Tostapane
Tostapane
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@ThiccBudhha said:
Midwich is the best killer map in the game (after they removed Hawkins, anyway, that is the real reason they didn't reskin it, obviously) for whatever that is worth. Literally every map is survivor sided, so... Every killer gets bad maps when they play?
If you have specific ones you are more comfortable on, you could try bringing offerings. But realistically it is better to just learn the maps and deal with them.
i disagree... there aren't killer side maps in this game. the most balanced map that devs have done until now is dead dwag saloon imo... aside the saloon itself, which can be a real pain with specific killers, the map has strong (but not broken) loops, has a decent amount of pallets and windows. everything else is just awful
lery: too much big, too many windows, pallets (really strong i might add, especially if you know how to chain loops) and obstacles
shelter woods: map too much big, paired with the fact that has jungle gyms near each other
mother's dwelling: too much big and gens are too far away from each other (even a successful 3 gen tactic is useless here)
soffocation pit: WINDOWS, WINDOWS EVERYWHERE! plus the abandoned mine is a near infinite loop
autohaven: somewhat decent (big map, but at least gens aren't scattered) but certain loops are broken af
corn maps: the corn itself, paired with strong loops and the map size are the issues
swamps: cursed map with broken hitboxes and 2 broken loops in each version
badham: broken loops even here and a good amount of pallets
the game: PALLETS, PALLETS EVERYWHERE
the eryie: not a fan since it's a big map, but it's somewhat decent (the height of the obstacles are one of the problems that this map has)
ormond: central building and map size
rpd: this is a weird map... it's big and full of ultra safe pallets, but once those are gone it's not a big problem
midwitch: broken hitboxes and strong pallets, paired with a couple of strong windows (thank god it's a tiny map)
n.b: most of the maps are straight up unplayable with certain killers (for example huntress, slinger and trickster will find difficult to play in a map like lery, while stealth killers have some advantages, while those killers will have big troubles to do something in maps like mother's dwelling due to the fact that survivors can spot them easily)... i could stay here more and talk about every aspect on every single map of the game, but there's too much to tell...
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@senki527 said:
HOLY SH*T, BLIGHT IS SUPER OVERPOWERED WITH THAT CORNER 180 DEGREE HIT!!!!
can you please nerf that 180 corner hit???? it's total garbage mechanic and fully overpowered. It seems like an exploit. please change asap!
he doesn't need nerfs, he needs to be fixed. the "180 degree tech" is an exploit used by increasing your dpi... they should fix this "tech" once and for all and fixing his cursed hitboxes (how many times you are trying to bump into a wall but you'll slide on them instead...)
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@TurboTOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2890776#Comment_2890776
The Question is: Who Cares about high Level Games ?
Most of the Playerbase isnt high Level. And we dont need every Killer to be high Level.
Against normal Survivors you will get an Insta down every few Games. And apart from that the Legion still got some other buffs.
We dont need another Nurse or Spirit. We already got strong Killer for high Level.
Legion is fun. And with the Update they're gonna be even more fun. And thats what matters in the end. Afterall, we bought this Game to have fun, not because our Lifes depend on winning.
Try taking a solid break from DbD. You seem to care to much about being able to Win rather then having fun. And in a Game that can be so unfair and Random thats not a healthy Mindset.
(Also 2400 Hours in this Game aint even that much. I got roughly the same and i would still say i can only play a few Killers on a good Level. So if you dont Focused on being good as Legion, why should you be ?)
i care about "high" level plays cause at a certain point your mmr will go too much high for how many wins you get, and personally i don't want to be FORCED to play the same 2 killers (which have a gameplay that i personally don't like) in order to have a decent match (loosing on purpose is out of question cause no one will find fun facing a killer that... won't kill). if you aren't at "high" levels even a trapper without traps is viable. i don't ask for being able to 4k everytime, i ask for fair and chill matches with the possibility to do a good amount of points instead of seeing 5 gens popping for doing 3 chases... a pity that i'm constantly put aganist people who bring broken stuff everytime (brand new part with commodious toolboxes, styptic agent with purple medkits, etc etc), paired with meta perks and being in a full swf... this is everything except funny...
