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TerraEsram

TerraEsram

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TerraEsram
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  • @KateMain86 said:

    As the title says, this is just tiresome and boring at this point. I don't fully understand the new killer's abilities yet but what I do know is that like many of the other recent killers pallets offer little value and distance serves almost no purpose. I throw a pallet and this new killer still hits me. I make distance between this killer and get hit from a spell a mile away. I'm just over it. Its the same thing over and over again just with different visuals than the last killer.

    What does everyone else think? Am I the only one that feels this way or are you seeing this trend continue and growing tired of it?

    Technically, Vecna can be dodge easily, but there's some new thing I don't understand
    I got two Vecna who can summon there's squeletons, and hit me immediatly with his knife (like knight, he can double hit you), and when I try myself the same thing, I have a cooldown of three or four second before I can use my M1

  • @Marioneo said:

    This new patch bro the leatherface mains are eating good I love the new tantrum cooldowns and the collision detection feels so much better

    The collision is really far better? They said a diminution from the hitbox, but I don't try him for now

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732920#Comment_3732920

    I just wanted to say that Unforeseen is way better than Trail of Torment. Being only undetectable for a bit but not giving any indication is better than being undetectable until the Gen stops regressing, but giving a notification to the Survivors that the Killer is Undetectable.

    And I think it is good on some Killers, but it is just not a Slowdown-Perk which is good on every Killer. IMO it is a strong Perk, which is also good designed.

    But you can combine trail with dragon's grip and call of brine

  • @Adaez said:

    Nerfing the best gen regression perks while the gen speeds perks and items are untouched is just how BHVR babysit survivors. That's why most survivors don't get better at the game unlike killers, which create a false sense of killers being overpowered when in reality it's just survivors not wanting to get better at the game and instead ask for nerfs for killer side.

    If a killer want an easy win, they just hard tunnel a survivor at the beginning, and the difficulty for survivor go way up that intended by the dev
    Add with that these killer using 4 regression perk (pop, grim, deadlock, pain, ..)
    and yeah, it's survivor who want easy win, indeed

  • Dunno, lately, I was wondering about this question and find sometime, some "strange" thing about the gen times
    I don't take perk for making the gen quicker, except Déjà Vu , just for trying to break some hypothetical three gen

    But, since I don't take this kind of perk, and make the gen a lot of time solo, they are very slow (90 secondes behind a gen) and… It happen, sometimes, it seem's quicker, it don't take 90 secondes, but less times, and I was wondering why..

  • When it happen to me… I have some idea where the survivor can hide, IF I find One survivor, I run after him, and gonna slug him
    If they want to play like that, if they refuse to play and trying to take me in hostage , first one, it is against the rule from the game (you can't take a game in hostage) and second, I don't see why I have to play in other way, or, they gonna bleed out, and the hatch can appear, or the other one gonna try to heal up his teammate, and I can chase him for stopping the game

    Against that, and making a ticket in the endgame for this kind of behavior

  • @[Deleted User] said:

    Because so much of her kit is free value, and she represents the pinnacle of the recent run of killers that require almost zero skill for disproportionate value. It's a shift in design philosophy that hasn't been popular. It's active value (i.e. health states) for a completely passive interaction. While other killers are actively having to aim and use a power, a Skull Merchant drone is rotating on its own and generating value

    Trapper?

  • @ImWinston said:

    • Modifier: Chaos shuffle ... Among the various useless perks I have Scavenger.
    • I had never used this perk actively (I don't like "gen perks"), I think I only used it for the Gabriel adept. Seeing this perk I activate to make it "work" just for fun... but then I discover that I have a strange debuff and the red bar in my "generator work". I think about some of the killer's perks and continue my game. At the end of the game, intrigued by this perk, I read the perk description and discover this

    • "Recharging a Toolbox will reduce your Repair speed by -50 % for the next 40/35/30 seconds".

    • I don't understand what the point of this perk is... give the toolbox to a teammate and do something else? why am I punished for activating my perk? Am I punished to avoid genrush? but if Devs want to discourage genrush....why make a perk for genrush? should I use the toolbox to sabotage?
    • And as a final thought....if Build to last exists....why should I use Scavenger? Scavenger requires 5 perfect skill checks, so it's not even that easy to activate 🤣 This perk (for me) is a mystery

    Before, the perk was more stronger… And then, people complain, and BHVr just… Nerf this one, like they nerf all survivor perk
    And, surprise, nobody want to use it anymore

    here it was the perk in the PTB

    image.png
  • That's probably the more … realistic thing in this game
    Try to blind yourself with a flashlight, you gonna see

  • Plot twist, he was on coldwin farm with only the shack

  • @brokedownpalace said:

    I’m a solo queue survivor and in the vanilla game mode I probably escape between 25-35% of the time depending on the day. I don’t use meta perks (other than maybe Distortion? Not sure it’s meta but I see it whined about a lot). I’m still playing solo and generally not getting very good perks but have found myself escaping 50-60% of trials in Chaos Shuffle?

