ThatOneDemoPlayer
ThatOneDemoPlayer
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- ThatOneDemoPlayer
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Missingno
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Cool and fun Killer, it's 1v1 ability is extremely overrated, but it can work from time to time, Killer Perks are meh but Residual Manifest can burn in the firey pits of hell
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You can still use your Power, I straight up have to give my Shred up, it's nigh impossible to use thanks to rubber-banding
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So I still won't be able to play Demogorgon? Thank you devs
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In 54 minutes, can't wait
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They're either pre-dropped God Pallets or pre-dropped Hawkins Pallets
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Because it's fun
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/2984159#Comment_2984159
Just like how the really good wraith and freddy and spirit and billies were just fine, and didn't even notice the nerfs?
Wraith and Freddy got butchered, what do you mean
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I wonder if it will hide Demogorgon's active Portals, as their Aura isn't white, it's yellow
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Can't wait for tomorrow either, I'll finally be able to play Demogorgon again, if they fixed the rubber-banding that is
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2985200#Comment_2985200
Then why are they both in the entity’s realm
Demogorgon isn't in The Entity's Realm anymore...
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2985189#Comment_2985189
Imagine having to survive from killing people lol
Oni died trying to kill people, Demogorgon is prospering
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2985180#Comment_2985180
Imagine being considered a monster because you’re from another dimension and not because you slaughtered hundreds of people
Demo also slaughtered people. Not on Kazan's level (Demo kills to survive, not for "honor"), but he still did.
Can Oni open up his face like a flower to reveal thousands of sharp teeth ready to maul prey? No, he can not. The Entity even gave him an Oni mask to cover up his ugliness and mock him
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Oni has nothing on Demogorgon
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2984860#Comment_2984860
It IS well beyond what the normal player can be expected to deal with.
Yes
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That's not even the strongest thing a Nurse could run
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It's not strong enough to warrant getting changed
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I will buy the Dredge day 1 with Iridescent Shards
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The Bloodweb sucks.
I've spent over 1 million Bloodpoints in Legion's Bloodweb and I still haven't gotten Shadowborn tier 2
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@_AdamFrancis_ said:
https://us.v-cdn.net/6030815/uploads/AYUGGL23LAHA/my-image.png
My personal survivor tier list on how good of teammates they are
You haven't seen my Steve yet, I sacrifice myself on a daily basis so I can get those MoM Stacks.
I'll sometimes get off a 90% Generator while the Killer has Ruin so I can take a hit for someone
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2984755#Comment_2984755
That will be difficult since I don't have him
Then your sins shall never be cleansed!
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Your sins will be cleansed if you play a game of Demogorgon
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Demogorgon being that low should be a crime
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Too much
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Run CoH, MoM, Empathy and BT.
Place CoH and take a hit whenever possible, run away and heal and then come back and farm as many MoM Stacks as possible
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/326578/why-do-people-bully-you-when-youre-clearly-new
I was getting destroyed yesterday as demogorgon. 3 hooks with 1 gen. I managed to turn it around
I'd love to be able to play Demogorgon, but the servers decided I'm too good for Shred and should play Demogorgon with M1's only
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No, sliding Demogorgon is going to take his rightful place as the second best Killer
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Made a post a while ago with the changes I think Sadako needs.
@ThatOneDemoPlayer said:
As I've previously stated, I believe Sadako is in a pretty good spot currently. That doesn't mean I don't think she could use a few buffs, along with some nerfs to balance out the proposed buffs, to feel more "threatening", especially her Condemnation mechanic.
Here are the changes I thought of:
-Sadako should not have a Lullaby while demanifested.
She's the only stealth Killer we currently have that has a Lullaby and also has the Undetectable Status Effect.
-Sadako should not lose speed while demanifesting.
I don't think Sadako should slow down when she turns Undetectable, as it makes her feel clunky and doesn't really serve a gameplay purpose.
She should however keep her slowdown whenever she does exit her stealth
-TV's should have a 24 Meter Condemn-Radius.
16 Meters is a bit little in my opinion, and 24 Meters would also fix the problem with TV's spawning in a wonky position, not allowing them to condemn Survivors.