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@dollidahlia said:
Someone enlighten me. How do I beat a 4 man SWF?
because Survivors get mad whenever I play Nurse/blight but when I play a different type killer I get bullied.
so I want the survivors to help me out here. How do I beat a 4 man SWF without using nurse/blight?
that's the neat part: you can't. you must pray that they aren't good enough to last long in chases and you have a good killer, otherwise is a guarantee lost and your only viable choice is to play around their altruism
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@jamally093 said:
So I was facing a Ghostface and I unhook a person he popped on hook he hits me I save and try body blocking but he just goes put of his way to just chase the other survivor until they were on death hook they dced one their last down do I blame them no. We weren't even playing sweating it was the start of the match so how could be sweaty at the very start so if someone DCed because of a tunneller do you Starr getting mad at them?
look, i know that being tunneled is frustrating most of the times, but it's a gameplay mechanic, while quitting from a game should be limited only for emergencies since you'll not only ruin the game for everyone else, but you'll also deny certain perks and game mechanics (scourge hooks, pop goes to weasel, sole survivor, hook destroyed in that zone of the map, fast track, etc etc)
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@Peanits said:
At this point, a full blown rework (as in an entirely new power) is very unlikely for The Legion. I'll never say never, of course, but the chances are slim.
Legion's in an interesting spot where in spite of not being the strongest, they're very popular. All these years later and they're still consistently played more than a lot of other Killers. If so many people are playing them even though they're leaning towards the weaker side, that's a good indicator that a lot of people like the way they work as is (even if they'd appreciate some buffs).
We're at a point now where we have 27 Killers in the game. If one of those 27 Killers isn't for you, that's totally okay, there's still 26 others to choose from. But we're not exactly looking to radically change a Killer that a lot of people like just to make it appealing to folks who aren't a fan. To use the example you gave, changing their ability to allow them to disguise may make them more fun to you, but it would destroy a lot of people's favourite Killer.
A full on rework is something we'd save for extreme circumstances, where either the power is either very unpopular or creates a major gameplay issue (old Legion, for instance).
despite he was weak, i still miss the old freddy... he was more fun than the actual one cause he was unique😔
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@TurboTOne said:
https://forum.deadbydaylight.com/en/discussion/comment/2888894#Comment_2888894
You clearly have no idea. Again, look at yesterdays Stream from Tatariu. He stomped all kinds of Survivors. From Noobs to high Level Players.
Play some more Legion before you try to say whats needed for them.
i've more than 2400 hours, prestiged ALL killers to p3 and have all the perks on them... i think that i'm knowing what i'm talking about... just because you like a streamer doesn't mean that his matches are the absolute truth about the game... it's like saying that the game is killer side because you saw otzarva winning as a perkless killer aganist a swf team... without taking into account the map, the offerings, the survivor's perks, the items, the used killer and mostly the skill of the survivors faced... at high level plays legion simply sucks, everyone with a modicum of brain will tell you this... you get the 1st hit easily with FF... and then what? you are a simple m1 killer for the rest of the trial without a real threatening power that could aid you in chases... as i said before it's pure logic what i used here. you are free to don't believe me but i'm right about this (try to use legion in a map like the game for example: you'll change your idea).
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@danielmaster87 said:
I will say that my thinking on this game's balance is usually killer-centric, because it's the more fun role (ideally) to me, and I play it a lot. I think the role has a heck of a lot of issues that have needed addressing for years, and it hasn't happened yet. If you were to ask me if the game was survivor sided, my answer would always be yes. But that doesn't mean survivors don't have their own problems. It's unfair for the killer to make a few mistakes, because they're only human, and lose the game by a landslide. But it's also unfair for a survivor to get killed guaranteed if the killer chooses, simply because of which killer they were, off of getting downed a single time. It's unfair that they can't really avoid getting tunneled if nobody has BT or DS. It's unfair that they get teammates that are so far below their skill level consistently in solo queue. I play survivor too, so I know these things. I don't know how we're gonna go about it, but I'm hoping some time in the future, both sides' problems will be solved, and not just one or the other's. Not everyone likes to play both sides, but if you do, you will have a far better grasp on game balance, and the general appeal of each role.