    Because people play way less efficiency in this mod

  • @Agaki said:

    Checked their friendlist, they were friends. Cost me the match and now I look like a fool. Literally what is wrong with people in this game.

    When Playing killer, a survivor who sandbag another just sign his end
    He just got a mark on him and I never let him escape

  • @Chocolate_Cosmos said:

    So they nerfed pretty much all the good windows, which would be fine since they were pretty annoying to deal with if you didn't have power/perk to help you with it, but man now what was the trade off again? 2 extra pallets? Maybe 3 pallets and like half of them are unsafe? What is this. The middle of the map is still dead zone and if your RNG is bad it will have like 1 pallet. The left side of the main house is completely empty every single time so running there is pointless (previously there was basement building with pallets of at least two and window and third pallet next to the house connected to streat).

    Like that map is so bad and now I notice killers sending me to this map way more then before this update.

    This map has so many dead zones and starts with like 1/3 of what The Game has and half the pallets are useless. I even noticed the main window in main building can be now blocked as well but there is no compensation for it! You are just ######### if you get blocked with that one nerfed window in main building, what is this? F tier map.

    I find the Lauri House pretty good for looping, since they remove the wall of the house, you can play around that
    I only get two game on this map, maybe not against stronger opponent, but seems solid there, with no pallet, indeed

  • @SoGo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3726338#Comment_3726338

    People don't like repetitive gameplay, with the current meta being a big offender of this.

    Both sides of the community bring the strongest stuff, leaving little to no variety in builds. This mode removed that.

    And the sad part is, when you try something else, not meta perk, you always get the opposite role with all the stronger stuff possible

    It's why I don't like game who try to be competitive, or people who try to import that on game, It just kill some kind of diversity, or even some kind of fun, just wandering around and take some times just to enjoy the game

  • I like this perk
    But each time I take it, I never find the totem
    Each time I got a related totem perk, I never find one
    Some unlucky thing I get

  • @DredgeyEdgey said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3724104#Comment_3724104

    He tends to grab people before killing them could be a grappler or I made an old idea of a rage mechanic where the more gens stuns blinds that occurs the faster he builds rage to basically have spritfury for like a minute as well as other buffs

    When he hold a survivor, he can throw it on another one or use it like a weapon

  • @Chocolate_Cosmos said:

    Do this do increase your speed a tiny bit for few seconds, etc.

    Like do you ever see someone using them outside of like adept or random build? Naaah. They aren't good perks, the haste isnt worth it.

    Battery included is … Good you know, is like the MFT for killer
    And, like for survivor, it can be combined, Noed plus that, 9% speed around generator and 5 secondes after leaving the area
    Yeah, that's some endgame build, but not "bad"

  • @Kjøttkaker said:

    When all they can do is tunnel, camp, slug and rushing the generators. You guys are unreal sometimes.

    Because, you don't choose your perk, you can get some… interesting combo (even if you get two or three time the same ######### perk) and, when you are not familiar with, trying to figured out how it work and why this happen?

    Some chaos who get fun, even if some killer just…. """Playing strategic" like they said, or some get three or four slowdown gen perk for no reason

    But, that's not really the same when you have no control on what you gonna have

  • @Rxstevo said:

    His tunneling and camping is way to uncounterable. Pyramid head players just proxy hook since their m2 is long enough to reach the hook before a survivor can unhook them. Also you cant just bait it since they wait until the survivor is off the hook and you can really dodge while in the unhooking animation. He also shreds through the endurance like nothing and the survivor doesn't even have time to run away. In SoloQ this is just a instant death sentence. I don't know why nobody talks about this.

    The way they can fix this is either making it so the Punishment Of Damn disappears before it reaches the hook or not being able to shoot it in the direction of the hook.

    Please fix this as it is a uncounterable camping and tunneling method. And maybe it will make pyramid head players actually use his power for chase instead of proxy camping hooks

    That's not even what I don't like about some pyramid head player

    It's more like, if they don't use theyre cage of attonichement when survivor is shrouded, they let this status just for mori after proxy camping

    OR

    They seem's to know where are the cage, go there, just for forcing the cage to go elsewhere, and do that just for being sure of getting a survivor going into P2 or being dead before someone can help you

  • @Brightened said:

    It's been the trend.

