TerraEsram
TerraEsram
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... Does it means that... They Nerf the Trapper sack add-on unintentionally?
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@MrMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544920#Comment_3544920
I have no problem with MFT.
When I'm playing Nurse.
Jokes aside, it makes me kind of sad how many survivor and killer perks are awful. And a lot of them just need some number buffs!
Absolutely no one but the most entitled players would complain if they massively buffed the 10 least used killer and survivor perks in a single patch.
"Diversion: Now gain token
for each token, you can launch one pebble, to a maximum off ten"
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And some sound effect
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@CS1_6 said:
Before the nerf, he was balanced but now, after you nerfed xeno, he's a pile of dogshit. You have two options: revert the nerf or give me my money back through refund. Your choice. If you don't, there is a third option; sueing your company for scamming your customers.
... Chill a bit, no?
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@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/391640/new-trend-incomming
Like, it's ok with the guideline of the game? Or I can report him?If you have a recording of the game, probably. Killers and survivors can't work together against other survivors. It's also against the rules to hold a player in the game for an indefinite period of time.
My bad luck give me a problem with my computer, so I don't have anymore the recording system from Nvidia, next time I play, I gota be prepared, but thank's for the clarification
@ShinobuSK said:
Players keep inventing new ways of BM knowing well they wont get punished for it
What BM mean?
@Annso_x said:
I'm afraid that's not a new trend, although I admit this particular flavor of BMing is pretty rare.
It was... Particuliar
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@drsoontm said:
I kind of see the picture but what did he do to the last survivor in the end? Did you heal him after he was smacked?
Sometimes players have an idea and it's hard to get what they want.
These last four years, I had only a handful of bad experiences as survivor. The worst IMHO was from sandbagging survivors who then got joined by the killer in blocking me. They got thoroughly reported to BHVR with a movie showing it all.
Killers being annoying without any apparent reasons? I got a couple. Not an issue.
When all is said and done, survivors are the reason I don't enjoy playing (solo) survivor so much.
I was the survivor who get repeteadly "smacked" like you said, so the one who bleed out after the... 20 hit in a row
The other guy who healed me again and again, was never slapped , except when I bleed out, he got hit and hooked
But the killer seems to enjoy doing that, he never wave his head or whatever, just raise his head as if he were "happy"
Everyone was dead at the end
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I probably get this one done before the bug for the prologue is corrected
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@Chilli_man2400 said:
It’s official the Decimated Borgo is getting changed and I’m very happy. I hated this map with a burning passion. I’m very happy it’s getting redone
https://x.com/deadbydaylight/status/1702698881023185280?s=46&t=IR0du3eGE7t3f9pZgH-5AQ
Nice news! Thank you for giving us this info
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@GaunterODimmDBD said:
Like ######### is happening. Did they buff this chick? Half the huntress I face is zooming and playing like its a 115 killer and I'm using made for this.
And no they'er not using that add on to become a regular killer. They're either slow af or fast af.
So, she not only throw car or bus at you? She become one?
Tunning Huntress?
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@brokedownpalace said:
The devs have nerfed Nurse several times and have said repeatedly that Blight will be getting looked at. I can't remember what changes Wesker has received.
Almost every aspect of the game will receive nerfs, buffs, or a combination at some point in time.
Wesker got a buff, after the PTB, the hitbox from his rush was... Strangely make, like, smaller than Wesker (and he is not the biggest one or the tallest one, little wesky) after that, they make is hitbox bigger
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3542781#Comment_3542781
Huntress has entered the lobby...
Huntress when she throw a ######### car at you?
Each time I try to play her, my hatchet touch the dust and disapear, I don't know how to.. XD
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@UndeddJester said:
I mean... you could... just play who you want?
Your killer MMR is per killer... soooo... if you lose a lot you fall into the correct range for that killer yeah?
