Tsulan
Tsulan
About
- Username
- Tsulan
- Joined
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Comments
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I can live with a battle pass for a f2p game.
But for a full price game? That's a huge no go.
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Probably just a mashup video containing annoying high pitched screams.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/489108#Comment_489108
Killer has Enduring, which is meta anyway, that should be a perk to remove the stagger effect similar to Balanced landing.
I always found it strange that killers were unaffected by falling but survivors where, when the design was supposed to be that Killers move faster, but Survivors are more agile.
I always found it strange that survivors can wiggle once they have been hit several times with a chainsaw...
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@NoShinyPony said:
@Gorgonia I wish the devs would accept the help of the community, when there are certified translators like you. A certified translator knowing the game is an ideal situation.
@NMCKE You didn't came across as rude, no worries. I know you are a nice one. ^^ The thing with the translations is that a lot of them obviously got worse than before. The devs probably switched the translation agency they were working with and now the quality is suffering. However, that might not be the case for all languages. I've only seen complaints about some languages so far, so there might have been improvements for other languages.
A certified translator wouldn't do this for free. Nor should he.
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How about: survivors should be stunned like killers when hit by something.
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3 minute matches.
Running in circles.
Flashlights
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@The_Bogeyman said:
https://forum.deadbydaylight.com/en/discussion/comment/488432#Comment_488432
If Bubba sucks so bad then you're stupid to play him in the first place, fam.
So we should stop playing killers we payed for?
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Bring Wake Up?
This might help.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/487925#Comment_487925
We? I thought you didnt play. Welcome back!
I was banished. But evil always returns!
Thx!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/488166#Comment_488166
BBQ is easier. and doesn't cost you a health state or hurt your team. and also gives you the best aura reading perk in the game. even without bloodpoints. BBQ would still be in the meta.
One DC and you won't get full stacks.
While as survivor you can farm the same teammate over and over for stacks.
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@Aven_Fallen said:
Why dont you separate them on your own? I mean, this is easily done.
And well, I would not like that. I like to get fast BPs with Killer, because BBQ is better at getting BPs than WGLF.
Say what? WGLF stacks are easier to get than BBQ stacks.
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@ChesterTheMolester said:
https://forum.deadbydaylight.com/en/discussion/comment/487925#Comment_487925
I enjoy it too, when mastered the stalling is so good that you don't feel nearly as pressured as other Killers, also maxes his BP naturally very fast.
He does not need a rework, atleast not a full one. Give him some QoL amd a few minor buffs and hes good enough.
Yes, revert the nerfs, add some QoL and ready to go.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/209/F1R943NQCW1S.jpg
https://us.v-cdn.net/6030815/uploads/194/A2U3GAZI1W30.jpg
i just wanna know what's " fun " in this play style?
The salt is delicious!
Imagine having a bad day, starting up DbD and sharing hugs.
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@ChesterTheMolester said:
https://forum.deadbydaylight.com/en/discussion/comment/487909#Comment_487909
Well atleast we Freddy mains, including @DocOctober , @DudeDelicious , @PhantomMask20763 can tell everyone that we were right.
But we shouldn't complain about it, they reacted to the Legion rework feedback (most claiming he is weak) by further nerfing his addons.
I enjoy playing Freddy. He's nowhere near Billy or Nurse, but he allows some nice mindgames.
Devs overreacted back when he was released and rank 20 survivors review bombed. They nerfed after 2 weeks.
Since then we've waited for a buff.
Devs don't ask mains for input. Which turns out horribly.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/487904#Comment_487904
He is a good killer now though, that rework really helped him.
Just wait for the rework.
I've been waiting for his rework since November 2017.
But sure, can't hurt to wait another year.
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I expect a hard nerf for Freddy. Disguised as a buff. People still complain about him and DC.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/487846#Comment_487846
Wraith is good now, Freddy is also good if used right. They reworked his add-ons and gave him built in old windstorm.
I guarantee you it’ll be better than you think.
Wraith had to be reworked AFTER his rework. Took them just another year.