-Projection TV cooldown should be lowered to 60 seconds.
100 seconds is too long, it's longer than a whole Generator.
-Bloody Fingernail Add-on should be base-kit.
Her current speed boost upon projecting to a TV is a bit short. Either make the Bloody Fingernail Add-on base-kit or buff the base-kit by 25% and nerf the Add-on to a 25% boost.
-Condemnation now builds up passively, 1 stack every 25 seconds, once a Survivor gets 3 stacks of Condemnation from either Projection or from turning TV's off.
This would make Condemnation more threatening if a Survivor decides to ignore it.
-Holding a Tape would increase the passive Condemnation build up by 20%.
With this change, holding a Tape while having 3 or more stacks would be extremely dangerous and would force Survivors to quickly remove the Condemnation.
-Well Stone Add-on should be buffed to 7.5 seconds.
If turning a TV off disabled it by 75 seconds, this Add-on should be buffed aswell.
-Fully condemned Survivors should be Exposed.
This would help Sadako deal with how quickly the Tape can be inserted after getting a hit.
Here are a few nerfs she could have to balance out her buffs:
-Turning off a TV's turns it off for 75 seconds.
This would make turning off a TV more practical and useful, while also making Survivors interact with the Condemnation mechanic more.
-Cabin Sign Add-on should get nerfed to 7.5 seconds.
If the Projection cooldown were to get buffed to 60 seconds, this Add-on should get nerfed aswell.
-Condemnation stacks, when carrying a Tape, should increase every 35 seconds.
With Sadako's Condemnation being more potent now that it passively build up every 25 seconds along with the range of the TV's being buffed to 24 Meters, holding a Tape earlier on shouldn't be as punishing.
These were a few buffs and nerfs I thought off that Sadako could receive to be more potent. If anyone has feedback or changes of their own, they'd be greatly appreciated
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Probably not
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Mettle Of Man
Empathy
Shadowborn
Lethal Pursuer
My current 4 favorite Perks in the game
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983310#Comment_2983310
What do you mean, I learned barely anything, I guess I'm safe when I vault the window and he is far away and I crough,
but he can walk up to the window and hit through,
he can be playing on a wifi and still hit me or something because of ping....
He can drag the hitbox which makes people that say you can dodge his M2 even more invalidated.
He can't walk up and hit you behind a Window if you crouch.
That's bad ping, not Nemesis being too good or anything.
Not really, it makes it harder but it's possible, if you know how to play Nemesis that is
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983297#Comment_2983297
I will study it, perfect it, and if it doesn't work I will come back to slap yo cheek on yo face, deal?
Yes
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No, I will never stop
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There's a whole section dedicated to the explanation of the hit-box, it starts at 3:33
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983130#Comment_2983130
no they don't,
because if they did that would get instant backlash, harder backlash than 4 survivors going up stairs with Bubba revving his chainsaw at the top going down
https://forum.deadbydaylight.com/en/discussion/comment/2983200#Comment_2983200
They play it casually probably, because why wouldn't you play the game you develop?
Don't know, but I doubt the devs are playing the game, even casually.
At most, I expect them to play a Killer game once per month only going for 4 BBQ Stacks and then going AFK in the corner or something
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@lemonsway said:
Fantastic Servers.
No kidding
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983252#Comment_2983252
Maybe not both breaks and injures, but it can injure over pallet, [26:35]
https://www.youtube.com/watch?v=Jx0EaeZUAU4
https://forum.deadbydaylight.com/en/discussion/comment/2983278#Comment_2983278
Yeah mb, but my point still stands that dropping pallets can't be safe always vs Nemesis
and in my case, I just hope that he respects the pallet forever, because as soon as I drop it I'm getting hit instead of the pallet.
I... already knew that, and in that same video, Otz showcases how you can just crouch and dodge his Tentacle Strike
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983225#Comment_2983225
If M2 is same length as lunge than why does every Nemesis prefer it over M1,
Yes you can break pallet and get hit as Nemesis, you clearly never played against a good Nemesis.
I've played against lot of Nemesis players I'm Veteran player
Because it has a shorter cooldown, can hit over Pallets and they can drag the hit-box, getting hits an M1 Killer can only dream of.
