Tsulan
Tsulan
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- Tsulan
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@NeaISOP said:
https://forum.deadbydaylight.com/en/discussion/comment/2790661#Comment_2790661
Yes, but it applies a lot More in the killers side (if we take this forum into consideration)
But this isn't a killer main forum. Most people here play both sides.
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@OscarSellersp said:
I think the Dead by Daylight game is quite balanced. Yes, versus strong teams, some Killers are weak, but with the proper build and good Killer hero, you can play even versus strong survivor teams.
Most tournaments showed a pretty unbalanced game. Survivors stomping killers. Even while heavily restricted.
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@NemeanXIII said:
No,they should just make it,the same for survivors.
But survivors are only skins. Or do you mean that survivors have to lock their perks and items before clicking on search?
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/2789561#Comment_2789561
Problem is, I suck. I play Legion without addons. But then I feel like I just have to sit on crutch perks, which isn't as much fun for me. And then when I take off the crutches (and play with no addons), I seem to get those teams that bully me and then teabag 50% of the time (I'm okay with the bullying. And the teabagging isn't so bad. But it's when they do both that it's lame).
Oh ok. Since you said you play a lot of nurse, i figured, that you might like killers with high skill ceiling.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2790057#Comment_2790057
That is not fair counterplay. The combo is too strong. 45 seconds is a long time to be unable to do the objective. Imagine if a survivor perk caused the killer to be unable to do anything for that long.
You also can't hide in this game. Maps are too bright and sparsely populated.
You mean like... Repressed Alliance?
Oh and nice claim about Boil Over!
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@MaTtRoSiTy said:
https://forum.deadbydaylight.com/en/discussion/comment/2790796#Comment_2790796
Yeah so I can quickly not have fun back to back... hmm, not really a tempting proposition tbh lol
Getting one bad game after another will never be tempting, even when the queue is short. But some people still don´t seem to understand that.
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@lonesomekill said:
https://forum.deadbydaylight.com/en/discussion/308814/playing-killer-makes-no-fun-anymore
If you arent enjoying it play survivor for a while. Or take a break. I reckon killer is still fun even in fast games because i know its a short queue, and i like the gameplay. Play the game mode you enjoy, goodluck dude
Killers having a short queue isn´t really an appealing reason to play killer tbh.
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@KolbyKolbyKolby said:
I mean he constantly throws a fit because he doesn't understand how the game works and rages because he loses due to his own mistakes, so it fits the bill of the killer mains here.
Doesn´t that apply to both sides?
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But NOED was nerfed. Originally, it wasn´t a Hex perk...
I think the biggest problem is, that we have a very loud minority that only plays 1 side of the game and has no empathy for the other side.
We need more players that play both sides. So people change their opinion.
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Hating this game is kinda how its played. Usually when you asked a player if they had fun after playing 2 hours, they´ll all answer with: NO!
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Playing Pinhead right now without addons. Honestly, the best way to learn a killer is to play him without addons, so you get a feeling of where the limits are. Once you know the limits, you take addons that fit the playstyle.
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@Tanadris said:
So there is some kind of issue with chain hunts currently where the person who picks up the box, if it is at a certain time, will still get hit by chains, so they end up tapping the box if they were working to immediately solve it. Happens to me when I play Survivor sometimes and I pick it up right when the chain hunt starts or when I go to pick up the box and chains keep coming.
May be a part of it; good luck out there.
@The_BiggCheeze said:
Sometimes it isn’t even them faking, the chains that hit them stop them from solving it.
Due to this it looks like they’re spamming when in reality they’re getting hit by chains causing them to restart, only to then get hit by another chain.
Nah, its not that. Just had a match where a survivor tapped the box at the exit gate. Purely to annoy.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2789434#Comment_2789434
Nothing. Same as dh. I’m only saying you don’t see more dh than b&c. If you want to nerf dh because you don’t want to play always against it I want b&c needed. At least it shouldn’t show auras of survs in dying state
Oh yes, more aura nerfs is definetly what BBQ needs. /s
DH doesn´t provide more bloodpoints. That would be the area of WGLF. Which somehow got a low pick rate.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2786455#Comment_2786455
Sorry, but dh was used 39%. I see more b&c than that
And whats bad about wanting to earn more bloodpoints?
