Tzeentchling9
Tzeentchling9
About
- Username
- Tzeentchling9
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Playing with friends to snitch on other players is fine until someone makes friends with the Killer.
-
I know right? They could make it so it could be completely nullified! Wouldn't that be great?Fenrir said:
I hope they nerf ruinEntityDispleased said:Ah yes, make a survivor sided event even more survivor sided by completely ruining the killer's experience because you're "annoyed". Grow a pair and deal with whatever comes your way.
Oh wait... -
Again, the Survivors only have to rush gens for the event. NoED has literally been the only threat to me(outside of good Hillbillies) for this entire event so far because gens are getting done too fast.Yamaoka said:Might wanna start with noed. Virtually all bad killers came out of their caves to use it during this event combined with ruin and ebony mori. Luckily for me I've just unlocked the Feng skin so I can return to playing killer now. People will enjoy having a game without a tunneling, camping, mori, noed baby. -
Considering the Survivors objective for this event is to rush gens, how about no?Fenrir said:Everybody runs this during the event and its annoying as hell -
AntiJelly said:
Red ranks, xbox.
Buddy, your example is textbook rank 15 Survivor gameplay. That is the LEAST efficient use of pallets with the killer present possible.
-
AntiJelly said:
@Tzeentchling9 said:
AntiJelly said:@The_Crusader said:
Tzeentchling9 said:
AntiJelly said: @Tzeentchling9 said: AntiJelly said:
@Tzeentchling9 said: SenzuDuck said:
@Tzeentchling9 said: Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight. All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual. Yea they only have to do all that while avoiding someone that can kill them? lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook. That's a problem with the killer, not the survivors. If you can't end a chase in ~15 seconds, then you're either a bad killer, or you need to give up the chase because the survivor is better than you.
Lulwut? 15 seconds? So what, you only every chase someone in an open field as Hillbilly? I don't play hillbilly. I play mostly Wraith, you just need to get better at mindgames. So only play against blind Survivors, gotcha. The dude ends chases in under 15 seconds with Wraith, I think you need to show him more respect. Clearly we have a legend amongst us. I mean some maps have multiple ultra safe pallets all together which made me think it wasn't possible but apparantly this guy plays Wraith like he was Nurse.
I'd love to see some gameplay footage.
Ideally. Ideally, you should end chases in 15 seconds. If you can't, give up the chase. You will lose so much pressure if you take longer than that. There's so many people who just can't give up for the life of them, and I really don't get it.
And before you come back with your Holier Than Thou speech about MiNd GaMeS. We have math on our side to back up our claim. Getting a hit stops you for what, three seconds? That's a fiveth of your time there and they got a speed boost. Break a pallet? That's two seconds of you not moving. Bloodlust? You've already used up your entire 15 second allotment of time to hit teir 1.
Feel free to provide evidence that contradicts the math.
Blade wipe animation lasts about one second, survivor speed boost is two. If you're chasing in a straight line, yeah, you won't get the hit. You aren't supposed to break pallets all the time. The only pallets you have to break are usually structure pallets. In a usual situation: You find a survivor at a gen. You get the hit as they run from the gen, they get the speed boost (maybe make a few turns) and you blade wipe for one second. Now the survivor is at a basic pallet, they throw it down as you approach. You start walking around it, they loop it once, and as you are about to catch up to them, they vault, but you moonwalk and lunge hit them. That should take about 15-20 seconds.
So you are playing in the yellow ranks where Survivors don't keep an eye out for wraith and wait at pallets without looping them. Thanks for the explanation. -
AntiJelly said:
@The_Crusader said:
Tzeentchling9 said:
AntiJelly said:@Tzeentchling9 said:
AntiJelly said:
@Tzeentchling9 said: SenzuDuck said:
@Tzeentchling9 said: Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight. All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual. Yea they only have to do all that while avoiding someone that can kill them? lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook. That's a problem with the killer, not the survivors. If you can't end a chase in ~15 seconds, then you're either a bad killer, or you need to give up the chase because the survivor is better than you.
Lulwut? 15 seconds? So what, you only every chase someone in an open field as Hillbilly?
I don't play hillbilly. I play mostly Wraith, you just need to get better at mindgames.
So only play against blind Survivors, gotcha.
The dude ends chases in under 15 seconds with Wraith, I think you need to show him more respect. Clearly we have a legend amongst us.
I mean some maps have multiple ultra safe pallets all together which made me think it wasn't possible but apparantly this guy plays Wraith like he was Nurse.
I'd love to see some gameplay footage.
Ideally. Ideally, you should end chases in 15 seconds. If you can't, give up the chase. You will lose so much pressure if you take longer than that. There's so many people who just can't give up for the life of them, and I really don't get it.
