TerraEsram
TerraEsram
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- TerraEsram
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@YOURFRIEND said:
Everyone knows it's busted. There's been in depths posts about the math, cost-benefit analysis
The people using it don't care. They want to keep their busted toy because messing with the "other side" is more important to them than ensuring everyone has fun.
Ah yeah, the fun for the other... A lot of people think about that, all killer think about the fun for the survivor, but not survivor because these people use a perk for looping and not doing gen
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458490#Comment_3458490
i think both sides go after whatever in the meta from the opposition and when it get nerf move to next most useful thing. That just the way dbd work
I don't even think I was finding a perks for killer op... Yeah, when I was playing the game my first hour, but after that... I don't give a single F about the perks in the two side, but, I find more perks from the survivor side weak, than in the killer side
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@NoOneKnowsNova said:
Almost every pallet is safe, with some god pallets on the map.
The map is relatively big (or atleast feels big) and is hard to traverse with certain characters like Billy (bush hitboxes are much bigger than they appear) and Blight (you don't bounce off of half the objects).
Main building is extremely strong, with three good windows and an amazing pallet on top of that.
There's also a guaranteed jungle-gym loop if I'm not mistaken, making the map that bit stronger, especially because it chains well into two other loops on either side of it.
The only positive about the map that I can think of is that if the basement spawns in the house its quite easy to camp...although shack basement is easy enough to camp too when needed so that's not saying much.
Borgo, Borgo is the least balanced in my opinion
You can go to each pallet in the map in only less than 10 secondes, you have alway one, with a "good" pallet loop, there's no risky pallet, plus, add the most powerfull bush in the game
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@The_Krapper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3458410#Comment_3458410
These people just don't want to admit they're being outplayed and the perk is the only thing they can blame even when it only shaves off 0.5 sec not even a whole one, they're acting like people are moving at 15 percent speed faster
Each time a perks come out and give some little advantage for the survivor, it's the same thing
I don't know what is a "good designed perks for survivor" each times someone respond to this, even Hope is not a good perk because the haste effect, even if it's only in the endgame, adrenaline, too op, gen perks, too op (but I understand that, the gen are too fast with the good perks and a toolbox) healing perks, too op, aura reading for survivor? If the survivor can see the killer aura, too op, even distorsion now people complain about that
So yeah, if people are mad now because EACH PERKS who are "good" for survivor ,people complain about it and it got nerf
And... About the killer perks who are nerfed lastly... It's not really about the perk himself, but because a lot of killer used them for only "three gen"-ing
When Killer camp, slug, tunnel, three gen, people say 'git gud and use perks if you have some problem"
When it come for the opposed side, the perks have to be destroy
I'm the only one who find that NOT logic?
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@shiffpup2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457361#Comment_3457361
Yes. YouTuber "MintSkull" uploaded a short video covering it yesterday:
https://www.youtube.com/watch?v=sCyeYzoa0Rs&ab_channel=MintSkull
That's why... Almost 10 seconds for the overclock mod, it's cool
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@Bloodwebs said:
So I just sat down to play some Dead by Daylight to add to my already eight thousands hours. I wondered which killer I'd face in the fog. As that load-in screen was almost finished I was super excited to hopefully verse anyone BUT Skull Merchant.
My heart continuously sinks to the middle of Point Nemo when I hear her terror radius.
Her chase music overstimulates the hell out of me.
She can hold games hostage forever
Extremely tedious gameplay on the survivors end
The game may go on for 50+ minutes.
And in solo queue, you're often 3 genned with legitimately no way to escape.
I understand that winning isn't everything, however, Is it wrong for me and my many friends to just run up to the killer and kill ourselves on hook?
I have heard that she is being updated soon, however we find no enjoyment in versing her. It's a shame because her character design is pretty cool. I just wish her whole kit was different.
But her kit and playstyle is the WORST in the game.
I would rather verse a nurse any day of the week than a SM.
Do the game developers intend on changing her playstyle?
Since is "buff", I never get a skull merchant who three gen at the start... She try at the end, even if the gen is far away from each other
I dunno for the other people who play survivor, but, in my case, I find her better like that in a way, you have to think if you are going to deactivate is drone, when you gonna do that,...
