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TheGoon224

TheGoon224

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TheGoon224
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  • @HolyDarky said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4097682#Comment_4097682

    Shane was not a midchapter. Usually, the midchapter drops alongside a new rift. The upcoming rift will drop with the third hotfix.

    The next PTB might be on August 4th since the Grimore chapter will be released on August 25th.

    It's just a big disappointment that the devs decided to balance stuff in midchapters only and then just cancel the very next one. It's been also around six months since we got the killer survey - up until now, no announcement from the devs what their conclusion or decision based on the survey will be. Over a year ago (March 2025) we gave them our feedback about Artist's addons and nothing has happened since then. It would be nice to see an update from them just to know they didn't waste our time.

    I Hope so as well but I don’t think that should the end of it. I think if they are really no longer doing balance changes for major DLC drops the balance changes should be larger to compensate. Just look back at our most recent mid-chapter the biggest things there were diminishing returns and the Blight nerfs, and rest were just the most insignificant and stale numbers adjustments for some of the mid to low tier characters.

  • @MarbleThrone said:

    PTB for Chorus of Sin should be somewhere early August.

    But yeah, it's strange that there seems to be no mid-chapter patch between Jason and Chorus of Sin.

    it’s possible that Shane was the mid-Chapter since he released separately from Jason but if that was the case, there should’ve been some balance changes since they aren’t doing that anymore for major content releases for some reason. And if he was a mid chapter, why was there no PTB for him and why were his perks just slapped into the Jason PTB.

  • @rumpleschnopskins said:

    Often on the internet I see demand of franchises/characters such as Chainsawman, Hatsune Miku or more anime show characters to be implemented into the fog.

    Look, I am all for creative ways to include new characters into DBD, but I personally just don't think those franchises belong in the fog. I hope we get characters that actually fit the theme of horror.

    I understand we have Kaneki, which to me is the only exception because I can justify him being scary with his Kagune, and his lore in the fog makes sense somewhat.

    I just really don't want BHVR to put out skins and characters just for the sake of being cool, and then lose their horror element.

    i’m fine with anime being DBD just as long as it fits the tone of the game that’s why I don’t really have too much of a problem, Tokyo ghoul being in it and why have strongly advocated for characters like Dio and Kira from JoJos bizarre adventure, and now Alucard now that I finally started watching Hellsing and oh my why didn’t I watch this sooner. But but yeah I’m fine with anime in DBD just as long as it’s not a massive tonal shift for the game.

  • Why not give him the ability to remotely reset a trap with the cost of it taking slightly longer than setting it normally so that he has a proper anti-loop tool for chases. Maybe something like the entity slowly prying open the jaws of a bear trap along with sound queue so that a survivor knows when it’s happening so it’s not completely uncountable. I think it’d be a fun way to sort of integrate iridescent stone into his base-kit

    @Angy_Quentin said:

    Let's sort your ideas.

    Making shift wrap basekit is a nice idea. I think half of the trapper bag addon value would be sufficient, three traps at a time seem more than enough.

    I like the idea of allowing him to collect his farthest trap from a locker. That allows him to use his power effectively, even if he decides to defend an area close to his spawn point.

    I think your idea regarding the rework of his trap placement mechanic is not thought through. His trap placement is extremely delicate and sometimes it's hard work to set a trap exactly where it effectively blocks a window for fast and slow vaults for example. Increasing the hitbox of traps is also a dangerous game, because it could allow for locking down areas between close tiles that are not intended and healthy.

    All in all i like your first two ideas and would like to add a huge QOL improvement. Remove the ink addons and allow trapper to decide a color intensity for his traps at the start of the trial. That way he can have very light traps on eyrie and very dark traps on gideon.

