TerraEsram
TerraEsram
About
- Username
- TerraEsram
- Joined
- Visits
- 3,453
- Last Active
Comments
-
@Ollpro99 said:
I reckon Dbd needs to patch this. The killer doesn't need any advantage in a chase, falling/jumping off a ledge shouldn't slow down a survivor. Just let the chase continue as it was.
It's... Probably the most coherent thing in this game?
Like, when you fall from a high ledge, you got everything on your knee, so yeah, normal to have that in the game, especially that killer take more times to take windows, if you don't do that, infinite loop, here you go
-
@RainehDaze said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3331824#Comment_3331824
That wouldn't fix how fast gens can go, though.
It would
Without perks, it takes 90 secondes
With somes perks, it only take 20-40 secondes
-
All the game I have since two hours are with killer who only camp/tunnel right after the first hook, even if no gen was done...
I dunno what happen, maybe just the event, or people who want to be toxic as hell ...
I know that some survivor can be also toxic, it's not what I mean, but when it happen, play like a bastard if you want... But when survivor did nothing wrong... Or maybe, if I read the killer book rules, because only one have a flashlight, or DH ... It's just sad...
It's also funny to see some people here saying "Yeah, it exist because [Insert some reason here] .. And when Dev do something about that, the tunneling, camping, slugging are more present than before... Look, killer complain about DS, DH and some other perks, that got nerf, did that change something with killer? No, because some other perks are bad for her
I don't think that, making more times to do a gen is a solution, it take 90 secondes, but it take 40/20 with a couple of perks... And I know, I know that, when this perks gonna be nuked/nerfed to death, people are going, again, complain because some reason, and slug, camping, or tunnelling again
Nothing can be do about that, if killer want to play like that, he's going to do that, and to ease her conscience, will simply say that a very used survivor perks forces him to do that
-
@StarLost said:
I know they recently got a change, but I was doing fine with them for a bit and now, suddenly, I couldn't even blind at pallets, let alone save.
Now, on killer, I'm seeing survivors sometimes manage to blind me but more often just point it at me and then go down.
Is...something weird going on?
I got some party when survivor try to blind me when using the flashlight on my neck... So, dunno about some new possibility with the flashlight, but it seems not working well
-
@Xristougenna said:
Hello, i am curious, developers are balancing the game but i think there are still big problem like discord and SWF why do people need 3nd party softwares for play? And doesnt it give slightly adventages to swfs? and solo queue disadventage? why developer doesnt directly add voice communication in game?
Never.Add.A.Voice.Chat.In.The.Game
I was thinking about that before and... Imagine what you see sometimes on the end game chat, but EVERYTIMES in game by the voice chat... People gonna be soooo more toxic, using maybe strong sound, music, just crying or yelling when ... When just because this person live, not even because some reason...
If BeHaviour make that happen, just give him in custom party, not in actual match, you gonna just making everything like hell...
-
@TheSubstitute said:
https://us.v-cdn.net/6030815/uploads/LSGI4QZ9FUVY/boiloversurvivors.png
I've run into two groups like this recently. Anybody else see this cropping up again? It's such an incredibly boring game.
I think... When you got an event, with the bonus bloodpoint incensitive... It's pretty normal to see that...
In survivor side, only killer who camp/tunnel/slug or running only regression perk's
And Killer side .. Gen speed team
You can't do anithing at this point
-
@VoidOfMe said:
So I just had a match against a bubba, 2 of my teammates dc'd, one in the beginning of the match and the other one on hook right after. And then this happened:
https://us.v-cdn.net/6030815/uploads/T0UCI58OE0P6/dcs.jpg
He slugged me so he could get a 4K. LOL
I couldn't believe my eyes when I saw it, did you guys ever do it? Or did it ever happen to you? hahaha
Saddest thing is, without slugging, or playing like, your life depend of your score... You can have 4K
When I see i'm gonna just crush the survivor, i'm just going to kill the boring one, and let finish the other, and I got my 100k bloodpoint even with that... But, for some reason, some killer have to prove something, dunno what, I'm not concerned with this kind of behavior
-
@Nikatara69 said:
I have question, I recently had match against Face camping Nemezis. And when in endgame chat I said that I feel sorry for him, he consider that I'm insulting him, is it something wrong with me or that person, because i was saying true feeling about that. And later that guy came to my stream and started fraud me that he will report me to BHVR as insulting streamer and bla bla... I got weird after taste but this is crynge.
