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TheClownIsKing

TheClownIsKing

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TheClownIsKing
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  • @Leonardo1ita said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574351#Comment_1574351

    Chase down eat DS and chase again for that entire time would work if the match was 1 hour long. Literally.

    Tunneling the guy with DS, especially with a killer who isn't nurse or spirit is an enormous waste of time, it's game changing to the point where apart from the rescuer 2 Survivors fully stay on gens without ever needing to go for a save, never. The rescuer even heals himself and pushes gens again.

    Btw just to know what rank are you?

    I’m a rank 3 Clown. This strategy works perfectly fine for me.

  • @Leonardo1ita said:

    @Peanits @Almo ? If you ever played as hag you'll notice how the perk is not just an anti tunnel perk, but a massive time waster that allows survivors to always play super aggresive, jump in a locker, bodyblock hits even injured just to waste time, and completely go out of the purpose of the perk. Get multiple downs and out of nowhere and don't risk anything because they have unbreakable, or get grabbed and tak because maybe they have borrowed. There are so many situations where you can't snowball anymore just because of decisive strike, so my question is if you're looking into changing it or not, and if not why not

    DS (and the DS + Unbreakable combo) isn’t that big of a deal.

    Here’s what i do:

    • I DO intentionally tunnel whomever was unhooked to intentionally eat the DS to remove it from the game from as many survivors as possible, as early as possible.
    • I just let them run off after the stun. So it’s kinda semi tunnelling.
    • When I happen to come across anyone that previously DS’d me, I slug them. I want them to waste their Unbreakable if they have it.

    The match becomes WAY more manageable after not worrying about these 2 perks after all that. Killers get too focused on avoiding survivors being able to use these perks, and forget that survivors can only use them once. They’re only powerful late game where maintaining momentum is most crucial for the killer, and unfortunately most of the popular killer strategies only ensure that survivors maintain their power late game or endgame.

  • @Kind_Lemon said:

    Sole Survivor gamers ftw? (but in order to be an actual obstacle to builds like these, Sole Survivor should gain temporary stacks for survivors in the dying state)

    Yeah i’d like to see some sort of base function before tokens are gained.

    Because at 1 token the perk still doesn’t block enough things to be useful.

    Don’t get me wrong. I like Sole Survivor and think it’s underrated. You don’t want team mates to die, but it can be fantastic “insurance” at times. It’s just useless at zero or 1 token.

  • @Buttercake said:

    It was super cute. I could see the theme she was going for. She's just phase around and show off her little outfit. I was satisfied😌.

    I love when people do themes. For instance when Claud gets an Ormond offering off the web, I like to bring her special outfit with the scarf and knit cap...gee I forgot the name of the outfit.

    Any themes you guys like to see or do?

    Gideon & any of David’s busted mug cosmetics for that grimy “Fight Club” feel.

  • As rough as it sounds you’re probably right, because at this point it financially makes sense for them to invest in optimised performance on next gen consoles, and abandon any plans to optimise current gen console performance

  • @Milo said:

    Bond.

    Betcha you didn't see that coming!... Or you did.

    Bond + Open Handed is my bae

  • @WiseguyKy said:

    opinions on what are the best healing perk? SC has the advantage of (almost) always being available when injured but leaves you vulnerable to the killer and Nurse's. IS lets you hide and heal quickly (especially against Sloppy, Thanataphobia etc.) but on certain maps totems can be hard to find or the team could have cleansed them all by end game. What are your thoughts on these healing perks?

    I don’t think Self Care is worth a slot without BK. At least then you can both be self sufficient yet still useful to the team, especially with a med kit.

    Inner Strength is great but sometimes the conditions just can’t be met some matches at crucial moments when it’s needed most.

  • @Chromeskull said:

    THE SUPERSTAR

    POWER: Hollywood Superstar

    SHIA can place security cameras around the map. The SHIA can then enter these cameras, becoming invisible in the process. From these cameras, the Superstar can place gas traps to impair survivor vision, place fake pallets, and render pallets, windows and gens unusable and place fake hex totems. The Superstar has 10 camera tokens, which allow the Superstar to control cameras that recover every 5 seconds, and 10 cameras.

    Secondary Power: SHIA SUPRISE!

    While on camera mode, the Superstar can lunge out of the camera, instantly downing any survivor in his path. Has a 20 second cooldown and instantly breaks the camera. When he jumps out out of a camera he yells SHIA SUPRISE! damaging nearby generators, deafening and stunning all survivors within 20 meters. Shia Surprise lasts for 15 meters.

    PERKS

    Hex: Actual Cannibal: For as long as this totem is active, whenever you pick up a survivor you gain Killer Instinct on all survivors or 6 seconds.

    "Actual, cannibal Shia LaBeouf"- Rob Cantor

    Brandishing a Knife: While in a chase, you can hit pallets with your basic attack to render them unusable for 20/25/30 seconds. When the chase ends Brandishing a Knife goes into a 20 second long cooldown.

    "He's brandishing a knife"- Rob Cantor

    He's Following You: When a survivor is in your terror radius but not in a chase you gradually gain more navigational info on the survivor. You earn tokens every couple of seconds.

    2 Seconds- Blood glows slightly more.

    4 Seconds- The survivor starts to cry.

    5 Seconds- The survivor gets Scratch marks, even if they are not running.

    6 Seconds- The survivors outline becomes highlighted(but cannot be seen through walls)

    8 Seconds- The survivors aura is revealed.

    "He's following you, about thirty feet back"- Rob Cantor

    Survivor- Rob Cantor

    Jiu Jitsu: Stunning a killer with a pallet makes the pallet unbreakable for 12 seconds. Has a 30/25/20 second cooldown.

    "But you can do Jiu Jitsu!"- Rob Cantor

    Quiet, Quiet: Your grunts, screams, and coughs are 30% quieter. You enter lockers silently.

    "Quiet, Quiet"- Unknown

    Safe at Last: When the exit gates become active, the Killer's aura is revealed to you for 6 seconds and you can open the Exit Gates 15% faster when injured.

    "You're finally safe from Shia LaBeouf..."- Rob Cantor

    Realm- The Theatre, The Woods

    And every time the emote button is pushed he dances

  • @53nation said:

    Every time I find myself injured, running to someone else who's injured, I try to heal them first. I want that wounded healer trophy..

    The last time i tried this, the survivor was so offended, they just ran away injured. Every time i got near them, they fled. We ended up as the last two survivors in the trial; I BT her in the basement w we'll make it, (killer far away) and she STILL fled from me. It was weird.

    Some survivors insist on self caring or that coveted insta heal from adrenaline.

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/186197/facecamping-bubba-is-uncounterable

    What you do is run bt and force him to rev too much where he tantrums then you get the save while he has no charges

    He can move during the tantrum

  • @Maperson said:

    I'm Leatherface main and I'm against camping, but sometimes it's smart to do it, if survivors are rushing hooks or they swarm around it, I'm not going to pretend that you aren't there, but honestly, how can you fix it?

    This is an excellent question. If anything were implemented to diminish Bubba’s ability to defend a hook, bum rushing of the hook would increase because “what’s he gonna do about it??”

  • @EntitledMyersMain said:

    Possible Solutions:

    -Borrowed Time

    -Giving the killer player a death threat

    -Run Kindred. It won't save you, but at least it gives your team a benefit as long as you are camped.

    And that's all I can come up with. But why is the killer player living in the past? Camping with Bubba is an outdated strategy.

    I know you’re most likely joking, but no, we shouldn’t send death threats to other players.

  • “purse first” 🤣

  • That was entertaining to watch. Those poor survivors. They weren’t coping well.

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