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TurboTOne

TurboTOne

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TurboTOne
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  • @Powder_Kegs said:

    just go back to release legion for a few days, then after everyone suffers miserably, revert legion to current and nobody will complain about legion again

    except the People that play them

  • @[Deleted User] said:

    epic

    OMG, I Love your Content thank you <3

  • @Sonzaishinai said:

    A cool idea for a common addon could be to remove the sound of entering fatigue.

    Quite a few survivors will mend on the spot if you run away and the idea of running behind a corner, cancelling FF and then emerge and smack them down with them being none the wiser just seems funny to me

    That actually sounds like a Fun idea for a brown Addon. Might add that effect to Number 8

  • @Bran said:

    All of em seem pretty neato. 15 is a bit much though.

    I actually meant in the Killers Terror Radius wich would be 40m during Frenzy. Also its just 50% wich is really slow.

  • @glitchboi said:

    These are some cool ideas. The big issue I have with 11 however is the fact that the killer instinct won't show while you're undetectable. I'd change it to make it so you're undetectable while in frenzy until you hit a survivor with a frenzy slash, that way you could surprise survivors doing a generator and then slash them.

    Yeah but they could change it so its not Terror Raius Based but just set to 40 m like it is now.

  • @Shaped said:

    Tuesday if I'm not wrong.

    Well thank you :3

  • Maybe Add a little, does not Stack to some Addons and decrease some Values would have been enought to make his Addons more balanced. They could for example take a look at Bubba or Blight to rework them if they ever plan on doing so. Also i guess we now just have to life with the Overheat even if i (and many other) see it as a useless Addition to make him less fun.


    Nevertheless he is still a fun Killer to play as. There is just not anything you can do with Addons. But ey, there is still Perk Combos you can try out and maybe they're gonna take a look at ol' Max in a few Years. (Maybe that sounds ######### but what are you gonna do ?)

  • I think it might be to late for that.


    I Once offered my Medkit to him. You know what he did ? He hit me. I went straight down. As he carried me to a nearby Hook he whispered:"No One, escapes Death" And No One Did. Just as he hooked me the Exit Gates blocked. All i could hear was the screams of agony from my fellow Mates. One by One all of them ended up on a Hook. And when i asked why ? He didnt answer.


    We can never go back to how it was.

  • I mean, if you changed The Legion Pin to make a Survivor Incapacitated for 12 Seconds and dont apply Deep Wound it would be fine i guess.

    Nevermind. You could just easily Camp and Nobody could go for a Save on a Hooked Person.



    I think the only way you could implement the Incapacitated Effect onto Legion, yould be to make it so Survivors don't get Deep Wound but instead a Timer. If they don't do a specific Action until the Timer Runs out, they get incapacitated.

  • @UnknownKiller said:

    What if now Legion can run feral frenzy forever but can only apply deep wound to a surv per each feral frenzy but he have it infinite.

    That is just as Bad. There would be no Skill needed to get every Survivor. Think about it from a Survivor Standpoint. People would hate to be going against you because you just play "No Brain" Legion

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464948#Comment_2464948

    I think that would be too much. I personally find legion pin underrated.

    Its good for getting downs on Survivors, but bad for Gen Pressure. Survivors will just do Gens because they cant Heal. You want them to heal because it wastes their time and its super easy to get them Injured again.


    Play a few rounds with and without it and tell me how fast the gens went.

  • @UnknownKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2464917#Comment_2464917

    Reality is rude.The only sense I got to legion power is stalling with heals but if no ones does when legion have much time since released its clearly this character doesnt have gameplay sense and even thought it would have it surely a dev would give a hint of how you play that killer.

    Hi Legion Main Guy here. The thing with Legion is, you could make him a stalling Killer. But that would just be boring af. The fun thing about Legion (For me atleast) is to just go running after Survivors, Fast Vault over everything and Go to the next Survivor. If there was a Mechanic that would let me Stab Every Survivor and then Down the Last Survivor i would take that. But Survivors would probably hate that.


    So yeah. I think the easiest Way to make the Legion better is: Make 'em faster and reduce the Fatigue. Doesnt make them great, but at least they will be a little bit stronger and less Punishing to play

  • I agree, i love playing this Game Drunk. Its way more fun and for some reason i try the most stupid ######### and when it works it funny as hell

  • I personally hate using Meta Perks. I Love experimenting around with Perks. The Problem is, the other Side doesnt. You just want to try out some fun Builds but you are not gonna have any fun with it when going against a Ruin Undying Tinkerer Blight. It seems like the only way i can have "some" fun, is by bringing Meta Perks so i get a chance of playing the Game. Yes i rely on Second Chance Perks. Because some Killers dont leave me a choice. DS doesnt activate if you dont tunnel me, and im not using Dead Hard. If the Killer wants to Slug at 5 Gens, Unbreakable it is. And because im getting left on Hook by my Solo Teammates till i hit second Stage, i bring Deliverance.

