UlvenDagoth
UlvenDagoth
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Never DC. If anything as Killer, if you get a feeling of "Why Bother." Open the gate.
For Bonus points, as Ghost Face open it, go in and stare around a corner at the Survivors.
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@premiumRICE said:
yeah, thats why half the killers completely ignore those mechanics
Which half?
Also don't say Legion, cause you can get looped in some places while in FF, cause a 115% Killer with 3 stacks of PWYF goes 5% faster than Legion RUNNING IN A FERAL FRENZY.
Sorry that last part is so.... grating.
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/771376#Comment_771376
I just think there should be a limit, nothing that would become a regular problem for most players. Just stopping the ability to infinitly reach full health. Like after the 10th hit or something.
Hmm I see what you are saying... I suppose there is only so much guaze you can tape to yourself before you are falling apart.
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But good news! BHVR has read this thread!
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This is one of those "Sounds good on paper" ideas.
I really think it wouldn't work in practice though
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@Mr_K said:
Buffs to killers in general. You lose a lot of map pressure when you introduce knowledge that otherwise be unknown. Buffing individual low tier killers is something that should be done regardless if solo is buffed or not.
@Raccoon said:
There is literally no possible killer buff that could compensate for survivors constantly having the same info/co-operative potential as a 4 man SWF each and every game.
I also agree with both of these
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/770638#Comment_770638
https://forum.deadbydaylight.com/en/discussion/89620/fixing-decent-killers
https://forum.deadbydaylight.com/en/discussion/87236/doctor-fix
https://forum.deadbydaylight.com/en/discussion/87765/legion-fix-current-legion-not-old-legion
https://forum.deadbydaylight.com/en/discussion/87211/wraith-fix
https://forum.deadbydaylight.com/en/discussion/87248/pig-fix
https://forum.deadbydaylight.com/en/discussion/76520/leatherface-fix
add mine too!
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Well, while I agree it was started way to late, at least they are DOING it now.
In the start (where alot of maps were made) they had no idea what they were doing.
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Welcome! Have fun in the Fog!
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That would be like Killers doing a Mori while stunned or blinded...
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/768739#Comment_768739
And that's on 🅿️eriodT!
And for those in the back... I SAID IT'S ON 🅿️ERIODT!
What are you even talking about? DO you even know?
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@GennyFromTheBlock said:
https://forum.deadbydaylight.com/en/discussion/comment/769422#Comment_769422
Why do you care?
You were able to hook TWO OTHER SURVIVORS.
Don't you complain of Gen rushing?
How do Killah Mainz cry about gen rushing, but then end trials with Solo Ques in 5 minutes.
You can't have your cake AND eat it, too.
Why do you take the time to be rude to every Killer?
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@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/770305#Comment_770305
But it's useless! Pig making guaranteed hit from dash attack, even if it starts 0.3 sec faster. Because her dash attack already fast and long enough for that. IMHO fast oinking does more pressure on survivors than extra 0.3 seconds of silence... I'm not a Pig-main, but I loved to make her daily rituals, just because of her oinking...
.... what? a guaranteed hit? Since when? LUL
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This is a good idea. I approve
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@avilmask said:
Making it dark isn't necessary (and annoying). Instead of just hiding aura, hide killer's blood stain and make killer, chests, totems, fellow survivors and gens invisible at range farther than 24m. Blindness with M&A would be a really cool combo.
@Tarvesh said:
I think blindness should:
- Put the survivor into first person.
- Surround their vision with wispy darkness similar to Legion's berserk.
- Hide auras.
- Hide the killer's red stain.
All for the duration of blindness.
I like these two ideas.
@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/770595#Comment_770595
The way I see it, not seeing where a survivor is hooked is currently the ONLY reason to try to blind survivors. However, to get any use out of this, you need to blind ALL survivors. The Third Seal hex allows for this, but you'll typically hook the first survivor you encounter. The other 3 will still be able to rescue like normal and then, BOOOOM, hex gone.