Are you sure about that? Because it seems whenever my killer is, I got always the same team of survivor, so I can't play a new killer with weak survivor, and I got a hard time to win
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@Piruluk said:
Simple lesson that no other killers can be viable in dbd. Everyone else is meant to be a plaything for survivor mains
I don't see the nerf... Only when he miss is tail, but the hitbox seems always as broken, even more now (got one who touch survivor trough wall)
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@Akumakaji said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3540261#Comment_3540261
The problem is this: even if the mimic would apply only a debuff, like hindered, survivors are already accusing each other of throwing when they open chests with Ace in the Hole and Appraisal builds, because they aren't slamming gens, the situation would get exponentially worse, if chests could also bite and/or chase you ^^
It's probably the difference between people who are just here for sweating and people who just play for fun (survivor side)
Recently, the new survivor got new perk with the chest related; Haddie, Soma.. And with my second post, I give a new idea of how the mimic can wake up, not only because some survivor tickle him, but with the sound, the rush from survivor (quick vaulting, etc) or a gen explosion by the mistake of a survivor (not because scourge or other perk related from killer)
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@Akumakaji said:
I like the general idea, but its probably too strong. What would the mimic do? The most obvious thing to do would be to hurt and injure a survivor, but thats pretty steep for just opening a generally underpowered chest.
Or wake up and follow a survivor around like the Knights companions? Or just bite them and stick to them, slowing them down via hindered till they manage th pry themselves loose`? Like I said, the concepts sounds really fun, but I think peeps would just ignore chests altogether if mimics could be in them.
Yeah, it's too strong how I describe my idea, litterally, you have a demon who follow you everywhere since you are not on the ground, this part is overpowered
But yeah, if you wake up the mimic, like, trying to opening it, or making to much sound (like quick vaulting, going into a locker to quick, or if a generator explode/ if he make more sound by is progression) he gonna try to go after the nearest survivor and trying to bite him, like you say, just one time for hurting him, and after that, just waiting at his new position or sticking the survivor and slowed them down (or more like a trapper trap, just stoping the survivor since the mimic bite him), and when the survivor manage to stop him, the mimic go into the sleep mode again
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@Evan_ said:
A fellow on reddit claimed that he opened 30 chests since the kill-switch, and didn't find a single flashlight. That makes me assume beamers don't spawn. Can anybody refute this theory?
If not, I'll smile a bit while thinking of the aspiring exploiters pillaging all the chests instead of doing gens or similar beneficial actions.
It's strange, I had always heard that you could generally always find a different object per chest, for example, survivors could find at least one key,one toolbox,one flashlight,one medkit, etc.
NB: My bad, it's just RNG related
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@SleepyLunatic said:
Whats up with people acting like their whole lives depends on flashlights??
Because we can't see without them, it's too dark outside
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@Chocolate_Cosmos said:
I don't think so. I really can't think of any perk I would like to see nerfed atm for Killers.
Amanda, she's to overpowered, it's time to nerf her with Billy and Trapper
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@SAF3TYRA1LS said:
Killswitchint flashes was the wrong thing to do, maybe shut down the servers for a bit and FIX YOUR BROKEN GAME, flashlights were practically the number 1 survivor tools, wanna flash save? Not anymore! Wanna run a stealth build and gotta blind killer? Not anymore! Wanna get killers attention to save teammate? Not anymore! Killswitching flashlights was the completely wrong move
Nah, best survivor tool is the key, use it for saving teammate, it can blind the killer, I assure you
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@Alice_pbg said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3539698#Comment_3539698
Best option you have is playing a killer like piramid head or artist that can m2 them in the locker.
You remember me who was playing Pyramid head for testing, and got some survivor who try this bug and DC because it doesn't work
It's only when a friend explaining to me the existance of this bug for understand why it DC
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@CountOfTheFog said:
They are supposed to be killswitched
Maybe people who get there before the killswitch (so, the game don't have it yet kick of the game for a forced relaunch)
Or cheater
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@PotatoPotahto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537071#Comment_3537071
I'm not saying the nerfs weren't justified.
But saying that killer perks are getting softer nerfs than survivor perks is completely unreasonable.
Think that, but it just the case, look the build from killer and you gonna see them more often than you think, lot of these perk are on some build for some killer, even ruin
From survivor, people who try to use it can be count on one hand, and when they see that these perk are just perks slot waste, they don't use it anymore
The perk from killer side are always good some get nerf for no reason, but with the 6.1 patch, the perk from survivor get the biggest nerf and there are just dead, nobody want to use it because lot of other perk are just better than these...
So yeah, I maintain that, when it's time to a nerf, survivor perk get more punishment than killer perk
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@PotatoPotahto said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537049#Comment_3537049
Killer perks not getting as big nerfs as survivors? You serious?