    Im not doing it to be Toxic, but to have a chance of playing the Game, Cause i keep Ranking up and go against Red Rank Killer even though im ######### as a Survivor.

  • What if they just removed Perk Tiers but made Perks Themselves more expensive. At the Moment you pay 6000 Bp for a Tier 3 Perk. Just make it something like 12.000 and its still grindy. But at least not as Bad.

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2421663#Comment_2421663

    Just compare the amount of matches where you gave the hatch to the last survivor. To the amount of matches, where you performed bad, all were about to escape and a survivor offered himself to be sacrificed.

    That is a Sad truth i encounter often. If you Win and give Hatch they just leave and often enought dont even say thank you. ANd if they destroy you they're way to often making fun of you. Maybe Survivors should start being more Nice aswell. Its not about escaping at all cost, its about having fun.

  • @Ghouled_Mojo said:

    I had a disconnect from host last night. There were a few posts about it. Not sure what the issue is but several mentioned unhooking and also getting to keep bp’s and challenge progress.

    yeah same happened to me. I already met the requirement for the Challenge. And even got the Bp. Yet still i got a DC Penalty

  • @InList said:

    Try playing 8 games with no perks repairing at least 1 gen and escaping. ;)

    I once Challenged Myself by going 10 Games with every Survivor in Rotation without any Perks to increase my Skill as a Survivor. I got it that way and really started to learn how Usefull Perks are. You start appreciating Perks Way more that Way.


    Also its a good Way to increase your Chase Ability without relying on Meta Perks. My next Challenge is going to be the same One but with only running No mither. :D

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2373828#Comment_2373828

    I agree. Survivors moving around is my #1 problem when it comes to sacrificing them. They just won't stop.

    I'm honestly surprised more corn-like objects haven't been used like say branches or other obscura in the trials. Maybe it's a performance issue?

    Dont give them Ideas. Corn is already annoying enought we dont need more of that.

  • As far as i know you dont actually lose a Pip. It just shows it in the Result Screen but doesnt actually Count.


    Also yes if someone DC's in the Loading Screen the Match gets cancelled

  • I understand. I just played a Game as Legion. When the Surivors just Move around it takes up so much time to concentrate and get a Hit. Wouldnt even be so Bad if it wasnt for that 4 SECOND FATIGUE. Wich is longer then NURSES the STRONGEST KILLER IN THE GAME.


    im sorry i just had to say it.

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2373801#Comment_2373801

    People think it's Candyman a lot.

    Admittedly, this time does have some more basis, but we'll have to wait and see.

    Maybe its just like the Teacher Files. Just a Meme to Fool us. But i Guess at One Point Candyman is going to join the Fog.

  • @NomiNomad said:

    Well, the next mid-chapter update is (supposedly) fixing console lag, buffing Trickster, and nerfing keys and Stridor. There's more too it, but I can't quite remember everything.

    We have no news on the next chapter, though there is some theorizing it will be a Candyman chapter due to a tweet from Tony Todd, the man who plays Candyman.

    Didnt People think its Candyman a Year Ago ?

    Back then they were just pranking us. But ey, maybe it really is him. At One point they said wich Killers are going to be Licensed next and wich Ones will be Original. But i cant quite Remember.

  • @TheGentlemen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2373787#Comment_2373787

    Scream 5's release is coming soon, which may lead to something, but I highly doubt it as well. Which is sad. He is my favorite killer in this game.

    I have Bad News for you. DbD didnt get the License for Scream, but rather for the Ghostface Mask Itself. So even if a new Movie comes out, it doesnt have to do with the InGame GhostyBoy. But yeah. Just making his Base Recovery Speed 10 seconds or even 5 seconds faster would make him far less Addon dependend.

  • I cant help you but personally this is the funniest ######### i've seen in a long Time xD

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2367895#Comment_2367895

    That weapon fits him too. But isnt Blight using similar thing?

    Unlike power that straight forward like Wraith, Spirit, Nurse. I find killers who use tools have so much potential to make their basekit rich is ability. Give so many strategies for Killer to use.

    Naw Blight has an Old Man Stick.


