Tsulan
Tsulan
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- Tsulan
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Hexes are trash. They can be easily removed by survivors.
Back in the days when killers dribbled survivors to avoid DS, they called it an exploit. Stating that they couldn't use their perk. This logic somehow doesn't seem to apply when it's about killer perks.
Most of the hex perks don't even justify being hex perks. They are not powerful or bound to so many requirements. That they could have made them normal perks and no one would have complained.
TotH only exists to protect other hexes. Totally redundant on it's own.
Lullaby is mediocre at best, and would survivors require to actually pay attention to skill checks, instead of doing them half afk.
Same goes for ruin. Imagine being so desperate as killer that you waste a perk slot to slow down the match by a minute. Experienced survivors push through it, noob survivors gen tap.
Third seal is useless against SWF anyway.
NOED halves the amount of hits required to down a survivor once the gates are powered. Imagine MoM or DS only working exactly during that short time frame. Those perks are countering each other out. But one can be simply negated from the start.
HG exists to protect other hex perks. Those 60 seconds exposed give barely 1 down.
Devour Hope would make for a perfect anti camp perk. But again, survivors seem to love to get camped. Or so it seems.
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There is no face camping anymore.
There have been attempts to reduce camping. Namely BBQ, but survivors wanted it nerfed so they definitely prefer camping killers.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/510504#Comment_510504
farming.
Which has been fixed with the safe hook rescue changes.
Equip BT and farm all you want.
People would find a way around this restriction.
But sure, why not have the 200% bonus. I loved the resulting mayhem!
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@NoShinyPony said:
@Tsulan It would have been fine if the devs had let him keep this ability. It's not like Wraith is some super strong killer.
To make Freddy better, it's essential that he keeps his 115% speed.
They implemented it, so he would cloak during a chase. But by slowing him down while uncloaking, they made the whole thing redundant.
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@NoShinyPony said:
@Tsulan Isn't Wraith's inbuilt bloodhound gone?
They removed it with the second rework.
But they thought it was a good idea.
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Stacks for BBQ are harder to get than WGLF stacks. Fact
Just equip BT and get all the "safe" unhooks you want.
Killer can't get full stacks if someone disconnects.
The aura reading of BBQ has been nerfed several times. At this point I'm not sure what survivors and the devs really want.
It's supposed to give the killer a reason to leave the hook by giving him a new target. Thus reducing camping. But that's not what people want...
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@NoShinyPony said:
I don't see a reason why he shouldn't stay at 115%.
@Meme With all the other changes done to him, I think the aura reading will go.
They always have to compensate.
Remember the Wraith Cube? They gave him inbuilt bloodhound and then they slowed him down while uncloaking to compensate.
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What about people that like to sleep naked?
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@GrootDude said:
But yet they told us that Spirit and (old) legion would be 110% and when legion got a change they told us that they would be 115%.
@TreemanXD since he can teleport, they'll probably slow him down.
To stay on Freddy, they had a stream about him, where they said he's supposed to be strong and then 3 days later they nerfed him...
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@TreemanXD no, they wouldn't inform us.
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Killer gets punished for playing good.
In order to pip he has to play with the survivors fun in mind.
I somehow doubt that high rank SWF groups have the killers fun in mind...
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Anyone else remembers when they released statistics that showed that only 24% of survivors use SC?
Yep, this stat is just as "accurate"
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@fcc2014 said:
I wish that was the way to wake each other up in the game too. Forget the alarm clock. I wanna slap the ######### out of the Dwight who keeps ######### up skill checks.
@Maelstrom10 said:
YESSSSSS.
Or have traditionally kinder charecters do the whole clap and finger snap(claudette, meg, dwight, feng and Kate etc) with harder/harsher charecters having a big ol slap or two (david, nea, Jake, etc)
I would even pay to have emote where I can slap other survivors.
Failed that skill check? Bam!
Unhooked in front of the killer without BT? Bam!
Ahh sweet imagination...
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I don't think that they will fix him.
"Killers have to be fun, they don't have to be viable"
He's fun as hell for survivors.
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Since it will be impossible to test the new killer, I'll just watch a streamer.