    Unknown
    Chucky
    Xeno
    Singularity

    Even with skull merchant you break the pallets if you vault with a claw trap.

    So now the new killer will be able to not only block the pallet drops- but also summon skulls that hit you?

    Is the whole plan that we all become hardcore 360 spinners as survivor mains? Or that won't work because of the ping difference in 99% of games. So what are survivors supposed to do now?

    Becomming a real handspinner
    My dream

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718651#Comment_3718651

    Even when it was 3 seconds it was a really good perk, maybe not top 10, but nowhere near trash.

    It was not
    Saying that just show that you never use it to try to be safe after a tunnel or camping killer, 3 secondes, is just nothing, you can do anithing with just 3 (2.6secondes in reality) to be safe

    in DS 1X Comment by TerraEsram
  • And I want to add something else

    DS (and the other one who get deactivate at the endgame)
    It's not like, if you have these perk activate and the endgame start, you can use it
    No, IF the endgame start, and these perks are active before, it got IMMEDIATLY deactivate

    Like, you got unhooked, OTR is active for 80 seconds (technically) but if the endgame (all the gen are done) 10 secondes after your unhooking, OTR immediatly deactivate and you don't have your endurance status anymore

    in DS 1X Comment by TerraEsram
  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718631#Comment_3718631

    Otr deactivates under the same condition and gets mostly negated by getting hit immediately after unhook... Ds is still top 5 or 10 of perks in the game on survivor side.

    because of his recent buff at 5 seconds back, when it was 3, you don't practically see it
    Dunno if 4 gonna do something, but for me, when I play survivor, I'm not gonna take it anymore, the only people who gotta take it, it's just for bullying, or using it at an offensive way, not in the defensive way

    in DS 1X Comment by TerraEsram
  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/413970/ds-1x

    Calling one of the best perks in the game trash is quite the hot take there ^^

    It was one before
    Since now, there's only one use, and can't be deactivate for no reason at the endgame, or because you try to heal yourself, healing someone else, just by a little missclick

    It it not ONE of the best perk in the game, OTR take the place of DS now, and this perk gonna be forgotten for something else

    in DS 1X Comment by TerraEsram
  • @justadreampallet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3718114#Comment_3718114

    it depends on context I guess. Camping or tunneling yea it’s good but when they run at you to use the endurance to body block then it becomes more problematic

    I'm ok with you, if the survivor use DS just in a offensive way, okey, fair enought, we can "accept" that, in this case, DS is problematic, but, I don't no how the game can detect if DS is use in this way and not in another (saving you from the tunneling killer)

    in DS 1X Comment by TerraEsram
  • But, OP got some point

    Even if DS have a 5 second stun duration, the perk is active for 60 secondes before unhooking but the survivor can't heal, make a generator, make a totem, sabotaging, opening a chest…

    The perk, cannot be use two times, AND cannot be use in the endgame
    And now, she got another nerf

    What the point? Why using this perk when you have OTR? OTR is more effective now when a survivor got tunnel after the hook than DS

    in DS 1X Comment by TerraEsram
  • @justadreampallet said:

    the reason is it’s a free second chance. The killer won chase and now you get one more chance to escape. It would be like if a survivor got a gen done but the killer was able to regress it back to 50 with one tap

    It depend, winning a chase when he just wait near the hook or blocking the way, waiting 10 seconds for the endurance… I don't want to say "winning"

    in DS 1X Comment by TerraEsram
  • I was thinking the same Haha
    Behavior found it, the way to ban discord from the game

  • @IIITweedleIII said:

    Even after patch fix 7.7.1, anybody else still rubberbanding every so few steps ?.. I thought they patched it but I still am. Plan and simple. How bad can this get?

    I find less than before, but all my program in background crash when I launch DBD (especially, Discord)

  • I wish… The game is just unplayable for me since the patch, I got massive rubberbanding anywere, killer ou survivor side
    I can't even try the new twins

  • Make survivor perkless, it's gonna be more simple

    Even if Adrenaline was not that gutted, this perk got a big nerf where you get now more chance that this perk gonna be a waste

  • @graveyard_7777 said:

    Hit 10 survivor(s) within 30 seconds of them being revealed by an aura reading ability.

    Hook 2 different survivors with 60 seconds. Do this 5 times.

    Down 5 survivors affected by a status effect that you inflicted.

    Some of these are crazy

    ... Pretty "normal"

    There's more worse than that, they seems pretty simple...