i play solo survivor and i can safely say that most of the times killers aren't the real problem, but it's your team that is usually dumb and do extremely bad plays. For example imagine going down aganist a trapper without settled traps in less than 10 seconds, in a map like the game, with all pallets still intact. In those kind of games you simply cannot win (at least not in the classical manner of doing all the generators and escape through the exit gates), your only hope is playing stealthy, doing more points as you can, don't be caught and play for the hatch. I don't care if i die tunneled to death / camped to death with only a single hook but the others escape (after all i've kindred for camping killers and for tunneling killers it's enough to play safe while being chased), you can't always escape... (and you can't always 4k as killer)... i'll really pissed off only when i see people that aren't smart and waste the time that i have earned for them (example: i'm on a hook, the killer is a camping leatherface and survivors will waste time running around the hook despite i've kindred and will try to do the save at all costs instead of doing generators). this is the casual part of the game (sadly), if you want avoid most of the survivor's problems playing with a premade it's your solution (still i personally i REFUSE to do it cause it's boring and go aganist the game's mechanics imo)
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@TurboTOne said:
i think its pretty funny how People complain about these Buffs, when the People who are known to be good at legion actually really like it. Take Tatariu for example. Hes a Legion God. Not just by looking at his Gameplay. His Stats on Steam aswell. He thinks those are the Buffs that legion needed. And i agree.
Dont get me Wrong. I've had many ideas how you could rework the Legion. Some of those ideas actually ended up on the Forums. But what they did rn with Legion is actually much better then i expected and im super excited to play as them once the PTB drops.
I just hope the duration Addons stay the same and we get some Speed Addons aswell. That would make getting the 5th Hit so much easier,
(also your Math isnt correct. Legion is going to get a Speedbuff after every Hit. So they are not gonna stay at 130% but instead go up to 135%, 140%, 145% etc.)
instead i think that's funny that people didn't whine about the buffs... this won't change NOTHING, they improved legion in the wrong parts of his kit... no antiloop power, no lethality (good luck to stack 5 hits of FF aganist competent survivors who knows how to effectively counter the legion's power) and no map pressure... they made him more powerful only aganist newcomers (aka noobstomper), experienced survivors will laugh at him, as always
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usually i've a golden rule for those issues... don't be a prick and i won't be a prick toward you... bring something that i don't like at all (dead hard+boons, map offerings, white wards, toolboxes and flashlights to deny my deserved hooks, hook offerings or jar of luck. Usually those things are used in combination together by swf teams) or be generally toxic and you'll get what you asked for.
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@EdenGarden said:
Netflix and Far Cry 6 just agreed on a collab for a stranger things chapter with demogorgon. It's not really going well for Netflix's stranger things mobile game as well, do you think there's a chance it would make a come back on DBD?
God I really miss Hawkins even if it was a bad map and there was so much potential for more skins and legendaries :/
not gonna happen, mandy already said that this chapter won't come back
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@UnluckyDucky said:
Ive been sitting on the edge of my seat for about a month the second I caught wind of a Legion update. I really, REALLY thought maybe they'd finally give a real look at the killer, their lore, and make their power and perks MAKE SENSE?
I was hoping for a new ability all together, to fit in with the trailer teaser of "darkness among us", where maybe you can cloak yourself as a survivor from a distance, but as you get closer you're revealed to be the killer--this wouldn't be a big leap, because Onryo gets to be invisible within a certain distance, and once she gets too close she's revealed. Imagine you see Dwight coming towards you to help with a gen--OH MY GOD ITS LEGION.
I even saw a cool idea, what if Legion could occupy lockers? Like changing between the 4 teens by going in and out of lockers, and being able to swap between lockers based on where the other teens are--and the unused teens would REMAIN in the lockers. Oh I'm just gonna hide in this locker--OH MY GOD ITS LEGION.
All of these play in a LOT better to Legion's lore, and their whole shtick of being 4-in-1 killer. Unless ALL four of them were TRACK STARS--I dont see how "running fast" was the brilliant power that they gave them.
THAT BEING SAID....
I am a WEE bit excited for the buff, but I dont think it will raise them above a B. Legion just isn't a big threat. A big enough map is enough to handicap them. They can only get a down after successfully chaining 4 hits. Even with a .2 speed boost between hits the odds of getting to all 4 survivors is so slim, unless they all just have a drum circle near a gen.