I know there, lot of people are like 'Us vs Them" and, because some people find her fine now, the other are like "that's not enough, she's too weak/strong, if you got down by her, it's because you are weak, it's impossible to loop her,..." She's good for me, people gonna tend to play her in a some "easy way" like Less effort for a bigger reward, but this, if for every killer
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@SirCracken said:
The duration of Overclock increases by 1 second per Slipstreamed survivor.
This allows the base duration of Overclock to be increased from 4.7 seconds to 8.7 seconds with all 4 survivors Slipstreamed.
This can make the difference between landing a hit or whiffing at most loops. And this information should really be mentioned somewhere is Hux's power description.
Really? It's on the game??
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@I_am_Negan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456103#Comment_3456103
Other then the mask they can give Ghostface a new outfit.
The mask is the only thing that needs approval from the license holders.
Really? I didn't know that, but it only affects ghosty
It's an interesting trivia
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@I_am_Negan said:
The license is just for the mask so it's easier to make outfits for Ghostface.
Then say Freddy
It's not only the mask, it's a complete new skin
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His power has grown too much, so fast, that the human eye of the survivors can no longer discern him.
Even Behavior struggles to contain its power!
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@fulltonon said:
Why won't you try using it yourself? I'm sure you can 4k at least 5 or 6 matches in a row... right?
And be less condescending? You know how to do it?
In no way did I criticize the killer as a whole, just this kind of gameplay
@Persephone_ said:
I just saw the video you mean. This is a build that has already been there and has now been "completed" by a new perk but if I'm honest, the new perk isn't even necessary. The build is just as annoying with Jolt to regress gens on every one of the many downs. Singularity is one killer that can use the build but to be honest, you can play Toxic Trapper with this, especially if you get someone down in shack or a tight building like the Police department. It's a playstyle choice that isn't so fun to go against but as unique to this killer as the Tombstone or the Condemned Build.
The thing is, wxhen I see them, it remember me what I was thinking about how the dredge can be powerfull, with Knock Out and the nightfall, and making scream around him to see who can see the survivor
With Trapper, that's not the same, you don't have this capacity to teleport everywhere, if you see what I mean
Again, with Hux, playing him more aggressive is pretty cool, and more oppressive in my opinion
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@Fawiola said:
Deja vu and Prove thyself are so strong together! Constantly gen rush deluxe and you don't need to find gens.
Teammate get tunnel? No problem. Just hold on a little
These two perks are so awesome together!
The biggest advantage I see with Deja vu is that... You have always some visual to avoid the three gen situation
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Yeah, we win with the EMP who was very strong at the moment, technically, here, the two we got, now, let the survivor on the ground, and if nobody was there in the 16 meters radius, shoot his eye everywhere around the survivor and hide near that, goe's off and searching with the pod who gonna help him
It was not as boring than a three gen knight/old skull merchant, but, it was there, if the IEM was not that powerfull... I don't want to imagine , but it was there
For soloQ,on the other hand, it gonna be a nightmare
@Sonzaishinai said:
It is learning at a impossible rate!
He learn too fast.. Unplug him!
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@Wexton said:
I see a lot of people call it hux, have no idea where that came from. Rapidmain calls it the goop man, so that's what I call it.
On the add-on, theres "Hux" after each quotes
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@WaveyTrey said:
After all its a mass of alien meat that fires alien meatballs onto stuff and people with its portal gun. It’s ultimate goal being to assimilate all organic life into a cosmic sized meatball. The ultimate meatball. Made of every possible meat in the known universe.
Why do I have a song in my head, reading that? The tale of the Meatball Man who sing along?
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453412#Comment_3453412
Of course it's very easy to loop due to bad map design and perks. Are you conna say it's difficult to loop in map like Garden of Joy, Decimated Borgo or many others ?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453416#Comment_3453416
Sure, in fact Trapper, Sadako, Clown, and many other killers are the best chaser in the game and can pressure gens all the time without trouble. What ?Sadako Tv take more time to turn on than a gen be completed ? Skill issue indeed. What ? Due bad spawn location if i have an M1 killer one gen is already done before i can even reach the other side of the map ?Skill issue again yes.
