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SWF is over rated. Most of them are friends hanging out, distracting each other and failing to give useful call outs.
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All the licensed maps have issues but they keep getting worse. Midwich is tolerable now that we've adjusted but RCPD is so much worse.
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Wait for MMR to be added. The last time they tested it was the best solo queue experience of my life.
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1- You can walk through the bushes and get free hits when you bump into a survivor.
2- The gens spawn very close together so if you commit to a 3-gen strat and drop chase when they leave you can create a dead zone pretty quick
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2379718#Comment_2379718
What if they are all strong in chase. what is the gold pro: solution to that?
Create dead zones and push survivors into them. i.e switch targets
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Indoor maps in general are great for nemesis. Zombies provide tracking and free hits and survivors have an information disadvantage.
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@Junylar said:
Why you should avoid earning a high salary on your jobs? Because then you get more money than can fit in your wallet so you spend more time spending the money than being with your family.
If my country taxed high incomes at 100% I'd want to spread that money out and keep it below the threshold.
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New: Tunnel vision in chase
Low: Face camps after long chase
Mid: Commits to bad chases, might camp
High: Switches targets if survivor is strong in chase
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Try playing 8 games with no perks repairing at least 1 gen and escaping. ;)
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A 4v1 killer who can split pressure effectively. If I hit someone with my power 5 times I want that to mean something.
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Do: Bring a mori
Don't: Bring a key
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The Game because I like the saw movies and because Doctor can cover the whole map with his TR.
Hawkins probably has the better gameplay due to the pallets being unsafe.
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Survivors: I like interactive killers
2 mins later: Nerf the killer, they keep interacting with me!
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Just implement MMR. Then the DC/ suicides will be matched with one another and those who play the game properly will be matched with each other.
The last MMR test was the best solo queue games I've had in 2 years.
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I'm disappointed by his add-ons. Myers has strong and transformative add-ons and there's plenty of potential upgrades Nemmy could enjoy. Even something as simple as showing survivor auras when in range of a zombie isn't here when every other killer has a wall hack linked to their power.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2364076#Comment_2364076
You hit them once then you can go past them or hit them twice and down them.
This comparison doesn't make sense.
I was playing survivor. A teammate body blocked me whilst I was cleansing a totem.
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@CashelP14 said:
Ngl I think ScottJund explained it best.
The fact a killer can force a survivor to wait in a match for 4 minutes for their bleed out timer to end is pretty bad. Nothing a survivor can do can even slightly compare to this.
Survivors can body-block me for the entire match. That's much longer than 4 minutes. Killers can also do this, though so maybe toxicity is neutral.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2352546#Comment_2352546
So NOED as a killer power? Yeah that'll go down well.
Have you heard of fire up or coup de grace?
I want a killer with a solid 4v1.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/265152/crossplay-filtering-options-ever
I have a question:
How do you even know you face ANY PC killers and not just a different console killer?
A globe means a different platform not just PC and yes I have face good console huntresses and competent console nurses before you ask.
From their movement. For example turning right continuously with a joystick vs pausing because you ran out of space on your mouse pad.
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This is great! Just like that obsession add-on that Freddy used to use to disable my borrowed time!
I love disabling one perk/ add-on with another. It's great game design!
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Billy with lethal pursuer. Get a free down on whoever spawned in a dead zone.
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I used to take it easy but then the developers decided that I deserve to lose my add-ons every match even if I don't touch my item. I'm not willing to throw add-ons away so I still sabo, slam gens and speedy heal even when matchmaking gives me a rank 13 with 1 perk and sends us to Fractured Cowshed.
If the matchmaking is toxic why should I bend over backwards to nerf myself?
*If I didn't bring an item I'm happy to do bones and chests to slow things down.
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Farming is boring. I'll double hook everyone then slug or mess around until they escape.
Unless I need 3 grabs for the rift since that's impossible to get via normal play.
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They should respawn after being immobile for 30 seconds. I had one sit in a z wall all game on red forest.
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Pig and there should be music when searching for an RBT key and when my head pops.
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Imagine working at a job, hitting your targets and not receiving your bonus because the boss doesn't feel like upholding their end.
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AFK farmers sometimes set up an auto clicker so they can farm hit points from survivors. Strange to put it on a Wraith, though.
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@HaunterofShadows Sounds interesting. Could add a cave or rock formation in place of a main building.
@DelsKibara Coldwind wouldn't qualify because it has more than 2 maps already.
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@ShinobuSK said:
Nah I wouldn't let this community decide anything. The last thing this game needs is another bad map to get played on
You feel that Midwich and Racoon have good layouts? Also we wouldn't design the map just choose the realm.
So far every licensed map ends up being unpopular. Killers hate Haddonfield, survivors hate indoor maps.
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Nurse is the strongest killer despite repeated nerfs.
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Killer should have DC'd and moved on to a proper match.
Right OP?