Undying: went from relighting a hex 4 times to relighting it once
Ruin: 200% regression into 100% regression, not worth running anymore
Call of Brine: extra 100% regression into extra 25% regression
Overcharge: extra 100% regression into extra 35% regression
Eruption: straight up removed the main part of the perk
If anything, it is survivors who had their favourite toys untouched by nerfs for an unreasonably long time
And these are not dead, ruin is probably the less picked, but there are not dead perk, undying is always strong, not like before, but it was
Ruin is good, not powerfull like before (I talk the time were ruin make the gen lost is progression when survivor doens't hit a perfect) but can be a little buff
Call of brine is always good, combine that with pop and you are gonna see if call of brine is "trash"
Overcharge, same #########
Eruption is always good, not a dead perks
it's what I say, killer perk get some little nerf, when survivor perk who are overused become just dead perk after a nerf
And, point is, these perk, the three last you say, it was nerf because some people find that funny to camp at 5gen the three near gen on the map, so before that, it was more difficult to fight back this kind of playstyle, you know that, TECHNICALLY, the two side have to win sometimes?
The Only one perk, where I'm okay to say who was nerf and killed from killer side is: Territorial ... This perk was not strong and get a nerf? Why? Maybe the dev have some quota to do about nerfing a perks and this one got his eyes, but, yeah (oh et hangman got some strange tweak nerf buff dunno what it is)
But all the other perk are always strong, not strong as before, but enough to be good perks
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@egg_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3537049#Comment_3537049
Unreal you didn't mention CoH among them considering you brought up DH too as if it wasn't one of the most broken perks survivors ever had.
Selfcare was nerfed while botany was buffed, taken together they are still better than pre nerf sc. Why was the nerf necessary? Because the ability to self heal is one of the strongest tools survivors have, and mathematically speaking there is almost not a single situation where self healing with sc+botany isn't better than letting another survivor heal you. And this is also why medkits were nerfed (and not enough anyway). But then again, that implies you're playing with other fully aware players with a strong game sense (and possibly thousands of hours of experience) and not people that would get beaten by the newly introduced bots
The only perk I agree in this case was overly nerfed was DS. The 5 seconds stun should have remained as it is. And still I'm not saying it's useless, because unless the killer is a top tier tunneler, learning where to die in order to be safe after using ds is an aquired skill too
I'm not sure how a perk giving the equivalent of subtle speed hacks to survivors made it out of the brain storming room, especially with the current state of many maps, but we're talking about the same people that gave the ok to release SM in her current state, who are unable to implement a functioning hit validation system to windows and pre dropped pallets, and who might or might not be looking into blight's addons soontm
... I forgot CoH was a thing... HAHAHA but even if CoH was nerfed, the perk is fine, more in the "teamwprk" vibe than "I play solo and ######### you everyone, I take the hatch" in a way (plus, the fact that some survivor can heal themself in two second before the nerf)
Yeah, healing was one of the "powerfull" tool that survivor can have it in the past, now, it take age to heal himself (sloppy is a very good perk and lot of people use it) so... Why bother healing other people or himself, if the killer can find you pretty quicly (with skill or aura perks who are Legion now, screaming perk,killer instinct, ..) because now, each second are pretty important for them for winning
I can say with some certitude that.. All my match (killer side) when survivor take time, walk around, try to do totem, chest, rift challenge... It's pretty pretty rare when they win, in the other hand, when there decent speed for gen progression or genrushing, it's more a Tie... Or I win, or they win, and, a lot of times, people don't heal themself anymore, just being injuried, making a gen, and when it's finish, maybe they're gonna heal, maybe
Like I said in one another post, bots are more powerfull in custom than ranked and you can easily mindgame them, and they are just a pain for survivor
Again, for MFT, Probably because all the killer I play don't have problem with this perk, but when I face survivor, who, even healty, can run in a straight line in front of me, and going to one side of the map from another... You try to develop some tactic for get them down, same tactic that I use against survivor with MFT, and you see them quicly
When with habbit, you lunge your attack and miss from a pixel, you know they have this perks, and make more attention to it, or, in the opposite hand... Or I'm faster than them with killer like Blight or Leg, or I make sure they are slower for a moment, like with skully, clown, hag, or Wesker who can be faster than these survivor, and make them slower
And Oni is a thing, MFT, for him, is just like a piece of candy, survivor, don't heal yourself, let me drink this pretty nasty orb, be my guest
Sincerely, I think it's more like the new perk from Alien, or the Xenomorph itself... let people finding a way to fight back with strat or skill, even if, I'm okay with that and think it's can be a good idea... make a sound clue or visual clue for this perks, dead hard for exemple, get one, off the record got one sound clue for giving information... So, why MFT doens't get one? that thing, it's pretty weird
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Because each times a perk become popular for the survivor, it get nerfed to the ground?