The food chain in this game is SWF - Killers - SoloQ that's the truth and that's BHVR fault but keep crying about those poor survivors in need of more gen repair speed bonus, more speed bonus, more survivor sided map and blame killer that have to tunnel/camp/slug
Yeah... Bad map, right...
Borgo, yes, I don't like this map for a lot of reason, but the other
Survivor need to understand how to take windows or pallet, and after that, learning how to create some sort of "track"
I got a lot of survivor P100 who can't loop, and a lot of P10 who can, it's not as easy as you think, if it was the case, every survivor can be a god looper's, and that's not the case
It's not easy, and with all the video who "teach" you how you can be effective at the loop zone, and with the number of view on these...
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@tkwmm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453482#Comment_3453482
it can, specific exhaustion perk only.
I always combine with lithe, after getting injured, loop until killer gonna catch up (which should be easy with this perk active), then use lithe to get more distance. This take a lot of time for killer to down me.
Cons: this build heavy counter by Fearmonger. You wasted 2 perk if killer bring Fearmonger.
Personnaly, I find Fearmonger weak..
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Don't forget that, this perk can't be combined with other exhaustion perks, or, if it does, the perks deactivate by himself..
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3453275#Comment_3453275
Agree, you have to show some good killer gameplay in order to get value, fully agree with you
Can we have the same for survivors too now or 6% gen speed repair just because you're in game is enough as "good gameplay"? I mean as killer i have to work hard to chase, hook, prevent gens to pop in 30 seconds, i'm sure sitting in front of a gen pressing one button while you have tons of bonuses is a measure of good gameplay as well right ?
People complain that now, you got a lot of survivor who can loop effectively, it's good gameplay from her? Or it is not?
Are you gonna say it's very easy to loop in this game?
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@Piruluk said:
VHS announced ("known as dbd killer lol") shutdown after 10 months since released as EA(playerbase didn't reach over 100 since months, as of yesterday only 32 players as peak player count), and changed peer to peer, completely shutting down in September.
F13 will get completely removed from all store, and at the end of 2024 completely shutdown, it was way popular even without support than VHS, yesterday (600 peak player count)
Last Year relaunch failed, after only few weeks the player count went from 1340 to 175 peak player count, probably will be shutdown soon.
Home Sweet Home Online got delayed for weeks, the interest seems to be very low, about 500 players or so and rapidly dropping due to delay.
Evil dead the game also failed on steam went from 500 players to 67 peak players count, and basically confirmed through reports that there won't be made any new content for the game.
Propnight is barely alive at max 500 players at any given day.
Basically dbd has no competition at all, it seems to be the only game in the genre which works longterm.
Any attempt to overtake is waste of time and money.
Dbd is like Pokemon
Lot of people try to get the same concept
Only one remain immortal
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@bornagain234 said:
Thanks to the new system, survivors DC to deny it.
But if killer dcs survivors get their adept.
Fun.
Don't forget all the event in this game where the killer just have to get some point in the game, but survivor have to get this point and survive for getting the new cosmetic
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@Robotfangirl67 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3452427#Comment_3452427
Agreed, they really need to tone down the Emps and also buff him more.
The "sadest" part, is... If you play him aggressively... So using is pod in chase and not like some "traps" in all the map, you can become oppressive... But in the other hand...
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That was our... Global problem with Hux in the PTB... The EMP system is WAAAAYY To strong... And if you add that if you take all the other killer with some power interaction (the box with pinhead, deactivate the trap from the trapper, freddy and the nightmare, etc...) you have always some "price", like the time to deactivate it, oblivious, the killer see you or can TP at you, etc etc...
With the EMP, nothing, you can hold it like a lolipop and use it whenever you want, if you add that the printer make a new one when you take it there... Litterally, your power is nullified ...
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@HoodedWildKard said:
Genuinely not sure, saw so many hexes last night and literally nobody on the team could find them. I was solo q ing so i had the usual parade of urban evasion bots not touching gens, or presumably totems. But had 3 games in a row where a busted totem stayed up all game, 2 hex devours and a huntress lullaby doctor skillcheck build 😖 and nobody could find the blasted things. Spent ages looking for them and zero luck.
