TheGoon224
TheGoon224
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- TheGoon224
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I meant like no longer unplayably buggy, I’ve mained this killer since the rework and the only things we got were her getting gutted, two rework concepts that just made her dashslop, and some quality of life buffs, which helped but not to the point they were probably hoping.
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@Devil_May_Cry said:
WOW!
Now revert all the nerfs and make her a killer instead of a punching bag F tier.
either that or a rework.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047642#Comment_4047642
True I found same with oni, when you are in his power its sometimes better to focus on 2 max 3 survviors and rest just slug to gain preasure and some blood gain for your next furry while hooking some to gain faster kill and extend that preasure so you have more powers.
actually this kind of begs the question what is the point of the mushrooms when the infection gets removed upon hooking? It’s like with singularity why bother ever hooking them when slugging is just overall better them since it doesn’t remove the infection.
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@CrimsonMothKing said:
She is fun but slow and clunky at times. She is almost purely a chase killer so trying to get multiple infections isn't worth it most of the time.
Use your spit to scout areas, the auto lock will hit survivors and tell you they are there.
I recommend Rapid Brutality, if people try to block you, Body form - Hit them - Head Form and use the haste to catch back up.
If you find that they are pre-dropping a lot, use Fire Up, the extra break and vault speed can come in clutch.Framed Newspaper + Crumpled Sheet Music is really good for mobility.
i’m not even gonna lie I at least a have a general idea of how killer powers work most of the time like Wraith go bing bong and go fast, blight go fast and hit fast, and deathslinger just has the second amendment. Krasue is quite literally the only killer where I have zero idea what the hell I’m doing with her.
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But that’s how I vault pallets
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@M1_gamer said:
I never even got the chance to face her lol but i love playing as her, even after all the nerfs. Yea she feels a tad bit clunky, but in all honesty, prob a hot take but i enjoy her very barebones and basic power. Very casual fun to get the hang of.
and don’t let me stop you from playing her, I main skull merchant enjoy what you enjoy my guy. that and I did say that I would grind this killer to prestige 20 without cakes if the discussion got like 10 likes so…
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4047439#Comment_4047439
I actually got her to 20 today lol
Well that is one hell of a coincidence
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@squbax said:
She is cluncky, playing her feels slugish, she is not bad (against most teams) but playing her feels just very unconfortable, specially switching back to body form. If people want a good killer they will play killers that are good and feel good to use, twins are strong but they feel horrible to use, krasue is in the same camp.
Honestly for me, it’s just the lack of mechanical identity. Like her character and music design are top notch, good lore, and her voice work great. But there’s almost nothing that’s unique to her power wise. I guess the mushrooms kinda count, but there’s no real reason to use them anymore since leached gets removed upon hooking so there’s no reason to actually interact with her counter play.
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@SpacingLlamas said:
I love the krasue as well. Been playing her since her release but she definitely needs some love. I dont how you can change her currently without her being as strong as she was before. But also not in this bad state now
I know that pixel bush suggested the idea of intestinal whip being a grab of sorts where her intestines would wrap around the survivor she hit and then would bite down on the survivor after a few seconds sort of like hound master.
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@Philscooper said:
https://forums.bhvr.com/dead-by-daylight/discussion/462206/name-something-good-in-dbd-2025
anti-camp meter is finally on the hud.
Idk why it took 2 years to add.
Same reason it took us 8 years to get a FOV slider
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@ShanoaLegendaryPlz said:
Ive been playing her allot lately. Of all the killer ptb's for some reason i played over 10 trials as her and genuinely enjoyed the playstyle. Every other ptb id try the killer against some bots for 1 or 2 rounds and then wait for the release to play them. For me what stands out about her among other killers is the fact that she goes from projectile infector to hardcore chase mode that feels like you are playing some crazy flying fish. Unlike dracula (my other main) you don't have to constantly swap forms mid chase so it feels more like a chase stage 1 - once infected it becomes chase stage 2 which becomes more intense.
