Todgeweiht
Todgeweiht
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- Todgeweiht
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KILLERS ARE THE MOST OPPRESSED MINORITY
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The Clowns horse.
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1075391#Comment_1075391
So because I still got the 4K or made 1 or 2 mistakes made my point invalid?
Everyone is bitching about the video where Otz gets genrushed despite the survivors making a lot of mistakes and him applying a hella lot of map pressure in the beggining.
Your video is the exact opposite, despite the fact you made a ton of mistakes in the early game, you still got a 4k.
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I like being chased.
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This isnt reddit, sorry.
your """controversial""" opinions wont really give you many internet points here.
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It has been surprisingly extremely varied on red ranks, I have played 6 survivor games today and the only killer that was ran 2 times was Ghost Face.
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As someone who watched death note when I was 10 years old, I feel personally attacked by this movie, I hope it never makes to DBD in any way shape or form
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You can't force people to play what they don't want to.
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This isnt even a contest, Inner strenght may be the best healing perk in the game.
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I just care about mah pips.
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@OrangeJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1072984#Comment_1072984
This simply isn't true. A lot of the top tier killers have been vocal about the ruin changes. It also depends on the killer and build you play with.
I personally have barely used old ruin but I can still recognize its importance to others especially people who play some of the weaker killers.
You can't call people who used old ruin unskilled based on your own anecdotal experiences.
Top skilled killers? Which ones? The ones on reddit with 100 hours on DBD complaining about the devs hating them?
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It may be one out of 2 things
- Your headphones aren't good enough
- Sound bugs are messing your games again
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Game wise, pretty decent, with the casual bug and ######### game each now and then but still enjoyable.
Community wise, goddamn awful.
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NOED rewards bad play for killer when survivors also do bad play, similar to all the so called "crutch" perks.
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I am not that good with flashlights, i personally don't tend to equip them unless I find one in a chest
I can only recall 3 successful flashlight saves in my whole DBD career
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@Fibijean said:
They're reworking matchmaking as we speak, so your suffering will be ended soon, at least in theory.
Do you have any idea when the next chapter could come out?
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@AhoyWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1071974#Comment_1071974
I don't think bamboozle affects pallet vaulting, tell me if I'm wrong.
It does affect pallet vaulting, it doesnt block it tho.
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@Blueberry said:
Definitely doesn't need a rework.
He just needs his Undetectable, addons and portals improved.
This, make it so that when he is undetectable he moves "crawling" similar to his lobby animation, that way his footsteps dont immeadeatly give away the portal he came from
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1071560#Comment_1071560
Asks nothing of the survivor running it? Just a perk slot that's useless against people that don't camp.
Exhaustion perks aside, every single survivor perk is heavily situational. Most games will go by without using half of them. Even the "meta" perks are all situational.
Adrenaline requires gens completed and even then can be completely useless if you're uninjured and not currently in a Chase.
DS is useless if you don't get tunneled. BT is useless if the killer doesn't camp. Unbreakable does nothing if you don't get slugged. So on and so on.
Hell, three of those perks wouldn't even be the "meta" if killers just played better. They'd be useless.
Boy, do you even play killer?
- DS can be used even when not being tunneled
- BT can be used even when not being camped
- Adrenaline allows you to speed trough gens and can save your ass if slugged or being chased after the last gen pops.
- Agreed, unbreakable is easily counterable by just picking up survivors
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Nope, my frames have also been pretty bad with doctor as well, played 2 games with him today and it just feels awful
@Fibijean said:
Which cosmetics are you using on Doctor? There is a bug at the moment where certain Doctor outfits can cause random frame drops.
I am using the hallowed blight cosmetic.
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I havent taken it because I am on PS4 and I am too lazy to open the browser.
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I don't get it, i personally don't see any killer that is that attractive, maybe huntress but even then, man, she has the brain of a 5 year old.
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Why cant we turn auto-aim off?