The one-minute blindnesses effects are pointless..... How often do you hit all 4 survivors, and then hook one, within a 60 second period?
This is why there needs to be some direct, scary, inhibiting, "I-dun-wanna-deal-with-that" negative effect applied to the survivor who is actually blind. Whether it's for the duration of the hex, or even for a minute, some sort of visual decline would be useful. The ideas I've seen above could all be possible solutions for this.
Legion can use 3rd seal well.
@bubbascal said:
Some interesting ideas here... but here's the ones that seem the best:
-No red stain and/or terror radius.
-Can't see whether hex totems are lit
In addition to what Blindness does now.
I'm fine with the flame around hex totems no longer being revealed, same for no red stain. But "terror radius" would relate more to sound than sight... as a result, it wouldn't make sense.
Red stain is a major thing for loopers as it's what they primarily look for when deciding how to move. No red stain would make a lot of Killers much more dangerous.
This idea is Really nice
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@LittleLiam said:
https://forum.deadbydaylight.com/en/discussion/comment/770067#Comment_770067
Alls what it takes is one person cleansing to completely screw up the team. As a solo player most of the time this is completely frustrating for me. And because most people decide not to cleanse at first, anyone who hasn't or just hasn't had time can now get one shot by a projectile because of crummy teammates.
My advice? One person cleanses, EVERYONE SHOULD CLEANSE.
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@bubbascal said:
https://forum.deadbydaylight.com/en/discussion/comment/769233#Comment_769233
Nice dodge. Thanks for letting me know you're a waste of time to argue with.
"Why are you being so confrontational and personal?"
I'm gonna be honest; I mistook you for that other person in this thread "DukeJukem".
But let's be real here, you're doing the exact same thing.
"Lmao really? I play killer 90% of the time.... I'm far from a survivor main. Certain playstyles that Legion had did not have much counterplay. If you deny that then whatever. More your problem than mine."
This was in the comment I responded to. You're being... what's the phrase... passive-aggressive at minimum with that last bit.
"There's no need to attack me. I've laid out my arguement against your post and that's that."
I responded to you, you passive-aggressive moron. I even destroyed all of your entire arguments. Did you just look for the "stupid" part, latch onto that and then write your response?
I absolutely HATE talking with people like you. You think you can talk trash and then not get it in return. You think you automatically deserve respect when being responded to when you be passive-aggressive.
And you didn't answer my proposition, so I guess Spirit stays then. So long as Survivors wish to genrush and always loop the Killer, Killers like Spirit must stay. Simple.
Dude, you need to chill.
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Welp, I'm sick as a dog so I wont be likely to think up any more ideas for Legion for a bit. But if you HAVE an idea or want me to add it to the front or something LET ME KNOW! I will be here!
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/769160#Comment_769160
Nerf beads so it only limits the audio range of phasing but does not remove it. Thats all she should get. Also iri head huntress sholudn’t have more than 1 hatchets regardless of other add-ons but i guess that deserves its own discussion.
BHV is not known from reverting their changes though and unlike Nurse, Spirit started as a joke tier killer and got fixed a while ago.
Huh, well those two I agree with.
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@Yamaoka said:
I've just watched Scorpionz (specialized Pig main - devotion 13 rank 1) 4k at 4gens as perkless/addon-less Spirit against red rank survivors with toolboxes. Yupp her basekit is totally fine.
That man is also scary good at playing.
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@CantDrownIfASiren said:
https://forum.deadbydaylight.com/en/discussion/comment/769166#Comment_769166
I have 4k hrs in dbd and mained Myers way before your baby killer nerfs. Try again. Lemmy guess, you were the face camper when you could completely block unhooking? Hon. Being wrong doesnt make everybody else bias.