Another thing ive noticed is when she was released she was so busted that all the elite streamers spent most of their time just saying "shes unloopable" rather than showing how to actually counter her because she wasnt nerfed yet. So once she got nerfed and people stopped playing her, she became so rare that noone got a chance to learn how to loop against her solo, making her unique in the fact that most people you are chasing in headform barely know how to get away from you or counter attacks beyond body blocking for eachother.
So now that the hate has died down from before the nerf, and now shes rare unlike kaneki, ive found her to be a very comfortable / fun killer to play that gets good results most of the time, and unlike other killers, if the survivors are winning - its actualy a fun challenge because they usually get mowed down.
And the cherry on top is all the nice colourful cosmetics and customizable head form so you see your floating purple hair and stuff while chasing people lol
it’s great if you really enjoy the Krasue and don’t let me stop you and I was actually excited for her due to the marketing surrounding her, but there is nothing in her gameplay that stands out to keep me going. Actually if the discussion gets 10 likes I’ll get Krasue to P20. And I won’t cheat by using characters I have anniversary offerings on.
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@SoGo said:
Some nice QOL, some good perks and characters.
Unfortunately every good thing is outweighed by a bad one.
(starts having PTSD flashbacks to The Walking Dead chapter)
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@MrRetsej said:
Skull Merchant's Undetectable being activated on Drone recall rather than deployment. Gives her more control of her stealth and creates actual skill expression with her.
I main merchant so of course I love this
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045876#Comment_4045876
Personally I'd go for either Yian Garuga, Alatreon, or Malzeno, but the Magalas are cool too
imagine Dwight Fairfield while repairing a generator just turns around to see a Rathalos
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@XDgamer018 said:
The Indoraptor from jurassic world fallen kingdom
wait, why do I actually like this idea?
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@BlackRabies said:
The mimic from FNAF: Power could be similar to Dracula but instead of transforming into different forms it teleports into animatronic suits around the map like Unknown.
The Predator: Power could be that it uses multiple weapons and idk how it's invisibility can be balanced for DBD.
Dead Space: Isaac as a survivor map can be the Ishamaru ship where it all started and the killer can be the Ubermorph that shows up at the end of DS2. It doesn't have a power from DS that could be transferred into DBD so likely be an original power. Maybe a unique mori/power that that killer survivors becomes necromorphs that behave like zombies?
I have only ever played the remake of dead space but I would 100% love to see Isaac Clark as a survivor
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@Jay_Whyask said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4045632#Comment_4045632
You don't want Hatsune Miku with a flaming blue chainsaw?
I thought I was a genius for thinking of that. 😢
Besides, Hillbilly needs some legendary skins.
OK, you just reminded me of that so you know what that’s fair. And besides Oni did already get a legendary in September so you know what that boy’s fed for the year.
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@Jay_Whyask said:
- Dementium The Ward
- Puppet Master
- No More Heroes
- Illbleed
- Maniac Cop
- Glass Town
Maybe sprinkle some legendary outfits in there, Graham Jones for Dracula, Circus Baby for Deathslinger, Hatsune Miku for Hillbilly. 🤔
Very normal legendary outfits.
i’m not even gonna lie the idea of circus baby from sister location being a legendary for deathsinger is hilarious to me but I get the reference you’re going for lol. If I’m being honest though, I do like the idea of a puppet master and dementium collab. ( but let’s be honest here if they were to give us a Hatsune Miku skin that would go to Oni without hesitation)
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@Body_Language said:
Hmm, some sort of connection between solos, like basekit Kindred, Bond or chat wheel, some sort of indicator that killer in stealth approaching when he is so close to you around 12-14 meters
I honestly think I would love a chat wheel but if they were to do a sort of base kit kindred I would probably remove the part where you could see the killer if they were within 16 m of a hooked survivor because I feel like the real value from this perk in solo Q is just the fact that you know which teammate is going for the save
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@Chrarcq said:
Too many to list but a replay feature would have been great. Be it for detecting potential cheaters or simply analyzing your gameplay or the ones of your teammates/opponents. More realistically, a "salvaging" system where items, offerings etc can be recycled into BPs and maybe shards as well. I know that such system was considered by the devs before the game even released in 2016 so it's surprising that it still isn't a thing.