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As long as I get my full Mr. Puddles cosmetic I am fine with it
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I avoided using ruin because it just fell tiresome relying on a single perk to slow gens, but after the nerf I am actually liking it, now it feels like it actually requires skill and you can still get tremendous value out of it.
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BONK
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The problem with DS is that more than an anti tunnel perk, survivors take it as 60 seconds of invincibility, which just isnt ok
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@theArashi said:
I agree but that would mean making a change that solely benefits killers and they didn't idenfity any issues for survivors in that....
I know it was repeated a lot but that single dev note be Peanits was SOOO GOD DAMN BIASED I can't get it out of my head.
Get over it already.
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Point 1
You are not taking into consideration the many factors that affect gen speeds and chases, healing, doing totems and other actions also take time, not counting slowdown perks.
Point 2
This was made with balancing purposes, plus, honestly, it would feel weird having a survivor like camera with killer
Point 3 and 4
Again with this stupid argument, did you miss the whole point of an asymmetrical game? Do I really have to remind you that you are the power role and can kill survivors? Do you really expect each survivor to only have 1 perk?
Point 5
Uh... do you expect the skill checks to be Overcharge level of difficult? I don't see what point you are trying to bring up here.
Ah, yes, because the sounds when injured, healing, searching chests, doing totems, vaulting, failing skill checks don't exist and the multiple perks that let you see auras have yet to be implemented, lmao
Point 6
"Cant compete with"
If you cant compete with them it doesn't mean that nobody can compete them.
In conclusion:
Once again, playing victim, because that is the only thing many of the users of this forum have been capable of in the last weaks
Accept some ######### responsibility, if you are having poor games its not completely the fault of the devs for making a flawed game, its also yours for not taking the time to properly learn it.
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Jesus, the devs really need to see this, its a really nice and simple fix that could easily be implemented, just let the art team do their job on the aesthetics and you got the gen problem partially fixed.
@Peanits @not_Queen @Almo Any chances of this making it into the game?
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@GHOSTfaceP3 said:
I agree with this 100% this would help killers out so much it would also let devs continue making bigger maps I see no downsides to this -also to make it to where it can’t be cheesed by wraith- just put a 120 timer on it thus giving the killer time to find someone without being gen rushed right off the bat
My idea is that only 2 generators can be worked at once, the rest are blocked by the entity until someone finishes repairing it or leaves it, gens blocked by the entity regress at 50% the normal regression rate
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I hope it knows how to exploit psychological horror like its antecessors
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Unironically let campers camp, they are the only ones losing, survivor will most probably pip from the chase and gen emblems and killer depips because all 5 gens got done and he only sacrificed one survivor trough facecamp
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It hasnt happened to me, even when I rush directly into the killer to get my MoM stacks.
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@Biggs said:
and ofc we cant wait any dev response... not surprised :)
Nobody is entitled to a response from the devs, sorry.
Even with that said, I think they will most probably take into account some of the things Otz said in this video, he makes really good points about balance and fun/unfun aspects on all killers.
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@Carlosylu said:
As a rank 1 P3 LVL 50 trapper main, are you sure you wanna give me more base build number of traps?
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A hotline miami chapter with jacket as the killer would be cool.
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I dont think any killer is bad if played well, at much they are unfun and frustrating to learn.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1066741#Comment_1066741
There have been issues where you cannot hear Survivors being injured or their footsteps, despite them not having Iron Will. I have not experienced those lately.
What I still experience: Survivors on the ground not making any sounds. This is highly annoying, if someone goes for the Slug, they cannot find the Survivors afterwards. Also not really nice for the Survivor, I would prefer to get hooked instead of bleeding out for 4 minutes.
Also, sometimes your own Survivor does not make any injured sounds, but this is only on your side and will go away when crouching. Others hear you.