    Also yes i totally agree. Having multiple Abilitys makes a Killer more Interesting and harder to learn. (I like that) Also it gives Different Players Multiple Options on how to play them.

  • I think she's fine. SHe is the hardest Killer to learn and also the strongest. Makes sense to me. Maybe change her Addons a bit but the rest is ok.

  • or, how about: They just remove Perk Tiers ?

    Or make a secondary Bloodweb for Items, Addons and Offerings.

    Increase Bloodpoint Gain.

    Decrease the cost of the things in a Bloodweb.


    I like all of those more then just increasing the Bloodweb Cap.

  • @Zokenay said:

    https://forum.deadbydaylight.com/en/discussion/comment/2367907#Comment_2367907

    The Stab Wound thing seems like it would be way too strong tbh, unless it had a distance limit, cause if it was too big or map wide it would be a bit too much.

    Same distance as Nurses Calling. Or you make it Terror Radius Wide but only during FF

  • I would love to see an Addon that decreases your Fatigue after every Hit during a single Feral Frenzy. Or just reduce it to 3 seconds Base.


    (Stab Wound should Show Auras of mending Survivors btw.)

  • I think BT being Basekit wouldnt be to Bad. But Ruin ?

    I think a Basekit Pop would make more sense. You take away 5% of a Gen if you Kick it sounds good aswell. Not OP but not useless. Of course Pop would need to get Nerfed a Bit then.

  • I would rather see Legion be buffed.


    And if at all, Susie and Joey make more sense to be Survivors Lore wise. Cause Frank likes to kill and that doesnt fit well with a Survivor.


    I like the Idea of a Legion Member being a Survivor though.

  • @C3Tooth said:

    The Gardener

    Killer with plant power - Killer type: Trap

    Realm: Red forest

    Speed: 110%

    Power: Seed

    Killer can carry 10 seeds at a time. Able to switch ability before laying seed under the ground. Depend on each ability, the seed on the ground give a different effect.

    https://us.v-cdn.net/6030815/uploads/3EIWF79WMRDG/image.png

    Ability 1: Spike trap

    If you're 16m near the seed, you can pull up Spike trap to damage Survivors.

    https://us.v-cdn.net/6030815/uploads/LUCQUQPIIZYR/image.png

    Ability 2: Flower gas trap

    After 15sec, the seed grows and become a Flower, it release gas (like Clown Afterpiece tonic) in 4m radius, slow down Survivors. Survivors can remove the flower in 8sec (like they do with Demo's portal)

    https://us.v-cdn.net/6030815/uploads/ICWS9WIQ1XCU/image.png

    Ability 3: Plant blocker

    After 60sec, the seed grows and become a Plant block the path, Survivors can remove the plant in 16sec(like they do with Demo's portal)

    https://us.v-cdn.net/6030815/uploads/6J0EJ7RRBQZI/image.png

    Survivor cant see and remove seeds until it become Flower gas trap or Plant blocker.

    Add-on:

    Increase Maximum seed

    Increase Flower gas trap radius

    Decrease Flower gas trap growing time

    Increase Plant block removing time

    Decrease Plant block growing time

    Iri seed: Remove Flower gas trap ability, Spike trap now also release gas in the same radius when trigger.

    Iri seed 2: Remove Flower gas trap ability, Plant blocker now also release gas.

    I had a Similar Power before but i like your One so much more. My Personal Favourite is the Spike Trap. Its kinda similar to the Hag but without being able to be right on Topp of Survivors in an Instant. Kinda like a Mixup of Doctor and Hag.


    But one more Question ... Can his Weapon pls be a Scythe ? I just want a Killer with that Weapon already

  • There is another Legion rework idea me and my friend did, it would make the Legion stronger while also giving them a higher skill cap

    https://forum.deadbydaylight.com/en/discussion/comment/2163659#Comment_2163659

  • No thats not how you're suposed to play the Game xD

  • @Yords said:

    Imagine just opening a locker and seeing Joey sitting there like a dweet

    Imagine just seeing a Dweet going to a Locker to Hide and just getting grabbed xD

  • @glitchboi said:

    I want.

    Me too :)

  • @Beelzeboop said:

    I honestly love this idea.

    The main issue I see here is that Julie's Furious Frenzy is way, way too similar to Frank's Feral Frenzy. It's just the same thing with a numbers tweak.

    Also, how would cosmetics work? Would you have four different sets of cosmetics equipped at once? Would you only get to customize one member?