What I would do to get rid of all my coldwind offerings.
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@PetTheDoggo said:
Chat wheel with some basic callouts like mobile dbd had it.
Honestly, surprised that this hasn’t been done already. The amount of this would help Solo-Q would be huge.
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@Jay_Whyask said:
An option to toggle visible hit boxes.
So I can actually see how big or small things are without having to guesstimate.
Also if you're hit by a projectile, it would be nice if an outline of the intersecting hit boxes lingered in the environment for a second, that way you can see what happened & how with no ambiguity.
Something kinda like what fighting games have? Honestly I would love a setting like that in a training mode of sorts or even custom games.
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@Tenac said:
I think it would be really cool for killers to be able to hide in lockers as well. Also more environmental interaction and ambiance. I think it would make the game feel scarier.
as a gameplay mechanic for all killers I really doubt that will happen because you tell me how the hell nemesis is gonna fit in there, but I would really like to see a stealth killer that can do that. maybe in an upcoming ghostface rework?
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@Spirit_IsTheBest said:
Ghoul being allowed to be as strong as he is while killers like Trapper, Ghostface, and Skull Merchant are left in their terrible state. It’s not fair.
Agreed, especially with newer killers in increasing that gap between the strongest killers and the weakest killers in the game, it’s just kind of getting worse.
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@Infernopxy said:
Anti Tunnel that helps the killer, as well as anti camp to help them.
(I.E. No survivors, you cannot rush 3 gens at once, also you will be blocked from unhooking for the first 15-25 seconds a survivor is on the hook so killers are encouraged to search for you and survivors within 28 metres of a hook are revealed to the killer and given blindness for 8 seconds)Honestly, I weirdly enough think the solution for anti-tunnel is to not give the survivors 15 different protections, but rather give killers an incentive to not do it to begin with.
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@ShanoaLegendaryPlz said:
For an aiming projectiles ive tried this thing where i cut out a tiny square from a sticky note, throw the hatchet/knives at a wall, and where it hits, i stick the square to the screen. Which gives you an actual crosshair lol.
Aside from that i would love if theyd stop making cosplays without the legendary character alredy existing. Its quite the sucker punch to have only half of your favorite character in the game.
honestly, I agree with this. The only real downside is the Feng players are going to starve. It’s pretty much gonna be that one episode of SpongeBob where Patrick thought he stole his chocolate bar after he already ate it.
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@shyguyy said:
Matchmaking that makes sense
come on let’s be realistic here
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@Robotfangirl67 said:
I know someone said something similar. But I think people standing in endgame until last minute is annoying. Cause they’re wasting everyone else’s time. I also think some maps are too bright. Like Autohaven. I mean I like green but I think it’s needs to be tone a little bit.
I definitely think since we have a gamma slider now I definitely think we should have more dark again and ask for people waiting at the exit gates that is very annoying. I do agree with that but then again it is also the reason I get so many clips with loot bag and iri banner so I can’t complain too much.
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@Shroompy said:
-The UI change to cosmetics so now everything is vertical instead of horizontal. (Charms are especially a pain to equip because of this since you have to click back and forth to be able to select each slot)
-Removal of the previous and next buttons to switch between characters
-Rarity changes
-Bubba and Huntress being in the wrong places in the character select screen for date added (your welcome)
-Unique POV music being removed because of a bug back in 2020
-Tricksters PTB theme never making it to live, despite literally being in Vol. 3 of the soundtrack.