Like, Dead Hard, Self Care, Decisive?
Even if killer perks get nerf, it's not as big than these for survivor, and when you add "basekit" nerf or item nerf (healing, vaulting, gen, flashlight, key,..)
Strange thing, but I can understand, why, suddently, survivor who use (or not, pretty sure some people never touch it and are against is nerf) become mad
Just a guess
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@johnlikesguns2 said:
Lately the queue times have been worse. I have seen the same players alot, and steam players have went down alot. I have never seen once 20k active players. It was always 30k+ players, really worried about the future of this game. Even though it's not the same anymore and it's completely understandable that people are leaving it cause of BHVR's terrible choices, it would be nice if it didin't die just yet.
When TCM was release, yeah, queue times is awfull, but now... It's more quicker than two week ago... Maybe you tend to play when its the "empty" hour?
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When all your game is just miserable because the people play for a million... You got some mind, you're just tired of losing
Or you just want to play after waiting 20 minutes for a game and you get bored from being tunneled/camped all your game, or getting genrushed at some point there's only one gen left after 2 minutes
Simply that
And, sometimes, it's not even the fault from one of two people, you get one person who are just in some "phase", it can change everything
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And the saddest part
He's not alone, lot of content now only give that kind of content
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@Brimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535469#Comment_3535469
Honestly better than the unconditional 3% speed boost.
Yeah, better to destroy a perks like that, nobody use it because the other have better effect
Right..
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@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535505#Comment_3535505
The difference between haste stacking and regression stacking is that, at least in this meta, regression is earned through skilled plays. pain res and pgtw both need hooks and are the strongest regression perks in the game. Hell even eruption needs a down, not that the reward is proportionate. If you actually needed to earn haste stacking by being skilled it would be a different story. The only combo that has any semblance of skill involved is mft hope, where the survivor does need to earn hope. However just by also equipping mft you are unkillable in endgame. You dont need to earn mft, its active throughout the match too. Its a disproportionate reward compared to the effort and skill required.
Thats just mft hope, all the other haste stacks are braindead. all you need to do it consistently is a buddy with ftp, and for absolutely 0 skill you can permanently move at 112%. Off two perks for 1 heal. And for bonus points if you were injured when you healed your buddy then you just cant be caught. Not to mention for the low low price of 14 seconds of your time you can add an extra 2% into the mix. Its garbage on its own but it allows you to move faster than the killer permanently within range, not that you were getting downed to begin with. Then if one of you has hope you get to move an entire 9% faster than the killer.
Comparing stacking slowdown to stacking haste is a false equivalency. for those 20/30 seconds, i need a hook meaning I had to outplay the survivor and be skilled. Theres a hard limit to how much a pgtw or a pain res can be used too, and they can be avoided by being better than the killer. MFT and haste stacking overall are not skilled or earned, have no counterplay, and its just blatantly not fair to permanently move faster than the killer. Im not gonna argue dark theory is broken, but being able to stack it with mft for a permanent 5% boost isnt fair in any way
I can think of 4 haste perks for killer, machine learning, pwyf, devour hope, and noed. Machine learning has a powerful effect but you need to be losing the game for it to help you, and its not strong enough to clutch. PWYF requires you to build tokens off of a survivor, and you lose them when you swing regardless of if you hit. Devour hope barely even counts and requires a hook. Noed is the only killer haste perk thats strong, and its 4%, a hex, and only works in endgame. MFT is 3% and works all game, for free. Thats not to say noed is bad or shouldnt be a hex or should have its speed buffed or anything like that, its just for comparison. Every single killer speed perk has some activation requirement thats tedious to get or can be completely removed before it does anything. Should they be able to stack? if I'm being fair then no they shouldn't no haste should stack, not that its an issue atm but I digress.
PWYF needs you to find the obsession, leave chase with them, and then you lose the token on a swing for 5%. In practice you will have 1-2 tokens every few chases and lose them getting the down. Its effectively limited because thats how it needs to be to be balanced. A survivor can equip two perks and permanently move 5% faster in a decently large area. They dont need to run around and find the killer and leave chase for a token and then lose it when they get hit, they just have it. A permanent 33% chase extender in an area. That is all it takes.
