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Gotta get 3 gens done before you can progress.
Rift challenges. Always blame rift challenges.
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@Progamer888 said:
https://forum.deadbydaylight.com/en/discussion/comment/2432018#Comment_2432018
Really good player don't play that much spirit since they know how unfair it's to go against her, at least that how i Perceive it
She's just boring and unrewarding to play.
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It doesn't feel like MMR because it isn't. Rank 1s can queue with a rank 15 friend and bully weak killers. Quick queues will be prioritised over matching ranks (why even call it a ranked mode?). MMR won't change that.
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If the killer is just a remix of an already existing one then don't bother. Just make an add-on instead.
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Don't flatter yourselves. The devs don't even listen to their fog whisperers, they don't care what you or I have to say about this game.
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Leaving team mates to die at the end is a core dynamic of the game. Early game you want to keep them alive so they can do gens or distract the killer, late game you abandon them to ensure your own safety.
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BT is the perk that gives me a lag spike when I'm 500m away from an unhook right?
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Gens B4 friends
Gates B4 mates
Leave B4 Steve
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You either stay long enough to tea-bag the killer or you sandbag the survivor.
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I got those matches before MMR. Maybe 1 or 2 out of 100.
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Being on controller isn't the worst handicap console players are forced to endure.
- Low sensitivity (fixed with D'slinger patch)
- Low frame rate
- regular lag spikes
- darker maps
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@eleventbh said:
https://forum.deadbydaylight.com/en/discussion/comment/2421586#Comment_2421586
I'm not going to judge you for having fun in other ways but chase is a basic part of the game that doesn't require SWF or throwing the game. Why would they need to play killer for that?
Killer can spend 90% of each match in chase. As survivor you'll often get ignored or dropped for a better target.
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@Reinami If you only have fun in chase then you should play killer.
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The developers have struggled to implement mmr because they don't understand how their game works. They've been working on this for 2 years and still aren't ready to commit to activating it.
I hope my mmr is based on the unplayable patch we just endured.
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If you could make breathing sounds whilst injured
👨🔬
That would be great
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I think it's easier for 4 survivors to track 1 killer's ping then for 1 killer to track 4 survivor pings. Back in the PvP days survivors were told how much ping they played with and could adjust accordingly. When dedi servers were introduced they weren't told the killer's ping and had to risk wasting pallets to find out.
As someone who plays both sides I feel this should be killer sided because the killer is involved in every chase whilst survivors spend half the game stationary and can play safer and stealthier to compensate for a bad connection.
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I never track wins. The most fun I've had in this game was when I was learning nurse and deathslinger and getting my arse kicked every match.
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Give console the same settings as PC. I'd love to tone down the graphics to get more frames, fewer lag spikes and increased brightness.
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I've been tunnelled for 5 gens before the killer managed to mori me. I've also died with only 1 gen popped- indoor map and I wasn't very switched on at the time. I treat survivor as a team game so I'll take a protection hit or even a down if someone else is in need and don't mind being tunneled or camped if my team mates are slamming gens in the meantime.
Tunneling as killer can be a 50-50. Getting the weak link out early gives you lots of pressure but committing to a bad chase can cost you the game.
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They're total noob stompers
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Bad map design.
God pallets are boring, dead zones are boring, bad hook spawns are annoying, breakable walls are obnoxious
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If you're playing for kills focusing on the weak link(s) is the best strat.
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I afk. Often I'll calm down after a minute and then continue playing.
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--The issue lies in the matchmaking, and changing the maps won't fix that. Bad survivors will die to good killers, regardless of the map.--
This is suggested as an interim solution whilst they work on MMR. It's been over a year now we deserve some sort of quality of life bonus in exchange for killer lock. Plenty of maps are frustrating to play on even if you win.
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Legion has a mediocre power with the cool down of a an oppressive power. He only gets value from it if the survivors make mistakes and mending is miserable.
As much as I enjoy role playing as an angsty Japanese schoolgirl, getting hits as Spirit isn't rewarding.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2396340#Comment_2396340
”Toxic” matchmaking? That’s a new one.
You seem to imply the game intentionally sends you to survivor-sided maps when you’re outmatched. Unless you mean maps offerings, that’s nonsense.
You used to be able to switch killer based on the survivors in your lobby. If you dodge since that's your only option the game will throw almost any killer at them since queue time is more important than anything else. Since killer choice was disabled a year ago BHVR could have easily ranked the maps from most killer sided to most survivor sided and handicapped the side that's is 10 ranks too high.
