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Tostapane

Tostapane

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Tostapane
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  • dead hard should be COMPLETELY reworked. period. i've already discussed this topic multiple times and i'm tired to repeat the same things every cursed time (for whoever is interested i did a thread in the past that it's still visible despite it was locked. here's the link https://forum.deadbydaylight.com/en/discussion/260885/dead-hard-must-be-reworked/p1)

  • @NeaKamado said:

    Hi there. I've been playing this game for I think 5 months now, I've mainly played survivor but as of 1 month I really started enjoying killer aswell, I play let's say 50-50.

    I used to think that the killers camping and tunneling were the bad guys, but playing as killer aswell I started to realise that survivors are the bad guys. Crouching, clicking the flash light, taunting, the list goes on. Can you blame a killer who's been bullied all day by who knows how many survivors for camping? Then again there are exceptions in both camps, this thread isn't for clearing the killers, some of them just do this by their own will, but I think most of the time it's the survivors.

    I think people forget that behind every survivor and killer there is a person, and that person has it's own stress / rage / emotional tolerance and we're just too oblivious to that. I really can't understand what's appealing in taunting someone and inducing them rage.

    Can't we just try our best and not spite other people?

    What are your opinions on this? Can it be solved?

    Sincerely,

    A survivor.

    from a killer main who play also survivor: survivors do this cause they are sure of winning (especially when the killer play with "honor" and they have multiple 2nd chances stacked like dead hard, instaheals, portable bt, bt, DS, etc etc) and rub the victory in your face... they literally don't fear the killer, they consider it their plaything

  • @MarkHenry868 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2940681#Comment_2940681

    Everything you said there is wrong. None of what you listed is good game play on either side. With the exception of genrush which isn't a survivor issue it's a bad killer issue or inexperienced killer issue. 5 generators needed and 4 survivors. If every survivor worked on one gen and you as a killer allow 4 to be completed, you need more practice. But very rarely do individual survivors work on 4 different gens. And nasty maps? Didn't realize that's a thing. I like some maps better than others and prefer outdoor maps over indoor. And meta perks? Killers have way more meta perks than a survivor does. The killer starts out mostly overpowered. Add a perk and damn.

    LMAO i bet that you started to play dbd recently, otherwise you would agree with everything that i said... YOU DON'T HAVE THE SLIGHTEST IDEA how at high mmr matches can be and how broken certain maps can be if survivors know what they are doing...

  • @jesterkind said:

    In fairness to survivors, they can't exactly do anything about a killer hard-tunnelling them unless they bring one specific perk, or hope that their teammate brought the other specific perk that helps against tunnelling.

    Tunnelling is a legitimate strategy for killers to employ, but because it's a legitimate strategy, there should be a basekit answer to it. That's my view, anyway.

    you are underestimating the tools that survivors have at their disposal... play safe (try to catch someone with a killer like legion in a map like the game with all the survivors that play safem throwing every pallet whenever they can), use styptic agent in their medkits and having teammates who bodyblock/use boons are some good solutions (some maps will also make easier to escape from a tunneling killer like corn maps for example)

  • @OpenX said:

    https://us.v-cdn.net/6030815/uploads/WS1SZ6B1S6E1/untitled.png

    https://us.v-cdn.net/6030815/uploads/Z1KONP79I7NZ/capture-png.png

    Tell me I am wrong.

    Meta survivors sending me to garbage maps every game then crying they lost.

    I can only reiterate the statement, ggez

    the general mindset is resumed in that phrase: you aren't allowed to tunneling and camping and/or use strong addons/perks, but they can genrush, use offerings for nasty maps, using the same meta perks and eventually use broken items... just a normal day on dbd, move on...

  • @Devilishly_Rowdy said:

    As we all know in the last dev stream it was pretty much confirmed by the devs (Patrick) that BT could be made basekit. And i swear if that happens, dbd will have to come up with BOT killers, cuz nobody will play the role anymore. After the COH and MMR abominations whatever little killer mains you have left to entertain your survivors, will leave too. The game already has no horror element to it and you're gonna make it so survivors can unhook at the killers face everytime? When the gens fly too fast (despite gen defense perks) the killer just wants to secure a kill and you're gonna take that away from them too? A survivor being toxic all game can't be camped and will get away if BT is made basekit. You guys will punish camping by making BT basekit, how about punishing bad plays and rewarding killer mind games by removing dead hard for survivors? But again, go ahead and make BT basekit, see what happens, it'll be the last nail in the coffin for this game.