Oh? Well I started playing in 2016 and then left in 2017 before coming back to DBD cause of Legion. I, in fact, HATE playing Spirit and can't play Nurse cause her blinking makes me sick to my stomach. So The "baby Killer" nerfs don't even apply to me in the first place! This isn't about me being wrong, it's about you being Biased. Do you REMEMBER how it was to play with real infinities? Instablinds? ANY OF THAT? Why do you THINK survivors have been nerfed? Cause they NEEDED IT! The Devs are not on EITHER SIDE! They are on THE GAME'S SIDE! Cause they want it to LIVE and make MONEY! So they wont favor EITHER SIDE cause it will PISS OFF THE OTHER!
You wanna take your assuming and get it the heck outta my face? I have never body blocked and won't. Wanna know why? Cause it's not only not fun for the survivor, ITS NOT FUN FOR ME AND IS A BAD TACTIC! If this is the kind of response you want to give me and all you will do it assume crap about me to fit your own tiny world view, don't bother talking to me.
I want a good, back and forth match, not a stomp either way. Have fun in the Fog, and quit being rude.
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@Blackowt_9120 said:
Just saying, it’s a 4v1 game, so shouldn’t a single killer opinion be equal to 4 survivor opinions?
I do not understand why people don't seem to understand this.
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@StrickxNyne said:
I'm survivor main and sometimes I really feel like the killers are insanely strong and survivor is nerfed until I hop on and do killer dailies and I either kill all 4 potatoes to boot or, and this happens a ton, the survivor is nearly impossible to catch. Good Ole claudette runs you and bloop just disappears into a wall. It's so bothersome that claudette is a go to. Swf, solo or killer nearly all 4 survivor weebs are claudette. I play ash and guess what, first to be found on a Gen and first to usually get harassed or mori. It blows because claudette is so hard to find.
Also heads up for toxic, it's trash on both sides. Killers camp and message GG ez but then cry here about how bad killers have it.
Survivors run train on you and they all 4 message about how you're a noob killer and trash even if you were just letting them live to do an easy daily.
Bottom line, there's a ton of trashing on both sides and nice players like us get the brutal end of the toxic nightmares.
As killer face camp the toxic ones and DC on the tea bagging survivors at the exit.
As survivor do your best to play it out and give up the location of toxic teammates.
You'll never come out ahead if you think anyone's going to be as nice as you. No one has the same heart you give out, same with relationships little buddy 😉
NEVER DC. you will lose your blood points AND you can be reported here for encouraging DCs.
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@Volfawott said:
Yes because you didn't really run MoM doesn't mean that it wasn't annoying and uncounterable for the majority of the roster.
That would be like me saying Omega blink nurse is completely fine I didn't run it so I don't know why people had such a problem.
Also the fact that nurse has got changes to make sure she wasn't that broken is for the name of balance is very convenient how you seem to completely forget about that.
The changes to Legion were for the name of balance as Killers they won't overpowered or super strong but they were annoying and uncounterable. Once again it's convenient how you seem to forget that.
Endgame piggy was completely neutered to avoid situations where she could basically trap you and ensure that you would die even though there was suggestions of just slowing down the endgame timer. It was still considered in risky and of possibility that they had to shut it down.
Are you getting the theme of convenience of how you tend forget these things.
Balance happens for both sides. However if a lot of balance changes are being focused to one side maybe it's because that side had a problem to begin with and it's being sorted out, not because the other side is being coddled
I agree
That would be like me saying Old Legion was fine, cause I didn't use the exploit.
Guess what everyone? Old Legion was bad.
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@Crazewtboy said:
Yes, you will get flamed indeed. But allow me to make some logical points.
- Yes what you said is true, this is probably the most toxic community anyone has ever seen. However that toxicity is on both sides. Not just one. One of the reasons the community is so broken up is because of this finger pointing. People don't know how to look at things from both sides and so the community ends up divided between survivor and killer.
- Mettle of Man and Decisive Strike both needed a nerf. Did they kill Mettle of Man? Yes, I'll give you that one. Decisive on the other hand needed a change and is still a good perk till this day. It became what it always should have been; an anti-tunnel perk instead of a free escape. It does this well.