-Tricksters animation bug that has been there since his rework where they never adjusted the animation for his new throwrate, so it breaks if you repeatedly throw knives
-Joyce and Hopper not being the survivors for the upcoming chapter
-Chucky not being puntable
Theres def more, but these are the ones that come to mind
I was never there for the trickster PTB because I started playing around the time dredge came out, but I did hear the lobby theme and all I gotta say is we were robbed
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Orela. I like her lore.
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@ArkInk said:
There isn't a good way to play Axeless Springtrap.
They could have given him two different M1 animations the way Skull Merchant does with her arm attachments, just with an axe and knife and then giving Afton a unique power.
They could have made an addon that removes his axe and buffs his doors so he could keep his current power but still give an option for fans who don't care for the axe.
Instead? They made it the main part of his power that you have to use if you want actual results with him! It's just annoying tbh. How was this their solution to a bunch of people asking not for him to have the Axe?
Edit: also the yellow paint thing that's annoying too
honestly I just kind of wish he got a more fitting power than just hype moments and aura. Or at the very least a slight update to have more fnaf related mechanics like the power outage more threatening or being able to use the cameras in the office.
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@TheArbiter said:
The 5 million blood point cap existing when hackers can just give themselves 100 million anyways
honestly that’s fair, like I know there’s ways to go past cap but it’s still annoying that there is one
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@QwQw said:
I have a couple:
- Instead of getting the actual characters from Attack on Titan, it's just the preexisting survivors cosplaying them. "Armin" especially looks awful
- Kenaki is wearing the wrong outfit by default
- Myers' model looks nothing like how he did in the first Halloween movie
- As far as I know, Freddy's carrying animation is still bugged after years
- It's still not possible to change menu backgrounds or music
- Older killers share many animations while newer ones do not
- Certain killers like Deathslinger and Houndmaster still have not had any add-on passes
- There is very little variation in survivor body types
- Michonne and Rick's voices
- Community skins are often missing certain design elements when they are eventually added to the game. (i.e. Fear of Reminiscence, Winter Warrior, Never Stop Slashing)
I feel the same about 6. I really wish some of the older killers got more fitting animations for their personalities.
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@CakeIsTheRoad said:
In no particular order, my top choices would be:
- House Of The Dead (If we pick a map, then it's gotta be Heirophant's map with the bridge)
- Left For Dead (Witch as killer + map)
- SCP Foundation
- Terminator / The Matrix
- Bioshock (map is a must)
- Slenderman (map is a must)
- Mothman
- Gremlins
- Halo
- Coraline
I’m just kinda waiting for either a JJBA or Bioshock chapter if I’m being honest.
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@Teh_DuuuDe said:
The free blood points i get every week and from events mean that when Art the clown is added I can immediately prestige 6 him.
i got three million and that was during a almost three month break
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@MoZo said:
A few things i’m hoping for are:
- Buff to Fog Vials
- Another rework of the styptic agent (current version is by far the worst medkit add-on and needs another redesign)
- Demogorgon Buffs + add-on pass
- Buff the Harmless
- Rework Kaneki’s Centipede and Yamori’s Mask addons
- Nerf blight by making him 4.4 and give him the pallet break token removal nerf similar to kaneki
- nerf sabo speeds
- nerf power struggle + flip flop combo
A Demogorgon add-on pass
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@100PercentBPMain said:
it woulda been fog vials, but I won't even start the year being a negative Nancy.
I do like the hook count and Springtrap. the loot bag gives me much joy.
I wasn’t the biggest fan of fog vials on release because I already have hearing problems as is but they were definitely a cool concept
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@XDgamer018 said:
#1 im SUPER happy that frank stone wont be a trapper skin
#2 mass bp spending
#3 custom scratch marks
#4 the trial and error from the devs. They want to try but they should do multiple ptbs for such things in a shorter time span
yeah I feel like most people kind of agree that even if they didn’t like The Casting of Frank Stone, there’s no way in hell he should be a cosmetic
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4041731#Comment_4041731
My mistake, I misinterpreted your intent.