  • @HexSlugged said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4096618#Comment_4096618

    could you explain how to use her drones properly? o have used her a few times but not spent much time practicing her and i have watched videos of her matches but im not really understanding what value drones are actually providing. I find the little radar hard to understand or whats causing it to pop up because i dont recall her power saying why her radar shows people sometimes and not always and i couldnt tell if my drones were accomplishing anything when using her

    1. I like placing them and typically high traffic areas that chain together or high priority loops that are near generators. One of my favorite drone placements is on the table in dead dawg saloon since it can scan both the bottom and second floor in the main building, and ramp in the main building of Ormond Lake mine for the exact same reason.
    2. Keep in mind that your drones similar to Trickster knives and Deathslinger’s gun can actually scan through small gaps. The only difference is that merchant can do it a bit more consistently since her drone doesn’t follow the same logic as a projectile.
    3. Since skull merchant has had her stealth moved from deploying a drone to recalling a drone this now means that skull merchant has a lot more control on whether or not she wants to be undetectable at that time. This means now if she wants to mind game people with stealth chicken instead just recall a drone and gain undetectable that way instead of having a very obvious tell by placing a drone in the survivor seeing the big orange ring around it, knowing that she’s stealthy.
    4. don’t just set and forget about your drones using your radar to change which direction your drone is rotating in is pivotal to playing this killer properly. A very simple way of thinking about it is imagine you’re chasing a survivor around a T&L wall they’re about to get scanned by your drone when all of a sudden they crouch and as they’re about to get back up, you rotate the drone immediately back into them so that they get a scan and possibly a claw trap if you’re keeping track of how many times you’ve scanned them. That and skull merchant gets a 5% speed boost after scanning a survivor with a recently rotated drone or a recently placed a drone. This can also compound on top of the 12% hinder at base kit from scanning a claw trapped survivor.
    5. survivors do not get scanned if they are crouching, doing an objective, or standing still. This means that survivors can just force skull merchant a normal injury and while there is no way to really counter, somebody that is just holding the crouch button the entire time aside from just punching them with your budget predator claw, but that’s why I like running rapid brutality for that exact reason so that I still get some value after the basic attack.
    6. as perk options I’ve already mentioned corrupt intervention and the niche usage of rapid brutality, but as for some other ones turn back the clock is a good one since kicking generators just slows down the pace of merchant that, and having a perk that can damage it remotely and consistently means that she doesn’t have to slow down on doing merchant things, disillusion is one of the best Chase perks for her since if you injure somebody with a claw trap from your drone disillusion will still activate which means you won’t have to wait for your basic attack cool down and if they vault the pallet that’s just the easiest double tap of the century at that point. Surge is also good since she’s really only gonna be downing with her basic attack, but I prefer to the clock at the end of the day since it gives me more control on which generator I want to damage. That and if they just lead you away from the area where they’re getting generators done they will and you won’t really get any value from the surge, bamboozle is also really good since you can shut down windows and force survivors in the situations that they would rather not be in and it’s especially nasty when combined with disillusion cause that just means you have both pallets and windows covered when it comes to chasing, and lastly literally any and all hex perks since she can defend them with her drones.
    7. A lot of people don’t know about this, but skull merchants drones will deploy where you press the button and not when the animation ends. That’s why sometimes it looks like it flies back to where previously were even though you were trying to deploy it somewhere else.
    8. one more thing is that your drone when you place it will always begin to rotate to the right so if you truly feel like it, you can run to the left next to a survivor deploy a drone and try to instantly scan them if the survivor doesn’t know about that trick.


    I think that’s about most of the stuff I’m able to tell you if you wanna learn a bit more about merchant there’s a Guide made by Pixel Bush thats extremely helpful and its also where I got a majority of what I know from. Hope I was able to help a bit.

  • @Skeleton23 said:

    Congratulations. W For you playing the Weakest killer in the game and getting them to P100ed.

    I remember when I got my Unknown up To P100 which was my first P100ed. Never forget where you started and the Road you took.

    Again Congratulations 🥳

    the road took me to the third worst killer in the game and goddamn do I enjoy playing her.

  • @ShanoaLegendaryPlz said:

    Congratulations! After prestiging my first 100 survivor i went and prestiged a killer to 100 so i could have an "elite" on either side to play as. Might be worth prestiging a survivor next unless you mainly play killer

    I’m mostly a 50/50 but honestly I think you have a point. On the survivor side I mainly play Orela, Yoichi, and Hanako after that skin was added since I didn’t own Cheryl before that.