- Killers receive the short end of the stick at times too. Remember Legion? Sure he needed a nerf but they killed him because survivors requested it. Nurse just got changed as well.
- The devs have said multiple times that they won't put a voice chat in the game. They can't see how it will fit in. That being said, stopping the timer would just lead to some survivors abusing the aspect. They can sit around the hook for as long as they like waiting for an unhook, but if you try and stop them, you are now to close for the hook timer to go down and thus the survivor is not being punished for hook rushing. But if you don't stop them they unhook and get away. See the problem?
They have been working to close the gap between SWF and solo players for a while now and they are still in the process of doing so. Until then, utilize what you have to counter camping (Decisive, Borrowed Time, Kindred, Adrenaline -in some cases-). I play both sides enough to know how frustrating camping can be, but look at what went wrong in the game and fix it next time. If you died to camping, say GG and move on to the next. If you died because you tried to make a save while they were camping, adjust the next time.
*cries in Legion Main*
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/770137#Comment_770137
Not all the time. Sometimes 5 mins, long end is around 10 mins. Sometimes I grind some coffee beans, heat the water and brew the coffee and when I get back I still haven't found a lobby.
O O F
I hope that gets better for you soon.
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@Alice_pbg said:
Isn't it great to have opinions on stuff but put arbitrary numbers on them?
Thankfully, I don't need arbitrary numbers, I have actual data.
Let's see it.
https://us.v-cdn.net/6030815/uploads/742/6V55PB8ZF041.png
So the killer got a 4k 44% of the time.
I guess it's pretty close to the what? 90% you said? 80%?
And I survived 34% of the time.
Isn't it great to have actual data?
But wait...there's more
These are from behaviour
https://us.v-cdn.net/6030815/uploads/771/II0BH5BS6HP0.jpg
https://us.v-cdn.net/6030815/uploads/270/X1L1JQEBEOMA.jpg
Is there anything else that needs to be said?
Or is this clear enough for you?
https://forum.deadbydaylight.com/en/discussion/comment/770118#Comment_770118
I feel you, I wish I got more survivor dailies too. Or that the ones I got wore worth at least 30k...
Real quick. Last two were confirmed by Devs to be skewed as rank 1 and 2 were lumped together. Still shows a healthy escape rate.
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Also, for camping, let's not get "Face camping" and "Oh the hook is in my gen patrol" confused.
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and also a bad one for Killer
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I like how you made this like a store offering, like my One Stop Shop for Legion Ideas! (TM) over in Feed Back.
Though please quit telling people how to make gens go EVEN FASTER. I already get 2 popped before I down the first guy, even if he's bad! (sometimes)
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@Fibijean said:
I like wiggling. Struggling is annoying, but wiggling has all the positives of struggling (activity, tension, etc.) with none of the physical and mental strain. Maybe it's because your life isn't forfeit if you miss a single button mash. Either way, I'm glad they added a scoring event for it. Survivor bloodpoints are thin on the ground as it is.
Yall really should get more BPs.
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@8obot1c said:
https://forum.deadbydaylight.com/en/discussion/comment/770131#Comment_770131
build. It would be insanely loud if you had stridor on with this change
Which change?
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@Mochan said:
I mean, I'd play killer more if it didn't take 10 minutes for me to find a game. But since it does.... and it's only been getting worse throughout the year.... I have stuck to playing Survivor almost exclusively for a while now.
I am saving up the Mori Daily Rituals in my daily rituals board for shits and giggles.
It takes you 10 minutes? I've been having alot better luck lately.
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Oh, cool
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@8obot1c said:
My friend showed me a clip of them doing multiple killer glitch except all of them had Stridor. (3 killers) and it was #########. He din't have iron will so if you put stridor on legion with this may or may not torture for everyone else
I am not quite sure what you mean by this. Are you suggesting Stridor base kit, as an add-on, or as part of just a build?