Nah, just some theory map...
When you are survivor, you never can find a totem
When you play killer and take somes hexes with you, it spawn always on the face of the survivor, with nothing to hide them
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@I_am_Negan said:
You answered your own question.
Why people are so salty in this game?
we are nothing more than some amusement for a guy with a giant ego?
A lot players take this game way to seriously.
It's no longer a video game to be played for fun. It's a job a tournament where if you're not playing competitively then you have no business playing this game.
And I will continue playing this game for fun... Just that I'm not going to make things easy for the killers/survivors I face, and it affects new players who get atomized, and don't even want to play the game.
It's like ouroboros
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Some games are very strange when I play survivor, the killer follow me without "seeing me" like, he was above or below me in some closed map and just hit me when I fall or he fall directly on me (when I'm in chase before)
I can add some strange hit distance when the killer can hit me far away, but, I'm not sure if it was some ping problem or not, so, I'm not gonna pretend is some hack, just bad co
In ... Killer side... Some survivor who run faster than normal, and he can run in the other side of the map without windows, pallet or problem before I can catch them
Also, some survivor can see me without perks, even when I'm Undetectable ( with lethal pursuer last time, I see one of them wave at me, teabag in my direction, when I was playing ghosty, and I can never mark him), plus, add some... Strange healing who are practilly instant
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@Zensunim said:
The Reddit AMA said there were no plans to add new emotes to the game but now DBD Mobile got them? Why isn't this being added to the regular version?
First times I see the two other emote for survivor, I was sad at not having them in DBD main game
But with some reflexion, in DBD mobile, you don't have the same... "Agility" with the cam, so if you are ok or not with something, you can move your head like in "real life", not in DBD mobile
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@KenwanObinobi said:
New usual DbD players behavior.
And if you play soloQ, you will see that there are many many survivors running the killer towards other survivors on purpose now aswell.
I have not seen such a toxic community anywhere else, even on LoL it is not as toxic.
I have the same point than you, I find this community more toxic than the Riot Community... It's just... Sad
Here, I play as Wraith, One Yui seems pretty strong, the Bill, a toxic survivor, The two of them was dead, with just a meg and a feng min in dead hook remaining
Searching the Meg for making everyone in dead hook... Impossible, I hit the feng, hook her and going to search the trap, and there, I find the meg, and let her escape, in the end game chat, the two survivor, meg and feng, was mad at each other and become more aggressive, I was amazed to see that
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@[Deleted User] said:
Thought this was normal
If not all my game was like that, me too, but here, it not even seems 'always" it was all my game
My last one, a Wesker was chasing me all the game, he first hit a Jonah and immediatly drop the chase when he see me, he even refuse to hit other survivor who try to "bodyblock" or taking a protection hit and just, trying to catch me
I never got that
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449752#Comment_3449752
That's a lot, I mean I also have a lot to buy. I just can't buy them atm even if a sale happens. I have been playing for less than a year.
More than one year, but less than two for my part
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3449749#Comment_3449749
I check the store almost daily in hopes we get a sale 🤣
We did get a sale in Epic Store but it's not the same. I prefer the ingame sales (both iri sales and auric cells sales) because there's a lot more flexibility. I just wanna buy Zarina and Spirit (and a few more survivors if possible).
Me too, but, I have to buy spirit, skull Merchant and Deathslinger in the killer side
and ... A lot of survivor (11 character in total to buy)
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@JustAnotherNewbie said:
I've also been saving my Iri SHards and trying to be patient. I want a sale so bad.
I'm not the only one!
@Nazzzak said:
One is coming for the anniversary
Ah! Greath news!
Thank!
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@Chocolate_Cosmos said:
and for what are you usualy using them for? or are you trying to just save them as much as possible? Do you buy only DLC with them or just skins, etc.
40000, waiting for the sales for buying all the character I don't have
But I've been saving for months and suddenly, no more sales...