  • @Royval said:

    One of the more unhealthy releases to date of course next to Krasue

    you know unless that killer has some heavy caveats like with unknown were you not only have to infect them beforehand but also can’t hit the survivor directly with it.

  • @100PercentBPMain said:

    if we do get some i wonder if they will be English or japanese

    I think I would prefer the Japanese voice actress at the same time. I wouldn’t really complain if it was the other one because both did a phenomenal job.

  • @LolzTheGuy said:

    Guys the only way the devs will probably listen is if we as a community just decide to not queue into the event as a whole. Most people from what Ive seen are NOT happy (myself included) with the current state of things. My solution to this is have everyone swap to normal queue and use the already annoying to get cakes on the normal mode. Survivor is the most boring its been, Killer is unplayable period, in the event.

    The event really highlights everything wrong with this game, pallet density, power creep, blatant survivor bias, and lack of overall care. Especially since this was a 10yr hyped up anniversary. Its disappointing. If no one queues in the garbage gamemode the devs will see (presumably) and take it down early or even better fix it.

    This is geniunely the only way we can actually fix the current problem.

    i’m going to be so for real. I would rather put my arm in a hydraulic press than play this game mode as killer.

  • @Royval said:

    Little Nightmares

    weirdly I would honestly love that

  • @Abyast1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468828/what-is-the-most-absurd-license-you-want-dbd

    I really want 2 licenses, and if either of them happen ill be over the moon.

    Azula from atla as a killer, with aang as a survivor (killer could be a ranged with lightning attacks, and have perks surrounding snowballing off hooks/kills to show her madness) (aang has a new exhaustion perk or perks that punish a killer for missing a hit (like how he airbends in fights, exploiting openings/weaknesses).

    Jim carrey's the mask, could either be a skin for michael or as a killer (id buy it instantly).

    I would instantly cop out for a The Mask chapter.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468828/what-is-the-most-absurd-license-you-want-dbd

    Hagrid - doesn't make sense at all and will never happen, but I find the scene with the lighthouse funny where he just rams through the door to get in xD

    He gets added to 2v8 along side Springtrap

  • Get well soon @CountOfTheFog . We are wishing for nothing but the best for you.

  • @Smoe said:

    Art's power according to Slasher Radio's post-anniversary interview with Mathieu Cote, will be brand new and will involve something around Art having different tools. His gore and mori is also stated to go beyond what we already have in the game.

    now they got me hyped

  • @Mikeadatrix said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468509/my-dream-collab-is-finally-here

    As a huge Terrifier and huge Clown fan (not Kenneth, just in general), this is something that actually sent me flying off my couch. If any of you were fortunate to go to 2025's Halloween Horror Nights, you know FULLY why Art the Clown is such an incredible modern horror icon. Regardless of how you feel about the series, the very real criticisms of the first movie specifically, Art the Clown played by the incredible DHT is simply that guy so having him join us and bring a new level of spectacle this November is a genuine treat.

    Also you know fully what will come this Holiday Season…

    https://us.v-cdn.net/6030815/uploads/Q51A0STMYJSP/image.png

    genuinely giving them my wallet if they add that as a cosmetic.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4087893#Comment_4087893

    Oh that would be super cool, I'm a huge fan of the co²-gas (or whatever it was, feel free to correct me) that he used to freeze the santa with xD

    that would honestly be sick not even gonna lie. Maybe even something like the blow torch he has in that one dream sequence in the second movie.

  • @KatsuhxP said:

    https://forums.bhvr.com/dead-by-daylight/discussion/468509/my-dream-collab-is-finally-here

    Just out of interest:

    What would arts (I assume it will be him?) power even be? I didn't watch terrifier 1 but 2 and 3.

    As far as I know he is some kind of demonic being, but except super human strength and immortality I don't really know any other abilities of his. I guess they could also add the little girl that can open portals, but that would be pretty bland as a power xD

    (Just to be clear, I don't want to talk it down. I love art, I just don't know what they could make out of him :D)

    IDK just as long as it isn’t another ranged killer not that I have a problem with that archetype, but we’ve been getting a lot of them recently and we’re literally about to get another one in August. Maybe something like DND Vecna where he digs through his trash bag for different weapons?