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@Drazen said:
https://forum.deadbydaylight.com/en/discussion/comment/770119#Comment_770119
They were swf I checked profiles the first one with 4 instas did all 5 gens against my 3 blink nurse it was gosh sooo sweaty and they left some salty comments on my profile too lol
WEll good job I suppose. I have noticed a increase in difficulty recently. It's either Rank Rest or people are REALLY trying to get things done before next patch.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/770102#Comment_770102
I can't even remember the last time I got a Survivor Daily. It's been like two months now and I've been trashing killer dailies every day, only to get more worthless killer dailies.
I'm a Survivor Main.
Daily Rituals are dead to me. An utterly useless, wasted, pathetic excuse for a feature.
I rarely do mine either, even as Killer.
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Well, sadly I can't say those are SWF.
But the insta heals are getting nerfed. Alot of those are being used currently.
Without knowing how the games went though, I can't give much input other than those perks are crazy.
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@Gravnos said:
This entire community is too toxic and needs to play more of the other role. Something about this game just makes people forget there's a human looking to have fun on the other side of the keyboard.
This is very true
@SteelDragon said:
you want to know why it is constant "nerf survivors buff killers" is because THIS USED TO BE THE GAME WHEN IT RELEASED
https://www.youtube.com/watch?v=Q1fkX3H84SE&t=
all survivors and killers who have played since then can agree on 1 question "how did killers ever down anyone back then?" there was TRUE infinites, no entity blocker, old DS, no bloodlust, fast vault everything etc etc etc. so when you see this and it has taken 3 years to get to the current spot where survivors are still the power role, you begin to understand the mentality of "nerf survivors buff killers"
As someone that played in 2016-17.... This is so true it's not even funny. It made me quit the game till Legion came out.
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Also, just for how you think Killers are "coddled"
https://youtu.be/wLfRAZRUaBU?list=PLKpR1qurDCxbFyx9HV8RyxoF7wDeQjxW9Enjoy. This will prolly make your biased heart happy.
Edit: INB4 "Oh that's a streamer... they don't couuuunttttt." Its a video of game play. An example.
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@Rex_Huin said:
If survivors just focus on gens they win.
Its usually complacency that gets them in my experience.
ie: after 3 gens have popped easily they get cocky and someone takes a trip to the basement to look for a chest, someone cleans a totem, someone try's as silly rescue when the killer is right there....
If they just focus on gens 90% of the time its gg.
Pretty much the only thing that happened to me tonight
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@jeyers said:
Killers cry harder than survs do.
It is that simple.
Or most of the devs play killer themselves, like how in wow the devs played mage so mage would always be good.
But there clearly is a bias in this game and its a problem.
There is clearly a bias in this post.
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@DukeJukem said:
https://forum.deadbydaylight.com/en/discussion/comment/770058#Comment_770058
if im only trying then tell me where im wrong :P
Alright. Well, first of all Vile purge (unless she chases you down and pukes on you constantly) takes more than 5 seconds to get you to "Broken". You can then cleanse to get full health back. I'd suggest only doing that on the other end of the map or with a coordinated team.
If you chose to NOT cleanse you can easily loop her, and her "Red Puke" (Corrupt Purge) can be removed with a pallet stun. She can only get her Corrupt Purge if you cleanse or she brings a certain Add-ons. (Both Apple add-ons make one pool start corrupted but she still has to go get it. Iridescent Seal gives it to her for a very short time when Gens are completed)
Black Incense is the add-on that makes your aura show up when you puke, 5 seconds, and is an ultra rare. If you suspect Plague (Adiris) has this, you should Prolly cleanse.
Next, I can tell you havn't tried to USE her power, as the puke is oddly hard to aim. It is... for lack of a better term, Chunky. It doesn't follow an exact arch and it very different than the other projectiles in the game. If you don't cleanse, and she doesn't have those add-ons (which she prolly won't) you will NEVER have to worry about Corrupt Purge.
She is easily loopable, and without certain add-ons or you cleansing, she is just an M1 Killer that can puke on you.