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@SirCracken said:
https://us.v-cdn.net/6030815/uploads/J15N6Q0LYKAP/img1-png.png
Shortly after loading into Haddonfield, (one of the many maps that doesn't favour Knight without Call to Arms), I am greeted with the Ada in the middle of the street. She gives up the moment she sees me and doesn't move the whole match. I want to finish the game ASAP so I can verse a team of survivors that actually want to play the game. So I down her and go after the other survivors. The Mikaela gives up as well shortly afterwards. Once everyone is dead I go to the end-game chat to ask why someone would give up at the drop of a hat. This was the brief conversation we had:
https://us.v-cdn.net/6030815/uploads/D2O2EXYGYKC1/img2-png.png
https://us.v-cdn.net/6030815/uploads/D9DT0DDD630K/img3-png.png
https://us.v-cdn.net/6030815/uploads/LW51MU9E9VOW/img4-png.png
I want to preface the argument I'm about to make with some very important facts:
- I am fully aware that DbD isn't a balanced game in the slightest.
- I am fully aware that Knight isn't fun to verse for most people.
- I do not think people should be forced to keep playing a game they find unfun.
Now with that being said...
The people who act like this, who give up the moment a game starts because they have to go against something they don't like, are among the most entitled and toxic people in the DbD community.
I'll now explain why using the Ada in my game as an example. As you may have noticed she's a P100 player, like me. So she would have had to put in at least several hundred hours into the game. Likely over one thousand hours in total. With that in mind it's safe to assume that she is aware of elements of the game that aren't very well designed, or just not to her liking. And that by loading up the game, clicking the "Play Survivor" button, and finding a lobby, that there is a chance that she will encounter something that she doesn't like.
I will testify that there are absolutely things that I hate having to deal with as P100 Knight. Well over 50% of the maps in the game just do not favour him. And if you want to win on these maps you have to pick up the slack of the bad map design and play near flawlessly most of the time. It isn't fair, it isn't balanced, but that's just how DbD is.
I know that when I load into a game there's a high chance that I am going to struggle if I want to do well. It's a fact that I accept because I like playing the character so much and I'm willing to put up with stuff like this so I can enjoy being Knight.
But that does not make it ok to ruin the game for 4 other people simply because someone has to deal with something they don't like. In this case, it was a specific killer. I know that some of you who bothered to read this looked at my build and are thinking: "Knock-Out on Knight? Well of course they gave up! No one wants to be slugged."
Except that the Ada gave up the instant she realised that she was against a Knight. I hadn't even gotten a single down and this person single-handedly ruined the game of 4 other people because they thought they were above dealing with something poorly designed in DbD. People like Ada really don't care about how other people play. They have an arbitrary list of things that they personally don't like. And if they encounter any of these things they will not hesitate to throw the game, or give up, or DC, because they cannot fathom dealing with something they don't like.
Let me break this down for you...
- This player likely put in thousands of hours to P100 a character.
- They did this despite knowing how "unfun" the game was for them.
- They knowingly and willing loaded up the game to play a match with 4 other people who all have to deal with the exact same "unfun" things that they do.
- And the moment they encounter something that they don't like, they prioritise themselves over everyone else because they feel they don't have to deal with things like the other people who also play this game.
- And they repeat this over, and over, and over again because they simply don't care about the other players. Even though they are the only reason they are able to find matches in the first place.
I want to make clear that giving up or DC'ing during a game isn't always a bad thing necessarily. If the game is basically over and the killer is just hooking/waiting for everyone to bleed out because of bad hook spawns, then DC'ing just helps end the game faster for everyone. Or if your 3 team mates just ran into the jaws of a camping Leatherface there simply isn't much you can do and giving up prevents the game from stalling and lets you move onto another match as soon as possible.
And I need to state again that I am not making excuses for the terrible design decisions of this game. We all know that DbD is light-years away from perfect. But if you're going to make the choice of playing it then you have to accept that, at some point, you are going to deal with things that you don't find fun.
And if you don't want to deal with things that you don't find fun, that's totally fine! Load up a different, better made game like DRG and enjoy yourself there. You aren't being held hostage. You are free to do something that, unlike DbD, you know you will enjoy.
