for the most part, look tacky and awful.

    I'm glad that killers for the most part have some cosmetics they can actually admire besides their weapons having. A first person view we can't see our body and face cosmetics so seeing the charms on the hook is really nice

  • @Revansith said:

    I think the charms are the right size now. I run my game in a window at 29% res and all graphics turned to low. I play this setting so my game works for me. Charms are nice but I do think unless you are runnign full screen Ultra res the amount of work involved would be better set to fixing bugs.

    The design department and the bug fixing team are not the same thing

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/826953#Comment_826953

    How did you completely gloss over the man who has been through absolute hell and back multiple times?

    Ash takes the cake for both mental AND physical.

    I haven't watched the Evil Dead franchise with the exception of the remake

  • @tiamod said:

    https://forum.deadbydaylight.com/en/discussion/comment/826986#Comment_826986

    Minor stat bonuses isn’t pay to win. Plus, you get some charms for free.

    It would still give you a stat advantage over a people who didn't get the charms.

    Whether it's a minor or not that makes it pay to win.

  • @humanbeing1704 said:

    the only female survivor I actually play is Claudette the rest I only leveled for teachables

    3fdl2u.jpg


  • If you're going to do this so probably be best to split it into physical and mental

    For mental I would say:

    Feng Min- spiralled into depression and addiction ( We know that you definitely had a gaming addiction alcoholism maybe however I'm not sure if she's actually addicted to alcohol) because of the pressures in her life and an increasing sense of self-deprecation.

    Dwight- constantly was treated like a doormat and was essentially a band and then a bit of nowhere before he was taken


    Physical

    Bill and David Tapp- to put it in the simplest of terms they both died in rather painful ways I don't think you can get much more extreme than that.



    Honorable mentions

    I don't think these guys are what I consider the most traumatized or messed up but they did have bad things happen to them.

    Jane- talk show with her mother

    Adam- caught in a train crash

    Quentin- stalked and mentally tortured by Freddy

    Steve- he knew Nancy so that's quite a lot of naggy and entitled baggage right there

    Jeff- mourning the loss of his father bonus points for being forced to unintentionally abandon a doggo

  • Did you just say it takes a lot of skill Doctor I'm sorry I immediately disregarded the post the second I read that.

  • As long as the survivor is considered dead it doesn't matter how.

    Sacrifice, mori, bleed out or endgame collapse.

    Essentially if you get that no one escapes scoring event you've pretty much achieved the challenge

  • When you were hoping they would give Legion rework/buff after the nerf hammering or Amanda a well-deserved add-ons pass and buff after more nerf hammering.

    But the Spirit teleported behind you and said "nothing personal kid"

  • @Accullla said:

    https://forum.deadbydaylight.com/en/discussion/comment/826729#Comment_826729

    Still would be a pretty good combo to run though and I would argue you are untouchable. If for some reason you miss the head on stun you'll otherwise get smacked, but with lithe activating out of a locker, you'll be able to use the speed burst to avoid that hit. So regardless of whether you get the stun or not, you're pretty safe. I'd say this is a decent buff to all dwights in the fog :)

    I suggest it because Locker jukes only really work with potato killer.

    Even if they do miss a swing most will just wait until you jump out the locker to smack you or just grab you straight up out of it.

    If lithe worked like this you can take more advantage out of the messed up swing or you could simply just jump into a locker then immediately jump out for the speed Boost rather than to dodge a swing

  • @Rex_Huin said:

    My least favorite survivor.

    Also: Her new carnival outfit looks ridiculous.

    She's on there for me however Megs and Quentins are my most hated

  • @dbd_noob said:

    https://forum.deadbydaylight.com/en/discussion/comment/826695#Comment_826695

    That would be OP. Combine it with headon and you are staggering the killer and get a boost. You are untouchable in lockers then.

    Head on is an exhaustion perk which takes effect the second you start the animation of The killer is in range


    You wouldn't be able to activate both at the same time. if the killer is in range head on would activate by default and you become exhausted meaning no lithe if they're not then lithe activates and you'll get no stun

  • @Centernova said:

    https://forum.deadbydaylight.com/en/discussion/comment/825595#Comment_825595

    true, although noed doesnt seem to be a perk that has any downside to it , considering it relys on you losing, and i understand that it counters adrenaline although not everyone uses adrenaline but the same could be said about not everyone using noed

    The fact that you have to be losing and it might not even go off if the survivors have cleansed the totems or break it before you can hit people is the downside

  • Just make lithe also work with face jumping out a locker

  • @KillermainBTWm8 said:

    I'll make sure to take a "picture" with jane next time as Ghostface

    Remember to screenshot it and share it here to show your Jane appreciation

  • Mori spam all Janes

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