Removing haste stacking would let bhvr be more free in their perk design as well. Exhaustion timers used to stack, but now they take the largest number. and because of that bhvr can make more exhaustion counters, not that they're any good. The same applies. Theres a reason power of two has a 140 second cooldown +2 more limitations. because if it didnt, then the game would break. that'd still be true if haste stacking were gone and it had no cooldown, but at least then they could adjust it more freely to be a strong perk that isnt bottlenecked by haste stacking. haste stacking was never balanced, mft just brought it to the forefront. at least before you needed to hang around a survivor the whole game so if either of you were chased then it was 2 off gens.
Two thing
First one, If you read what I say before, I compare haste perk from survivor and killer, and gen speed perk with gen regression perk
I don't compare haste effect with gen regression, I was just saying IF we delete the stackable effect from perks for survivor, we need to do it for killer, it's pretty simple no?
Second, so, if I understand your logic, helping other teammate is not skilled? Like healing, doing gen or trying to survive, is not skilled? And even if it was not what you wanted to say
You take example from scourge hook and Pop, but, Ruin, deadlock, call of brine, overcharge... All these are also gen regression, and in the same way than pop and scourge, in term of popularity and powerness, and for some, you just need to kick, the other, just being a scarecrow or loosing a gen, all regression perks doesn't reward "skill" from the killer and to say that they are not powerful would be to play the ostrich
I take machine learning as example because it's the same "excuse" about MFT : "it reward bad play"
technically, machine learning reward bad play, you loose a gen
And for Food, technically, you have two possibility to regen quicky your token or not losing it, infinte tombstone myers doens't lose tokens, and if you play with game afoot or Nemesis, you have a way to regain quickly new token for play with your food, and probably more technic or combo perks (I think with furtive chase, never try, but I may be wrong here)
And, not all killer can be powerfull with stackable haste, but it exist, it's not well know, actually, but, for my first example, Hag, with her recent buff, who can run at 4.73 m/s with the waterlog shoes, and you take some haste perks like play with your food, game afoot or wathever, and she are just one of the fastest killer in the game, or, IF PEOPLE TRY TO LEARN HER... Skull merchant,she got lot of add-on who boost her speed, great for chase, where she can run at 4.7 m/s and it last 15 secondes after leaving the drone, and it goe's with my second point, her, and a lot of other killer, have add-on who make hindered for some times, the artist, skull merchant, Nemesis, Wesker got one basekit, blight, hag, etc etc
But for the example of skull, she can run at 4.7 m/s when survivor run at 3.8 m/s
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535505#Comment_3535505
Right, but once they are in the endgame, what they have earned is an overpowered effect. It is too much strength for what they did to earn it, and also no matter what they did to earn it. No amount of effort or skill would justify the speed you get, permanently, from Made For This and Hope in the endgame. It's basically a free escape unless you massively mess up, or the killer happens to have some way of inflicting you with Exhausted.
MFT + Hope is too powerful, even as an endgame combo. It does need to be addressed, which is why people want Haste stacking removed. You do still have to fix MFT + Hope even without doing that, and probably MFT + other Haste perks too.
You know what? Why not
"Made for this" "You were born to survive, and raised to adapt." "I didn't come here to be robot food!" — Gabriel Soma
Technically, what it say is the survivor who have this perks make everything for survive, for escaping... So, why not adding a condition
Condition where, the perks only recharge when you work on a gen, because you participate at the escaping with the other (or yourself) or when you help your friend, your teammates like lucky break?
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534463#Comment_3534463
Not that I'm hating on the bots... but they are bots....
Mine stand over the top of me dying on the floor and keep picking up/putting down their medkit... or they stand in front of me waiting to be healed... and I can't heal them for some reason.
They rarely unhook as they constantly ditch actions as soon as the Killer TR touches them, and that if spills over into gens and Healing actions as well.
They are decent in chase though with their wall hacks... I've seen them loop killers for a solid 30secs to a minute at times XD
If you look the bot in custom, there's are more more "powerfull" than in ranked
never miss a skillcheck, make gen more faster even without perks for that
Like, it's night and day
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535469#Comment_3535469
People only pitch Haste not stacking because Made For This combined with Hope is absurdly overpowered, and because stacking it with most other consistent/longer term Haste effects is also too strong, to a lesser degree.
