Tzeentchling9
Tzeentchling9
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@Yamaoka said:
Are grunts of pain even intended while downed if you are running Iron Will? The perk's description does NOT state "your grunts of pain are not suppressed while downed" or something like that. It definitely should work while downed otherwise the perk is just inconsistent like... Well.. Like half of the game.
Iron Will has never been intended to work while dying. It specifies Injured, and Injured and Dying are two separate states.
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@justarandy said:
Because every pvp game is a competitive game by definition.
This.
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BBQ isn't UNLIMITED. It's limited by the 40m range, Lockers, Distortion, and incomplete generators.
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Excited for challenges from the Archives. We'll see how the rift pans out.
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@Dreamnomad said:
Overall pretty good list. I don't even see how number 11 is possible. If a player drops an item it is fair game imho. If you don't drop it then it can't be picked up anyway.
If it's a chest that doesn't have a wall behind it(like in corn fields) and sometimes if you stand next to the searcher, you can pick up the item while they finish the standing up animation after searching.
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Is there really any other answer? Even good Spirits don't kill me half as much as the other goobers on my team.
You know it's bad when the Killer recognizes it and sympathizes as well in the end game chat.
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Steam recommendation after Evolve: Stage 2 died. *cries*
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/775332#Comment_775332
I figured it would only actually GET to that far of a lvl difference after its been searching for awhile. This lot was picked up within a minute.
They might have been searching for a while or were already in a lobby that a previous killer had left.
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Remember that you can still be matched with Survivors up with a difference in ranks up to six. This is still within the parameters of being matched against the highest ranked Survivor in the SWF.
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@arslaN said:
I am currently at rank 3 and I legit cannot get any red rank or even purple rank teammates in my lobby. Almost every survivor is around rank 9 - 10 and I very, very rarely get purple or red rank survivors. Doesn't help that most lobbies are also filled with rank 15s thanks to the swf changes. They go down instantly and play like garbage. I almost never have a good match with decent survivors now and it's not enjoyable anymore.
WhAt Is WrOnG wItH pEoPlE wAnTiNg To PlAy WiTh ThIeR fRiEnDs?
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DCs are being automatically tracked and are totally being punished.
Everything. Is. Fine.
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@Theoretical_Heart said:
https://forum.deadbydaylight.com/en/discussion/comment/771519#Comment_771519
https://forum.deadbydaylight.com/en/discussion/comment/771521#Comment_771521
We ASKED for the dedicated servers. Stop putting it on the Devs. The game was BUILT for P2P not dedicated. OF COURSE there will be kinks to iron out making such a big change. Just be patient.
It's crazy how many ppl are mad about something the players harassed the devs for.
My issue is leaving the test running this long without, seemingly, any improvements being made is starting to get aggravating.
I've been fine with each test so far because they've been just long enough to not quite be irritating and each test has been better than the last. This one has just been going on too long without any apparent changes.
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@Quol said:
I feel like its in part to see if the outrage can die down. If the game/profit can withstand the player rage for a couple weeks will people just move on and accept? Just a thought though.
Its a balancing act, the servers are meant to upgrade the experience, but how long/much of the player experience are they will to ruin in order to make sure that they can improve the player experience.
It's having the opposite effect on me. I was fine with them before, but now all the little "quirks" are starting to add up and become aggravating.
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If it gets late enough into the game and you have enough stacks, yeah probably.
I've had to be careful about SWF obsession suiciding when they've 3 genned themselves and I've got a good number of stacks.
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Agreed, I was fine with it for a while, but the little things are starting to add up.
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If this was PC, I'd say speed hacks for sure, but I'm not familiar with how possible hacking is on PS4.
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They should still stack unless they got changed to not stack. I don't remember seeing that in any patch notes.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/767064#Comment_767064
That's a true fact, but its not gonna stop survivors from farming them anyway. Especially those who are bad at chases anyway. They gonna burst down 90% of pallets in the first minute of the game lol
I meant that people who will waste pallets for points are probably already doing it since there is already a larger incentive to do so. I don't think this change will make it much worse.
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/766869#Comment_766869
Activate your brain just for a second and tell me how people played when any unsafe unhook gave you WGLF stacks. Exactly, you had every few matches a moron just unhooking for his stacks and throwing the match
+25% of your total BPs is a little more significant than +200 Boldness BPs. You also still have the +1000 BPs for Stuns to tempt people into using pallets.
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Because pips used to only be based on hookings/sacrifices, so getting merciless killer was a 4k. The devs didn't change the achievement requirement when the definition of Merciless killer was changed with the Emblem system.
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They did implement a minimum distance between pallets, but then when pallets were still spawning close together, the devs told us that the minimum number of pallets and the pallets that always spawn in certain places supersede the minimum distance rule.
Well, what's the point of the minimum distance rule then? lol
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Welp, time to nerf Michael.
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@Mochan said:
You can see them through walls, too. So it's a double-edged sword. In the end, it turns the bout into a real contest of skill. Using OOO is not a free win. If you don't have the skill to back it up it becomes your own grave. Using OOO forces a showdown between you and the killer.
Also you completely nullify BT, which is a big deal.
It has nothing to do with skill. The chase is dictated by the Survivor and you can not do anything except follow them exactly because any attempts to use "skill" and deviate from the path to cut them off is completely negated by the Survivor having perfect information.
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@myers_obsession said:
With news I mean if something will be changed. There was a lot of feedback.
We usually don't get that sort of info until the patch notes drop, unless something changed while the PTB was live.
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@myers_obsession said:
Is PTB closed? Are getting news soon?
We already know the Blight event starts next week (10/22).