    i know something better than bot killers... insidious bubba basement defender... this is what they want/ask after all... introducing bt was a bad move in the 1st place (and don't come here to say that's needed aganist campers cause for them kindred it's more than enough, without mentioning that i didn't see once bt being used for his original purpose since IN ALL my matches, both as killer and survivor when i unhook someone, people use BT offensively, bodyblocking and taking the hit reserved to the unhooker on purpose)

  • @SensualPotato said:

    Yep. What the title says. If you need 3 or more slowdown perks to passively win you games, you're not good at Killer. And that's fine! It's fine to want more chill games and not have to get flustered and stressed out because gen speeds are too fast. But don't act like you're amazing at Killer by BM'ing and being a jerk in chat afterwards when you're clearly relying on multiple crutches to do even partially decent. It's like camping a corner of a doorway in a competitive multiplayer FPS and thinking you're somehow a god at the game.

    Same goes for all of these Survivors who can't play a single match without their Circle of Healing, Dead Hard, and Brand New Parts.

    TL;DR - Play however you want, but don't be a jerkoff when you know you're relying heavily on meta perks to even manage to do well. Don't BM the Killer in an exit gate, and don't shake your head and slap a Survivor on hook when your perks are literally passively winning you games.

    this is YOUR opinion... i personally disagree since slowdown peks are NEEDED if you want to have longer matches, otherwise the match won't last enough to allow you to make points (and even then you can still have an unplayable match due to the genspeed utterly boosted from perks and items)

  • @Devilishly_Rowdy said:

    I stopped playing killer and started maining survivor this month, dbd now feels much more fun for me (so fun i actually ended up buying some cosmetics). Cuz i'm not clenching my butt cheeks throughout the match and i'm not getting frustrated at the second chances survivors get. 4 people aren't rubbing it in my face everytime they win, and i'm not receiving those hateful comments if i win against them. Play fair and go for hooks and the gens will fly, camp and tunnel one person out and survivors will massacre you with hate. I know it's just a game but when 4 people are ganging up against you, and your hard earned outplays are negated by the single press of the E button, it does feel bad cuz i'm human. I swear playing killer is the true horror in this game, cuz you're basically just a plaything for survivors and they'll make sure you have the worst gaming experience, because the game has given them the power to do that. I think the stress and frustration of playing killer in dbd just isn't good for one's mental health, i've stopped playing killer and i don't wanna go back to that crap ever.

    ngl sometimes playing killer is a chore... even when people aren't toxic and use normal game mechanics... imagine a guy who keep healing himself almost instantly DURING a chase for the entire match and you can't do literally nothing cause pallets are too many, alongside with safe spots and a lot of windows and you are using a pure m1 with no power... i swear sometimes i think that the best way to play this game is to trolling around with bubba (basement build for instance)

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2937675#Comment_2937675

    ???

    https://us.v-cdn.net/6030815/uploads/8B05ZCKU5N5O/screenshot-2022-05-05-001850.png

    He absolutely has a wallhack addon. And it's one of his best addons in chase, behind impaling wire and engineers fang

    I was speaking when not hitted by the chains... Imo it's pointless since survivors chained will be hit anyway... Wasted addon imo

  • @Mooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2937667#Comment_2937667

    You don’t see posts about balance/perks/etc? I still see plenty of them.

    also this is a public forum and lore is part of the game so if people wanna discuss it, they are free to do so (sadly many people don’t want a discussion but state their homophobic statements without being called out on acting homophobic..)

    As far as I know, there's a specific forum for the game's lore... So those kind of threads technically should go in the lore forum section...

  • @OpenX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2937649#Comment_2937649

    Not sure how 6s of wallhacks is not useful in a chase

    he doesn't have addons that give you wallhack... you can guess the survivor's direction by looking at your spawned chains ONLY DURING THE CHAINHUNT... but if you let the activation of the chainhunt and ignore the box, you are playing wrongly...

  • who care if "to x survivor likes y", just play the game... i'm starting to get tired of seeing all these posts focused about david instead of posts about the game balance/perks/addons/items/etc etc...

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/322018/pinheads-chains

    Ummm....I hate to tell you. But he DOES have an add on like that..