Do you have a way of fixing that without disabling Haste stacking? Because I agree with you, it would be a tiny bit unfair to only disable Haste stacking specifically and only for the survivor side... but it's kinda hard to avoid the fact that only the survivor side currently has a huge problem with it.
The thing is
I love to play F1 Hag, it's so funny to see survivor just, losing their mind to see a ######### hag rocket running in their directions, so I can understand why survivor play MFT wih hope, but again, they need to get in the endgame for earning it
Soma got three powerfull perks, and, MFT make no sense to have the endurance effect
the second point, I see lot of people saying "it reward bad play" again... Lot of killer perks reward bad play, noed is the most know, but, Hux come with another one, Machine learning, but, it's not the main point
The other thing that I don't understand, is when you compare MFT with Dark Theory
How a perk can give a permanant 3% haste effect when you are injuried, when in the other hand, you got only a 2%, in an delimited area, and only if the boon is up
Sometimes, I wonder if the healing nerfs never happen, if this perks would have been so popular, knowing that a lot of perks from killer punish survivor for healing
... I think, simply, if you want to nerf MFT, you have to delete the endurance effect, and using the old logic of hope; the perks is only active for some times before deactivating and you got exhausted
It gonna be more logic, plus, lot of people gonna be less angry
@caipt said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3535469#Comment_3535469
I'm confused, how is wanting the abillity to move faster than the killer gone somehow favoring killer by default? Or not even faster, just 5% more permanently etc etc?
Not seeing how my ideas are worse versions of anything. Permahaste is already hard to come by, making it unique by default with these few conditions comparatively. And all my suggestions keep mft's identity. To argue my suggestions are just worse versions of other perks is to say that mft is already just a worse version of other perks. My suggestions to mft directly were to make it activate while healthy and not have endurance, or ramp up from 0-3% over time while injured with no endurance. The first one is just mft but punishes bad play and is one perk instead of 2 in one. And the second is just MFT but you need to actually be a good looper to get real value from it, unlike now where thats better but optional.
Side note: What stacking regression effects? Are you talking about overbrine? in year 7? overbrine is useless and the only example of this, theres no need to remove it because its terrible and would be a waste of resources. But if it were year 6 I would absolutely say to remove overbrine stacking. the perks were balanced on their own and only became an issue when used in tandem, therefore they should not synergize.
Calm down, it's not your idea that I pointed out, like the first one say about your idea, giving the haste effect when people are not injuried gonna be more harder to get a hit
It's more like people who want to remove the haste effect and nerfing the endurance effect to less than 10 secondes or get a haste effect during some second after unhooking WHO gonna make MFT a worse perks than some existing
If you want that I quote them, here you go:
Buckle up, SoulGard, Borrowed Times, Bloodpact, Gardian and Power of two
And I was just saying about gen regression perks, you can stack them and make them more powerfull, in the same way that gen speed perks, when you combine them, it can make a gen in... 20/30 secondes when you are alone
If now, we decide that survivor can't have perks who can stack, I don't see why killer can, even if it's asymetrical... a moment, you have to calm down
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@Lixadonna said:
It's never a good game except for the person who won.
People will leave gg and immediately run. It's just a forced comment.
You know that, even if you lost, it can be a good game? Good chase, good pression, good "scare jump"
... Like? Why stopping saying that was a good match if you lost? If you got some fun at chase, at the "hide and seek" play, ...
If you only get fun when you win, it's not the game or people saying "gg" the problem you know?
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Lot of your idea are just worst perk than some already existing
Dunno but, if you want so much that perks can't stack, all perks have to be rework, not only haste and for survivor
All gen speed of regression have to lost the stackable effect
All speed perks from survivor or killer have to lost the stackable effect
It's that what you want? Or it's only, again, only one side ?
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@luvcraft said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534368#Comment_3534368
did you typo and mean to type "make solo queue PLAYABLE by removing DC penalties"? Because bots are 100% better than any of the survivors I've seen in solo queue. Including me. 😀
I've said something similar before on these forums, but if I mess up at the beginning of a match, I'm gonna hook suicide. If I could just DC and let a bot take over, that would be a lot more fair to my teammates.