But if you keep loading into games, knowing full well what might await you, and you keep DC'ing or giving up, ruining what little fun was left to be had for everyone else, and then refuse to take accountability for your actions...
Then you are part of the problem. And you need to uninstall this game.
EDIT 02/06: Arguing against some of the "counter-arguments" on this thread has been exhausting.
Two thing when I play survivor
- Don't care if i'm gonna loose or not, even when I'm the last survivor standing and the trap is close.. I'm gonna play at the very end for trying to survive the longer I can
- . The Only problem with Knight, is that a lot of other player play him for camping the three gen at the beginning... And, Honestly... When I'm against one who try to chase everyone... The chase is ######### cool, I love to try to avoid "two" killer at the same times
You can't be mad against this kind of survivor... We can understand that... When you go against a lot of Knight/skull who only make the three gen strat at the beginning of the game... You don't want to play against him, and you don't want to see if the killer (in this case, you) are going to play like that or not
Recently, the match is a lot like 3V1 because one of the survivor just give up instantly... It's sad.. Insulting is not a solution... But... We can't do nothing at this moment since Knight (and skull merchant) have this kind of notoriety
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Why would you not love him? My little boy
Joke aside, It's the only one male character I play in the survivor side, but for now, I don't play him with the prestige change
Before, I just give the level 45 at one character with perks who interest me, and go back with David for playing it and get the new perks for him
Now, I try something different, with the change, all survivor get the three perks from all your characters you got at prestige 3, so, for the survivor side, killer, i can't play some of these, I play who I level up at prestige 3 and try to make some build with at least, one perk of him
When I'm gonna finish all the survivor, I'm gonna retake David
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@WaveyTrey said:
I started using this perk. Even in Solo the progression bonuses make a heck of a difference from my experience. Do you find the perk to be strong, or just downright inconsistent? I like it because it’s a perk you have to make a build around. I prefer such builds because I’m typically confident in running the killer long enough without perks that help with chases.
I can't use Hyperfocus... Or with the help from other perks... Even in solo, i'm not totally focus on the skill check, more about the terror radius
The real problem with this perks it's the combination of all gen speed perks
If I remember correctly, if you combine ; Hyperfocus, Overzealous, Fast Tracks, and a toolbox with a brand new part can help to make a gen in only 15 second's
The best you can do (and I talk about the dev) it's probably making some penalty if several perks of gen progressions are used, or we make a Botany like... Using a toolbox with these perks gives a penalty in the gen progression
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@Crowman said:
Due to a bug allowing survivors to access areas unintended.
I just want to say, it's weird they never killswitched Merciless Storm when it was bugged in a way that allowed it to fully regress gens.
It was... Merciless was one time kill switch... For litterally nothing because after that, the perk have always the same bug... And after the PTB, it was no more
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@DrStone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3415749#Comment_3415749
Disagree.
You can have crawling on walls / ceilings, facehuggers, jumping, spewing acid ...
If you think vents are the only thing going for Xeno then your creativity must be super low.
I don't say that it's the only "power" of the Alien
But It's one of the best known, and the part of its ability to walk on walls and ceilings, again, it goes to the open map problem... The vast majority of DBD maps are outdoors ...
So limit, you could give him those acid blasts, undetectable abilities, ... and facehugger?... What's he gonna do? It can contaminate generator, or lockers with these eggs, and if a survivor approaches it or touches it, it jumps on its face and will have to try to remove it, which will give a signal to the Alien that a survivor is "caught"? What he has left is a bit of a mix of Plague and Charlotte
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@M1_gamer said:
they can't fit into dbd due the game mechanics.
mine are Jurassic park 1 velociraptors and Godzilla
what are yours? im curious lol
Alien
The Xenomorph, Everyone want it in this game but... The "power" of this creature seems to rely on the vent system... Or making a vent system in an open map like coldwind or like... 90% of the map from this game seems... Not possible? And if he create is own vent... It's more like Demopuppy..
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@KenwanObinobi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408575#Comment_3408575
I do not think it is the killers' fault.
I play both sides and both sides is often a terrible experience.
