Avatar

TerraEsram

TerraEsram

About

Username
TerraEsram
Joined
Visits
3,453
Last Active

Comments

  • @Xernoton said:

    Sorry to hear that. Unfortunately, the sweat is strong in this game and many people will not stop just because it's an event.

    Tunneling, much like camping or the survivor equivalent of gen rushing is not really toxic but it's a way to play the game in a more efficient and ultimately more win oriented manner. There is not a whole lot you can do to avoid it but some things that can help with a tunneling killer are:

    • Playing with friends and coordinating unhooks and chases. If someone else comes for a bodyblock or you are unhooked while the killer is far away, that will make it a lot harder for them to successfully tunnel you out.
    • Perks like DS and OTR. Yes, it sucks having to run specific perks pretty much every game but it's still better than being tunneled out early.
    • Enduring this unfortunate situation and using the extra attention as a way to practice chases and make it harder for killers to tunnel you in the future.

    Either way, I wish you some more enjoyable matches soon.

    It's just ######### sad
    Imagin, having two separate mod, where one, people want just to enjoy an aniversary, and just gettig a lot of hardcore sweaty player who are just there for ruining each game?

    I was hopping than, having two different mod can get away these killer who hard tunnel, camp, and play the dirtiest way away, but no, it's even worse

    And seeing people here, just like "You mad bro? Stop playing" add more frustration, and more toxicity in this game and in this community

  • So it's you that I keep falling against when I play survivor?
    I love playing David, but never used Dead Hard by "myself" (the only one time I got DH is on the shuffle)

    Just because I'm shirtless?

  • @IIITweedleIII said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740467#Comment_3740467

    I honestly want to see some love towards Jonah, of even Jeff, or Vittorio. But especially Jonah.. dude's creation and yet has been given anything decent after the fact.

    Jeff and Vittorio get some love, way more than Jonah, but it's like the Artist (the linked killer of Jonah) her name is "the artist" but barely get any skin
    The problem is, the more you get new character, the less they can get new skin, more love, and since, a lot of the old one get practically one new skin each rift or with some new skin… We have to wait

    The thing I want, for the male survivor, is… More beard, more type of different beard, but just, more beard, for Jonah, for Felix, for David, everyone

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741023#Comment_3741023

    I think if you still have bloodlust already you can just apply it on the bodyblocker?

    The killer need to recharge the ability

  • @MauriceMaverick said:

    So, considering i`ve been doing this nice aniversary 3 i should have asked this earlier, but only now have i been called a smurf (whatever that means), a dirty farmer and a few less nice things. my take on events is when i play killer i go for my challange, i hook everybody twice (if no killing is required in my challange), then i either wait for the last gen and open gate or do some chasing just for points.

    anybody having a problem with that? serios question, i`ll stop if that pisses people of.

    Since some person play the event just to piss of the other who just want to be chill and enjoy the event
    You probably get this one, don't bother, enjoy the BP and the event

  • @Souplet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3740467#Comment_3740467

    Feng moon, definitely

    There are some i hate, some i like (i hate ace with passion cos i've been bullied by them too often), i love feng moon when they bring the bunny skin

    But i've seen more sable since i came back (like 2 month ago or so) till the point i just have no pity for them when it comes to hatch 💀

    Bad luck for you, when I play survivor, I play…

    David shirtless~

  • @Souplet said:

    Please let go of sable, im fed up about sable, i see two sable per game, its so boring

    Thank god she doesnt have anything event related

    What do you prefer? Seeing more Sable? Or more Feng Moon?
    I know that Haddie, Zarina, Rakoto or Soma don't get too much love, but Sable is also pretty new

  • @Kaitsja said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739942#Comment_3739942

    It's almost like everyone predicted this would happen. Objectively, why did Chaos Shuffle work? Because neither side could choose their perks. You had to work with what you got. It didn't work simply because it was an alternate queue to the standard one, it was the random perks that made it work.

    Casual and Competitive are, and always will be, two very different audiences with very different ideas of fun.

