TheClownIsKing
TheClownIsKing
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2096991#Comment_2096991
Oh really?
Damn. I guess it is good I stopped running it then. lol
I didn't even realize it was bugged. Though, there have been so many bugs lately some are bound to fall through the cracks.
One of my regular builds is Calm Spirit, Iron Will, No Mither (4th perk varies) because it immediately combats a large list of tracking and detection abilities.
Since the All Kill chapter I was starting to get angry with how many Docs and infectious Fright users were still easily finding me. I was suspecting Restraint on Doc and would wait patiently as a spectator so I could confirm Docs load out. No Restraint add ons. (And I was also not foolish enough to stay still for too long because of illusionary Docs).
So I immediately concluded a sudden spike in hacking/cheating. However another Doc main on here confirmed their shock and surprise to find they were coming up against survivors running Calm Spirit, but during the match they were still finding those survivors because of location notifications.
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@GodDamn_Angela said:
I've recently become much more aware of Crows as a survivor. I used to run calm spirit (solely due to my hatred of the Doctor) so I never really thought about them much.
Now? If I desturb Crows while sitting at a certain side of a gen I move to a different side. I try to avoid Crows as much as I can and rarely work gens with a cross on top of them. Unless indoors.
I also use them to know where the killer might be and which direction the current chase is going in. Has helped me a lot.
Edit: protip: posting on your phone is awful.
It’s just as well you’ve given up Calm Spirit as it seems to be currently bugged. Although it’s still silencing screams, it doesn’t seem to be suppressing the location notifications from Madness, Infectious Fright, Iron Maiden, Intoxication (I don’t think I’ve missed any here).
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2096672#Comment_2096672
He literally didn't hook the Kate.
Everyone is at fault here.
Yeah. I caught that and apologised.
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@Beefmur said:
YEAH YEAH YEAH YEAH YEAH just hook the kate and get the 3k when the only guy ive been wanted is crouch walking for ######### 80 minutes
I have to agree with everyone else now. So what that you didn’t get the Felix all game. If you knew where the hatch would spawn, just hook the Kate, close the hatch, and get it over with.
If Felix still managed to escape, a 3k is still a great match result.
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@Dopamean80 said:
https://forum.deadbydaylight.com/en/discussion/comment/2096800#Comment_2096800
I'm gonna have to experiment with this more, because I was testing all of it out to get used to it and seemed like crows were flying up a little bit and then no one would be there.
But it's probably what you said that I disturbed them myself by accident
Most likely. The only killer that does not disturb crows is Wraith, but only while he is cloaked.
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@Johnny_XMan said:
2 types of Blendettes seeing this thread.
The one who had no idea how much more stealthier she could be:
https://giphy.com/gifs/minions-minion-movie-Lwqtfu0akEeBi
And the one who just now found a new reason to panic when crouching in the bushes:
Blendette’s are so predictable and are now personally the easiest type of survivor for me to find.
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@Dopamean80 said:
When they are disturbed don't they fly differently? Like if they fly up and go in a circle a little bit and then land again isn't that just normal Crow behaviour?
No. Crows will remain perched until either a killer or survivor gets too close to them. They’ll fly up and disappear for a set time (I’ve never counted it), and then fly back down to their perches.
So if they fly up, they’ve been immediately disturbed by somebody close by, and if you see them flying down to perch again, that tells you someone has recently been in that area.
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@Verconissp said:
Now when are we gunna get a good clown vid from you? =D
I’m considering (but haven’t decided yet) to start Streaming.
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@AliceSkies said:
https://forum.deadbydaylight.com/en/discussion/comment/2096672#Comment_2096672
Hook the Kate. End the game.
You can be a killer main but still not be extremely biased losing every sense of rationality like you seem now.
My apologies. I completely forgot about that (I don’t know why I did). Now that I’ve been reminded, yes I agree with you. They should have just hooked the Kate.
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@Phasmamain said:
As always great guide! I actually never use crows as killer since I am a bit reliant on whispers but will definitely use them more!
Seriously you should. It raises Whispers power considerably once you get good at this. Wait till Whispers procs, watch for crows.
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@AliceSkies said:
So you held the game hostage for 80 minutes and brag about it? ok.
How can the killer hold a game hostage when they have no other way of ending the game except DC and cop a ban.
The survivors were in an unwinnable scenario and wouldn’t accept their loss.
Edit: I feel pretty stupid now. I have no idea why it slipped my mind to simply hook the Kate. Every player here is in the wrong.