Even if you manage to find ONE survivor, all they need is Sprint Burst to almost completely waste your power. Spring burst gives them 150%ms. Thats 20% higher than Legions, and assuming they're already at least 15-20m ahead of you when you activate Feral Frenzy, once they turn on their Sprint Burst you are NOT catching them. Even if you are RIGHT behind them when you activate FF, they move at 150%, FF only moves at 130%. Sprint Burst lasts for a full 3 seconds, and I've timed--FF and it only lasts 10. So with the Feet Per Second a survivor can get between them and you, those extra 7 seconds aren't gonna help much as 3 of them are still gonna be you playing catch up, now you only have 3 seconds to hit this survivor, and pray theres another one close enough to chain a 2nd hit.
The fatigue is FINALLY getting a buff, going from a WHOPPING 4 SECONDS, which is basically a free Decisive Strike in game, multiple times, down to 3 seconds--the length of Nurse's who gets to GO THROUGH WALLS.
With as good as survivors are at looping in this game, a killer being able to run 15% faster just isn't it.
I was really hoping for a legit just rework of this killer. I think they're really wasting what could be a really unique killer power and just did the most BORING power of "run fast". And they aren't even the best as running fast! Hillbilly can run LAPS at 230%, infinitely, until he runs into something. So can Blight! Legion isn't even the fastest runner in the game and their whole power is being able to run fast.
if i'm not mistaken you also won't be able to interrupt your feral frenzy once you activate it (so techincally this is a slightly nerf)
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better playing chest basement defender bubba:
1 stay perfectly idle with insidious in the basement, right next to the basement chest, no matter what will happen
2 wait the survivors here (they will wonder where is the killer at some point so they'll start to search for you)
3 once in the basement, observe what they'll do: if they start to open the chest, rev your chainsaw and start to put them into the dying state
4 put on the hook the survivors who were greedy enough to put their filthy hands on your precious chest and camp them to death
5 rinse and repeat
i'm not joking, sometimes i even kill 3 survivors with that meme gameplay, only because they were too much greedy or cause they refused to leave their friend (the funniest part is that they could easily avoided all this if they didn't touched the basement chest... imagine being salty toward the killer when YOUR greedyness is the cause of your death)
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every killer present in the game, but my most played killers are leatherface (especially if i'm in a bad mood), pinhead (for grinding bloodpoints) and clown/deathslinger (just their laughs alone are worth it)
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@mrpieseller said:
So it isnt due to sbmm, I believe. If the killers arent camping or tunneling, you just seemed to have bad luck with survivors who get upset when they get downed. I have encountered a few that probably would have beat me but they left cause I downed them once.
3 matches that i did today as survivor, at least one guy in each match that dc while downed or selfsuicide on hook FOR THE 1ST TIME... this game is full of crybabies ngl
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@MikaelaWantsYourBoon said:
CoH is fine now. It is still strong but it is not op anymore. Plus anti-healing buffed too, so now you can use Sloppy against CoH.
Hit them with Sloppy and leave them for heal if they have strong loop. They will waste long time for heal.
you are forgetting one of the 2 issues that this perk has... free boosted selfcare for everyone (before boons you were forced to heal through a medkit, through selfcare or being healed by another survivor, this alone was worth the hit and run strategy with sloppy butcher)
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879092#Comment_2879092
Do u ever was playing with baby survs in team??? They only hiding in a fecking lockers, don't do anything lmao it's more 1 vs 1 when u got bad teammates. And another thing, not often they bring this CoH, and did you ever was trying to use it by yourself as surv??? It's time wasting to place it, PLUS killer find u straight away. So stop complaining and asking for easy games, just stop!
1st of all i play both sides, so i'm quite used to the situation that you described, but this isn't killer's fault if you have braindead teammates, so just by this fact you shouldn't nerf a killer by some bad matches that you did. ######### happen, you aren't entitled to always escape, as killers aren't entitled to always 4k. 2nd that was a suggestion: to keep boon totems powerful, but risky at the same time. 3rd did you ever went as killer aganist the typical meta swf with an average killer? if no then you should try before accusing someone to wanting easy games... i proposed that kind of modification cause most of the times when boons are in game your type of gameplay will be greatly reduced, forcing you to tunnel the weaker link in order to have a possibility to do points/kills. did you really think that i found funny tunnel people just because the game will force me to do so? i want a fair game for everyone, but the actual state of the game won't allow this... at least, not aganist somewhat decent survivors
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879028#Comment_2879028
If u wish like that, OK, then killers should waste same time as survs do, to destroy it!
survivors are 4, they can bring 4 of those totems, while killers can only bring 1 type of hex... maybe they should slightly increase the time taken to snuff them out, but not too much (from 3 to 5 seconds)
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@Percival_nxs said:
After reading about the nerf at COH, this forum has now been bombarded with requests from other nerfs to pretty much anything.