    You know what? This event make some "random" effect on the two side (killer and survivor)
    Imagine, one of them was "All your perk got random! for the rest of the match"

    I love this idea

  • @bjorksnas said:

    People playing in bad faith shouldn't be accounted for in game design. If you find something that you can do to annoy people the entire game (because slugging isn't just a small part of it) shouldn't suddenly be changed in such a way that it affects regular people playing the game as well because of a niche situation that you ended up in with a bad actor.

    Stuff like that is too broad and has too many implications on killers with it in part of their design, what does oni and the twins get if you shouldn't be slugging more than one survivor at a time

    What's the point of them still having a power after downing that first survivor just instantly smite victor and drain all blood oni has.

    Idk its too rare of a problem and too difficult of a fix without just ruining some aspects of the game, slugging 100% can counter survivor greed and give the killer a win if they do it without any perks backing them up and removing slugging would just be babyproofing the game for survivors to remove a niche situation.

    It's not as rare as you think

    But about Oni and Twins, even when they do that (slugging), they gonna hook after that, here, we see a killer who refuse to hook because of reason, and let everyone bleed out

    When I play Oni, got my power, and begin to run for downing survivor, I hook them after my power ran out or if I don't think there survivor around the downing one, I'm not gonna let people on the ground and waiting for them to die because I'm frustrated for no reason linked to the game

    And since some big streamer play like that (refusing to hook people and just let them bleed out on the ground) … We gonna risk to see a lot more of this

  • Can we unlock Tryx? Like the old game? She seem's cool! (I know we can't)

  • Technically, in the endgame, the anti face camp is disable
    Actually, there's a visual bug where the bar is visible, it don't have to

  • Someone know how much times the event gonna be in place?

  • @JustAShadow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739250#Comment_3739250

    Most people who abused this bug were using a combination of Blighted Crow and something else, usually second speed. So probably not addon related.

    When I was trying this bug on custom, I was using two other add-on and get it, it's for this reason I think it's not crow if it is the case

  • @JustAShadow said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739099#Comment_3739099

    So the reason of this bug is none other than Blighted Crow?

    I don't think it's add-on related, and if it is, it's not this one

  • @orangeBear

    Lethal have some "bug" where they always add the 2 second, even when they are no duration

    Like, nurse calling or awakened don't have a timer when you get some "aura" but with lethal, when the condition are done, you can see for two more second the aura of the survivor

  • @AggressiveFTW said:

    Omg, stop with these "pls nerf this generic combo" threads. The Killer wastes 2 perk slots for items instead of slowdown. It ain't that serious.

    Dunno, they are no problem for a survivor to throw two slot perk for having some "decent" or strong perk, but they are one for the killer?

  • @humanbeing1704 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3737040#Comment_3737040

    I really thought jake was the only one with heart pants damn

    We need more than two with heart pants!

  • @bakedpot8oesbro said:

    killswitch ds? do you want survivors to start rioting?🤣

    fr tho that bug is game breaking idk why it’s not killswitched.

    edit: i mean the bug where u start flapping about as if you’re still on the killers shoulder and can’t vault pallets or windows

    It's for everything, I got a bug with wesker, when he yeet you, you just stand and slide
    Or I got a very strange bug where the survivor was paralysed in the air after a sabo

  • @Marioneo said:

    Time for some wacky Anti-Survivor propaganda! Since were on the path to never have infinites such as 3 gen kicking stalling its time survivors receive the same if you recall the miserable circle of healing meta where survivors could infinity reset both themselves and boons thats where the healing limit kicks in each survivor gets 6 health states a match after you reach the maximum you become broken for the rest of the match (Warning perks and killers that inflict deep wounds add to the maximum limit). The new mechanic we can bring back old COH and make medkits strong again

    https://pbs.twimg.com/media/GPvVY34WEAAxwD_?format=png&name=small

    First of: It is a very bad idea, like Pulsar say, you are just gonna destroy all casual or gentle survivor in the game and the SFW or very strong survivor gonna be the only one who play this game

    But, you remind me something, at the beginning of the developpement of DBD, the dev have one idea for survivor, making a limit, some "exhausted" limit, like, when survivor run, they can't run forever, they have some stamina, where, when they got to zero, they are exhausted and begin to be more slower than when they are walking

  • @ChaosWam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736898#Comment_3736898

    They nerfed DS and they nerfed the two top regression perks. Of course tunneling is getting worse.