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2789000#Comment_2789000
But that 7 second wait to do anything was a killer. But he was interesting compared to current Freddy
It was still ok. What they should have done was giving him the ability to interact with survivors that are performing an action. So he doesn´t just stands there and watches how a totem or gens gets finished. Or how a downed survivor gets healed without him being able to do anything.
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@TwitchyMike said:
https://forum.deadbydaylight.com/en/discussion/comment/2786476#Comment_2786476
LOL xD No it's just the typical, "Hey guys its bubba." D/C D/C D/C.....
Thats more an issue with your teammates than the killer.
My in both my last 2 matches, someone disconnected at 5 gens.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2788889#Comment_2788889
His skill ceiling is really underrated just because his skill floor is quite low.
I remember a stream where Otz showed the playstyles of smaller streamers. One was a Bubba main, who showed some awesome moves with him. So yeah, i agree.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2788778#Comment_2788778
I heard they got the Freddy license like right after they got bubba's and they put more into freddy(weakest killer to ever be made) and bubba became a Billy variant.
They should have never reworked Freddy, but gave him just some QoL changes instead. The Original Freddy was so much more fun.
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@Mringasa said:
BBQ was supposed to be the anti-camping Perk since it mimic'd WGLF's Bloodpoints, but also gave Killers an aura read for performing a hook. It worked out pretty well too in the beginning from what I can remember. Camping became less of a common strat, and more of an outlier.
Of course this was all in Billy's and the Nurse's prime. When a skilled Billy player could hook someone across the map, rev and zoom, and navigate the entire length of it to drop you with a saw to the face almost before BBQ's read wore off. Hehe. Good times, good times.
It worked well back then, because the aura reading wasn´t nerfed and because survivors didn´t know how to block it.
Now everyone and their cap jumps into a locker, wich kinda defeats its purpose.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2788816#Comment_2788816
9?? Didnt even know there are 9 platforms, let alone for dbd
EDIT:
Nevermind, was answered while i was doing something else. Pls ignore
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Bubba was released during a time when no one wanted to play killer due to WGLF. Which gave a 200% bloodpoint bonus. So everyone tried to play survivor and farm their teammates. He was kinda rushed out, since most of his addons were identical to Billys.
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My first match after the patch had the RPD offering. It loaded longer than usual, because someone disconnected (not me). The other 3 survivors had: a toolbox, 3x Boil Over, 2x Unbreakable, 1x Exponential.
Endgame chat from them: "lucky u"
That match sure would have been "entertaining"
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Playing killer is as relaxing as a walk in the park, while every tree is on fire.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2786886#Comment_2786886
Yeah it is really sad and ridiculous that people go to these lengths over a game.
It's not like you will see them every game, a few if lucky but not every single game.
Even if you would then harass the other over a game is sad.
Even had a 3 man swf sandbagging me several games because they lost while sandbagging me the first time.
Didn't actually thought of it before, but in hindsight i could even report them for that.
But tbh it was so fun to see them try so hard to make sure i would get hooked and failing at it, and they just get hooked and i escaped 😂
Well eventually they finally got it to work and i was ofcourse 1 hooked, but only at the endgame.
All because i just didn't care and went for the safe 😅
It's just sad the lengths people will go to over a game
Yeah its those kind of SWF that give survivors a bad reputation. They attempt to make the game miserable for everyone else.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2786991#Comment_2786991
Killers want easy 4ks. Going back to the emblem system will give them the 100 4k streaks they've been addicted to for years. Getting a guaranteed level 20 in every match with the old emblem system guaranteed 1k in the first 30 seconds.
I really think Killers would be happier with 4 AI survivor bots that somewhat played the game than having a challenge. Because lets face it, every argument about the MMR system is that it's "too hard" for killers and that killers should be the "power role". Basically meaning killers should have easy 4ks.
The game is not to hard. The game is simply unbalanced.
If it were to hard, then Streamers with thousands of hours like Otz would still manage to get their 50 win streak challenges. But they don´t. So its not a skill or being to hard issue.