As a killer, the gen rush is insane now and i understand why killers feel forced to tunnel... right at the start. As i do not want to play dirty, i loose my games in an unfun way 😐️
As a survivor, i see tunneler games after games and yes it is not fun. 😐️
That is the devs' job to fix all those problems, if players are given an option to win easily by using broken mechanics, most of them will not hesitate one second.
I'm not saying it's entirely their fault either.
But it's some of them, who always post here, on the forum, that "until perks X is nerfed, I'll camp tunnel because it's unplayable"
For now, WE CAN'T know if the change of the PTB make some "difference" in the game, people need to adapt her gamestyle, for survivor, not Not relying solely on healing, killer, on gen regression perks
My problem I have since some of the last MAJ ... It's just that people, in general, don't like to loose every game, so it gonna happen two thing
People gonna quit the game for playing something more "easy" with friend (or just playing in custom) , Or, try to become better in the loops to keep the killer as long as possible before being down
Eeeerh... So yeah, the more we go in the futur, the more you gonna face skilled survivor, who are going to loop you for... 2-3 gen before catch you, it's pretty normal... And, with people who camp immediatly, or tunnel one random because of reason...
The game will probably have a terribly strong player base(killer/survivor), and those who come into the game may not want to get the same "gap" of power to have a "minimum" of fun.
I ... Think it's probably one fact that people forget... Videogame, exist to give fun, not for making the experience for the other (again, Killer/survivor) miserable
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@KenwanObinobi said:
Most killer mains have complained for years for the second chance perks to be nerfed.
Now that they are nerfed and not used, most killer mains are tunneling from the 1st minute.
So what do we do now ?
Did you really think they were going to stop tunneling and camp when the devs did what they asked?
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But by dint of complaining about everything that exists in this game, I'm amazed to know that the devs still want to work on it
Not to mention that now coming to say that "dead hard" requires skill is a change from what people were saying before the PTB...
Let the devs nerf gen rushing perks first before asking for even diversion to be nerfed
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@Pulsar said:
These are literally the best Survivors in the entire world.
Comparing them to anyone else is actual lunacy.
You will not find anyone even CLOSE to their level in public games.
Yeah, but this kind of person exist!
You are mandatory to nerf survivor around these four person, it's logic, you silly Pulsar!
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3399219#Comment_3399219
There is nothing that will realistically prevent someone who wants to face camp from face camping to death. Unless they change how gameplay loop around sacrificing survivors works from the bottom up. The most reasonable measures have been tested and the least disruptive of them have been implemented. Suggestions that are extremely punitive aren't even worth entertaining as ultimately they still won't correct the behavior of someone determined to ruin your day. It would just end up punishing players trying to play strategically or trying to just get 1 measly kill after getting ran for the entire game.
Back when the devs used to do regular update streams one of the most asked question was some form of "When are you gonna fix camping" and the answer was they knew it be oppressive and they were working to mitigate it, but it wasn't going to go away completely.
You know... in one of the patch note, one time, the dev say that they wanted to find a way to "reward those who die for the survival of the group"
Frankly? I wonder if at some point, if the survivors who get face camp immediately, at 5 generators, weren't penalized so much, people would be "more chill" about it, it would still exist, people will, but whoever gets caught first... Well, even if his game is messed up, he's less likely to have those pips disappear because a random decides to be "toxic"
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@crogers271 said:
Get rid of hook grabs.
Increase the range of reassurance.
Allow the survivors to find a rocket launcher they can use to shoot a camping Bubba.
I think that would fix most of the issues.
Hook grab, no, let that in the game, Even if a killer is camping, it still rewards the killer (in general) for catching a survivor during an action (rescue, vaulting,...)
I don't think, increasing the range of reassurance can be good, and even if it was the case, it sad that something, again, need a perk for fixing some issue, in the two side (killer or survivor) I find that sad that something need one or two perks, just because something in the game make problem
For the rocket... Why not!
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I don't know how to delete a post, I say something wrong
The ... Bad review was from 25 march, and not the 6, like all the bad review I was seeing in the review section from steam
My bad
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@GannTM said:
Meanwhile I’m just enjoying the game and excited for what’s to come, especially the bloodweb changes which no one is talking about. Just wish the community can have the same mindset. Not saying criticism is bad, but the way people do it is just childish to me.