Guys the devs know when it's time to nerf stuff.
5 years to nerf keys and decisive strike, 4 years to nerf mori, 4 years to nerf iridescent head addon, almost 6 years to acknowledge that dead hard should be changed...
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@NAERUUU said:
50% max on healing speed, like self care …
what next ? Complain about 1% healing boost ?
Oh, I play killer.
people complain about the nerf cause it won't change nothing... the problem wasn't the healing percentage itself, but the fact that boons can be spammed without limits and provide also a free (and better) selfcare. if boons were treated like hexes this wouldn't be a huge problem (in that instance i would gladly revert all the received nerfs), but the devs failed to understand what is the real problem about CoH...
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sadly yes, people fail to understand that it shouldn't be this kind of idea: after all this involve everyone who play both sides
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i'll tell you my personal anedocte: yesterday i tried after a week to do some matches... usually during the night match are more chill, but yesterday it was a sweatfest full of toxic tryharders who knows how to loop and spam their 2nd chances perks... the last 2 matches i already guessed that i was (again) aganist toxic pricks (endchat confirmed this by the huge amount of insults and salt) i tried to do 2 kind of matches: 1st one with bubba (you can imagine what i did in this case... if people want to be pricks, i can be worse than them) ended with a 2/4 by simply camping, the 2nd one i used the clown with his troll addons (the party bottle and VHS porn addons), even in this case i was aganist toxic tryharders with styptic agent and a instaheal, in a map that they choose (soffocation pit), everyone with dead hard and decisice strike, ended in a full 4k only cause i tunneled one of their friends from the start. If all my matches must be like those then i'd rather go play something else cause this situation actually isn't fun at all...
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@C3Tooth said:
Bonk.
https://us.v-cdn.net/6030815/uploads/GLRWBWTHTZT4/unknown-10.png
Here is your April fools. So what do you think about this addon?
clown would be the best for that kind of joke 🤣
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@MissBehavingX said:
I know what 90% of the killers will have: bbq, pain resonance and dead man's switch. Every game is the same, see a downed one, stop working on the gen cause pain resonance, if you know you are safe continue without triggering dead man's if not leave the gen, rinse and repeat. There's a counter to it and not always its a successful build, it's a strong one but if you know what you're doing its easily countered.
The thing is, I'm not even complaining it's strong or unfair it's just SO BORING and repetitive cause its game after game :/
SURPRISE ME KILLERS
funny how you mentioned that the killer meta is boring (which i partially agree but you know, if you don't play with those perks you'll be curbstomped even from bad survivors) but the survivor meta is the same from 6 years... also i'm sorry to disappoint you but i see more variety from the killers than survivors (dead hard, dead hard everywhere...)
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there's a way to eliminate camping and tunneling but devs won't care about this: make those 2 strategies ineffective and gave more bonuses/incentives for people who do mixed hooks (for example every time that you hook someone that wasn't the last hooked survivor, generators will freeze for a certain amount of time, while people who camp will have their hook teleported elsewhere). in the same manner survivors shouldn't be allowed to keep working on generators when the killer is just straight up behind them or they are chasing in that zone ("tunneling" generators). before someone will say that this is different, well, it isn't. think about it: both sides have goals that must accomplish, if you complain about tunneling you cannot complain about genrush and vice versa
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i'll also give a hint for everyone who complain too much in both sides: if you think that's easy playing killer / SOLO survior, then why you don't trry it? play only the other side for at least 6 months, then come back to tell us your experience... problems are present everywhere, i'm still annoyed by the fact that people still have the survivors vs killers mentality...
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2873409#Comment_2873409
It doesn't matter as long as you kill them. If you kill them, it means you won. Even if they finish all the gens but you kill them with NOED, killer won.
Killrates: Way over 50%. We don't even know the high MMR, where killers are likely doing better.