Given how the vials are tied to the Rift, it's safe to say the mid chapter patch will be next week with the Blight event.
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Not unless you are willing to give Billy a hell of a lot more control over the chainsaw so he can't just be looped without it.
The reason why Hag/Spirit/Huntress work as 110% killers is because they can use their powers while being looped. Billy can to a certain extent, but it requires an incredible amount of practice and control, can easily be dodged, and isn't even really something intended as much as an interesting way players found use his power.
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You aren't supposed to kill the Survivors, silly!
Your job as Fun Giver is to entertain them with lots of hits, chases, and hookings! Duh!
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"That's holding the game hostage." *Justifies reasoning with proof how it isn't holding the game hostage.*
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@UltraBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/759899#Comment_759899
https://forum.deadbydaylight.com/en/discussion/comment/759844#Comment_759844
A tunneling, camping spirit most likely.
Iron will does literally nothing in chase 90% of the time, as far as being the thing that directly got you out. I like it mainly because getting your position given away by your injured survivor moans like 2 minutes after you got stabbed is annoying and it's more meta to just gen rush for the adrenaline heal than ever heal mid match.
Or you could play in the red ranks where a moon walking killer can't tell if you are still at the loop or ran away and guessing wrong costs them a ton of time if not the chase.
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@Rivyn said:
Isn't Iron Will a must at red rank, seeing as Spirit is in nearly every match?
Iron Will is meta regardless. The amount of control it takes away from Killers attempting to mind game loops is staggering.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/753057#Comment_753057
Ummm, we are playing on said broken servers right now. Why are they testing on weekends? Yeah, some of you have 30-50 ping. Not everyone lives next to these servers. I'm sitting at 60 ping trying to play rubber band Nurse.
Yes, but they aren't declared finished and we're stuck with them for three months while they work on a hotfix, now are we?
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But it's so much easier to blame the Killer than yourselves!
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You monster, how dare you fail your job as Fun Giver to the double insta heal SWF.
As Penance, that'll be 10 naked Clown games and you will graciously thank the Survivors after each match for the opportunity to entertain them.
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@ASAPTurtle said:
If your doing Forever Freddy I'm leaving the game. Not because it's "OP" it's cause it's a waste of my time. I'm dying either way. And perks or builds that relate to generators are so boring and old now. Get creative.
It's hard to be creative when given less than 5 minutes to do so.
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We're really equating NoED to old MoM and DS? Those weren't just annoying or controversial even, they were game breaking.
Maybe if you equating them to OG forever NoED, but the current version has plenty of counter play.
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Sweet, I'll get to farm more medkits/add-ons before they get changed.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/755701#Comment_755701
That shouldn't be the only thing we take into consideration. If we based it solely off of kill rates, Trapper is going to get nerfed.
Which leads back to my question, what is this being based off of?
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@justarandy said:
What is your plan with Nurse now? Please don't tell me the basekit change is set in stone. Do with the addons whatever you want, remove them all if you want to. But please, give nurse her basekit back. If you really want to give survivors more time to hide and block Los then just increase her fatigue for little bit
I'm more interested in why they are touching the basekit at all more than anything else. Where are they getting this idea that her basekit is so oppressive? From the vocal minority? Because I don't recall her kill rate being all that impressive when they released those stats. Although I might be misremembering, and most of the complaints I've seen were Omega and Multiple blinks.
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@grtf47 said:
Devs should make it so whenever the pickup animation occurs, the pallet will stun and drop the survivor and it makes sense. Doesent make sense to wait till the killer can move then drop the pallet because what’s the difference? They still have the survivor in their grasp so hopefully the devs realize this.
Never again...
https://www.reddit.com/r/deadbydaylight/comments/7xsyoh/flashlightpallet_saves_in_192/
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I'd rather this than launch broken servers.
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Because they are being tested on the live version again?
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Not really a bug, that is just the way exhaustion works. They run from the generator, but they still have the 3 second exhaustion and you don't recover while running.
So they get the hit speed boost, stop for 3 seconds to recover from the mindbreaker exhaustion (usually behind a pallet), and then Sprint Burst is ready to use.
The perk is BAD. It needs to lose the 50% gen restriction so it can do its job throughout the match, and go up to 5 seconds so a single pallet doesn't neuter it.
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Not going to lie, when I saw the patch note, my first thought was, "Mettle of Man can activate?"
They seriously need to redefine Protection hits.
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It kind of ruins my BK+Pharmacy build. LOL
The much faster heal is nice, but I really liked getting two heals out of it.
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@aazimuth said:
It's funny because the only people who say she has a lot of counterplay main spirit.
The people who play her know more about how to beat her than the people who instantly DC without trying? Weird.
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I'm half hoping it's a nerf to insta heals so we get another round of the forum exploding.
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@Todgeweiht said:
Spasmodic just seems pointless to me, it just makes nurse an M1 killer after using her power. Why?
An M1 killer with a longer blade wipe cooldown that you can't StBFL.
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@altruistic said:
You could always adapt and overcome, instead of crying 😢 . No remorse. We’ve waited 3 years and dealt with this trash for too long. It’s about time.
And you couldn't adapt and overcome in all that time? I'm sorry.
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@Aikanaro said:
https://forum.deadbydaylight.com/en/discussion/comment/741948#Comment_741948
This happened today and its very rare
https://us.v-cdn.net/6030815/uploads/270/XTH0C7ZJZ9XI.png
But hey thanks for pointing that, now Killers are the main DCers.
That looks like a crash more than ragequit. Only two Survivors running and no one got the 5k escape points.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/742019#Comment_742019
I’d be fine with a ms boost.🤷🏼♂️
Let's hope the devs are too.