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Probably shouldn’t have tried to use the Kate to get her to find Felix for you, as that could have been reportable by Felix had you succeeded, but I DO feel for you mate.
I remember my fair share of games as old Freddy where I could end up with games almost as long as yours, both for the reason that once it’s down to 2 survivors they started to actually fear and respect being put to sleep and having their aura revealed, and because old Freddy could make finishing gens almost impossible (if you knew how to do it). So survivors would just hide all remainder of the game, and my base tracking skills were nowhere as good as they are now.
Just a tip: work on your ability to gain information from crow activity. Once you have that down, no survivor will ever be able to hide for extended periods ever again. You’ll quickly pick up which areas Survivors are currently in, where they’ve recently been, and where they definitely have not been.
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@FlameGNG said:
Remove huntress and deathslinger until you guys finally fix the desync its impossible to juke a huntress when he hatches miss you on your screen by meters but they hit you somehow. its every time against every single huntress im playing with 40ms and i dont know what makes the desync so large but its annoying as hell! IM just gonna take a break until they fix the desync now is everyone experiencing this? the desync was better when we had peer to peer servers. the game isnt made for servers and therefore shouldnt be moved to dedicated servers! Im not sure why everyone is ignoring i see it happening everytime on youtube, twitch, myself and friends. everyone has desync against M1 killers it doesnt really matter that much since if you spin him it would probably have been a hit anyways so i dont really mind tkaing a M1 but when the hatchet breaks in the air and you take a hit its just making me so pissed... someitmes you get hit through corners, walls and etc... I do understand that this ruins it for huntress a little too since her axes break when they shouldnt on obstacles but why do they release a new chapter instead of doing something to try and fix desync now i dont mind a little desync since you cant get rid of it all but when you get hit by a huntress on the location you were 2 seconds ago it pisses me off since you cant do anything about it!
'psst - i know how desync works dont explain it to me in the comments thinking i dont know what it means!, i always look if my ping is good before i click on ready and etc. so dont tell me anything about that
Look...
I get I frustrated too. And yeah, I’ve posted some epic rants.
But this post is totally unreasonable.
Just cool your head. For your sake (and this is genuine concern) I hope in a day or two you don’t find yourself deeply embarrassed for posting this.
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@[Deleted User] said:
Not really.
Now Disturbed Ward and its clutter everywhere...especially on the ramps...
I know what you’re talking about, but I don’t think it’s as big a problem as the pews in the chapel. If anything Disturbed Ward is a significant improvement from how it used to be.
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@Tsulan said:
Yes, it works.
Pharmacy works on the first chest its used on. Doesn´t matter if its a closed or a opened chest.
Ah that’s wonderful. My only gripe with Pharmacy has always been when I need it most, any chest I come across has already been raided.
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@Tsulan said:
Give me a few minutes. I'm going to test it.
Lovely. Thanks.
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@glitchboi said:
Yeah, I've tried it before. Unfortunately, it only gives the green med-kit on the first search. The first rummage won't count either.
So to be clear, so I’m understanding correctly, if the first chest I come across is an already open one, using my first token of Appraisal won’t guarantee a green med kit because of Pharmacy?
Pharmacy definitely only works on chests that haven’t been searched?
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It’s much better to run Self Care with Botany Knowledge.
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@DevilsmamaJo said:
So I'm a 50 year old mom. All the 'friends' that I make on DBD seem to be around 17. I feel ancient and a little bit weird hanging out with the teens 🤣🤣🤣
I thought I was. But you beat me.
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@QwQw said:
I know this was a joke some guy made in another thread, but having breakable corn actually sounds kinda cool to me.
Like it would get damaged or wilt throughout the trial until at endgame there would be barely any left.
That was me, 🤣🤣🤣
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@Seanzu said:
I mean, most peoples consoles + PCs can't run in the current corn, I don't think HDing it and adding more will help anyone lol.
Hmm true. Forgot about that.
A man can dream... a man can dream
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@gunslingers_potatoe said:
So if you kick a generator with ToT it turnes yellow for survivors, which might be tempting to tap just to stop the regression and then bang, Exposed for 60 seconds, thanks to Dragon's grip, which even if doesn't lead to a down, at least makes them unproductive which is also a nice thing, and if they learn they have to wait 30 seconds for Dragon's grip to go off, means you get Undetectable for 30 seconds and that gen passively regresses ~10%. Hell yeah, throw in Overcharge too, so if they scream because of Dragon's Grip they might get scared and fail the skillcheck which will lead to a 15% regression too. Can't wait to try this build on the PTB.