BloodWeb, Visual Terror Radius, and the revert nerf of Billy!
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@LargeBalls said:
I'll make it clear that this isn't a rant. I played this game for 70 hours and stopped playing for like a year since a lot of things in the game felt well, undeniably silly imo sometimes. I played the game recently once again and immediately reminded me why I stopped this game. Clearly, this game is no longer for me so I'm ready to move on.
But before leaving, I'm genuinely curious about what makes you continue playing the game. Especially if you are a survivor. What drives you? The Killer's motivation is obvious because it's about killing other players. It's the exact same reason why people play PVP games. It just feels good to finesse others (more than welcome to share if you have other reasons).
But what about survivors? This game was never scary ever since I started and I assume everyone else feels the same way. So, I don't think the reason is that it's thrilling. Is it because of collaborated characters? Skins? Survivor is a very, gambling role to me if that makes sense. You are highly dependent on other players. No guarantee to escape no matter how good you are. Not as cathartic gameplay as Killers most of the time. What are your thoughts? :)
What about survivor?
Friend
Friend when I want to play casually and when I don't want to be in an hardcore mood
But, In SoloQ... Just trying to survive and winning, I got better when I have nobody to count off
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392970#Comment_3392970
I've been granted supernatural powers by the Entity itself.
My powers have doubled since the last time we met.
So... Two cup of coffee it's not enough? Or one Cup of tea?
Joke aside... These people don't want to listen when we try to explain the fact (like one saying that Dead Hard now grant a button for having a better sprint burst blow my mind..)
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@WeakestNurseMain said:
They just refuse to give Billy anything, and if I didn't know any better, I'd say it's cause they want players to buy Leatherface.
I know that Billy are inspired by bubba... But in reality... I don't find a lot of similarity between them...
The two have a chainsaw, a deformed ugly face, the "mallet" ... But after that... Billy is a race Car, and Leatherface... a harvester, for my opinion
@[Deleted User] said:
I don't really play a drift Billy style, so I kind of made out like a bandit here. I'm very heavily a zoning-99-my-saw-for-an-eternity-while-I-walk-you-down style Billy. The Engravings revert is great, but I'm not a super curve Billy. Most of my saws come off of zoning into open shots at ~10 meters and back revs. Indoor maps and new maps like Red Forest rework are still painful in regards to my Billy style, but it is what it is.
Each times I wanted to try billy, I got the RPD, or an RPD offering... It's like when I play Blight, I got stuck at invisible wall each times and I can get good enough with them to do something...
@North85 said:
They butchered his basekit mobility. This was an overall nerf for anyone with a brainstem.
@MrPeanutbutter said:
I don’t main Billy anymore, but I did when I first started playing the game. All the devs need to do is revert him back exactly to the way he was before his original nerfs, and adjust his instasaw addons to make him less powerful or even just replace those two specific addons. Everything else about him was perfectly fine. I’m pretty happy overall with the recent changes to both sides, but the devs’ insistence on continuing to mess with Billy is super annoying. Nobody is complaining about him (other than killers who just want old Billy back) and almost nobody plays him. Please use your resources on addressing the killers that are still too powerful (Blight, Nurse) and too weak (about half of the killer lineup), revert back to old Hillbilly and leave him alone after that!
What do you think can be the best for him? Wich add-on back at her first glory? Or the basekit power, what do you want to be changing?
@Bardon said:
They've ignored the rest of his addons which are complete garbage, they aren't addressing the new details on the maps so that chainsawing is nearly impossible as you get caught up on a twig or fleck of paint from a car.
They've also added a lot of invisible walls to prevent Billy or Demo from dashing off a rooftop anymore - they seem determined to make Billy as unfun as possible.
For every high mobility killer we got that
Demopuppy, Blight, Billy, Wesker... We hit an invisible wall when we "Can"' fly trough the map and we fall down like a crap
Technically, I know that the dev gonna say "it's for preventing the capacity of going outside the map" ... But in that case, just make the invisible wall with the limit of the map, not everywhere where we can yeet the killer (or de survivor)