For more info, I will give you both this
https://deadbydaylight.gamepedia.com/Adirisand this:
https://www.youtube.com/watch?v=IOxpBwyhz-wThank you for your time.
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@DukeJukem said:
the plague takes 5 seconds or less to make you 1 shot aka devour hope/noed on steroids. her red puke is simply huntress hatchets on steroids that involves less skill to pull off even though the huntress hatchet hotboxes are the size of beach balls. she has pink addons that show your aura for 6 seconds every time you puke and this includes the instant you puke after being unhooked.
anyone who doesn't see a skilled red rank plague as a very strong and annoying killer will just say her map presence sucks and thats all they'll have that will sound valid, honestly.
the main point is. you can't get away from her power in any way, shape or form. you cleanse, youre #########. you dont cleanse, youre #########. people wonder why gen rushing gets worse and stealthy gameplay becomes more meta.
I mean, at least you are trying to sound correct.
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Edited the title cause this is really what this has turned into. I'm still looking for and trying to think up more ideas!
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@VincentRedfield said:
So... Many.... "Wheres my easy 4k" threads...
What are you even talking about here?
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That's like I keep seeing people say she is easy to play. I still can't figure it out and i've been a Killer since 2016
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Then as far as I can tell, you arn't seeing the truth... or your lights a bit dim... or something.
Cause boy you arn't right.
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@FairP1ayer said:
https://forum.deadbydaylight.com/en/discussion/comment/769978#Comment_769978
I most certainly have, and I can say that besides 2 of the maps up here (obviously Haddonfield and Sheltered Woods), the rest just need a few tweaks. Lery’s needs the flickering lights like The Game and Hawkins to help find gens easier, The Game needs more vault locations as there are literally just pallets and like 6 vaults in the entire map, and the swamp needs better RNG, as you can get set ups with 8 pallets maximum on the entire map with vaults only on the set pieces and logs on the corners of the map.
Well, I will respectfully disagree with you.
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@Jb94 said:
OK, so I'm going to start out by pointing out how disingenuously you've framed most of your argument--your 'honest question' is peppered with matter of fact disparagement of killer players at large. Playing killer isn't 'easy mode', an optimal 4 player team vs an optimal 1 player team favours the 4. Bafflingly you almost Cotton on to the real easy mode of the game (SWF), but some kind of strange cognitive dissonance prevents you from seeing a 90% win rate as anything but entirely balanced. If you want to have a real discussion on this type of topic, please find a way to measure out your own bias. We all have it, mine is toward the killer side of things, but a post this passive aggressive is very difficult to respond to in good faith. Here's an attempt though:
The reasons killers seem more vocal/toxic/coddled is a type of confirmation bias. The information you find disagreeable on this sub and elsewhere stands out to you. The more survivor relevant stuff (bring back mettle of man, pause hook timer while camping, etc.) gets you nodding along because they'll make your life easier, when they'll make the killers job impossible. Your views on these matters are already set in stone--you already expect to see killer toxicity and survivor camaraderie, so you do. If there were a sliding scale of killer to survivor sided individuals, you're heavily on the survivor side and are therefore much more likely to disagree with killer concerns and nod along to survivor ones. Killers aren't more toxic, more coddled or more demanding than survivors: your perspective scews toward believing this due to the way you process information. I know this because the exact same thing happens to me when I browse these forums--I try to stay moderate, and I play both sides in the game, but the issues that seem more glaring to me are the ones that effect killers. I need to make an active attempt to drag myself toward impartiality (as mentioned above this is difficult when a discussion is started in bad faith).
I started writing a lengthy response to the rest of your message but since I'm not confident you'll take on board what I've said already I think I'll leave it for now. If you'd like more feedback I'd be happy to provide it.
TL:DR- the reason killers are more toxic and coddled than survivors is due to your perception of the situation rather than the actual events that are taking place.
Honestly I just wanna applaud how well you framed and said that. I also agree with you.