I’ve done exactly this as well: DG + ToT + Overcharge. I’ll usually add in MYC for extra instances of exposed.
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@darlazon said:
same as above
I get good use out of it because I find in my games Survivors are unlikely to hang near a hook when one occurs, or wait in lockers expecting a Static Blast once a hook occurs.
What im getting at is that unhooks in my face as Doc rarely occur, and I almost always have it procs once it’s cool down ends.
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@FruityCocktail said:
I'm talking "basekit" as in free perks like This Is Not Happening / Resilience / Iron Grasp / Monstrous Shrine.
Good grief, everyone around here is uptight.
Ah ok, gotcha. We usually refer to those as generic perks, as they belong to no specific character.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2094654#Comment_2094654
It very much shouldn't, windows is actually really good. It's not meta level strong but it's far, far from a bad perk. Just giving people a 5th perk "Just because" is generally not ideal. It's good because of it's actual gameplay benefits, to anyone not just new players.
Both perks however, primarily Zenshin, are very useful for learning for new players by using custom games, where they have immediate access to both of them anyways.
So you can already do that if need be at any point, albeit you need someone to help you start the game and I think they should remove that requirement, but otherwise the option is there well enough.
Thank you.
These (insert perk) should be base kit claims don’t consider balance. Things like WoO and Kindred base could make way for broken builds. Could.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/2094575#Comment_2094575
This guy comes in here, posts paragraphs about how junk perks are amazing, and never posts some video evidence to prove it.
“I know where the pallet at this tile is, I have 3000 hours in the game but don’t know where the pallets at these generic tiles are, Zanshin tactics value”
Windows is only decent because in solo Q you don’t always know what has been used. The killer always knows.
You clearly didn’t read my post.
Please show me where I said Zanshin is amazing?
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@OniWantsYourMacaroni said:
I agree on Windows of Opportunity being good (for solo and swf).
But why do you think that Zanshin Tactics is good?
It's definetely one of the worst killer perks in the game imo
I didn’t say good. I pointed out an advantage it has that’s probably overlooked.
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@JimbusCrimbus said:
Zanshin shouldn't have a cooldown. The fact that it does is ridiculous.
It should have a SHORTER cool down. The info it can provide can be powerful in the right hands.
Like @knight_killer pointed out it can be really strong on killers like PH, especially when paired with I’m All Ears. Making ranged attacks too easy to hit 100% of the time because there is no cooldown at all would be bad.
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@dspaceman20 said:
What's taking them so long to buff open handed?
Probably just a low priority with some of the set backs they had with Twins, and redoing Blight.
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@TheeclumsyNinja said:
Skill Checks... not just any skill checks!!!! Nooooo im talking about the bogus ones that happen the moment you let off the gen. The kind that should be so improbable that most people say "oh unlucky". Which if we were talking statistically it would be really unlucky... If you work on a Gen by yourself and dont let off it takes a 1:20... you might get a skill check 8 times on a good gen. The chances of a skill check happening when you get off a solo gen are about 9%, but thats not counting the randomness of a skill check. You could get 1... you could get 12 on a full gen even. So that drops the odds significantly.
I feel like there is some trickery afoot and BHVR actually activates skill checks when you get off, its not as random as it seems. Sometimes it'll happen multiple times in a game, or when youre healing someone and you get off as the killer enters your area. I dunno, i got no proof but the probability vs reality are a bit questionable here.
Thoughts?
It’s why I run Technician periodically if I want to be more chill while working on gens.
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@[Deleted User] said:
For me, the big things that stand out are the Resident Evil 4 vibes/inspiration I have a feeling they are pulling from this go around. Be nice if they eased up on the corn this go around, looks like they might if the art is anything to go by.
I’d like to see more emphasis on making the corn scary/dangerous. I’d like it to be somewhere survivors can choose to hide, but their visibility is just as hindered as the killers.
Make it denser and taller perhaps, so Survivor HAVE to track killer movements via sound only?
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2094248#Comment_2094248
Quite a lot of time. The .01% was obviously an exaggeration, but my point remains.
If the killer doesn't have a fair chance of winning against 4 equally good survivors I don't consider them strong. The vast majority of the killer roster does not fit that criteria.
"Unplayable as survivor" is quite a ridiculous exaggeration as well. I play solo queue the vast majority of the time and it is not even remotely in the field of unplayable. Even in solo queue I am quite the power role and it's not even close.
I simply recognize how unbalanced the game is. I disagree with probably the vast majority of the points you make on here.
Fair enough.