We don't get the same bot
Mine only vault windows slowly all the game, or try to do gen and miss all the skillcheck
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@Mushwin said:
To all those saying the game is toxic, it isn't. Take a look around no matter what game, forum you are on people will be toxic so why are we blaming a game? People are, look at twitter, twitch etc, people on live stream, people just wanting to have fun. People are such, not the games we play, back in my day and shurrup I am old! we didn't have this kind of crap! heck my demos came from a cd of a playstation magazine lol. No matter what, where no matter a game, a site, a youtube, a what ever, people bring the toxic, not games, not anything and sadly DBD is a game which is divided in many ways and we all will never agree on something we find we believe in.
Sadly, probably nobody gonna read what you say
But yes, it's a mistake that a lot of people make
It's the player who make the toxicity, not the game itself
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@Adaez said:
Instead of 7 generators on the map, make it so there's only 6 and survivors only need to repair 4.
Except take the time it took to repair 4 gens, is as long as it took before to repair 5.
Now with 1 less generator on the map, the spread will be much less of an issues.
What do you think?
I think its an easy fix BHVR should take into consideration.
Not a good idea, killer only main will cry even more than now for "gen rushing" in a way, and the other I don't think nothing can be done about the three gen camping
People who do that (I talk about the killer who immediatly go near the three gen spawn and camp there, taking hostage everyone) have so much habit to do that, because, it's some "easy win" that, EVEN if BHVR do something about that, changing map, kill all gen perk from survivor or whatever, these people gonna do that even more
It's like, when Dead hard was a thing, lot of people go here to cry about and saying stuff like "If nothing is done about this perks, i'm gonna camp even more" ... Camping are now even more rampant than before
So in a way... The only way to break the three gen, is that survivor need to be more sweating, more competent, playing only with a good teammate and... Your solution at your problem
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529875#Comment_3529875
I think it's because killer perks are supposed to be more powerful than survivors' because there's only 4 of them against 16 for survivors every trial, so survivors can spare funny perks whereas killer perks are supposed to be strong, and those which aren't are just bad. Although, I would love an equivalent of the Cage chapter for killers so we can have meme perks too
Eat to much: When a killer try to vault a windows, he fall, making all generator in the terror radius explode (cooldown of 40 secondes)
Screw it: When a Killer try to kick a gen, he break is toe's and scream, making all survivor in a radius of 20 meters screaming of fear and giving the exposed effect during 10 secondes, the gen doesn't regress at the end and the perk are on cooldown
I quit: If a killer go near a empty locker, he can enter in there and just waiting there, he got in a indetectable mode as long he stay inside
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529856#Comment_3529856
Funny thing is if pebble was popular killers would absolutely complain about it being a bully perk
Probably
But also, I find sad that only survivor got these kind of "meme" perks... Killer don't have one... Or it's only because you make some combo
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When I see these type of message, I just wish that Pebble become the most popular perk from survivor
Just to see the biggest silence from these type of comment, or maybe, see people complaining that a pebble is way to strong for the current meta
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@Vanishlord said:
I am not saying he needs to be nerfed just to make that clear. People just need to learn how to counter him. Does anyone have any tips on how to counter him? At the moment If he is in crawler mode and I'm in chase I know I've lost it seems to be more powerful then nemisis's tenticle but that could just be me not being able to counter him.
Run into the turret
It's the only tactic actually for counter the crawler mode (who was translate in my langage to the caterpillar mode and it's so funny)
If you got some chance with your teamate, you can see the aura of the turret who get ready to fire, try to run there for slowing the killer and make it quit is special mode, it's what I do actually, and it work pretty well
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@Livion said:
So I see a lot of people complaining about xeno because of the tail attack and some of them practically demanding a nerf, please give it a few days just a few days so people can at least try to learn counterplay instead of just nerfing the killer so hard that makes it basically "dead" on release
The only one I see complaining about the xeno is only people saying that SURVIVOR MAIN DON T STOP COMPLAINING
But... I don't see these post, I don't see survivor main complaining about the xeno, only your type of post
So, MAYBE, you try to put the oil on a fire... But actually, nobody complain about that...
Maybe the hitbox from the tail, but again, it's just kind of habitude
NB: I see some people complaining about xeno because each xeno he face only camp and tunnel, but again, it's not the "xeno" fault, only a problem with the player..