    And it makes him a tier.

    he doesn't have anything like that... the only addon that help in direct chases are impaling wire (the one that will summon more chains automatically if the survivors use the environment to break them)... i won't ever consider engineer's fang cause that addon is a NERF to your power (sure, you can directly injure the survivors the 1st time... but when you have to down them that power will be utterly weak due that only 2 chains will spawn instead of 3... not worth imo)

  • hmmm let's see...

    1 get rid of cheaters (or at least a serious try from them)

    2 PUNISH toxicity (endgame chat with insults, death threats, death wish, etc etc) and discourage boring/annoying gameplay (camp and tunnel and tbags and clicks with the flashlight)

    3 modifications for certain maps with either too many and strong loops (lery, soffocation pit and the game to quote the most broken maps) or dead zones (despite haddonfield is still survivor side, the central part of that map is a giant dead zone)

    4 buff weak killers and revert the changes for the ones that they nerfed (except nurse)

    5 dispose once and for all of the HUGE grind

    6 new type of game modes (no gen involved, just pure stealth, without scratchmarks, killer's powers and pallets and the visual in the 1st person for survivors)

    i think that's all pretty much

  • @MrPeanutbutter said:

    I have no problem with buffing weak killers, and certainly Legion were pretty weak prior to buffs. This isn’t a complaint about Legion’s buffs but rather the terrible design of that killer. It’s just so annoying to spend the entire match mending constantly. I’d rather go against killers that can down you immediately than go through the endless slog of getting stabbed and mending over and over again. Matches take forever and it’s just not fun at all. Do any survivors actually enjoy these types of matches?

    if you want i can give you my matches with blights and oni with meta builds and their strongest addons who camp and tunnel at 5 generators on... feel lucky to be aganist legion (he also has a good chase music)

  • @Tsulan said:

    https://forum.deadbydaylight.com/en/discussion/comment/2936537#Comment_2936537

    Well yes, but his power can be a little harder to understand for newer players. Which will then get stomped.

    true

  • @Tsulan said:

    Pinhead is a noob stomper. But his power gets pretty much nullified when facing survivors that know how his power works.

    technically every killer is a noobstomper if you know how to play (even legion)

  • @Crowman said:

    I don't think his chains need to be stronger as much as pinhead shouldn't break his own chains. Nothing is worse then a survivor getting away because you had to break your own chain to reach them.

    i wonder then why devs put those addons that extend your range if those addons are useless due to the fragility of your chains...

  • Aesthetically it's a nice map... Regarding balance well... Better talk about something else...

  • @CricketTDB said:

    In all honesty, this games community is faaaaar too toxic for there being a leavers penalty without exceptions, and i do not care for speech toxicity, it goes over my head and i ignore it, it has no real effect, its the toxic ACTIONS that 90% of people seem to never bring up.

    I live a busy and stressful life due to work and other time consuming activities, few times i manage to relax and have fun is playing games and i cannot stress enough how bipolar Dead by Daylight makes me at times, one moment im immersing myself in a horror game, managing to outsmart the killer into going off somewhere else remaining undetected, next im laughing my sides off watching space billy breaking the stratosphere... But third and most common by far is anger and frustration when what little i have time is being wasted by being camped, tunneled or especially as a killer messed with non-stop by full swf squads, i am not against body blocking, flashlight saves, even looping at times but there is a way to go about it and just all 3 people bodyblocking me non-stop during chases, running off to quickly heal and then go back to it is frustrating, same with doing it before even a single hook of the match, non-stop running in to blind me every second before recharging flashlight with built to last, non-stop baiting for endless chases...

    Im sorry, maybe its just me but i get full squads like these maybe 6-7/10 matches a day on average and i cannot bother wasting time by standing and waiting for a match to end after 30 minutes of them just holding me hostage basically when i know 5 matches ahead of me will be the same.

    When everything plays out the game is fun, amazing even when i lose due to just not being good enough, but in the last 2 years these matches have gotten rarer, now i lose by default either by not being allowed to play a killer to begin with for 30 minutes or by leaving, im at 24 hour ban by the point and it doesn't make me wanna stop leaving, it just makes me wanna stop giving more money to a game i once loved just for its community to further abuse me and others be it killer or survivor.