    There would be 2 Additional Masks Added One for Joey and One for Susie that would be given out to every Player. And for Cosmetics you would just have the Cosmetic ingame that you had last equipped with this Character. For example: You put on a Susie Cosmetic and switch over to a Joey One, the Susie cosmetic you had on earlier will be the One you can play with in the next Trial.

  • @DoritoHead said:

    Wait, so Frank and Susie have the same power?

    Otherwise, I think this is a good concept, however Lethal Frenzy sounds like a scaled-down version of Blight (the division of 3 separate powers compensates for this). Also, I'd add that during Silent Frenzy Susie loses that pesky loud breathing. I also don't really like how you'd have to swerve your camera around to locate the auras and waste the little time you do have.

    You mean Frank and Julie ? cause Susies kinda different though. Also what do you mean by swerve Camera around losing time ?

  • Wow this a Great Idea. Whoever came up with it must be pretty Smard (:

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2153140#Comment_2153140

    I've played her for a long time, there's no counterplay. Survivors can't do anything against me because Stridor exists. "Play Spirit"- I did. I got her to P350 and as @TurboTOne and @NoOneKnowsNova can confirm learned her pretty well.

    There's ######### all you can do.

    I can confirm that Karu has played a lot of Spirit and by now knows how to play her.

    If someone says: Play Spirit and you will see there is Counterplay, then you yourself havent played enought Spirit or even killer at all.

  • @Seraphor said:

    1. Rework Hexes. Each killer has a fifth dedicated Hex perk slot, so every match will come with just one Hex. Rework the perks themselves to scale with the number of totems in a match so that all totems are effectively hex totems, e.g. NOED gives you a free insta-down for each active totem, Ruin regresses gens by 50% for each active totem, etc. Throw in a totem counter for both Survivors and Killers. This would turn totems and Hexes into a complete second objective.
    2. Give solo survivors more coordination tools. Thinks like being able to 'ping' the location of other survivors on a cooldown, and view each others perks in the lobby/match details in game. Also a button to display preset messages like "killer is here" and "coast is clear" that appear by your portrait.
    3. Have each successive level of Prestige only roll perks back by one tier. So P1 sets all perks back to Tier I, P2 rolls back as far as Tier II, etc. Then have P3 grant the rare possibility of giving you Tier IV perks for just that characters own perks. So Nancy and only Nancy could learn Inner Strength Tier IV which requires 1 less second in a locker, etc.

    The last Idea actually sounds kinda nice.

    1. The Tutorials. Make individual Tutorials for every killer and when you complete it you get BP to Level them up.
    2. Buff Legion :)
    3. Buff SoloQ

    Frick it im gonna add more:

    1. Make a Story Mode for every Killer so you can learn their Power, get BP, and get some inside into their Lore. Also make it possible to play Offline against Bots on either Side to practice or actually have chill rounds.
    2. Show Survivor Ranks to the Killer, Let Survivors hear the Noise the Killer makes while in a Lobby (Survivors with a little bit of experience will be able to know wich Killer it is by knowing how they sound.)
    3. Add Something in the Loading Screen. The 4 Year Stuff was great wish they kept that.
    4. While in a Lobby, you are able to spectate a Random Match as a Spectator so its not just boring Lobby Simulator
    5. Add in a Double Bloodpoint Game Mode where you are not able to use any Perks, Items, Addons, Offering. So People have to have actuall Skill to win and not just get carried by Perks.
    6. Remove Perk Tiers


    Thats it for now, i know, a lot of stupid Stuff but thats what i would change

  • @Kebek said:

    Also make it non-stackable and raise the value to like 25% or 30%.

    I absolutely agree with this. Give it a buff like Open Handed

  • Im going to make this easy for me. Watch some Raging Ryuga or Tatariu. They are by far one of the best Legion Mains out there.


    Ryuga has even a 12 hour lond Video where he started from Rank 20 and went all the way to Rank 1 without using any Perks or Addons as Legion.

    If you see them play and still want to tell me Legion is bad you simply don't understand his Power.

  • Wait, this is not supposed to be normal ?


    I get Rainbow Ranks all the time.

  • i mean. Kinda right but if you dont use DH being healed is more helpfull for hiding against it

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/2106301#Comment_2106301

    I'm just going to say this. I am a Software Engineer. Like, i program for my job, and have been doing so for almost 10 years now.

    You have no idea what you are talking about.

    My Dude calm down. You don't have to kill him so brutaly even if its the truth

  • i mean. i was pretty excited when i heard about the Totem counter. But you actually got a good point, it really SHOULD be Basekit

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