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@NoShinyPony said:
@Tsulan It's not necessary for it to be done several matches to be considered griefing. The amount of times in a trial is also relevant.
(Bodyblocking a survivor in a corner for 15 minutes is also bannable when you do it in one single match, it's not required to be done in several matches before it is considered a bannable offense.)
We weren't talking about body blocking. Because that's a whole different story.
If the survivor is locked in a spot by the killer or other survivors, he should be able to pass that obstacle once the crow appears.
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@ReneAensland said:
https://forum.deadbydaylight.com/en/discussion/comment/505642#Comment_505642
Except hooks are to the killer like generators are to survivors.
See?
There are 12 gens to complete?
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It's neither griefing nor holding the game hostage.
The survivor will bleed out at some point.
Before the EGC it was never an issue, when survivors hid in a far corner and bleed out. Now it's suddenly "taking the game hostage".
No, it's not.
Griefing would be, if the same killer does this to only 1 survivor for several matches. Only then.
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There is no region lock.
If you get killers from there, then there are not enough killers from your region around.
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@DenimChicken said:
It's still going to be free to play. I don't understand why people are crying about this so much.
If you don't like it don't get it, the same way you don't play killers or survivors you don't like.
Free to play?
We paid money for this game!
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Yes, you probably are the only one.
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@Mochan said:
It's wasted. My advice: save up another 9k shards for the other killer/survivor.
Their loss. I would have bought the whole dlc with money & added some skins.
So I won't spend money.
Really wonders me, why they would overlook something like that.
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@se05239 said:
Camping is a mentality most of the time and even if you were to punish the camper so hard that they'd get no points at all, they'd still do it.
So instead of trying to punish all killers for something a few will never stop doing, why not reward killers for actively hunting their prey so that we might flip the switch on those few who'd still camp?
Blasphemy!
Better perma ban hook campers, face campers, gen campers, totem campers, gate campers, basement campers, hatch campers, and long distance face campers!
How dare the to even look into the direction of a survivor during a match?!
/s
This is sadly the mentality of to many survivor mains. They'd prefer treating campers like cheaters instead of giving them a reason to leave the hook. Just look at BBQ. Every day I see threads complaining about it. Either by nerfing the aura reading or tying the stacks to some ridiculous requirements.
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@[Deleted User] said:
Wasted shards.
Just like buying someone's perks from the shrine and then buying the character with shards doesn't make the character cost less.
That's wasted potential on their side.
Since people would buy a character + outfit when a new skin comes out.
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@Steve0333 said:
If you are constantly getting beat by red rank players than you should depip because obviously you don't belong in red ranks. The game balances itself out that way.
The game put him there, because he belongs there. Depiping on purpose would destroy that balance.
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Get used to it. Red ranks survivors know every loop, hit every perfect skill check and know when to body block or when to heal.
Since the game is balanced around rank 20 and those gens get repaired in 3-4 minutes there isn't much room to play nice or fair.
Learn when to break a chase. Some loops just take to long. Even if the survivor is injured.
Try to ignore the bating survivors and go for the weakest link. Usually the ones that do gens.
Bringing a mori can help, but I wouldn't rely on it.
Oh and don't camp. The time you waste watching that hook is enough for 3 gens.
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Killers had to kill to pip, for quite a long time. Killers could hook everyone twice and barely black pip. Survivors which had their point based pips, mocked the killers for playing bad.
This lead killers to their current playstyle.
Since old habits die hard, killers still think that they have to kill in order to pip.
Then the devs introduced BBQ, which gave killers a reason to leave the hook. But survivors didn't like that, and complained that they get punished for the mistakes of others.
Right now we've reached the point where killers don't feel secure enough to leave the hook.
Solutions?
Well survivors don't really want solutions that give killers an incentive to leave the hook. They want punishment for something they also do. Which isn't exactly healthy.
So unless survivors start to agree, that incentives to leave the hook are a good thing and punishment would be a bad thing, the status quo won't change.
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@FeelsVeryBadMan said:
This person has never played Solo Survivor it seems like.
I play all the time solo.
Feels immersed.
Back to topic: it's a quality of life change for survivors.