  • @Teh_DuuuDe said:

    I'm still in disbelief. November can't come soon enough.

    I swear to God, I will legit just keep saving my blood points

  • My fellow Frank Stoners we have won!!!

  • @TropesDaMan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4086532#Comment_4086532

    you gotta make a new message sadly, i just wanted to let you know

    well thanks for letting me know at least

  • Oh wait I accidentally quoted the patch notes. Is there a way to fix that or is it just kind of stuck like that?

  • @Balrog said:

    Jason is coming. Learn more on our PTB to Live Blogpost to see what changes you can expect when he enters the Fog.

    https://forums.bhvr.com/dead-by-daylight/kb/articles/549-ptb-to-live-changes-the-slasher

    Bruh, what do you mean he gets a worse slowdown than huntress for holding his power? He has a maximum capacity of one brother.

  • @UnicornMedal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4084585#Comment_4084585

    Junji Ito fits the vibe perfectly. I wish they would've invested more in that. Imagine everyone running around in red sweaters holding their heads in place. 😂

    hanging blimp for DBD.

  • @RpTheHotrod said:

    If you count surge as slowdown, I run two. Surge because m1 no mobility cant afford to stop to kick, and thrilling tremors for minor slowdown, but I really use it for its information regarding it showing what gens are being worked on. In other words, im intentionally using one, but the 2nd is sort of a happy side effect.

    Ghostie p100.

    Surge

    Thrilling Tremors

    Mindbreaker

    Wildcard (whatever I am feeling - usually a nurse's calling).

    Yes. A fellow thrilling enjoyer

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081331#Comment_4081331

    Thanks for giving the specifics of what feels off to you! I can make sure this is passed on to the team.

    I am personally very excited for Jason but all I gotta say is if I had a nickel for every time we got a ranged killer with a mobility stealth power for an anniversary chapter I would have two nickels. which isn’t a lot, but it’s weird that it happened twice. But at least Jason’s looks like it’ll be more fun for me.

  • @ShanoaLegendaryPlz said:

    Maybe traps that make the drones turn into turrets when triggered lol i dunno. Its kinda bothered me that the drones fly around in the trailer and yet theyve always just been a static, floating, non lethal tool in game.

    Maybe something similar to knight where you can draw a path that your Drone will follow but you can pause it mid flight so that it can function like it currently does. It would not only be a good way to cut down on set up time, but would also help her on the larger maps that she can struggle with.

  • @HoodedWildKard said:

    Got to respect the dedication of someone maining skull merchant of all killers. You go dude 👍 pre conrgrats on the p100

    pre-thanks for your pre-congrats

  • @100PercentBPMain said:

    you settle in a particular build or are you switching things up?

    I am definitely trying out new stuff. One of my favorite builds for her right now is an endgame build with splattered handkerchief so when the gates are powered it destroys all mushrooms on the ground leaving them permanently broken. It’s like terminus with extra steps.

  • @not_Queef said:

    No, it's a midchapter so just balance changes.

    ok thx

  • @Rokku_Rorru said:

    As the title says, fix it.

    I legit encountered a blatantly cheating mastermind which I couldn’t report because the results screen was bugged

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4066823#Comment_4066823

    Im sorry but that first tip of him not being punished for missing aint it. For 4.6 Trickster I would agree, but with the lower knife count, him slowing down heavily from consecutive throws, and especially him being 4.4 now you cant afford to have to leave to reload mid chase. You need to be more precise than ever with his blades to not only keep up the pressure but to maintain your rank which in turn builds even more pressure. The faster throw rate and pull out time allows you to get away with hits (some times even downs) previous Trickster could only dream of having, so its very important to keep up that style rank.

    so maybe like tap firing instead of just holding down the button to spray and pray

  • @niteowl said:

    you've got lots of knives and aren't punished heavily for missing, so try to weave in shots whenever you can. Similar to huntress, trickster can also shred health states very quickly without losing much distance at close range, so if you can, try to get hits with your power over your M1 if the situation permits.