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@23flash said:
https://forum.deadbydaylight.com/en/discussion/comment/487574#Comment_487574
nah bruh you said killers dont get nerfed my but and tried to act like i said that. I didnt. So there is no bias and you're wrong. That's why i said bye. if you came on saying what you just said i wouldnt have said bye.
People proofed you wrong several times. But since you can't accept a different opinion than yours, you try to throw people out of "your" thread...
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@GrootDude said:
They’ve had time to plan this rework so it might be better than you think.
May I draw your attention to the Wraith Cube?
Long rework time, lots of ideas, great hype aaaand they gave him inbuilt Bloodhound.
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@T0xicTyler said:
Can someone define genrushing for me? 2.5k hours in and I still believe the people who whine about it just have terrible map pressure...
When all gens are repaired in 3-5 minutes.
Killer can only chase 1 person at the same time. The 3 others are free to do gens. If the killer "pressures" the survivors off the gens, they just get back once the killer starts chasing someone else.
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@dnj510 said:
https://forum.deadbydaylight.com/en/discussion/comment/486276#Comment_486276
Let's be clear: I was running through the pallet while spamming the button and I got hit by the very end of the killer's hit animation frames WHILE in the middle of my drop animation. There was nothing I could do about it.
Yeah they fixed that. You can't teleport anymore to the other side of the pallet.
So just throw them earlier.
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@23flash said:
https://forum.deadbydaylight.com/en/discussion/comment/483895#Comment_483895
lol native english speaker, points out every mistake but yet says i dont understand what you're saying...ok lol. And mom is a 1 time use my guy. 1 TIME...Y'ALL MFS REALLY OUT HERE CAUSING ALL THIS RUCKUS OVER A 1 TIME USE PERK THAT HAS A NEGATIVE SIDE TO IT ANYWAY. ARE YOU KIDDING ME. YOU HAVE TO STAY INJURED IN ORDER TO NOT REVEAL YOUR AURA AND BEING INJURED YOU GRUNT IN PAIN, AND LEAVE BLOOD POOLS. ARE Y'ALL FUGGIN KIDDING ME? YOU DON'T UNDERSTAND THE RIDICULOUSNESS OF THAT? ######### A 1 TIME PERK. YOU ROCK BLOODHOUND YOU NOW MAKE IT THAT MUCH EASIER TO CATCH PEOPLE. and yea killers should be stronger than survivors but i just think they are way too strong. Like they have way too many crazy add on advantages. If survivors had some add ons as good as some of the red add ons or like something as good a mori but survivors then that would be more balanced. But whatever. At this point we will never agree. so gg.
But you do realize, that it's a 4vs1 game, yes?
That this perk can happen 4 times. That powerful survivor addons would happen 4 times, etc.
This doesn't sound balanced at all.
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Do you expect VIP treatment, because you spend more money? Maybe even a pay to win service?
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It could auto wiggle. No A/D spamming.
On top of that, get every 3-5 seconds (lvl 3-1) a DS like skill check, that (if successful) pushes the killer hard into a random direction. Like 3-4 meters.
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Sickness instantly applies exhausted. Can't imagine anyone sprinting around while puking.
Broken status applies after the sickness increased.
Puking pauses/cancels every action.
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Have you thought about adding Unbreakable to your build?
No more slugging!
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Mmhhh why does this sound so much like my hardcore mode proposal?
https://forum.deadbydaylight.com/en/discussion/15899/hardcore-mode#latest
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@dont_ask_me_again said:
OP has concerns:
Glitches/bugs: they'll get patched, sure there is an odd trend but the devs don't purposely add bugs.
Yes, strong survivor perks take a hit, strong killer perks don't... mainly due to ruin being mandatory and BBQ gives add-ons.
MoM nerf isn't dumb but hope they keep the conditions achievable for solos and swfs (not just latter). I just wish an unfun perk/rewarding poor play was nerfed too (spirit fury)... not allow it to stack with enduring when active.
BBQ benefits survivors the same way it benefits killers.
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@dont_ask_me_again said:
Just a statement - if this is not a killer sided forum... one must ask why OP has so many down votes. (seems like a neutral question). I personally don't go throwing downvotes at any neutral statement.
I think the forum does have a variety of people but a lot of the older members of dbd have abandoned most forums.