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Underground complex, Billy, 2 dead team mates. I get slugged for the 4k, team mate picks me up, we stealth away. Billy wonders around unable to find us. I do a chest, a totem and a gen. 10 minutes after the game should have finished I get hooked and kebabed.
Iron Will OP.
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Since the update survivor has improved but as killer I got lag with every dead hard. Tried out Bubba and Billy to avoid that issue and Bubba lagged whenever charging his chain saw.
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@HipnoE said:
https://forum.deadbydaylight.com/en/discussion/267477/how-i-would-fix-tunneling-early-game
if you get tunneled early game its yours and your teams fault. you have BT and DS to prevent it along with the fact that if a killer tunnels one person with these perks or camps literally at all they completely throw the game. You already lose if you camp or tunnel we dont need more crutch perks or mechanics.
You also have 3 team mates who failed to take hits/ hooks for you.
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Wouldn't work, too many DCs, AFKs and farmers.
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I'm surprised toxic MM hasn't killed the game yet. I'm regularly sent to survivor sided maps when the killer is 5+ ranks lower than me. At least he had an indoor map, which is always good for hit and run Wraith.
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Killer just got more stressful since you have to track each survivor's ping as well as exhaustion perk. You already had to second guess every grab, now you have to second guess your hits too.
If I want a chill game as killer I set my win condition as 4 stacks of BBQ.
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If the killer is clearly struggling go easy on him. You can save your sabo plays and flashlight saves for the next match. This is easier said than done since BHVR decided we deserve to lose our add-ons every match even if we don't touch our item.
When I'm learning a new killer I'll try to signal that I'm practicing to the survivors. If they pick up on this and give me some chases I always appreciate that.
Most of all, just leave at the end.
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He feels too strong and too weak at the same time. If you're in a jungle gym, main building, etc. your knives will decay faster than he can land them. If you're in the open it's like he has lasers coming out of his eyes. Since you can hear his lullaby from a mile away you shouldn't get caught out too often.
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How did you have 4 stacks of NWO?
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Survivors don't make breathing sounds when injured.
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How did the survivor use deliverance on 2nd hook?
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A more effective solution would be if BHVR told fog whisperers they aren't allowed to smurf.
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The map would depend on the killer I assume. There's lots of cool killers but I don't want an indoor map.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2392504#Comment_2392504
I can actually confirm right now that a pallet stun will only occur once the pallet is roughly halfway through the drop animation - it does not occur at the start of the animation.
Why aren't we told what the killer's ping is when playing either side?
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Mulder is very driven so he should have a 2nd chance perk. He should be able to respawn after being sacrificed if the survivors cleanse all the totems. To make this balanced he'll respawn with 3 stacks of MoM.
He has a close connection with his partner Skully. After repairing a gen for x% "Skully" becomes fully charged. Press the active button to yell at your team mates. Yells can be heard across the entire map.
To reflect his mischievous side he'd be able to apply jelly to vaults. If the killer vaults whilst the jelly is active they will slide in one direction for 3 seconds. Has a cooldown.
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@Ink_Eyes said:
Survivors had to put up with fake hits over pallets for years, now it's the killers turn...
Killers had to put up with grabs being diabled for 2 years. Should we punish survivors for that?
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Does infectious fright, surge, eruption, etc activate and deactivate?
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@Tatt3dWon said:
Welp im glad they fixed it now yall know what we had to deal with.
Yeah now the killer will have to drop the pallet early instead of greeding.
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Which cosmetic are you talking about?
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2390273#Comment_2390273
I agree but I find it funny how it’s been this way for one day and killers are freaking out, when survivors have been through it for years. The role reverse is a nice change.
This game has been robbing killers of hits since day 1.
Recently I vaulted into a chainsaw when Bubba mind gamed me. He was rewarded with a pallet break and I ran him for another minute.
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Dedicated Servers
- Disabled failed grabs turning into hits
- Broke multiple killers
- Survivors teleport and turn silent after being downed
- Refuse to tell me the killer's ping
- Won't allow me to choose server and forces me to alleviate queue times for people far away
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When I play Siege I have 9ms ping.
When I play DbD I have 50-60.
I'm really looking forward to being punished for playing a game with bad optimisation and servers.
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Do you have the 4 OG survivor faces on Bubba?
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Clown should slow down when he throws a bottle.
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Once I lined up a fast vault into shack and... stopped dead to pick up a grey toolbox. Thanks Franklin.