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Since six month, there's only two play-style from the killer, tunneling someone at the beginning/camping him to the second phase and tunnel him when he got unhook
Or, camping immediatly the zone where you got three gen and waiting there, deniying everyone who try to do these
Now, it's pretty pretty rare that I got a good killer, or even more rare, a nice one
So, when I play killer and obliterate everyone, I imagine that is new player or lower player, so I become more friendly in a way
It's funny to say that, when you play survivor, IF you are the first one found, it's just game over for you in a way
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@Tsulan said:
Now this is just me asking that for a couple of days (including the weekend) we all play a bit nicer. After all, we will get a lot of new players due to the Alien chapter and the free weekend. So please don´t try to scare them away by playing in the least fun way.
I know, most people probably won´t read this. But how about we, as a community, try to play without: suiciding, camping, tunneling, BMing and just welcome the new players to our game?
Can we do this, please?
I wish that's happening...
But now, I imagine that santa clauss is more possible than that..
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3527268#Comment_3527268
Haste when someone is trapped isnt a good idea, Coffee ground addon with it is nice though. But generally you could make to a window and a teammate step on a trap, giving Trapper haste then resulting a hit is unfair.
People feel the Haste is needed because survivors can either escape a trap either 3sec or 18sec. The game was used to heavily RNG, it doesnt fit well now. If the gap of escaping time is closer to middle (8 to 12sec, where keep hitting great reduce the time) it would be better for Trapper to decide if he can abandon current chase or not.
But all I care now is how they make new maps. Even maps with the name "Garden" has no grass, or HUX map is litterally an alien forest, doesnt have much grass at gym titles
Increasing traps from 5 to 8 feel not useful when there is not enough good places to trap. Darken his traps feel not useful when maps keep getting brighter.
What BHVR does to the red forest is fine I think for trappy, like, it's a darker map, lot of grass (not in the main building but it's logic), the ground even darker than before
Technically speaking, this kind of rework is good for him, no?
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@oreoslurpee said:
theres too many perks that don't really work with killers like freddy per say because he has a lullaby in the dream world, with that being his sole power, perks like unnerving presence, coulrophobia, and more. can it please not only affect terror radius's but also lullabies too?
It can be a great idea... But the lullaby from huntress is very large
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Even if you take the other game as exemple, I can see lot of example where people get angry for no reason, insulting the other person for a ######### reason, and when people play for the fun, and not for winning, these person become more angry or toxic
'Yeah, you can deactivate voice chat"
Yes, I love stopping running from the killer for going into my option for deactivate something and never touch it again
Maybe, IF each survivor get a voice line, adding more option where survivor can say a line for the action, like 'can you heal me?" "come here' (even if this one is an emoji action) "the killer is near" or maybe a little funny, when you get hook and the killer is camping, you can scream that "HE S WAITING HERE" and if the other survivor is near you, they can ear you screaming that
Simple example, with some cooldown for avoid the spam voice line
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@Vinyl_vs_World said:
I just want to hear how this is even slightly fare? Or what your even supposed to do agents this build? Cause I’m at a lose for how to even deal with that?!? But let’s nerf more survivor perks right? Let nerf stuff that only gives you like a 4 percent boost to thing for survivors, but let buff all the killers? I’m so sad to see how this game has gone from being balanced to just nothing you can do agents a killer with the right perks and addons. There is literally nothing you can do? It’s just really sad an amazing game turned so toxic agents the survivors. Like I get it’s not supposed to be a cake walk but half the games are just way to hard especially when I don’t dump irl cash to get the dlc perks, so I’m stuck playing agent player with the best perks and I have no way to even slightly stall or counter. Ty for listening to me rant a bit. Over all I just want to know how to deal with gameplay like that, I remember the old Dbd where things were mostly balanced on both sides some broken things on both as well, but now the most broken thing for survivors is a 3% haste MFT?
You can do two thing against infinite myers
If it's just infinite, it's the hard way, trying to block him and looping him the longest possible
If it's the tombstone, remember, all survivor are just some "juicy bottle of juice"
It requiert for myers to "drink" all the juice from three survivor for gaining the tier three, so if you manage to hide somewhere with an another survivor, he can't never pass the phase three
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@DragonMasterDarren said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3524259#Comment_3524259
https://us.v-cdn.net/6030815/uploads/DMWS290N5ECX/image.png
The main lobby is guaranteed to spawn at least one gen and very likely to spawn two
If you get two gens here and the killer knows what they are doing and has Eruption and/or Overcharge, you can't win
The other one RPD is worst, you have always two gen in the hall and one in the end of the library, in a dead end with only the hole for running away from the killer