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@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/2786967#Comment_2786967
This game will never be balanced with these devs
Just revert the system and let's go back to emblems
What would be achieved by that? More Rainbow matches like before the SBMMR?
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Best i can offer is this:
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MMR isn´t the issue.
Balancing is the issue.
The SBMMR just made the balance issues visible to more people.
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@Dennis_van_eijk said:
https://forum.deadbydaylight.com/en/discussion/comment/2786565#Comment_2786565
Yup absolutely agree, and the worst part is that there are people who just can't let go and move on.
I remember i had 1 survivor who was like that even though I played as nice as possible and got a 4k with 12 hooks.
You could even hear me say when i saw him that i see him hiding but he can go and help and heal the other survivor while i chase another.
He spent an entire year and every week putting negative comments on al my YT vids and dislike them.
Eventually i just banned him as it became very annoying to even get salty comments on other games that he didn't play when i stopped playing dbd.
I kinda feel sorry for those people who get stuck in a negative spiral and just has to take it out on others.
Yes, some people start to harass over a single game. Had also someone like this who sended me a daily message on my profile.
Its ridiculous!
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@CrazyMarc said:
Just played another game; looped huntress for quite literally 5 gens (she tunnelled me), escaped without being hooked; depip.
Again, all because the killer made poor choices and didn't give me a chance to do gens. Absolutely bonkers.
So whats the issue here? That you are matched against killers of a different skill level? That the emblem system is designed around doing multiple things instead of just running in circles? Or that gen rushing benefits no one?
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I don´t get why they can´t implement server sided detection. Since everything has to pass over the dedicated server, the system should check if someone goes over the allowed speed, use one time perks several times, got out of downed status in X amount of times, etc.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2786646#Comment_2786646
uhm. Yeah. Why luck? As soon as you get the rewards just use up the BP until you are under the 1M and voila, you are definitely under the cap.
But he wants to keep as many bloodpoints as possible before prestiging.
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@BirdSpirit said:
https://forum.deadbydaylight.com/en/discussion/comment/2786639#Comment_2786639
Rewards don't count for the BP cap.
https://forum.deadbydaylight.com/en/discussion/comment/2786627#Comment_2786627
I'm planning to prestige so was just saving as much as possible before resetting.
Exactly, rewards don´t count toward the bloodpoint cap. Now good luck finding out where the limit is, when you received over a million bloodpoints on grade reset.
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@Mooks said:
At this point I guess it’s best to try to stay under 1M BP before a match.
Good luck with that at the 13th of each month.
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You have to see it the other way around.
Killers often gen negative profile comments for playing totally fair. Just because the survivors felt entitled to escape for reason X.
Now after some time, the killer might think, why not play scummy anyway? Since he'll get the negative comments no matter what.
It's like those guys that belittle the killer after they won, when the killer had a bad match. What do you think they attempt to achieve?
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2785216#Comment_2785216
Unless you faced survivors that could hit greats
Then it saved like 3-4% those greats would have gave them. If it even lasted that long
If survivors hit all great skill checks, then Old Ruin was as effective as the current Ruin when survivors just hug gens.
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Old Ruin considerably slowed down survivors working on a gen.
New Ruin saves the killer the kick animation.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/2782595#Comment_2782595
The problem is that you have people on this forum claiming killers like wraith and pinhead to be OP. Since BHVR pretty much listens to the worst players around, I wouldn’t expect buffs to low tiers any time soon.
Then the meta will continue to stay stale.
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The Envelope, you opened it.
I came.
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@Sepex said:
Played that map so many times and I still don't know where the library is.
@RYANGUNSLINGER said:
https://forum.deadbydaylight.com/en/discussion/comment/2783649#Comment_2783649
Yeah I have been looking for the library. Its the only spot I have not been to, I also only found out about the library with boil overs buff
Main hall with the big stairs on both sides. To the left is the library
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2784685#Comment_2784685
You can still bleed them out even if it takes a lot of time.
But your case doesnt really relate to OPs case, you couldnt hook them so your only option is to bleed them, I dont think anyone will call you petty for doing that, you had no option, hell Ive bleed people out in RPD too because of that, nobody tossed me salt for that.