@Amygdala said:
https://forum.deadbydaylight.com/en/discussion/comment/1066741#Comment_1066741
You don't usually notice these type of issues in majority of the match since its the little details but it does happen. I once lost a Claudette because I chose to slug for a bit to pressure generators, Next time I came back I couldn't find the claudette because grass and she's not making any noise.
You don't notice this as a Survivor as well since its much more rare, I recall getting grabbed by a Tier 1 myers out in the open without me hearing his breathing nor his footsteps UNTIL the very last second and I even knew this was Myers. This coming from the guy who always reacted to Jump scare myers in his best maps so I know BS when i hear one.
Hasn't really happened to me, but I guess it must be really #########.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1066719#Comment_1066719
It's certainly not Kazan himself, since his lore doesn't really fit with the First Yamaoka lore. I think it's speculated, but not confirmed, that the First Yamaoka was either Kazan's father or grandfather.
"Splintered hull" - The very rare add-on for Oni, describes Renjiro as "The legendary samurai".
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I don't get these "sound issues", I haven't really noticed anything as killer or survivor regarding sounds, anyone care to explain?
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Something easy to play against, because devs are ebil and are only interested in new survivors because as the ebil people they are they like money.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1064562#Comment_1064562
He's "The First Yamaoka" despite being the son of his Father who's debatable "The First Yamaoka". Anyways, I don't think it's easy to deduce how far back the Blood-Line goes unless I missed something in the lore and what not.
I say that because we'd need to know when Rin was alive in what year and try to deduce what time The Oni was in. Last I checked it isn't exactly said anywhere for both...? But again, I could've missed something.
Wasn't Kazan fathers the original yamaoka?
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1065843#Comment_1065843
Someone can't tell what sarcasms is..
Oh boy do I know sarcasm really well, that's how I can tell what you are really trying to say.
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This has been said a lot of times, demo is the jack of all trades, good at all, remarkable at none. Keep that in mind when playing him, because he is also extremely difficult to master.
- Place your portals next to gens and on hills, if possible hide them.
- Be careful with shred, it can be your best weapon or your biggest detriment
- Try to fail as little shred hits and avoid getting stunned if possible, because you are only giving survivors free map awareness by doing so.
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Whats going on at Blizzard? Last time I heard of the was when the lootbox controversy hit hard.
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1065225#Comment_1065225
I'm playing victim for saying why I don't like the perk.
That reach was so far Mr Fantastic would be jealous.
This is quite clearly a top tier perk that dare I say is even better than old ruin. Because my God... think of all that pressure you might get against all those new players that have no idea how to hit a skill check.
Killers need more nerfs. #changemymind #killermain
The same victim attitude many users of this forum have adopted "le survivors asking for nerfs and devs catering for new players because they hate me ;.(".
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@Peanits said:
It'll continue regressing once the Thrilling Tremors effect wears off, but the regression is paused while the blocking is active.
Thanks for telling us the truth though, do you have any plans on buffing thrilling tremors in the near future? :(
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@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1065172#Comment_1065172
So their are supposed to be cleansed at the start of the game then...
Wow fantastic. Now I can play with 3 perks instead of 4. Clearly new Ruin is soooooooo op.
No seriously, lets ignore the fact that that totem spawns have been ######### for years now, it's going to take even more years with these map rework and the fact that survivors can just simply negate the perk by simply staying on the damn generator.
This is quite clearly a top tier perk that dare I say is even better than old ruin. Because my God... think of all that pressure you might get against all those new players that have no idea how to hit a skill check.
Killers need more nerfs. #changemymind #killermain
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It's mediocre. Why bother waste 2 slots for gens when Weasel is far better?
Will you insist that it only lasts the first minute of the game this whole discussion and play victim again? Even if it lasts 5 minutes you still got some value out of it, come on, try the combo, its pretty good specially on killers like legion and pig that force survivors to stay out of gens.
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@Peanits said:
It'll continue regressing once the Thrilling Tremors effect wears off, but the regression is paused while the blocking is active.