    And you can buff DS to the stars, it won't make tunneling stop. To some killers, it's better to risk the DS stun and go for the already weak survivor than start a new chase in a new chain of loops.

    The killer don't care if you are weak or not, they tunnel the first survivor he see, even if it get 3 gen complete to kill him

  • @AmpersandUnderscore said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736532#Comment_3736532

    I never said 'wanting things is entitlement'.

    You're asking for more on top of the three different buffs dry kicking has received. While pretending like those don't exist.

    You forgot the action speed from kicking who got buffed

    The sad part is, even if they got that (I imagine that 10 or 20% of regression per kick is enough for him, since 5% is not (like he said)) they not gonna stop hard tunneling each match, and proxy camping or even face camping for forcing the survivor to get out by himself
    Nothing can be done for stopping that

  • I love darker map, and the new borgo is pretty good now as dark at he his now

  • @GolbezGarlandGabrant said:

    You're complaining about memey SWFs but you have another post about how "bully squads" should be punished.

    What kind of interactions do you want?

    He want the survivor just dying on the first hook and not running I guess

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3736089#Comment_3736089

    I already thought of a bunch lol. Like if a hatchet lands within 2 meters of a survivor on a Gen, they receive a difficult skill check. That would be dope.

    When you talk about that, I always thought about a perk with token each times the killer hook somebody else (like pain res) and after he get one token minimum, the killer can trap a gen, where, if a survivor touch it, the gen explode and injure the survivor (or multiple one if they make it in group

  • @HexHuntressThighs said:

    Would you rather go against killer add ons that do unique and interesting things or would you rather all of their add ons just be “X Faster” add ons?

    Blight had literally every unique add on changed and while some were super strong and deserved it they all have been replaced by very boring X Faster add ons.

    I’m honestly not a big fan of X Faster add ons and would rather then do things they slightly changes the gameplay in a more unique way.

    Imagine
    Each time you hit a survivor with the hatchet, in 12 meters of him, each windows are block for 6 second

  • @Chocolate_Cosmos said:

    Complaining about ricochet Blades? I quess you must find Expired Milk (double bounce for Unknown) too good as well.

    Seriously this addon makes you waste like 25+% more of your Blades And Its bit random where they land. Its more of ani Fun addon than a serious one. First time I hear ever someone have a problem with this RNG, map dependant funny looking addon.

    Can we really compare the blade from trikster with the slime from unknow?

  • @Jim_Tonic said:

    The first killer to be released new since i started playing this game was dredge.

    Every killer including him has been called OP when they were newly released, unless people started to learn the counterplay to those.

    Dredge, Singularity, alien are seen almost never, they had a very short popularity span. Chucky lasted a little longer but i barely see him now either. Only one to break this cycle was wesker for now, but i dont think he was called OP upon release, he seems to be perfect middle ground.

    Wesker is always so popular because he get a strong power with less effort to learn it
    I'm not gonna talk about Dredge because.. Yeah, he need more love, he need something but dunno what

    For the other (except chucky, who get pretty similar to wesker and skull because of chess) the other need more time to learn them, Hux, some people make some ######### move with him, Alien, since he got some tweak on his power, need more time to learn him, he can be super oppressive, but since it's not as easy than before to hit people with his tail, lot of people forget to play him
    And Unknow, it's the same, even if his power seems easy to understand (basically, his shoot some slime who explode, need to touch the people again for injure people, and can teleport with his double) but you also need to learn how to use him

    Nurse is the same, she can teleport, ok, but not everyone know how to play her

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735461#Comment_3735461

    It’s not the same as last time. The new version will only activate when all other survivors are dead or in struggle phase on hook and THEN you have to down the last survivor.

    I just wish I can choose if I want to mori the last one or hooking him
    But I'm afraid that gonna make tunneling more stronger

  • @theblimp said:

    The downstairs area of the the new map is so ridiculously strong for survivors it's not worth chasing them down there.