So only killer mains can downvote?
I take the downvotes as a simple no.
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You haven't been around for long, do you?
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@prayer_survivor said:
"...BBQ reduces camping..." Yes, and that is not a reason. 30.000BP for unhooking someone would reduce genrushing. And 10 perks for survs would reduced DCs.
30.000 BP for unhooking would result in survivors farming each other.
WGLF was nerfed because no one played normal. Everyone farmed their teammates.
Which resulted in survivors complaining about survivor perks.
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BBQ reduces camping. The killer has to hook everyone once, in order to get 4 stacks.
Campers won't get those stacks.
If BBQ has only 1 use, then guess what's gonna happen.
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@BillyTheKid said:
https://forum.deadbydaylight.com/en/discussion/comment/479536#Comment_479536
So let's make BBQ a one time use. Whaddaya say?
So you would prefer camping killers?
That's interesting!
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So just to get this straight.
You are rank 1 killer, but want nerfs for Billy and Nurse.
You are rank 1 survivor and can't escape without DS and MoM.
Damn, where is that "doubt" meme...
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@GrootDude said:
@Tsulan They want something different than holding M1.
Spamming space?
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@SlinkyJinky said:
It's still a whole perk slot for a perk that's only going to be relevant for 1 or 2 minutes tops. end game perks need an entire re-work due to EGC making them redundant. Except Noed of cause that's still as OP as it ever was so the devs won't touch it with a 10 foot pole for fear of acid infused radioactive killer tears.
All end game perks are pretty much useless now.
Remember Me, Blood Warden, etc.
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@thrawn3054 said:
You might want to edit the photo so you don't get dinged for naming and shaming.
I'd worry more about what's on the table...
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@Johnny_XMan said:
Love how people who play killers are claiming survivors want a "free escape".... but let's talk about how YOU get a "free kill". It's the same bs on both sides.
How about the killer can close the gates when 4 survivors are about to escape? Why should the survivors get that free escape?
Sounds exactly like your proposal.
Punishing the winning side. Rewarding failure.
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Survivor problems will always be a priority. Since they are the majority of the playerbase.
Killers play civ in the meantime.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/476256#Comment_476256
I don’t think you’re understanding me.
Survivors focusing on gens does not always lead to gen rush, same goes for tunneling.
Remember you aren’t facing AI, you’re facing other people. Skill is a major factor.
Survivors focusing gens means they ignore hooks, heals, totems, and chests to finish the gens as quickly as possible. Aka gen rush
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/476247#Comment_476247
That's not why WGLF was nerfed. It was nerfed because the prior numbers caused a lot of hook farming teammates. And even then, it didn't help that much. The new safe hook rescue is the proper solution to reduce hook farming.
And the teammates farmed because...
...the bonus was to good.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/476240#Comment_476240
Not necessarily, like I said it depends on your skill and the survivors skill.
This won’t always lead to gen rush unless you’re a low skill player or the survivors are better than you.
Survivors focusing gens = gen rush.
Killer focusing a single survivor = gen rush.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/475662#Comment_475662
Unhook is fine. It's hard but that's fine, Survivor Perks have always been weaker than Killer perks. I have no trouble getting to 2 stacks per match usually (unless I mess up and die first) and in many cases I can get up to 4 stacks.
I just want WGLF to do something other than just give a BP bonus. Even a tiny aura-reading benefit like this is fine.
But... why?
I mean WGLF was even nerfed because it was to good. Why make it better?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/476057#Comment_476057
That depends on your and the survivors skill, if you can apply good pressure then “tunneling” gens won’t, however tunneling is pressuring one survivor so the others will gen rush.
Both lead to gen rush.
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I expect his rework for late 2022.
And I'm being optimistic here!
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Small game: unlocks a mini game. You can't move until you beat that game.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/475914#Comment_475914
You’re comparing smart play to something that normally leads to gen rushing.
So which one is smart play and which one will lead to gen rush?
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/475987#Comment_475987
Or players leaving because of long ques or because the game becomes easy mode and boring.
Problem with leaving is, this game is addictive and there is no other game like it. Devs know that.
That's why they can royally screw up, people will still return.