  • @Xernoton said:

    How have your matches been since the event started? Mine have been pretty terrible. It might just be me playing worse than usual but I'm currently on a 17 loss streak across different killers, escaped only 1 of 7 solo queue matches I played and struggle with the event visuals. So my matches have not been very enjoyable overall.

    Also, why does everything have to be red? It's like every map got the Borgo eye sore treatment. Scratch marks - red. Blood - red. Auras - red. Event stuff - red. I see - red.

    Killer side? More chill, that's an event, I don't want to be a nightmare or "playing efficiently"

    I play Legion, with a mini totem build for buffing my bloodpoint, I play "normally" to the point two survivor on death hook left, and let them escape, giving them more point "waving teabag" from them, noding from my side and we are all happy


    Why just two? Because one just "give up" pretty quicly and one another seems always playing with a stun build or just try to get the more sneaky and do nothing all the game

  • @Objectively_speaking said:

    Basically, the perk would allow you to mori any survivors who are on death hook but only occur after 6 hook stages have occurred. To mori the survivors they MUST be on death hook.

    Does this seem like a good perk or do you feel that Moris are too strong. Would you personally use this perk if it existed. Or do you think a perk like Devour Hope is the farthest and best concept of Moris, and should be the only one to have an effect on the game like it is currently used for.

    Why? You know Devour hope? It do the same after 5 hook and the hex need to be always there

    Same perk, but with stronger effect and a little more risky

  • @Bartlaus said:

    Very briefly about me: I've been playing DBD since 2017, both Killer and Survivor (but more recently Survivor). I haven't played DBD for half a year, but I continued to follow the discussions in the forum. Therefore I would like to give my two cents on the current balancing and would like to hear your opinions on it...

    In the meantime there have been a number of very good changes (e.g. anti-3-gen mechanics, basekit Shadowborn) which I welcome, but the real core problem still remains - map balancing and MMR. When I play killers, I usually play killers that you would consider low tier and I always try to play chilled. But despite my years of experience with M1 killers, I still have the problem that the gens fly too quickly. Why is it? The survivors I get, whether mediocre or very good, literally stick to the gens. I'm often happy if I barely get 2 kills (when I'm playing soft). I rarely play killers like Nurse and Blight because I find them too strong in places. The only non-A tier killers that I get 4 kills with very often are Dredge and Artist. Simple M1 killers like Doctor or Trapper, for example, usually fail because of the map design. But it's actually a shame because I don't like sweating every single game. I'd rather lose than tunnel or camp people. But if I lose 10 rounds in a row, I start to play sweatier at some point. And when that point is reached, I take the next killer break again. That's how I've always handled it.

    When I play Survivor, I feel like I'm only matched with people who have only been playing DBD for 10 hours. Gens are not done, the chases rarely last longer than 20 seconds. I don't do that to myself anymore.

    I still miss the old rank based matchmaking. Compared to today's hockey system, it was perfect for me. I'm just saying Purple Ranks. This was the place where I felt comfortable and had dozens of relaxed rounds of fun among other players.

    After I started with DBD again and wanted to test the doctor's little buffs, I was immediately matched with a top tournament SWF from my country who had already won countless tournaments and consists of 24/7 professional streamers. But I don't think I should be matched against people like that. I don't want to play in comp mode. And unfortunately, such teams are no exception for me. But for me DBD is not a comp game, even if many people want it to be.

    But please don't get me wrong, this is not intended to be a complaint thread. I just want to share my thoughts on the current situation and would appreciate your views. There have definitely been a lot of good changes recently that I'm really happy about. And good changes continue to come, even if unfortunately it sometimes takes a long time.

    Thanks for reading and feel free to share your opinions.

    P.s.: I apologize for any grammatical errors. I am not a native speaker.

    It seems that the rank system try to make everyone sweaty or competitive

    No chilling, try to be hardcore right away


    I got the same problem, and I don't even understand how, like, when I want to try a killer I never played, I'm always against people who make all the gen really quickly, that's force me to just play with killer I'm good at if I want even some point

  • @Witchubtet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672571#Comment_3672571

    Where? I can’t see that in the settings. All I see is Heartbeat Visual and FOV.

    I think it's the same parameters

    I have a broken headset, and can't buy a new one for the moment, so I practically play without sound

    And when I play killer, I got some light notification about the sound, if you look at the border or the screen, when a survivor run (for exemple) you got sometimes a red line from where it come from

  • @GoodJobGuys92 said:

    How come direct hits with the projectile don't count as a hit? Doesn't make sense.

    Because you can hit trough wall

    If it was counting as a hit, you can just obliterate everyone

  • @Witchubtet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672050#Comment_3672050

    Just to interject, survivors did get buffs recently. It’s not huge but the heartbeat sensor they have is more powerful than they like to admit, it lessens the need to rely on sound to tell if the killer is near. So you can focus on listening to call outs, information, or focus more on the gen you’re connected too.