Killers don't really need a compensation for that.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/502114#Comment_502114
For 3 people yeah, a map like that takes a long time to make and modify. That's not an unreasonable amount of time.
For Full timers or Part timers?
I´m honestly asking here. Because the team that releases Skins seems to be much bigger.
Or at least they have a bigger priority. Same goes for the community team. Not_Queen said something about 30 people.
EDIT: cause i don´t want to spam posts...
So just that you understand what i mean. We are talking about Map reworks. Not new maps. That rework shouldn´t take that much time. I mean, all the assets are already there. They don´t have to create them from scratch. Just move those assests and test if its an improvement.
Seems like an awful lot of time.
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@TheBig_BadPig said:
@Tsulan By "A whole team" you mean 3 people right? Because that is literally the number of map designers they said they had.
Your point is?
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@thesuicidefox said:
Because Freddy OP.
Freddy OP! Pls nerf!
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@ApeOfMazor said:
They're practicing for the rework.
I couldn´t watch a streamer, who disconnects each and every time.
Would be borig af.
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@Mister_xDDisconnects ruin the game for everyone. Not just solo survivors.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/501956#Comment_501956
Yea I wasnt sure if it was picking up a survivor or not. My friend tried to argue that it was only interruptions that activate that perk. I think this perk is actually good with pop goes the weasel on a Billy or nurse. Strong if you slug with those 2.
The terror radius one I don't remember if it's a cooldown or not but I didn't think it was. So with all 4 stacks you're down by 16m then add M&A and you only have an 8m terror radius killer?
I only think his fast action perk is useless. The other two will work really well on certain killers.
It only decreases your terror radius during a chase.
It would cancel each other out with M&A.
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Traps don´t really fit him.
Did they say anything about the dreamworld and its repercusions?
Would he keep his aura reading?
Would sleeping slow down gen repairs?
Would he still have the same problems he currently has, as picking up survivors that are being healed by awake survivors?
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@NoShinyPony said:
@Tsulan The team also has to do 2 new maps per year.
But I totally get you. It would be nice if they could do something about the most unbalanced windows as well. I simply wouldn't count on it happening.
Badham has been announced. The most urgent map to fix is probably Haddonfield and I think it has good chances of getting chosen. But that would also mean no changes to a lot of other maps like the Disturbed Ward for the next year... arhhh...
They could speed thing a little bit up. I mean 3 months for a single map rework? 40 hours per week for 12 weeks? Thats awfully slow.
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I wonder if Ghostface also has a annyoing reveal sound like Amanda has.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/500918#Comment_500918
@Ihatelife Not at all. There will be 2 map reworks in year 4. The first one is going to be Badham.
Which seems kinda slow...
I mean, they have a whole team dedicated only to maps.
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I can already see the complaint threads about OP SWF groups that have 1 survivor always stalking the killer. Just to make sure, that he always has a terror radius.
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Those cookies look... healthy.
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Baron is back?
Anyway, this is a buff. Not a nerf.
So the save loops get removed. BUT there will be more loops.
Of course, we need to see more, but it sounds solid.
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So... do you want to watch the stream or do you prefer being unconscious under the table after the first 10 minutes?
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The hooking animation started before the skill check was completed.
Usually one animation finishes, before the next one starts.
So working as intended XD
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@Angelicus23 said:
Nurse is the new vr tryhard meta
Nurse would be the new barf simulator
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@dannyfrog87 said:
https://forum.deadbydaylight.com/en/discussion/65546/place-your-bets-on-freddy
bad mark my words. doubt he will ever become truly viable .... ive no faith in the devs or hope after how they make new killers just circus clowns ....
"Killers don't need to be viable. They need to be fun!"
Never specified for whom.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/499824#Comment_499824
Well if you already P3-50'ed him like me you're good to go.
But for you, it will be a nice thing to learn (if its good... i dont see how the "worst killer" could get worse.)
*DbD developers* hold my beer
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I'm excited! They'll announce their partnership with epic games, the Freddy nerf and reveal the new scream skin for legion!
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The rework scares the ######### out of me.
They'll probably give him something stupid he doesn't need, and nerf 3/4 of the rest to compensate.