    Now i know all the common responses "Play this killer/these perks" the game has customizable builds and variety of fun playstyles that im supposed to just not be able to use at all? "Stop playing the game" i've dedicated time, money and effort to it, all of you know this not an option

    But enough about that, venting is nice but actual solutions are needed and in my opinion system need to be scripted for it, leaving would still use up items and addons just the ban for leaving would be removed in these specific cases, my personal idea is:

    If a hooked survivor has been within killers terror radius for entirety of one hook state (Including if unhooked and hooked again if terror radius hasn't been broken for more than 10 seconds) they get a free leave, if they have been hooked twice within 3 minutes without anybody else getting hooked between, free leave.

    If a survivor has been on the ground for 3/4's of their dying states bar it too should be a free leave.

    For killers if they're matched against a minimum of 3 swf's they can get a free leave, im sorry but its only fair, 3 survivors is enough to abuse the killer and with matchmaking basically not working getting even 2 swf's who are coordinated is painful but im generous with minimum 3.

    If a killer has actively moved and chased and attacked survivors for 5 minutes without a single hook then its a free leave

    If 3 or more generators were done in 3 minutes or less then its a free leave.

    All of these in my opinion and displaying swf's in lobby for the killer would certainly help reduce a lot of frustrations this game causes and help better the community, nobody should be punished for DARING to ruin fun of someone who's fun is to ruin others fun, focus on actual Toxicity more please because actions will always have more effect than words.

    Feel free to give your opinions on my suggested changes.

    my personal suggestion is to play survivor or to change game... killer is always the most frustrating part of the game and this won't change... just avoid dc, i can understand if you have a cheater in your game, but dc only cause the match isn't going as you wanted or cause you have toxic people in it is selfish imo

  • @Chaos999 said:

    Toxic survivors don't make it hard to be nice. That's just an excuse people use to justify not being nice, because it's easier.

    If you are nice, you do it because that's what you want, the other players behavior should have no inference on your own.

    sorry but i have to disagree with you... personally after more than 2000 hours on dbd, i met really FEW people that appreciate how i played, everyone else instead blame me for petty reasons... imagine being a prick toward the killer from the beginning and then complain about said killer that played mean toward you despite your huge amount of 2nd chances (dead hard, ds, bt, styptic agent and even adrenaline), or literally for nothing, harassing me in the endchat and even on steam. after all those hours passed to play "fair" you'll wonder why you still do it despite you already know that people doesn't deserve it

  • @NerfedFreddy said:

    Toxic killers make it hard to play nice. Camping and tunneling are only playstyles they know

    tunneling and camping AREN'T TOXIC things, they are just boring and frustrating, but definitely NOT TOXIC

  • @Laluzi said:

    It's an endless cycle. Survivors act cocky as they trounce a killer, the killer gets tilted and takes their frustrations out on the next batch of survivors, those survivors get a complex about killers being jerks and treat their next killers like crap, those killers get tilted... and so on. It's a chicken and egg thing; impossible to tell where it started, will continue on forever.

    Best you can do is recognize that players aren't a hivemind and try to keep a level head instead of throwing in the towel and going "screw it, all survivors get facecamped" or "screw killers, all killers get BM." Use whatever builds you want to and handle the players you meet on a case by case basis. Personally I just save my bitchiness for survivors that act provocative and play how I'd like to play against everyone else. There's always bad apples, and unfortunately there's a lot of them here, but I've had plenty of good games with survivors that were chill or friendly in postgame chat, and a lot of players thanked me for spreading hooks, giving hatch, allowing glyphs, etc. You lose out on those kinds of interactions if you meet toxicity with toxicity and assume your opponents deserve to have a bad time before they do anything to earn it.

    as far as i know, people started to being a bunch of dicks (a lot more than usual) when ochido appeared...

  • @humanbeing1704 said:

    ace

    if they finally allowed custom images I would do jetstream sam from metal gear

    https://us.v-cdn.net/6030815/uploads/OFXZPBGWFB6C/21fae06d-339f-4f27-838b-77dc31392872.jpeg

    "there will be BLOOD! SHED! the man in the mirror nods his head..." good taste dude... in my case i'll go for the man who love the plastic chair of POWER...

  • @TheMruczek said:

    https://us.v-cdn.net/6030815/uploads/LPNA2X0V20PW/lmaoooo.png

    I swear to God, can we just delete Dead Hard or at least make it so Dead Hard actually rewards survivor for dodging killer hits and not pressing e at last possible moment. This perk is simply put unfair and stupidly strong, not to mention that most survivors do use Dead Hard.