Killers are not leaving, that is spreading false propaganda.
then i think the perk and the survivor's stupidity to stay in the trial wanting at all costs a 4 escape instead of leaving one of them behind is the problem... as people said before the main problem is that you don't have time to do a decent and funny match... in this instance i can kill everyone with just a single hook at the right time despite i didn't catch someone during the entire trial due to various factors (killer used, map, survivor's items, etc etc) cause my bloodwarden did all the work... was it balanced? was it fun? i don't think so... add the fact that people are also carried by their perks most of the times, swf are a huge problem, especially with certain perks, and you'll have a picture why this game is becoming a chore to play
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@GoobyNugget said:
Everyone wants something different. There is no license that would probably be 100% agreed on by the entire community, except possibly Candyman.
But it really is fun just thinking about what license it could be, or maybe even what kind of chapter it will be if it turns to be an original chapter.
FNAF? Alien? Hell, even Friday The 13th is a possibilty, not a very big possibility though.
So, what do you think?
Please stop crying about FNAF in DBD from both sides, TeggunYboog.
fnaf won't be added, period (and honestly i'm glad that it will never come into dbd)
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@Martine1979 said:
Hello there.
I recently bought DbD game and all its dlc last month and so far i enjoying this game a lot. It's very lovely and excited game.
My favorite characters are Meg and Heather (Silent Hill), so far at least. I have not played or tried any killer yet but i will try them too.
:)
a couple of hints if you even want play killer:
1 prepare yourself to toxicity. Despite you'll probably already faced someone with toxic behavior as survivor (not only from the killer, even from your teammates), it's still nothing when you play as killer
2 ignore what people says about your gameplay and how you should play. you want to tunnel? do it. camp? do it. doing mixed hooks? do it. slug? do it. you have paid for this game and you decide how to play (people will always cry, no matter what).
3 killers won't work in the same manner: certain killers require to be used in a certain way to get the best outcome from their powers, so don't be demoralized if games won't be always entertaining/enjoyable, especially in the beginning
4 swf will be a pain to deal with, especially the ones who tryhard and bring map offerings/meta perks
said this, welcome to dbd
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@Akibahara said:
As a bonus, you're given a backstage pass to meet him after the show.
dying... from cringe, probably
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@Chocolate_Cosmos said:
https://us.v-cdn.net/6030815/uploads/F2K3VTL8PJFE/image.png
According to Steam Charts (only counts Steam but still it is one of the biggest platforms DbD have), since the Boon big mid chapter patch, less and less people are playing the game. During this time we had Artist chapter (very end of the November) and now Sadako. Both chapters didn't increase the playerbase at all.
So my question is: Why do you think people are not playing anymore? What do you think are the biggest issues right now with the game?
well... there are a lot of reasons:
1 huge amount of cheaters (the most annoying are the ones that will use subdole speedhacks)
2 SWF (regarding the lack of killers at a certain hour) playing with your friends is fun, but it's also straight up broken
3 bugs, bugs everywhere
4 developers that won't listen to the community's ideas and/or will censor opinions that could potentially lower their playerbase
5 the grind
6 toxic players left unpunished (you have no idea how many people i've reported for being racist/throw threats/wish your death)
7 only a single type of match, no variety
8 broken builds/addons for both killers and survivors
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@DBDVulture said:
Add the following requirement to Dead hard : in order to activate Dead Hard you (not a team member) must have a boon totem active. It would still require you to be hurt and not exhausted. Note : as a boon totem Dead Hard would add nothing to other survivors (in other words you don't grant others the ability to dead hard). Maybe the aura should add something like +50% points for healing/protection hits inside the zone.
What would be the benefits?
DH gets to stay exactly like it is right now - except that it requires you also have a boon active to make it work. Boons are good perks so this isn't like making you run something stupid like deja vu/no mither. This would fundamentally change the time value of DH so that in order to be able to have a longer chase later you must spend time planting a boon first.
This would remove a great deal of the "second chance" nature of the combination of DH+DS(+medkit with addons). Say for example only one person is using a boon and it's a David (surprise). While he is on the hook I break his CoH boon that also contains his Dead Hard. In order to get his DH back he has to interact with a totem. But if he interacts with a totem then he loses access to DS. This could potentially reduce the difference in chase times between the very best players and everyone else (which is good for game balance).
If multiple people want to run DH it becomes a lot weaker because you must keep multiple totems lit. Obviously it will be much easier for the killer to run past a totem if four people are using boons instead of only one person.
dead hard must be completely changed, period. in his current state it's unhealthy for the game
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@VirtuaTyKing said:
Topped out my rank so experimented with perks.
Trapper on Cold wind. Map is huge for trapper.