    I get a lot of fun with trapper in this map
    Not the same for survivor

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735770#Comment_3735770

    To be honest, I never considered UW as that strong. Yes, it was good but also overrated. The topic was also about survivor perks and UW isn't among them. I'm quite certain about that.

    This perk was strong, each killer I face as survivor have this perk, it was more stronger that any other aura perk
    And when Playing oni, with this perk, it was practically an insta win

    But again, same thing about MFT, lot of people complain about, and some people, don't find her overpowered, yeah, strong, but not as super powerfull

    What I want to say, is just that, dev don't want to make powerfull perk for survivor, just for trying to avoid some "drama" like MFT, boil over, mettle of man… Because, each times they try to make something… a bit special, the perk become one of the most used, and get a lot of complain

    So, yeah, they make the perk from survivor underpower for seeing if it's good or just make some adjustement, and the opposite (even if Vecna in the PTB was not that strong) because, the killer need to be oppressive enough against 4 different people

  • @Xernoton said:

    When survivors get great perks, they take months to get nerfed. I mean, just look at MfT. This one perk basically sold the entire chapter and was kept broken for months. On the other hand you have Vecna, who is mostly underwhelming and about to get nerfs anyway.

    Funny to forget about Ultimate weapon, who take approximatively the same amount of time before a nerf

  • @Souplet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735667#Comment_3735667

    Vecna really cant compete to most of the a tier killers

    People complain about a thing that came out 4 days ago, they didnt even try to learn how to counter it. Play him, you'll see he definitely has some weak spot and most of the time, if you dont have mage hand, you are just a regular m1 killer without any real power

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735669#Comment_3735669

    Weave is fun for meme build at best, its not a perk that i'd call strong. Languid can be annoying, sure, but i wouldnt bring that over an actual useful perk.

    Actually, I don't have enought blood point for Vecna, even for getting him at level 15, so, i'm gonna wait

    But now that he have less cooldown for his power, he is not as weak as you say, but, I remember him having all his power at the beginning…

    It cancel dead hard, if you have a problem with this perk (since this perk is just..) If you play Blight, Oni, Nurse or whatever, yeah, Languid is just some niche perk, but with a killer who are just "M1 killer" (I don't like this term) that can help, and got caught when playing with friend with this perk

  • The new survivor perk are good, not too strong, but not as weak than 90% of the other perk

    Behavior is afraid to release strong survivor perk right now, since a lot of complain from the past for some overpowered or "too strong"

    Killer need to be as strong as 4 different people, so it's normal than him, and her perk, are more stronger

    @Souplet said:

    Do you really think vecna is op right now ? Do you think vecna perks are any better than the survivor ones ?

    It's too soon maybe, but weave and languid are good, very good, the first one just anihilate lithe or other perk like them (except sprint burst) and Languid, you need to see this perk in action and give you a lot of information, too much information even

  • @Xernoton said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735354#Comment_3735354

    6.1.0. When we had that whole gen kick meta and Thanatophobia on top of that. Why do you think we have the anti 3gen mechanic now? Because it was possible to hold the game hostage. That was way worse than what we have now. Also, @OmegaXII is correct. The most popular slowdown perks were nerfed this patch. So gen speeds are higher than they were in the last patch. Objectively speaking.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735368#Comment_3735368

    Unfortunately this is a problem with both sides. Whatever category of perks it is, someone will always have an issue and complain. At this point, we need a game mode with no perks for these people. Though they probably wouldn't play that since it means they can't use their favorite meta perks either.

    Lethal Pursuer is definitely a good perk. I use it pretty often and not having to worry about spawning in the middle of the map with nothing to help you guess where the survivors could have spawned is a great quality of life improvement. It's also good on killers like Nemesis and Doctor, that want to hit multiple survivors with their power.

    The most popular slowdown was these four one? (Corrupt, pain res, pop, and deadlock) ? I know for killer, they play a lot with four slowdown, or just pop and pain res, but in my memory, these are not the most popular

    You got ruin/ undying, pain res/dead man (before pain res was nerfed for being active only four times) ,eruption meta, buggy merciless storm, …

  • @albertoplus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734934#Comment_3734934

    How can he do it? it is a bug?