To clarify, I didn’t say the current state of survivor is unplayable. I play solo just fine most of the time, without meta perks.
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@Boss said:
Idek what a pew is.
The “benches”/“seating”
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@Blueberry said:
Better? Sure.
Good? Not even remotely.
.01% better is still better technically.
The change didn't do anything significant for him and was near a waste of time. He's still in the same spot on the tier list.
How much genuine, serious time have you invested into Clown?
Really?
You kinda leave the impression that no killer is strong enough until the game is completely unplayable Survivor. I don’t know if that is or isn’t in fact your intention, but it is the impression you leave a lot of the time.
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He’s tremendously better. You’re welcome to peruse some of recent posts explaining how to properly incorporate The Antidote into your strategy. Just be aware that his skill ceiling increased considerably. It’s difficult to get the most out of both bottles in some situations.
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@Crowman said:
I'm not sure I would consider the pews to be a huge problem. Especially when rng with windows and breakable walls can create some really nasty set ups.
I sorta kinda don’t care about those, although I definitely understand what you mean. I just get aggravated when I’m chasing someone either through that ground floor, or dropping down there after another survivor dropped down there, and I lose momentum because I’ve bumped into something or feel momentarily stuck on something. It reminds me of how bad some of the log structures on Yamoaka used to be.
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@CustomerService said:
Just a question. Is there anything in this game you consider something you have to overcome yourself, or literally everything must be hand-fed?
I’m ignoring this. You’re just baiting, and clearly selectively ignoring any of my other positive posts, or guide/help posts.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2094042#Comment_2094042
OMG, full Trapper rework!
😄
Lol 🤣
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@Moxie said:
They said they haven't ruled out the possibility of introducing a map for Trickster in the future.
Considering how restricted they are by their own chapter release schedules, I really do not see it happening ever.
But who know?
This. Unfortunately many on this forum makes up their own narratives when the devs use the words “maybe”, “possibly”, and “looking into it”.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2092694#Comment_2092694
The new change will be funny the day it hits.
I can't wait for solo queue when a bunch of people who never read notes or anything anywhere just die on hook not expecting it.
They’re making it an accessibility option from what I understand. It won’t be on except for players that switch it on in settings.
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@Lord_Tony said:
I don't understand the whole point of cage of atonement was that it was slightly harder because of skil checks.
now t hat hooks have skill checks why bother with cage?
Map control, and time saving.
No need to keep a survivor slugged. No need to waste time carrying to a hook and risking flashlights or sabotage, body blocking or breakout.
Plus it forces teammates away from key gens in order to do the save.
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@MadLordJack said:
Hey, don't worry about it. I think it's fair to say that most of us have some... Issues. Just try to stay healthy in any way you can, okay? Even if that means venting on the forums
I’ve had my fair share of epic rants here.
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We’ve had more changes implemented into this game more than ever before over the past 12 months. With the amount of map reworks we’ve had it could be reasoned that we’ve gotten dozens of “new” maps.
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@Yords said:
The Legion.
They are literally teenagers.
Frank and Joe are mere babies compared to survivors like Jeff or Adam.
Susie and Julie are able to pick up survivors like david, steve, or jane (she packing)? Not being sexist, but realistic. How in the world can 18 year old, small, short, teenage girls pick up a grown man like Felix?
Just think about it. Susie, a young, not yet an adult woman, can pick up a fully grown man like David?
Like why can't David just dropkick Susie?
Because the power they’ve been granted by The Entity.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2091292#Comment_2091292
But it was so good and everyone loved it, it was such a perfect change. Why would they not add it in?
They have to first explore possible problems it could create.
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@Yords said:
It has been a while since the devs have said anything about it, it seemed really cool and everyone was liking it. Can we expect to get it in the mid-chapter patch?
Probably not.
They announced ONE POSSIBLE proposed change. They probably haven’t even starting working on it yet. They’ve still got a back log of bugs and other planned changes yet to bring to the live game, AND and Anniversary coming up.
Don’t expect the OoO change soon. It’ll come. Just not soon.
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Everything I’ve ever said about Clown. Can’t get more unpopular than that.
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I slug. A lot.
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@Orion said:
It's not a wasted perk slot if it does indeed prevent the killer from tunneling. People who think perks are only useful if you get to use them need to look up MAD - and I don't mean the magazine.
Agreed.
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@Ryan489x said:
It punishes you for what you don't do more then it rewards for what you do
Punish?!
The emblems simply tell you how well you performed. There’s no punishing occurring.
You either met the requirements for bronze, silver, gold, iridescent, or you didn’t. Simple as that.