On the other hand that Blight on the video could clearly hook OP and he didnt need to bleed her out, he did it out of spite and pettiness which is wrong.
I´m pretty sure that me, just standing there and continuosly hitting them when they get up after 20 seconds, would cound as holding the game hostage.
That blight was just annoyed to find this perk for the 10th time of the day.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/2784535#Comment_2784535
In your situation? bleed them out.
But in the video OP posted? he could have hooked her easily, OP is right, this is just childish, that Blight was petty beyond reason and it does put some light on a problem with Survivor perks, you use meta "META SURVIVOR ALL SAME PERKS NERFNERFNERFNERF", they change a perk "HOW YOU DARE CHANGE [PERK] AND SHAKE META, IM GONNA CAMP AND BM ANYONE WHO USES [PERK] FROM NOW ON!!".
No bleeding out, because they could get up an infinite amount of time due to Soul Guard.
Yesterday i had also a match on disturbed ward, where a survivor with Boil Out always ran to the top floor. Knowing full well that i couldn´t reach a hook from there. Even being the last survivor and with the EGC being active, he refused to run somewhere else than the top floor.
Survivors are abusing this perk and now they don´t like how the killer comunity reacts to it.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2784483#Comment_2784483
I don't remember hearing about that.
I could swear that they talked about it during a dev stream. But don´t remember which one.
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A yes, all the people saying that Boil Over is working as intended obviously have forgotten the Howling Grounds event. Where pallet stuns and flashlight blinds had been "fixed" to work during the whole animation. So no timing was required.
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@feng_min_main2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/2784537#Comment_2784537
https://forum.deadbydaylight.com/en/discussion/comment/2784535#Comment_2784535
Thats why I started using Iron grasp and agitation when I play killer, the game is messed up on both sides but the thing is I didn't deserve it this game, I was literally playing normally, I don't bring it for the 25% fall increase, I bring it for the killer mobility down and my wiggle speed standard
With the current gen rush meta, killers can´t really afford to play without slowdown perks. So having to take Agitation + Iron Grasp means they´ll likely have to choose between having a match that lasts 5 minutes or having a match where they can´t hook survivors.
This choice isn´t exactly a fun one.
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@feng_min_main2003 said:
he didn't even try to slug, he just wanted me to bleed out.
As my title says this is why unbreakable and soul guard need buffed.
Had a match against a SWF on RPD with Sould Guard. 2 of them always ran up to the same spot, from where i couldn´t reach the hook. Slugging was useless, since a hex was active. One of the other players disconnected and the last survivor was the only one doing gens.
So, in your opinion. What is the killer supposed to do in this situation?
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@SuzuKR said:
Blood Warden
@Pulsar said:
Bloodwarden
@NemeanXIII said:
Blood Warden
@Superyoshiegg said:
Blood Warden
@DoritoHead said:
Perhaps you are thinking of the popular perk Blood Warden?
Since you all gave the same answer...
Weren´t the devs planning some rework of blood warden? I remember something like refreshing the timer on a hook.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2783291#Comment_2783291
As to your last point, I can totally see a Jeff blocking my Amanda Panda easily, while half of the survs dwarf any Legion. Prolly take at least two of em to hook Jane up! ;)
But yeah the physics of some lil Fengs or Felixes doing a damn thing to a moving Oni is absurd.
Especially blocking someone while crouching is absurd. But so is getting hit by a chainsaw and still being able to run due to speed limiter. Buuuut i´m getting off topic.
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@Ghoste said:
I remember watching a dev play Wraith on Haddonfield with no bloodlust. He got infinite looped in the houses. It was glorious.
During the no bloodlust event, we had quite some "infinites". Thats why bloodlust stayed. Because if that test would have shown that killers don´t need it, devs would have already removed it.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2783627#Comment_2783627
I know, but having Killers monologing every time they get a down would get annoying really quickly
A evil laugher + a "gotcha" would be nice whenever someone steps into a trap. Likewise some mumbled swearing, when the trapper steps into his own trap.
Doesn´t has to be on every action/killer. But some voice overs would be nice.