It is easy to forget the good stuff that happened, I had to go back through the patch notes to remind myself for the back half of that list.
nah, your good 👍
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@jesterkind said:
The Key item rework, the gamma slider, the customisable scratch marks colours, auto bloodweb spending, hook suicide prevention, survivor bloodpoint gain increase, and you could count the Freddy rework if you like that one, dealer's choice there.
Less gameplay related, but the original survivors this year were awesome. Vee and Orela are both really cool, both as characters and as representation, so there's that.
You could also count some perks, new and buffed, and killer releases if you like them, which is personal taste. Personally I think Springtrap's pretty cool but the last killer that really excited me was Houndmaster at the tail end of 2024, so they're not on my list.
I get what you're going for here, but it is important to give credit where it's due as well. We don't gain anything from pretending nothing good happened last year, and we gain a lot more from acknowledging what the specific disappointments were.
It was a genuine question. I just didn’t know how else to word it. Because obviously, despite there being a lot of bad, there was also just as much good. Hell this year gave me a new main survivor, how could I hate it?
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@Dinadin said:
I would say its clearly the opposite: we dont need another ST-Chapter, but for gods sake force the anti-tunnel into the game.
no I mean I just want them to take their time with it.
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@TheVarietyKiller said:
I’m a bit of a newer player, I joined after the added Kaneki and I have come to love one killer over all: The Skull Merchant.
So I was a little shocked to learn she is the most hated killer in the game. So please tell me, why? Is it gameplay? Because she isn’t too difficult to deal with. Hell, she has half a power so she isn’t going to give you trouble.
I am genuinely curious.Hi, I’m one of the seven merchant players that still exist welcome to the club.
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@Xray said:
If you were in charge of the DBD Balance Team for one day and it was your job to nerf/change/rework 1 Survivor Perk and 1 Killer Perk what would they be? Heres mine
For the survivor perk I would rework No Mither because i feel like its too powercrept and too costly for what it gives you. I mean if you want to recover from the dying state you could just use Unbreakable,Boon Exponential, Soul Guard ect ect. The suppresion of blood pools and increased recovery speed is nice but is it all worth it if you are always injured?
For killer i would change/rework Shattered Hope. I have two ideas for this. Either make a slightly weaker version of the effect basekit, or rework it into to where if you snuff out the boon it instantly gets replaced with a hex totem that you have in your perk slot. Lets say your devour hope instantly gets cleanesed like five seconds into a match but a survivor places a boon, well you snuff it out and in its place devour hope gets activated again.
I'm curious to see your guys opinions on what perks you would want changed.
Breakdown not removing hooks for three minutes straight. I feel like if they want to go through with anti-slug this is one of the many perks that should honestly be looked at.
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@VolantConch1719 said:
Elfen Lied and Hellsing spring to mind pretty easily.
https://us.v-cdn.net/6030815/uploads/5MWM5DCMV695/image.png
Lucy may look like a cutesy anime catgirl but
- Those are horns, not ears,
- She is a genuinely cruel, depraved, misanthropic sociopath who's only kept in check by her affection for Kouta (and also one of her alters, Nyu), and
- Her weapons of choice are a set of "2-meter long invisible arms" that she uses to slice people in half or rip them to pieces (this is literally how the show opens, and it is as graphic as you're imagining).
https://us.v-cdn.net/6030815/uploads/RP5B4EDBXKD6/image.png
And Alucard's whole thing is that he is ABSOLUTELY a monster who fights "for" good in what is effectively a twisted game he plays with Integra, letting her know that all the blood he spills is on her hands. He would probably be the big villain (or at least an antagonist) in literally any other story if he wasn't busy fighting literal Nazi vampires (no, I'm not making that up, Hellsing Ultimate is kind of insane).