    Remember pre-reworked Ruin and how every Killer used it?

    This is exactly the same situation but it's even worse. At least you could destroy Ruin, ######### do you do with Dead Hard? "Oh just fake swinging m1/m2 or wait out the Dead Hard" good luck faking m1 or waiting out DH while looping dickhead. Also don't forget that they can hold Dead Hard as long as they want. Extra 20sec in chase can be game-changing to the result of the match while being extra painfull to high c tier/low b tier killers like GF and Legion, not to mention mid c tier and d tiers. Last week i faced one very good Feng player as Hag in swamp and i just could not catch her. Any time she was close to being down this perk saved her ass and she was amazing at holding Dead Hard as last possible second. Objectively this is such a stupid perk...and yes, i change my Steam name to "Dead Hard=Virgin" every time i play DBD lmaooo. Anyway...for Boons, BHVR can easily fix them as mechanic-totem breaks after you snuffed out Boon so no killer has to walk all the time to the top of tower in Eyrie of Crows if he wants to just snuff one Boon.

    Speaking of Eyrie of Crows and maps in general, at least currently 10 maps should be reworked to be more balanced and not feel like a complete hell to killers and survivors.

    Map offerings should be disabled when you are in swf (yes this was sweaty russian swf and one of them was streaming) or just be deleted from game for both sides (dude, one sweaty Bubba send himself to The Game with the strongest ######### and let me tell ya, although he only got 2k it was not very fun experience). And i left my favourites-Insta Heals. Why do they even exist? Aren't Med-kits already the best items in game? With Insta Heals+DH combo you pretty much have 4 health states. Is it really hard to change the meta and nerf overpowered stuff in DBD? DMS, Call Of Brine, Pain Resonance and Spirit rework prove that it isn't too hard to spice up the meta...I even did whole two long ass posts for improvements to the meta in DBD for both Killers and Survivors.

    DBD must get a good health patch as fast as possible.

    you see, despite i HATE with a burning passion that perk, you can't blame people for using it, but you can blame behavior from allowing it... if it was for me every kind of broken stuff/addon/item was alreadty deleted from the game

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2931095#Comment_2931095

    Imagination should have been the way to go, but that was thrown out the window when they started talking about straight relationships.

    precisely... they should have put out out those kind of things from the start... but again we are talking about bhvr...

  • @nostrada96ass said:

    but way to reveal david was gay not good

    its like overwatch, users never found and cared any characters sexual preference

    but suddenly company feed me like more important to know who is gay or lesbian more than their original lore

    imo the main mistake of behavior on that thing was starting to add those kind of things in a game ABOUT KILLING PEOPLE/ESCAPING FROM THE KILLER in the 1st place... no one should cared about it because it's not relevant to the game... if you want that a certain character likes specific kind of people (gay, lesbian, trans, etc etc) they could simply let the people imagine what they want to be of said character...

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927753#Comment_2927753

    The overall statistics. Video evidence everywhere. There is a lot of proof showing the game has a heavy bias for killer.

    statistics aren't a valid proof for various reasons:

    1 they don't consider the skill of said matches (a killer player with 3000 hours, all perk available with a meta killer and meta perks aganist newcomers for example... you don't have to be a genius to know that those survivors will die like flies since there's a HUGE skill gap and perks available... now apply this on the entire playerbase, where killers are far less than survivors due to the dev's admission and you'll have your "balanced" statistics...)

    2 you can do few hooks due to the genspeed but kill everyone cause they were too much greedy/altruistic and played extremeley poorly

    3 people that will suicide on hooks cause they don't like the killer/map/offering/addons/etc etc (you don't have idea how many people do this)

    regarding video evidence see point 1

  • @Yankus said:

    The same can be said for survivors. The new player experience is just awful in general.

    well yes, but actually no. in the beginning you don't know what looping is, and the newcomers will treat dbd like a true horror game (hiding almost all the time, especially when they hear the terror radius and actually have a genuine fear for the killer), they won't care in the slightiest to being camped/tunneled for that reason, they'll just move on to the next match... while as killer if you are going aganist other newcomers you'll feel like a true killer in a horror game, but once survivor will start to learn the mechanics of the game your matches as killer will be MISERABLE (a friend of mine who started to play dbd experienced this on his skin)

  • @SuzuKR said:

    lol ok

    aren you not convinced? i'll just tell you that most of the times to kept busy a killer it's sufficient throwing down pallets without doing mindgames (the only fun part of playing survivor imo)... it's honestly pathetic how much tools survivors have in order to escape...