And before you come back with your Holier Than Thou speech about MiNd GaMeS. We have math on our side to back up our claim. Getting a hit stops you for what, three seconds? That's a fiveth of your time there and they got a speed boost. Break a pallet? That's two seconds of you not moving. Bloodlust? You've already used up your entire 15 second allotment of time to hit teir 1.
Feel free to provide evidence that contradicts the math. -
AntiJelly said:
@The_Crusader said:
Tzeentchling9 said:
AntiJelly said:@Tzeentchling9 said:
AntiJelly said:
@Tzeentchling9 said: SenzuDuck said:
@Tzeentchling9 said: Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight. All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual. Yea they only have to do all that while avoiding someone that can kill them? lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook. That's a problem with the killer, not the survivors. If you can't end a chase in ~15 seconds, then you're either a bad killer, or you need to give up the chase because the survivor is better than you.
Lulwut? 15 seconds? So what, you only every chase someone in an open field as Hillbilly?
I don't play hillbilly. I play mostly Wraith, you just need to get better at mindgames.
So only play against blind Survivors, gotcha.
The dude ends chases in under 15 seconds with Wraith, I think you need to show him more respect. Clearly we have a legend amongst us.
I mean some maps have multiple ultra safe pallets all together which made me think it wasn't possible but apparantly this guy plays Wraith like he was Nurse.
I'd love to see some gameplay footage.
Ideally. Ideally, you should end chases in 15 seconds. If you can't, give up the chase. You will lose so much pressure if you take longer than that. There's so many people who just can't give up for the life of them, and I really don't get it.
So you just run around scaring Survivors off gens? Our point is you can't down a Survivor in 15 seconds(especially as Wraith) unless their keyboard is broken and their monitor is turned off. -
AntiJelly said:
@Tzeentchling9 said:
AntiJelly said:@Tzeentchling9 said:
AntiJelly said:
@Tzeentchling9 said: SenzuDuck said:
@Tzeentchling9 said: Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight. All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual. Yea they only have to do all that while avoiding someone that can kill them? lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook. That's a problem with the killer, not the survivors. If you can't end a chase in ~15 seconds, then you're either a bad killer, or you need to give up the chase because the survivor is better than you.
Lulwut? 15 seconds? So what, you only every chase someone in an open field as Hillbilly?
I don't play hillbilly. I play mostly Wraith, you just need to get better at mindgames.
So only play against blind Survivors, gotcha.
I'm not going to converse anymore to you if you continue a single minded pursuit just to complain about how much survivors are overpowered, without looking at your own faults first.
I'm just saying it must be nice to play against Survivors with broken spacebars. If you can down them in 15 seconds as wraith, they must not be using a single window/pallet. -
So only play against blind Survivors, gotcha.AntiJelly said:@Tzeentchling9 said:
AntiJelly said:@Tzeentchling9 said:
SenzuDuck said:
@Tzeentchling9 said: Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight. All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual. Yea they only have to do all that while avoiding someone that can kill them? lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook.
That's a problem with the killer, not the survivors. If you can't end a chase in ~15 seconds, then you're either a bad killer, or you need to give up the chase because the survivor is better than you.
Lulwut? 15 seconds? So what, you only every chase someone in an open field as Hillbilly?
I don't play hillbilly. I play mostly Wraith, you just need to get better at mindgames.
-
Lulwut? 15 seconds? So what, you only every chase someone in an open field as Hillbilly?AntiJelly said:@Tzeentchling9 said:
SenzuDuck said:@Tzeentchling9 said:
Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight.
All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual.
Yea they only have to do all that while avoiding someone that can kill them?
lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook.
That's a problem with the killer, not the survivors. If you can't end a chase in ~15 seconds, then you're either a bad killer, or you need to give up the chase because the survivor is better than you.
-
It's been great. Running Bond, Prove Thyself, and toolboxes. Been screaming through gens faster than the Nurse chasing Nea with soap.
-
It certainly feels that way with how fast I've been flying through the gens this entire event. It has not been uncommon for us to have at least three gens done before the first hook.SenzuDuck said:@Tzeentchling9 said:
Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight.All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual.
Yea they only have to do all that while avoiding someone that can kill them?
lmao - the way killers on this forum talk about how easy it is for survivors really makes me believe most killers sit in corners until the match is over.
-
Credit where credit is due, they definitely listened to Survivors' complaints about Hallowed Blight.
All they complained about was Survivors' side objective not progressing the match, now all they have to do is rush gens and run out the gate as usual.