    When you launch the (totally crouchable) skeletons, Vecna still has some slowdown and a small delay.

    Technically, yes, when I play him, it's the case
    But I got two three Vecna when he launch his skeletons, you crouch (or not) and got at you immediatly and hit you in the same times than the skeletons

    I want to face more Vecna for understanding how to avoid that, or how they do that

  • @supersonic853 said:

    "Your dreadful aura is so suffocating that even terrifying scenes tire your prey.

    When a Survivor scares off a crow they suffer from the exhausted status Effect for 10 seconds.

    Languid touch has a cooldown of 20 seconds"

    I've been paring it with spies from the shadows for tracking and since they have the exact same range. On the off chance a survivor has calm spirit 2 of your perks are nullified.But I've denied so much lithes and dead hards by a survivor running into a crow mid chase (spies telling me its been procced). A few times it proccing probably right before a survivor would use them (like running up to a window) probably one of the more consistent exhausting perks. What you think of it?

    another exhausted perk/add-on
    The exception is, against sprint burst, it's just bad, but agains't other (lithe, balance, DH,..) It can make a great difference, a big one

  • Ok about the mage hand, but what about the two hit action? Where Vecna can launch his skelettons and hit you immediatly with the M1?

    It's the only problem for me as survivor, the mage hand is… Not really a problem I think

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734095#Comment_3734095

    Trickster does need to land 6 knives but that is very easy to do not to mention he has a main event with infinite ammo lol. Not to mention he can down a survivor before they can use their on hit speed boost💀 He has less counter play than Huntress because you have to dodge 44 knives and a main event. There is a reason why people hate him lol.

    They could honestly get rework those belts too. They are essentially useless, 3% haste for 5 seconds; 1.9 seconds spent on cooldown making it 3.1 seconds of haste at 113% speed. And if you try to throw another hatchet you’ll be moving at 80% for 2 seconds instead of 77% They are inferior to shiny pin in every way excepts orbitals/ snipes

    Flower, Haft, GC and SP will always be the smarter options over the belts. 10 seconds of haste would be worth it, she’s only 110% so it wouldn’t be crazy, but that’ll never happen.

    Each killer who got a speed buff for … 5 seconds, or two (Vecna) is just stupid and even useless

  • @adsads123123123123 said:

    Pain Res nerfed

    Pop nerfed

    Ultimate Weapon nerfed

    What's next?

    So what perk do killers complain about now?

    Adrenaline nerfed

    DS nerfed

    background nerfed

    Buckle up nerfed

    We can do the same in the other way, but it resolve nothing, except, again, making a "Killer VS Survivor"

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734047#Comment_3734047

    She’d definitely be stronger but not insane by any means. You probably watched the clip where they were using Shiny Pin on the PTB which made her move at 93% which was way overpowered and absolutely insane. But they could’ve easily changed shiny pin to do something different and toned her speed down a touch.

    That would’ve been far more reasonable than outright reverting the changes. Trickster moves at 96% when holding knives default and moves at 99% when using 2 add ons together and no one cares about that even though people hate that killer.

    And some people have their accounts linked and some don’t as well as the fact they probably don’t have the time to check everyone’s accounts lol.

    Nah, I was trying her myself, since this PTB was where Amanda got a little buffed, it was somewhat important for me, but you are right, if the shiny pin was a little changed instead the speed of Huntress… I'm okay with that

    I don't think Trikster can be used as a good example, since he need 6 hit with his knife to get value, because Clown, when aiming or throwing, don't get any difference with his base speed

    You are right, if they change de shiny pin instead of the new speed from Huntress, she even get now two new add-on where she get +2% and 3% speed for 5 second after hitting a survivor

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734029#Comment_3734029

    Yes the movement speed. She was still the slowest killer in the game when holding hatchets besides walking nurse. They didn’t even try to tone it back or push it to live and watch kill rates. There is a reason why shiny pin has an insane pick rate and that’s because 77% is too slow and outdated.

    They literally said they reverted it because of outrage only. Several of the people I talked to who made posts about it being to strong didn’t even play the PTB and test it and never went against it because they were console players and don’t have access to the PTB.