  • @Exelero said:

    devs dont care about game's health.

    they should start caring about it if they want avoid to keep loosing playerbase...

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927368#Comment_2927368

    Removing the Self-Heal would just kill the Perk.

    There would be 0 reason in using it over something like We Will Make It, which grants faster heal compared to CoH AND does not need any Setup Time.

    I would rather put it like it was in the beginning, but without the free Selfcare or, with it but you can do said boon only a single time, just like killer hexes...

  • @dictep said:

    I’m sure everyone here is happy with the rework. Perhaps devs don’t remember survivors main exists. It’s ok this patch only include a big hug for survs, but make haddonfield so killer sided also it’s too much

    The actual Haddonfield is still survivor side with a couple of potential infinites... It's good looking but it's still a broken map

  • @Jigsaw_pprentice1993 said:

    sorry but i cant anymore there still subtle cheaters in this game for the last 2 days i had obsessions who ignore the mori part of rancor who i cant mori their obviously cheating and the lack of fun that it gives to play killer is not there anymore time to move on to beter games where there is not a anti cheat that gets broken within a day sorry but ive supported and defended the devs of this game a lot but the sheer lack of enthousiasm these devs have is no longer tollerable for me no wonder people are leaving this game

    Mate, rancor is actually bugged, I tested it yesterday with a friend in kyf and in a normal match just to be sure about it...

  • @MyNameIsMud96 said:

    I want to start this off by saying: Great job!

    I know there are many people who will say that the buffs to Legion don't bring them any higher, and that's fine. However, I believe that the buffs make them more fun to play. The add-ons aren't as necessary anymore (Rest in peace, Cold Dirt + Joey's Mixtape), their power is more fun to use, and the chase music is god tier.

    I played Old Legion and the only fun was the prospect of getting a 4 hit combo in Feral Frenzy. Certain add-ons (Cold Dirt my beloved) were necessary to actually enjoy playing as Legion, the power was often punishing even if you were using it right (Why was there a power drain for successful Basic Attacks? :/ ), and the chase music was just basic and boring music. Now, with New Legion, I get hyped in Feral Frenzy and the music and bonus speed per stabs are hyping me up with the idea of getting some sick 4 hit stab chains.

    I think Behaviour did a pretty great job on the update. Anyone else can join in to discuss other things in the 5.7.0 update that you enjoyed.

    Run fast, stab fast boiiissss

    Ngl his chasing music is pretty dope, the removal of the power regressed once you m1 someone and the stun decreased from 4 to 3 seconds after the feral frenzy was a breath of fresh air and a much needed buff, but overall he didn't changed his place sadly... He's in the same position as before when aganist competent people...

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927169#Comment_2927169

    You are right - too much is required from the survivor side and that is the issue. The game is balanced around bad killers and good SWF.

    It used to not be this way. But piling on tons of new survivor objectives, nerfing maps, and creating an overpowered killer meta while not asking any more from killer is caused a huge imbalance.

    Did you have any proof about your statements? Any solid fact? Until now I didn't see efforts from you in order to find something to use for your thoughts... You know, you remind me about a (in)famous guy present in the steam forum of dbd... But I'm derailing from the topic... As I said before, if you aren't satisfied with the actual state of the survivor role, just play killer or follow what Cote said once: play some civilization or do something else.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927689#Comment_2927689

    For someone that doesn't care you somehow find an excuse to give your take on every thread

    I'm just stating my opinion, we are in a forum if you didn't notice, without mentioning that usually I reply on every thread whenever I can (for example yesterday I replied to a rancor thread despite i did one myself before noticing it)

  • @Bullettimegod said:

    But when can we have our first LGBTQ killer?

    Doesnt matter if im gay or not, people i care about are, and if they want to be represented in a sesspool like dbd, im in. So first gay killer when?

    If you REALLY need another character, the best for that role would be trickster... But again it's pointless doing those kind of arguments imo since the game is based about killing or escaping...

  • the map is good looking, not goona lie, but the balance is still terrible

  • with ALL the problems that dbd is currently having, between bugged stuff, cheaters, toxic people and general unbalance, your priority is to set a tag for this game?

  • @Piruluk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927170#Comment_2927170

    To learn playing survivor now one needs thousand hours nonstop practice, while killer is autowin against solo players.