Edit: and they listened to everyone whining that the blight offerings were cluttering up the bloodwebs, now no one has enough offerings. Good job guys. -
Smoking Splinter
-
Oh, is there another way Killers can get Max points?Paddy4583 said:ShyN3ko said:
Survivor side:
4 survivors must do 5 gens and every survivor must escape with 1 Lunar Vessels.(4 Lunar Vessels) Get 45 points.
Killer side:
All players must use the event offering. No player must DC or suicide on the hook. Hook 12 times the survivors. Destroy 7 Lunar Vessels. Get 45 points.

-
Currently everyone alive when a Survivor with a lamp escapes will get the +25, regardless if they die or escape.
So yes, leaving early is very nice for the other Survivors. -
I'm going out of my way to grab lanterns for BPs, but that's it.
-
It is very good. Watch Angry Pug run on twitch sometime. It makes 115% killers take almost twice as long to catch up to you and 110% killers basically have to use their ability or you are home free.
-
As a killer? Not really.
As a Survivor? Sure, just rush gens as normal and get cosmetics for your trouble. EZ -
Double post
-
Do you get 5 in every web again, like in the winter event?
-
I thought all hooks and gens were the same this time around. It's the lanterns that are special.
-
Increasing the minimum distance between hooks has the potential to remove several. Go watch the second to last dev stream.Captain_Spaulding said:It merely sets them further apart not removing a single hook. Read the item.
-
We already have a perk that removes scratch marks when fast exiting a locker.
-
The camera position has changed several times since that example, not to mention the killer is using old Shadowborne. I don't think it's the animation as much as it is a massive FoV change.
-
You can use them together. No Mither lets you get up multiple times and Unbreakable makes you recover faster.
-
How on Earth did you guys not have 10 generators finished by the time Myers' slow ass got to EW3? LMFAOFaceless said:The guy uses memento mori, noed, evil level 3 infinite, tombstone.
so everyone took it off, no one is forced to play with this type of cancer. It's ridiculous then the killers cry that survivors give dc. Oh yes, because it's a lot of fun to stay in a match of this and at the end still read '' gg ez '' -
You aren't trapped there though. The killer can hit you from below or vault the window after you.MrSquishy said:The issue is this alone, before survivors were banned for trapping a killer there if any killer get's to trap survivors there then it should be the same punishment
-
You can thank SWF for cheesing the ######### out of seeing the Killer's build for two years for this change.
-
They wouldn't though, they would make more totems lit without any effect, just to hide the actual hexes among lit totems.MyNamePete said:the problem with this is that it takes place in an offering, so more perks could be added which is essentially using 5 perks which could make the game impossible for survivors if abused. I like the idea of new and unique offerings, but not ones that give you a perks effect.
Make that a yellow offering, green makes 2, and purple makes 3.Brady said:@Tzeentchling9 said:
Hell, I'd go for dummy hex offerings that don't anything, except hide the real hexes with more lit totems. That'd be pretty sweet."Spawns 1 Hex Totem in the Trial. The Hex does not have an effect. Secret. "
MAKE THIS A THING
-
Your arguments contradict themselves. Pallet Looping has been a problem since LONG before LFs release and Survivors never just farted around instead of doing gens.Sinner said:@Tzeentchling9 said:
BBQ caused Looping and Gen rushing? God, just when you thought you'd seen it all. The LOL button getting removed was a tragedy.That's all you can say? Contradict my arguments or else you will look stupid.
-
It was a bug in the PTB that made it to the live version. Thanks, bhvr
-
BBQ caused Looping and Gen rushing? God, just when you thought you'd seen it all. The LOL button getting removed was a tragedy.
-
Hell, I'd go for dummy hex offerings that don't anything, except hide the real hexes with more lit totems. That'd be pretty sweet.
-
Broosmeister said:
Please don't play with sweaty builds like that. It's just no fun for anyone, .
Pfffft. The Survivor builds are WAAAAY more sweaty than the Myers' build. Thanks for the laugh though. -
Or we could let poor Freddy have this one thing.
-
+1 LOL
-
I love how the OP pointed to farming killers as skewing the survival rate in the Survivors favor, and blatantly ignored the Survivor DCs WHICH ARE WAAAAAY MORE PREVALENT that skew the rate in the Killer's favor.
-
They have to clarify because Death Is Not An Escape.brokedownpalace said:Kind of a silly oversight.
While we're on the topic, why do the survivor escape ones say "escape and survive?" You can't do one without the other.
Just a nitpick.
-
I haven't listened to Tofu's podcast, but sat through most of this one and I agree with all your points about it. Especially that bit about not being able to wait a few seconds to avoid same lobbies. Just spend a couple webs worth of BPs and interact with chat a bit for #########'s sake.
Honestly, imo De-ranking is terrible and the only argument for it I kind of agree with is the lobby wait times at Rank 1 as Killer. However, even that has gotten better recently and there are many very successful streamers who have been making it work without De-ranking. -
PolarBear said:
It is only strictly better if everyone is using it.
