ThatOneDemoPlayer
ThatOneDemoPlayer
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- ThatOneDemoPlayer
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Steve enjoyer
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2981156#Comment_2981156
Yea he's weak if survivor just drop and make distance
Demogorgon isn't weak
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- Survivors within 5 Meters of the Killer or in a chase shouldn't be able to heal or work on Generators
Would fix Gen-tapping mid-chase aswell as doing Generators in the Killer's face
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It was bugged during the PTB
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Go for MoM Stacks and hope for the best
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Don't know if this counts but I'll say it anyway:
SPOILERS FOR STRANGER THINGS, ESPECIALLY SEASON 1 AND 4!
Remember the ending of S1, back when Eleven "disintegrated" the Demogorgon and herself? Well, Eleven survived, and only transported herself in the Upside Down.
What if, the Demogorgon was transported to the Entity's Realm instead of getting disintegrated?
That'd explain how we got him in the game, aswell as why he left.
He simply got pulled back into the ST universe by the Russians
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If you want to look at an endangered species, look at us Demogorgon mains.
I swear, there's (at most) 3 of us
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@ShinobuSK said:
Yes, do not play Blight on swamp
Wasn't even Blight, I was trying to get 5 Stacks of Pentimento with Demogorgon
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Got 10k Shards ready (I'm really bad at saving Iridescent Shards)
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I don't even know why DDS was voted so much, the Map doesn't look that good, has plenty of unsafe Pallets, God Pallets, a mean 3-Gen, weak Shack, way too many Breakable Walls and an absolutely bonkers main building.
The Map isn't good for anyone
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2981148#Comment_2981148
While it is true that shreds with black heart sounds better, when playing you can't actually shred all the time due to some loops having turns that you can't really shred with. It is also worth noting that black heart only has the effect of 4 stacks of stbfl and at the higher levels, if your trying to win tunneling is a very big thing and with stbfl you can practically get away with free hits against bodyblockers.
That would still require you to get 8 M1 hits, which just aren't worth it when Shred exists.
Sure, there are loops where Shred isn't possible, but the overwhelming majority of loops are Shred-able.
The only loops I'd say Shred is worse than an M1 are round junk tiles, and even on those you can get a Shred, depending on the size of the loop and which way you're looping it
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/2974660#Comment_2974660
That's literally just Demogorgon's power with an extra (useless) hindered effect. Are you saying Demogorgon is OP too?
Not really.
Demogorgon can't catch up to a Survivor immediately after breaking a Pallet, not even with pre-nerf Barb's Glasses
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Please don't remake Hawkins, please don't. That Map wasn't exactly what you'd call a "balanced Map", with the majority of the Pallets being way too unsafe, 2 Generators the Killer had to give up due to their placements and there was too much clutter in the hallways, denying multiple Killers the ability to use their Powers
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@RenRen said:
I don't ever hear anyone talk about it besides on Demogorgon and stbfl is definitely not overrated on them.
It's 100% overrated on Demogorgon, probably one of his worst Perks tbh.
As Demogorgon, you want to use your Shred to secure Health States, not your M1. If you're using your M1 to gain STBFL Stacks, your neglecting your Shred and playing like an M1 Killer for an effect a Common Add-On, namely Black Heart, could grant you for your Shred
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Demogorgon
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Depends on which mindset I had when I entered The Trial.
If I had a more "competitive" build, I'll end the game as quickly as possible.
If a Survivor DC's when I'm running Agitation, Starstruck, Iron Grasp and Mad Grit on Demogorgon, I'll troll around a bit before either getting a 2k or letting the remaining Survivors escape
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I don't think CoH needs any further nerfs tbh
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2979118#Comment_2979118
Considering scourge hooks are run just about every game. Yes, they do need a counter. Also adding counterplay is not a nerf.
https://forum.deadbydaylight.com/en/discussion/comment/2979121#Comment_2979121
Scourge hooks are stronger then most boons. So much stronger it's not comparable. Yet killers have a means to negate boons, but survivors have no means to even interact with Scourge hooks.
https://forum.deadbydaylight.com/en/discussion/comment/2979137#Comment_2979137
How does this make killers not want to hook? There are more then enough hooks for killers to use, disabling one hook, should not effect that. It sounds like you want to camp and slug and just want an excuse.
https://forum.deadbydaylight.com/en/discussion/comment/2979428#Comment_2979428
"Not everything should have a counter"
Could you imagine saying that for any tool a survivor has. An entire mechanic should have not even the ability to engage with it.
Scourge Hooks already have an in-built counter, it's called Scourge Hooks.
There's only 4 of them, and they spawn randomly across the Map.
Survivors could just remember which Hook the Killer placed a Survivor on to counter Scourge Hooks
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Demogorgon's absence
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@MikaelaWantsYourBoon said:
Blighted Demo? When? :((((
The one skin Demogorgon needed to be complete
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2979206#Comment_2979206
Its an app, I won't say the name tho cos that might be against the rules. But it tracks PSN and I think Xbox stats?
I don't think an app name is against the rules
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"Because bad Killers get 4k's thanks to it"
Doesn't make any sense tbh.
If the Killer is bad, you have plenty of time to cleanse 5 Totems and finish 5 Generators
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Trickster is D tier on whichever platform you're playing
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Let's all forget about Bubba and focus on Demogorgon
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2976657#Comment_2976657
Top 30 in Console Blight Downs
How do you even track console stats? Please tell me cuz I'd love to see how low I sit on the Demogorgon leader board
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I don't think Scourge Hooks need nerfs, but Saboteur does need some buffs
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@Gibberish said:
Blindness really just doesnt do much and is never worth it on its own.