    Honestly they could’ve forgotten the increased hatchet count and wind up speed as those weren’t her main problem. But I knew the buffs wouldn’t go over well because people had a literal meltdown when Huntress and Tricksters reload speed got decreased by one second.

    It's funny to know that people complaining about something in the PTB don't touch it… Our profil is not linked at the game? So like that, the dev can see if people are really testing the PTB or not?

    Anyway, I was trying her in the PTB where she got that, and, even if we can't say that, with that, she become THE best killer in the game, She had nevertheless become a powerfull killer, but not in a good way
    I don't see Huntress like a killer who are very strong at chase, but more… the best ranged killer, she aim, she throw and hit the survivor miles away, or trying to push the survivor were he can't dodge the hatchet
    With this kind of buff, around shack, she can just run after the survivor, aiming… And the survivor have practically no way to get in a good spot for him, instead of Blight, Nurse or Cat food, where you can dodge a good player
    A good huntress, can hit you even without line of sight

  • @HexHuntressThighs said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733806#Comment_3733806

    Except for when they buffed Huntress and people raged about it until it got reverted. They only kept some of them. The move speed increase would’ve made her high A tier but nobody wanted that I guess. People would rather play against Nurse, Blight and Wesker 24/7 I guess

    This times when she get a 3.5m/s in the PTB? I kinda understand why, with that, you have practically no way to dodge one hit, hatchet or M1, lot of main Huntress was against this part

  • @radiantHero23 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733882#Comment_3733882

    I do think that a lot of killer perks can offer a ton of value. At least in public lobbies, where a majority of survivor teams are not as coordinated.

    Many people just stick to what they deem to be the only solution and become blind to other options.

    I just tried this build and has a ton of success:

    -bloodwarden

    -Alien instinct

    -Franklin's demise

    -weaving attunement

    Really good info in item heavy lobbies and very good on killers with movement abilities like Singularity and Vecna.

    These people, who hard tunnel a survivor at the beginning and just play "effectively" to just win, gonna never change
    They don't seems to understand that, the game is only finish when everyone is out, dead or escaped

    For me, the main game only begin when you have two gen left, it's there where you got a lot of hook, without tunneling or camping

  • @radiantHero23 said:

    How would you nerf it?

    Make it longer? Make survivors have to do gens together? Add more gens?

    It's genuinely a hard problem to fix because it involves changing the objective of one role.

    You can't just nerf toolboxes and Gen perks and expect gens to not fly. Gens go fast if survivors spread and do gens separately.

    Even if it's not gonna stop tunneling but…
    What if survivor need to search for something before doing a gen? Like Oil, gasoline, …

  • He's actually P2 in my side, I'm gonna play him more than before
    I can even use his chainsaw for running faster in the map for going into another gen … XD

  • @HexHuntressThighs
    I think, it's not the same than the other killer or other meta
    Leatherface, even with this massive buff, can be dodged with the same technic than before, just, they need now to be less greedy

    When you take, Vecna, where he can use his power and hit you right after with a basic attack (double hit), or the other, you have more some "injustice", who get people mad
    Plus, actually, they are more against people who hard tunnel right away for no reason, don't think if old killer get a massive buff is a problem for them, look Billy, he got a massive buff, he become one of the best killer in the game, "nobody" cry about, even people are so happy about that
    If more killer get this kind of buff, it mean more killer you go against , and not only Blight/Nurse/wesker

  • @Marioneo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3732950#Comment_3732950

    its massive difference his object collision is 50% smaller i can weave around loops with ease on controller

    I try it yesterday, I can slide on the wall with the chainsaw, it's so dumb! XD I love it
    He gonna be more oppressive than before with that

  • @n000b51 said:

    I don't understand the thread. What is the subjec,t please ?

    The New perk, Still sight, it activate after 4 second if you stand still (not doing gen, not healing someone, not unhooking, ..)
    It give an aura reading for all chest, gen and the killer in 24 m around you

    And OP suggest that the perk activate after 2 second and not 4

1 2 3 4 5 6 … 13