    I know it helps the hearing impaired but so far I’ve seen only people with good hearing use it. So it’s a buff to survivors, like the very new killer FOV slider is for killers.

    You know that killer also get a sound sensor for people with sound problem? Survivor just get the heart, who help with the terror radius and some exception like the lulaby of sadako when she was undetectable

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671971#Comment_3671971

    I am pretty calm actually but i am just not eating that the survivors are getting something. Because they did not.

    When they got nothing, the smallest change is something for them

    When, in comparison, when you got everything, obtaining less than before is what they make angry, so they call for more, more and more

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3671587#Comment_3671587

    Clown's Pinky Finger add-on did not change at all? Clowns buffs never intended to buff this add-on, so they just brought it back to normal version. So nothing changed about it.

    Sable perks buffed from meh level to meh level.

    SC + Botany is still stronger than this basement heal perk.

    Deliverance is still stronger than unhook yourself from basement hooks perks.

    And her last perk is still terrible. You are removing 50% charge ( because you will only want to finish 5 gens, so 20% charge on other 2 gens is just waste ) for 2 minutes. And you are staying broken for rest of the match. This perk is still terrible bad.

    But yeah, lets act like BHVR actually gave survivors something useful with this chapter which is not true.

    image.png

    They change is add-on, and it was not the case in the PTB, this add-on is now useless, who gonna play Clown with only one bottle?

    And about sable, people ask for some tweaks/buff about the Alan Wake perks and they do nothing, here, they just give a little buff

    I don't say 'look, you are crying but survivor got a lot of thing" I'm just saying that they get some bones to eat

    Can someone talk here without having people coming to attack you? Just be calm?

  • @shizzy_Pooh said:

    Why are they buffing huntress? All she does is hold up her hatchet, proxy camps hooks, and is able to tunnel right off hook with her hatchets, I hate this killer with a passion but behavior obviously cares more about killer mains than survivor mains apparently.

    Don't forget they destroy pinky finger from clown (with a buff with is bottle)

    And the perk from sable got buff and that's nice

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670780#Comment_3670780

    Especially since that kind of AC is basically worthless against organised cheaters.

    I know that "kernel anti cheat" is just one of the worst idea possible for a multiplayer game, and we get lot of example of that where it just go wrong


    But, know that you say that, did Behavior talk about the same idea than your's one times on a live?

  • @drsoontm said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670771#Comment_3670771

    No because the server knows what packet/message comes from what client. So if an order has been given to do "bad" to the server, that person can immediately be flagged.

    (This assumes the IP of a client is never given to another. That should never occur in a sane world.)

    Also, in case of doubt, they can keep statistics per account to aggregate this kind of shenanigans.

    Hm... If it's the case, so it's a more better idea

  • @drsoontm said:

    The solution is simple: server-side validation.

    Of course servers must not be made of cardboard.

    There is no other way.

    And what I mean is that cheaters should be kicked from the match as soon as they do something wrong. They can have a million account for all that matters. One impossible move : out.

    This solution can be a problem, no? If the cheater modify the other survivor or the killer, the server can think that they cheat, and not the actual cheater, or I'm wrong?

  • Yep, seriously

    If a hacker got ban, he just take another account

  • @Bafugaboo said:

    Kernel level anti-cheat. Easy fix

    No.

    And Valorant is an exemple for that

    Since somes hackers have the source code from DBD (thank's for the fail of the 3.0.0 or 4.0.0) if, behavior make an kernel anti cheat, cheater can use that for attacking at the core kernel computer from other people

  • Strange, my experience as survivor or killer is almost difficult, don't get some "easy" game, even with killer I don't play very often

    It can be related to your region maybe?

  • @xEa said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3670077#Comment_3670077

    https://us.v-cdn.net/6030815/uploads/QUN64SKC8LRW/unbenannt.jpg

    Why are people even saying "but Nurse..." as if ANY 4.4 killer needs to be 4.6.

    Lets rather discuss if Blight should be 4.4 or 4.6 instead.

    Spirit is 4.4, Don't see why Blight is not an 4.4 killer, grandpa run faster than old trikster

  • Don't think so

    Personnally, I don't really tunnel, that's not even something I think of

    But, When I play survivor, each times, the killer seems to tunnel the first person he found , he can be the weakest or the strongest, doesn't seems to have some importance

    I can be myself tunneled, even if the first time we got chase, there's two or three gen who pop up or zero or one gen pop

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