My #1 most wanted license is also an anime that I only threw in the towel and watched because it was on one of BHVR's license surveys, but you'd have to get to Mister Fantastic levels of stretch to call Fullmetal Alchemist even horror-adjacent. I think it can be done if you focus on the Homunculi like Wrath or Pride, or if you focus on the 2003 anime, but it's still a stretch that I only bring up because BHVR themselves have considered it.
OK I’m gonna be honest. I might actually watch Helsing now. Because that man is wearing a fit that drips so damn hard he’d need a coaster to stand on.
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Wait, why not just remove the deployment cooldown for merchant? If her undetectable is no longer attached to deploying a drone what’s the point in still having it? And also, how the hell is the null deployment bug still not fixed, it’s been in the game since Krasue.
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@ShanoaLegendaryPlz said:
Highschool of the dead, elfen lied, future diary, hellsing ultimate, blood-c, parasite, death note, akame ga kill, umaru chan, triage-x, senran kagura, vampire bund, heaven's lost property, highschool dxd, monster musume, blazblue, taimanin asagi, hellknight ingrid, kuroinu kedakaki seijo wa hakudaku ni somaru
I’m surprised of the amount of people that want a Elfen lied chapter, I never even heard about this anime up until now.
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@Ghostofsnow said:
yoshikage kira from jojo, dudes a serial killer who would be an incredible trap set up type I feel like imagine they turn a pallet, window or generator into a bomb.
I would happily take either him or Dio as killer
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@CakeIsTheRoad said:
Good Picks could be: Demon Slayer. Jujutsu Kaisen. Shiki. Shadow's House. Madoka Magica (although because its Psych Horror Magical Girl show it may be difficult due to age limitations).
Can we count Coraline since it is animated?
it’s not an anime but if you want mention it, go right ahead.
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@Skeleton23 said:
I am Looking for Killers who are willing to give some info on why Tunneling has Increased in this patch or even in past Patches.
Im trying to help players under on why this is happening so they can have a General understanding.
(Rules: no Fighting, No Judgement:) this is a Judgement free Zone and if you start a fight you will be reported.
Enjoy.
Honestly, I rarely tunnel but whenever I do it’s normally because I’m at three hooks with two gens remaining, Gens are getting done to quickly so I tunnel for pressure, or pretty much when the game is basically over.
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@SadakoSlay said:
These pallet changes are bad and should have been tested on a ptb (Where everyone would have told you they are bad and they could have been reverted with feedback). The current pallets have become way too killer sided to the point where most killers with an m2 ability will dominate, and killers like Kaneki are basically invincible now.
The pallet changes are waaaay too much. I feel like the way the pallets are now makes it really hard for survivors to work with them and even if they do manage to get a stun, they still can't make anything now. Most pallets are now 50/50s, with no rewards if the survivors actualy win the 50 if that makes sense. Like even if they win they don't make anything anyway, it's awfull. This is specifically the case on autohaven and macmillan's from my experience. I haven't tested all maps, but these two are especially bad from what I played, but I'm sure there are more awfull maps as well (please add them in the comments).There are also way too many deadzones now. If you're going to make every pallet weak there needs to be way more of them. Either have this amount of strong pallets or more weaker onces.
The weirdest thing to me is that maps that were problematic last patch like Shattered Square were not adjusted at all. Shattered Square is still filled with way too many pallets (in my opinion), while other maps were now gutted.
The fact that Behaviour made the pallets THIS weak and didn't add more of them is genuinely unbelievable to me. There are so so many deadzones on macmillan's and autohaven now it's ridiciously unfair. Maps and pallets need to be ajusted very carefully. Like the previous pallet density changes were bad and very survivor sided on most maps, but now the balance has been completely shifted the other way where they are now killer sided. Behaviour you need to find the sweetspot in the middle by repeatedly testing pallet changes on ptb till the sweetspot is found, not just making really huge map/pallet changes that immediately go to live.
I thought they were just going to revert the changes, not make it worse for the other side.