Did pretty bad but they got cocky and ended up downed near the basement.
Ended up with a 3k.
If they run down there with trapper well what can I say.
Chat was a disgrace. Saying things like they hope my mum gets cancer.
All sorts of filth.
normal administration if you play as killer... i've more than 50 pages of salt in my comment section on steam... doesn't matter how you play, they'll always complain and throw insults. just laugh at/ignore them, they aren't worth your time
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@Adaez said:
https://www.youtube.com/watch?v=8iTY1f0vSek
She still is,for those who say you know from which direction she comes.
She literally has an addon that makes it impossible to tell from which side she will come at a loop.
Even if you do,its still a 50/50,just because you know when to drop a pallet,or when to vault a window because now you know when she's close,that doesn't mean you know from which side she comes for sure.
Spirit is just as opressive on players that play her at the same skill level as Nurse or Blight players.
If anything she's just as good,she just has a bit higher skill ceiling now.
This is the addon i'm talking about
this tierlist is just hilarious and wrong... just because otz says something doesn't mean that is 100% the truth. for example putting twins as a A tier it's pathetic honestly. also try to use her in midwitch aganist people who know how to loop properly, then you'll see how much "s tier" she is...
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@TheycallmeLix said:
When 2 teammates died and the 3rd survivor is slugged and Killer is looking for you because he wants the 4K that bad, what do you try to do? Hide it and hope the hatch spawns near you or help the person that is slugged? I hide it out if the Killer is tryharding and sweating, so they don’t have a chance of the 4K (it does make me feel bad to leave the survivor slugged for 4 min :(
Depends on the circumstances... But most of the times I just play normally (i won't waste my time to hide for the entire bleeding duration of the slugged survivor, I'll just try to make more points as I can and move on to the next game). As killer the times that I did it were for 2 reasons:
1 challenges that require to kill survivors
2 the survivors were toxic
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@Zoisaunt said:
do I have to say more? If you've played on this map, you might know what I'm talking about unless you live under a rock. As a killer you love this map btw. I would not mind this map getting removed or reworked.
i hate that map AS KILLER. unless you are aganist potatoes, you'll be easily defeated, no matter what cause:
1 the map itself is too much big
2 despite having few pallets in the centre (sometimes no pallets at all) the entire borders are full of jungle gyms that can be used as a giant loop labyrinth
3 the spawn of the hooks sometimes can be really awful
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@Tiufal said:
DH isnt unhealthy. The outcry is unhealthy.
https://forum.deadbydaylight.com/en/discussion/260885/dead-hard-must-be-reworked valid examples of why this perk must be COMPLETELY reworked... you are welcome
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if you are being tunneled just use ds and play ultrasafe, you won't have much troubles to waste enough of the killer's time and allow to your team to escape (you'll probably die but at least your sacrifice wasn't in vain)... remember that this is an asymmetrical game, you aren't supposed to 1vs1 the killer for the entire match (certain maps allow you to do this despite it shouldn't be possible)
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It was the only thing that kept certain killers playable without being overwhelmed in the beginning (hello hag, hello trapper, hello myers). Honestly I still founded that perk a lot more useful in the past than the actual ruin... Also it's fun how they reworked that perk... The original idea was an hex created for the purpose of wasting the survivor's time in order to set up your traps... The new one doesn't reflect the playstyle of the hag at all, quite the contrary, it favors swift killers... Ironic, isn't it?
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@Eleo said:
If we could just turn unwanted stuff into bloodpoints, even a very small amount like 1% of their value on the bloodweb, just to clear out the clutter. Would be really nice.
i've something like 111 addons on on every killer and tbh i'm annoyed when i see all those bp wasted on those addons... 1% is too much low imo, i would be already satysfied with a 10%
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@Alen_Starkly said:
Clown's add-on "Redhead's Pinkie Finger", despite the recent nerf, is still unfair. Clowns use it to camp hooks. It's as bad as the old iridescent head add-on on Huntress. Even if the clown misses the direct hit, his gas interrupts the unhook anyway, and slows people down. Not to mention it's hard to see and dodge the next bottles.