Especially since whenever a Survivor is hooked, a big black bubble thing appears, making the blocking aura pointless.
Blindness and Oblivious should probably be rolled into a single status effect.
I don't think combining Blindness and Oblivious is needed, Blindness just needs to do what it's supposed to do: make the Survivors go blind.
How? Hide their HUD and make the Red Stain invisible
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/2979035#Comment_2979035
Don't worry. It doesn't counter No ED face camping, so you'll be safe
If you want every Killer to use NOED, then yes, your "suggestion" (can't even call it that tbh) is fine.
NOED face-camping isn't even good, just find the Totem, cleanse it and save
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2979010#Comment_2979010
Yes it is since you have four perks. And Hex perks doesn't get cleansed in two seconds every game, this is nothing more than a cognitive bias. Ruin is a meta perk for a reason.
It's meta on 2 Killers at best, those being Nurse and Blight, and even they have Perks that are just way better, like CoB.
If I'm wasting 2-3 Perk slots to get a single Perk to work properly, I'm expecting it to be powerful, and Ruin just isn't worth 3 Perk slots, not when CoB+PGTW exists and does Ruin's job much better, only takes 2 Perk slots and can't be removed at the start of The Trial
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8 seconds of 150% haste for a recently unhooked Survivor to help them avoid tunneling.
Just ban any remaining non-Blight/Nurse Killer player at that point, it'd kill the game just as well
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2978954#Comment_2978954
It is a top tier perk. Especially when you build around it. With Pop/ Pain res/ Undying/ Jolt you have plenty of perks to choose to make up for its inconsistency. And while it works, it is far stronger as a gen defence mechanic than pop. So, yeah, definitely a top tier perk in my book.
Using 2-3 Perk slots just to get use out of a single Perk is not worth it
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2978917#Comment_2978917
It is though. And i'm afraid we'd be very lucky, as killer players, to get the same kind of reworks for the massive upcoming one... i fear we're getting butchered.
It's not. It gets cleansed extremely quickly if Survivors know Totem spawns, and the effect isn't even that good, at best you'll have 1 Generator regressing while chasing a Survivor, which isn't much
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New Ruin is better than old Ruin.
Doesn't mean it's a top tier Perk though
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Depends on what "easier role" means.
Killer has the overall lower skill-floor, meaning it's easier to start playing Killer than Survivor.
Killer also has the overall lower skill-ceiling, with a few Killers that are above Survivor in terms of skill-ceiling, as with Survivor you have to learn how to play around multiple Killers, unlike Killer, which, if you main a certain Killer, you only have to know how to play that 1 Killer.
Doing the main objective as a Survivor is easier than as a Killer, and SWF reduces that minimal skill requirement even further
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CoH is fine
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@Funky_lPunk said:
https://forum.deadbydaylight.com/en/discussion/comment/2978716#Comment_2978716
I think 3.5% is very significant, I still feel a lot of difference when i play without it. And 30% faster charge speed will make Demo hit faster than aiming with old Deathslinger.
Maybe I can't tell how good current Rat Liver is because it's old iteration is ingrained in my brain, but I can't feel the 3.5% boost.
Deer Lung reduces the amount of time needed to charge a fully charged Shred, which takes 1 second, by 30%, which means it gets reduced to 0.7 seconds, which is still longer than a short-Shred, which takes 0.65 seconds, and a short-Shred takes longer to charge than it took for old Deathslinger to aim
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You can't bless a Rekindled Totem, only Dull and Hex Totems
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@Funky_lPunk said:
Overall sounds like great suggestions. However I think the Rat Liver doesn't need a nerf and Deer Lung with Eleven's Soda are just too much, they would need to tone down a few notches
Rat Liver doesn't really do anything anymore, the speed increase is very small, so I'd say it's a buff more than anything.
I don't see that big of a problem with Deer Lung and Eleven's Soda, sure it makes Shred scary at close range and jungle gyms, but they're fine
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DS and BT are fine, UB, on it's own, is fine but when it's used in conjunction with other second chance Perks, it gets really unfair
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I'm pretty sure it goes over the cap
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He's still a 4.4 M1 Killer, how is he anywhere other than D?
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A 4.4 M1 Killer is high B tier?
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Original: Oni
Licensed: Pyramid Head
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I'd say Artist is stronger than Executioner
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Bubba and Demogorgon should switch places, Cenobite is a C tier Killer, Plague and Executioner could switch places, Twins, Legion and Wraith are all C tier Killers, Trickster, Nightmare and Deathslinger are all D, Hillbilly is B, Ghostface is worse than Myers so I'd put Myers between Sadako and Ghostface
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You're complaining about going against people of equal skill?
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Any build revolving around Mettle Of Man is a fun build
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Killer: Lethal Pursuer, Grim Embrace/Spirit Fury, Shadowborn, Enduring
Survivor: Mettle Of Man, Bond, Open-Handed, Guardian
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2972715#Comment_2972715
Remove the ability to teleport through objects. She needs to be loopable.
That's one way to kill her...
She doesn't need to be loop able, not when her base-kit is perfect, with the winner of the chase being the more "skilled" player 90% of the time (thank you Map RNG)
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@Devilishly_Rowdy said:
https://forum.deadbydaylight.com/en/discussion/comment/2976157#Comment_2976157
I know he's a wallmart version of huntress, but still.
Not much you an really do with a 4.4 M1 Killer