    Of course 90+% of survivor playerbase will look bad when its so hard to play survivor.

    1st of all killer isn't autowin aganist solo... you have more chances to win with certain killers but you can still loose aganist solos if they are good enough... the killer can be only in 1 place at time, with that in mind you want force me to believe that at least 2 of those guys didn't had the time to do at least 2 generators? this issue isn't about skill but merely about time... that map is considerably big and twins despite being an annyoing killer to face (i'll give you that) doesn't really have map pressure cause you can control only one of them (without considering that victor can't be used again in the same spot if the hitted survivor was healthy, and in case it was injure you still have 5 seconds of cooldown, meaning that you are vulnerable to the other survivors and without considering that you won't get in the place in where you downed said survivor with Charlotte most of the times, nullifying your good play of hitting someone with victor)... if you believe that killer is so easy then why don't you go to play as killer? actually there's a long time queue as survivor, so that's another reason to switch side...

  • only 1 gen done in crotus prenn asylum (one of the most survivor side maps), everyone slugged aganist a weak killer like twins... honestly this could happen only if you have a REALLY bad team. i'm sorry for you, but this isn't the killer's fault, it's a lack of skill/common sense from the team of survivors

  • p.s: someone told me that barbecue and chili is bugged as well... what kind of patch they release?!?

  • @Nathan13 said:

    Tried moring an Ace with rancor but the “kill” prompt didn’t come up. He was my obsession.

    yes, happened to me as well... i tested it with a friend few minutes ago... not only it won't appear the kill prompt, but your obsession won't be exposed as well

  • @_AdamFrancis_ said:

    *Title.

    I think we all know about Bubbas facecamping issue. It's gotten so prevalent over the past years, and with how many perks are being added to support it (BW, NOED, NO WAY OUT, ETC.) I think it's time for Bubba's camping ability to be nerfed.

    i could agree with you but with some condictions:

    1 you have to make more viable and incentive the "going for other people" strategy (meaning that you should nerf map layout, survivor's perks and genspeed generally speaking... this would also fix the tunneling meta strategy)

    2 punish the general toxicity present in the game (most of the killer that i faced as survivor camped cause the chosen survivor was toxic toward him)

    after those changes are made, i bet that really few people will still camp

  • @xBlitzAce1989x said:

    I don't know what buff was given to Legion but the game is virtually unplayable now. Clearly, people are having a good laugh too because out of my 28 matches tonight, 26 of them were Legions. People complained about Boil Over and CoH... I'm a Bubba Main and I'm telling you this Legion buff has gone way too far. It reminds me of when Boil Over got its original rework and Survivors were abusing it. Well, good job, I'd rather deal with a Boil Over squad. Behavior... I really hope you're reading this and figure something out. And the hook situation... really... who decided any of this was a good idea?

    he's the same as before (split and do gens and he'll be a pure m1 with no power)... this change affected only solo survivor experience since solo cannot coordinate well (unless they know what they are doing, but you know, most of my teammates when i play survivor just dc, suicide on hook, or they are sandbag/trolling me...)

  • @kaneyboy said:

    So all iv seen lately is killers are tunneling and camping because boon healing is too strong etc, even with the buffed legion they are still resulting to really annoying games you just don't want to play.

    or perhaps they are tired to being tbagged at the exit gates by toxic survivors despite they played fair and being trashtalked in the endchat cause "yes, why not". i'll tell you an anedocte: i was one of the FEW killer out there who played chill with brown addons (literally a debuff for my power), but after an ENTIRE month of playing "fair" and facing people who were ungrateful dicks and disrespecting me every time without deserving it, well, my patience runs out... i made a oath yesterday: until devs won't adress the general game balance of the game and the huge amount of toxicity left unpunished, i'll start tunneling...

  • it doesn't make sense tbh... with ALL the problems that life put on your journey, this would be the LAST thing that i could think about...

  • who cares? if this bother you so much just ignore what the devs said... it's a videogame, pixels can be whatever you want... honestly i kept wondering why this kind of stuff is important for you... i'd rather have a well balanced game bugfree than having those kind of stuff into the game (which btw it belong to politic stuff once again)

  • @humanbeing1704 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2922540#Comment_2922540

    To be fair I'm pretty sure there's fanmade dbd dating simulators

    Well, this is cringe to me...

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