Please play Nemesis and record an instance of you breaking a Pallet and hitting a Survivor at the same time, I'll wait.
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2983193#Comment_2983193
I don’t have him on Pc since I switched only recently and I’m not willing to overpay for St chapter sorry
I am so sad
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983139#Comment_2983139
Sometimes after running straight through and than pulling up a tentacle, they do it again, and than when you wait right behind corner, they walk up, you walk up to pallet, drop it, they don't get stunned and hit you,
cool killer,
also the talk on other killers, other killers won't hit you through pallets while simultaneously destroying them,
other killers destroy the survivors differently, other killers get looped by me from 10 extra seconds to whole 3 gens before I get downed..
https://forum.deadbydaylight.com/en/discussion/comment/2983144#Comment_2983144
I only dodged it against bad Nemesis players
https://forum.deadbydaylight.com/en/discussion/comment/2983148#Comment_2983148
Nemesis M2 is longer than a lunge, Nemesis can both break and injure, you can't hide if the player is good
https://forum.deadbydaylight.com/en/discussion/comment/2983203#Comment_2983203
tho good Artist player can be faster at catching you in loops than clown that stops you with just one bottle to go another lap
It's not, it's 5 Meters in T1-T2 and 6 Meters in T3, that's the same length as a lunge.
No, you cannot break a Pallet and get a hit as Nemesis.
Have you ever even played as Nemesis or are you complaining after losing 1 game?
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@Veinslay said:
The nerf is going to be adding additional time to the exhaustion timer because the devs don't play high MMR killer, they only main survivor
The devs don't even play their own game, how are they supposed to main a side?
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Can't help you with your Oni mastery, but if you're ever interested in mastering another Killer, try Demogorgon
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Dead Hard still eats Shreds
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Contrary to popular belief, NOED rewards good Killer play.
If a Killer plays well, but not well enough to sacrifice all 4 Survivors before the Exit Gates are powered, then Survivors won't have time to cleanse Totems, meaning NOED will activate.
If a Killer plays badly, Survivors will have time to cleanse all Totems and deny NOED from even activating
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@JohnWick1654 said:
https://forum.deadbydaylight.com/en/discussion/comment/2983055#Comment_2983055
Demo stops at pallet, Demo's M2 sometimes prioritises destroyable walls and pallets instead of players next to it,
Demo can't hit you over small wall, etc.
https://forum.deadbydaylight.com/en/discussion/comment/2983062#Comment_2983062
You remove loop, if someone approaches the loop with the dropped pallet, Nemesis instantly destroys the pallet and you have to move on
if you ignore the loop with a dropped pallet, so will Nemesis, making it nonexistant
https://forum.deadbydaylight.com/en/discussion/comment/2983075#Comment_2983075
1 ofc his early is weak
2 soloq survivors will insta give him T3
3 "just fake pallets and stun if he puts up tentacle" he respects pallets while holding power
4 pre-dropping pallets get instantly destroyed, you barely waste any of his time
5 "at least he doesn't have mobility right?" that's why he is the only ranged killer with 4.6m/s?
Nemesis' Tentacle Strike prioritizes Pallets if you just crouch under them.
Shred doesn't have to hit over small walls as Nemesis realistically shouldn't hit you either, unless you're feeding him by not dodging his Tentacle Strike.
Shred can break Pallets at the start of The Trial.
Shred is longer than a lunge.
Shred doesn't grant Survivors an extra Health State.
Shred can grant you extra mobility when used from a Hill
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Nemesis is just a worse Demogorgon
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2982613#Comment_2982613
Are they going to nerf BBQ since its the most common killer perk? What about Corrupt?
Yes, all meta Perks will get reworked, even if BBQ ain't exactly a good Perk, like Self-Care.
@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/2982447#Comment_2982447
Otherwise killers might have to earn their kills and use some strategy! Thank god indeed!
"Just wait it out 4head".
There's no consistent counter to DH
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Why do you use Premonition over Spine Chill?
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You're getting Legion? I've been getting Blight every other Trial
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@DrDeepwound said:
there are perks and items to help you find gens if you are new, and big tall lights flashing above them
I have a small hunch the post is supposed to be sarcastic