In my opinion, this add-on should NOT stack with extra bottles add-ons, just like it is the case with Huntress'es Iridescent Head. If Huntress wants to insta-down with her hatchets, she should have pretty good skills to hit a survivor. Clown is the same! If he wants to insta-down a person, he should have some skills at least. If he misses, he should be forced to reload, just like Huntress. However Huntress needs to go find a locker, while the Clown can reload wherever he is. Meaning, he's already a more problematic camper than the old iri head Huntress.
Camping where you can't do anything is no fun. Please give us at least some room for counterplay.
I would rather see broken addons nerfed to the ground BUT in exchange for killers with a MORE powerful basekit... Same things for survivor's items/addons
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@Chilli_man2400 said:
Before all the biased crybaby killer mains start making up conspiracies. They announced in the last Q&A that Dead hard is getting changed cause it’s being used to much. There Changing the distance part. Which is good cause that’s what we asked for
Honestly it should be reworked COMPLETELY... Even with simple iframes this perk isn't fair... This thread is a resume of why dead hard isn't fine https://forum.deadbydaylight.com/en/discussion/260885/dead-hard-must-be-reworked
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for toxic premades i've a couple of good solutions:
1 tunnel to death one of their friends
2 don't think to hook someone, just slug them (if they want to be annoying and denying of your earned hooks then let them bleed to death)
3 camp (doesn't matter winning, the important is to ruin their fun as much as you can)
recently i'm started to play more in that way cause on 5 matches, 4 are aganist toxic tryharders... endchat usually confirm this (funny how they can ruin your experience but you can't do the same in their opinion)
for toxic killers there isn't much you can do sadly except hoping that your team will be good enough so the killer won't get much kills (if you play solo survivor like me at least)
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@firefox said:
I haven't even lost a game with her, on a 5 streak now in red ranks. Granted i am running Hex plaything, ruin, undying, and pentimento to slow games down drastically, but the fact they don't even consider using boons because her power is a direct counter to them, really shows how 1 perk has essentially changed the game.
I don't really see this as a good thing as plague is kinda boring tbh. I think the best solution is to just make Pentimento able to destroy boons instantly. Can't see how this kinda unbalance is healthy for DBD.
s tier... she's annoying, but s tier not at all... she can deny CoH, that's true, but she remain a pure m1 killer with no map pressure IF survivors won't cleanse, easy loopable... also you will be surprised how much easy is to avoid her red puke...
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@playhard said:
Seems i am stuck on silver killer grade. No matter what killer i am using (Tier A ) . I will facing a sweat SWF.
On the other hand the killer I am using is the only way to reach the better grade.
On survivor side is so easy to get to iridescent grade.
Dont say git gud slang, because it is so boring and you cant elaborate what git gud means
if you are interested to rank up then you should use killers that will easily get emblems (legion for brutality, doctor for deviousness or pinhead for both) and play without camping and (this one can be ignored if you want) tunneling. if you aren't interested to rank up but want only kills then i suggest you killers that can end chase quickly (instadown killers). clearly you must hope that you will face average survivor cause a decent group of solo or a premade who want tryhard is IMPOSSIBLE to farm emblems in order to get pips...
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But seriously speaking, this killer need a complete rework. The idea behind this killer is interesting, but it was implemented badly for various reasons. There's no point to use Victor except in 2 cases:
1 You must injure people at the start of the match
2 you successfully zone a survivor and use Charlotte as an obstacle in order to win a chase with Victor
Slugging with Victor is out of question since devs has nerfed the cooldown of Victor from 3 to 5 seconds, without mentioning that you loose too much time reaching the downed survivor with Charlotte...
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@Mechanix82 said:
Nerf the Twins!!!!!!!!
Nerf the pig!! /s
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@[Deleted User] said:
He's a bit too clunky for me and his ranged attack is a bit too telegraphed/slow, but he's more fun than most
This
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2844445#Comment_2844445
Oh no a random with under 200 posts that I've never talked to before doubts me what a shame
1st of all, Since when the number of posts is relevant? I could be a guy with only few posts but each post that I did it make perfect sense, 2nd I have other business to do, not everyone has the free time available to wrote posts all the time. 3rd it's a fact since all the reports that I've done (both bugs and reports about cheaters /harassments) were left unanswered (I still have tickets 1 year old unanswered so...)
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2825737#Comment_2825737
Over the Christmas period everyone went onto their break (because BHVR treats their employees like actual people and gives them generous breaks, which sucks as a consumer but also I have to respect it) and they're still trying to work through the backlog I believe
press x to doubt