So then everyone will. Especially since the only downside is if you don't, then you will to prevent that. -
Lol we posted at the same time.
-
Not really. Only one perk. SC counts as meta. You are basically just using botany as your flex perk.CookieBaws said:With BK it is retarted fast. But survivor does kill 2(!) perk slots just for HEALING.
If you ever going with this combo you have to give up on good utility/meta perks. -
Is nerfed by this change btw.Scgamecock86 said:Nurses calling -
So literally guaranteed to reach another pallet loop after running the killer around one a couple times? No thanks.
-
I have been watching people in the PTB and the difference is very noticeable. Not to mention all the math being shown throughout the forum.Poweas said:@Tzeentchling9 said:
Poweas said:Oh my god the amount of moaning about this is unreal. Seriously. This change might be added only because of LEGION. He's a monster with those buffs and has absolutely no counterplay whatsoever, he's pretty much the same level as Spirit.
With Moniter and abuse and a Nurses calling, he's close to unstoppable. And this is the core problem. The new SC makes healing 20 seconds because survivors need some chance to heal up before he gets them down in 3 hits. With 32 seconds and something close to 40 with Sloppy (these are the old values), that gives him far too much time to track you down and stab you.
Stop moaning. Survivor mains need this to help against Legion. Killer mains normally find a way around this without crying which is why I respect killer mains so much I mean the OG's managed to somehow 4 man with the PALLET VACUUM?! ######### and they used to manage it when playing killers like Myers or the old Hag. They always deal with nerfs. Take the BT change for example, it's not even an issue for killers atm they still do well.
I play both sides and quite frankly, I don't care that SC got buffed, it still slows down other healing.
And what if it isn't Legion? How come Survivors get answers to specific a Killer that also destroy the rest of the Killer roster. For example, when do Killers get a perk that let's them always move 25% faster to help counter the off chance a Survivor is using Sprint Burst?
Edit:Mobile autocorrect is balls
If it isn't Legion then it still doesn't make as much as a difference as you think it will. Just watch you'll not notice a difference. I'm taking the fact that they're doing this as a sign that in the upcoming updates, the devs will be adding something else to delay the game since healing does that right now but lots of people don't heal anymore.
-
+1 LOLTru3Lemon said:wow i can sense a faction of killer saying " spread the words that SC its broken so on live wont be in the game"
Let me know when game starts getting review bombed because of this change. Then maybe you'll have some grounds to claim that. -
And what if it isn't Legion? How come Survivors get answers to specific a Killer that also destroy the rest of the Killer roster. For example, when do Killers get a perk that let's them always move 25% faster to help counter the off chance a Survivor is using Sprint Burst?Poweas said:Oh my god the amount of moaning about this is unreal. Seriously. This change might be added only because of LEGION. He's a monster with those buffs and has absolutely no counterplay whatsoever, he's pretty much the same level as Spirit.
With Moniter and abuse and a Nurses calling, he's close to unstoppable. And this is the core problem. The new SC makes healing 20 seconds because survivors need some chance to heal up before he gets them down in 3 hits. With 32 seconds and something close to 40 with Sloppy (these are the old values), that gives him far too much time to track you down and stab you.
Stop moaning. Survivor mains need this to help against Legion. Killer mains normally find a way around this without crying which is why I respect killer mains so much I mean the OG's managed to somehow 4 man with the PALLET VACUUM?! ######### and they used to manage it when playing killers like Myers or the old Hag. They always deal with nerfs. Take the BT change for example, it's not even an issue for killers atm they still do well.
I play both sides and quite frankly, I don't care that SC got buffed, it still slows down other healing.
Edit:Mobile autocorrect is balls -
And you have Botany and Medkits if slow heals are so terrible for you. What's your point?Tru3Lemon said:@Tzeentchling9 said:
Tru3Lemon said:@Tzeentchling9 said:
Tru3Lemon said:
swf got nerfed and solo survivor got buffed
Feel free to provide evidence to this claim.
yeah the nerf of SWF its that if 1 of them dies the cannot see what perks addons and offering from the killer
feel free to see the patch notes
Totally irrelevant to the SC buff. No red herrings please.
Tru3Lemon said:@Unit said:
Tzeentchling9 said:
Tru3Lemon said: swf got nerfed and solo survivor got buffed Feel free to provide evidence to this claim.
As of the building self care makes healing others slower than healing yourself
yep someone did read the patch
Already refuted. The "downside" in no way is equal to the buff since there is no sacrifice in healing speed when you heal yourself now, while still retaining the upsides of independent healing.
you have sloppy butcher......thanatophobia.....