    As for the style meter it goes up faster if you dont miss your shots, so dont just spray and pray. And once you have S rank, try to guarantee main event will land lots of knives (IE get close first, or use it when they've got nothing to hide behind) so that it refunds more style.

    Holding W is a big counter though since he doesnt need to deal with pallets at lots of loops. There are some perks you could run to combat this if you so choose: Fearmongerer is great at dealing with SB, but if you want something more generalist you could run trail of torment which is what I like to do :D

    Ok I have learned that I am bad at trickster… I’m gonna keep playing him and see if I improve.

  • @cogsturning said:

    Okay so you've changed your original remarks to add that you're playing with a killer you've never used (who isn't parculalry new-player friendly) and with no perks, at that. And you're blaming opponents' perks for this quick loss?

    i’m gonna be honest. I really just edited the post to add context because I actually did just unlock blight today and if I’m being completely I missed a hell of a lot, and I feel like me blaming it on a perk was not the right call. I feel like the right call would’ve just been to say that I just suck at blight.

  • Gonna be honest, I just kind of guessed, it was a fast game and I didn’t really have a general estimate to go off of.

  • my fellow Frank Stoners, RISE UP!

  • @Xray said:

    Is it just me or does Mina's theme sound like music you would hear in a Warioware game? I like it.

    And just like that, I am now cursed with knowledge

  • @Grogmeir said:

    Pig for your next killer.

    Answer is always Pig! :P

    NGL I already had her in mind for the vote. I’m just picking a second and third option RN.

  • @TheResidentEvil said:

    I love Krasue :> I'm happy to see people enjoying her. You should try dissolution on her, it's pretty nasty and makes up for the fact that she can't break pallets in head form

    I have used it but personally, I have just been enjoying enduring and bamboozle more.

  • @terumisan said:

    have fun. what build are you uaing anyway?

    Grim embrace, pain res, Bamboozle, and infectious but sometimes I’ll swap it with enduring.

  • @Xray said:

    Resident Evil speaks for itself everyone knows the series well enough to know its place in pop culture and horror in general. With RE9 now out and it selling 5 million copies it is safe to say the game is at least a success profits wise, but is it truely deserving to be added as the first IP in DBD history to have three chapters representing it? The first two chapters were major for the game and were recieved quite well (unless you were playing on console when Nemesis came out) but is three chapters pushing it in terms of RE content in DBD? Imo we should at least get the RE9 Leon skin, i think that happening is the most likely option. BTW please do not spoil the game for those who have not played it yet.

    honestly at this point go for it I need Jack Baker in this game now

  • now, let’s not get ahead of ourselves

  • @Ragna_Rock said:

    The chance of a 3rd RE chapter is quite high I would say as it does well and its a name that a lot of people recognise and love.

    But damn no Ethan Winters?

    I honestly wouldn’t mind resident evil part 3 if it it just gives me more opportunities to have the characters I like in this game.

  • @PetTheDoggo said:

    Basically every possible pallet spawn has a pallet now. So if you want to play, pick something that can ignore pallets…
    Just small example:

    https://us.v-cdn.net/6030815/uploads/QH0Q5U7JYM4P/pallets.png

    oh it’s back

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055404#Comment_4055404

    Nah:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4055252#Comment_4055252

    This shows it is not intended.

    (Or it was intended, but is not intended anymore, who knows…)

    But I think that it is more likely that it was never intended, because the interaction seems pretty bonkers. And it can happen that something like this is overlooked with over 40 Killers and it is not like the Serpent-Add Ons were really popular before.

    OK, so it appears that disillusion is the exception rather than the Rule.

  • @HoodedWildKard said:

    So, the devs need to killswitch either turn back the clock, or the wraith. Just had a game against a wraith where some bright spark has figure out that if wraith uses turn back the clock while cloaked, it instantly uncloaks him allowing for instant hits on gens.

    6 hook states at 5 gens. No thankyou.

    honestly I think there’s a high chance that this is intended since disillusion works very similarly to this if you’re running both the serpent and beast soot and that’s been in the game for way longer.

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