Dunno what happen with some of the killer recently, with this event, all killer are in tunnelling or camping mode... And when you say something like what you just said (or when most of the survivor escape and saying well done everyone) he got mad..
I think some people need to chill, and quick
-
I need some training I think... Amanda is not some no brain killer with so much power, I need to be a little... Deceitful?
-
So, I have try some of your idea for the build... And, I was rekt... Litteraly, I give a bear on a guy, the first box, he got rid of, and i was gen rushing bully flashlight all along... That was a Nightmare, I have so much pain to play with her... XD
-
@HugTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/3265392#Comment_3265392
Maybe a crazy idea, but would it be overpowered if once the hex is destroyed, killer could place it back on another totem at the cost of a long placing time ? Think same time as booning a hex, or cleansing Thrill of the Hunt.
Not all hexes are worth placing again, and the time it takes would allow survivors to reset or advance on gens, but at least if your hex get cleansed early on you could place it somewhere a bit better hidden.
Like a couldown? Like,
"If your hex is cleaned before 120 secondes, you can recreate it"?
Or "During 120 secondes, the hex can be cleaned by the survivor"?
-
@Zeidoktor said:
https://forum.deadbydaylight.com/en/discussion/comment/3265396#Comment_3265396
As mentioned, Third Seal's Blindness won't stop Survivors seeing the Jigsaw Boxes, so it won't be as helpful as you think.
One Hex I've paired with Plaything with some success is Retribution. There's some RNG involved to be sure but every Plaything cleansed before they get Retribution is free aura reading.
#########... Ok, so it's just stupid for her...
It's sad that the statut effect for survivor is only for they initial objective, and not for everything...
-
@Remedicist said:
One of the Pig's best assets is her ability to force survivors to do other objectives: the reverse beartrap. This means that Pig also benefits from adding on more objectives on top of that to overwhelm survivors. This is why I tend to use Devour Hope, Plaything, Pentimento, and Deadlock on her with either the add-ons that increase the number of traps available or make the boxes take longer to search. From my experience, this build works pretty well.
If you're looking more for a build that helps sneaking up on survivors and is more chase-oriented, I'd say M&A and Whispers is a good combo that helps you sneak up on survivors without unnecessarily losing speed from crouching all the time, and any combination of a chase perk and slowdown perk works well. Additionally, Last Will and Workshop Grease are great add-ons that pair together to make your Ambush Dash stronger. It's best used near or on the pallet though so that survivors cannot immediately stun you, or when they do not see you in general.
I want to make her dangerous, dangerous enough for pushing survivor and make harder every choice they make
-
@Terion said:
https://forum.deadbydaylight.com/en/discussion/comment/3265369#Comment_3265369
I had to actually look third seal up but it doesnt sound very good. But i think i know what you are at, do you take "blindness" for litteral? its not like they dont see nothing anymore (cause i did that mistake with the various effects too, thinking they are litteral) all it does is make them "blind" towards aura reading. It means they dont see the aura of you or gens or other survivors, but only as long as the hex remains. Which makes it completely bad since they can break or cleanse it fast, most survivors know totem spots in and out on all the maps. It doesnt effect Terror radius or anything else, only auras. Plaything is way better than third seal in that case, but so far i have only Pinheads seen using that plaything perk.
I would just swap the hexes with 2 gen regression perks if i were you, unless you have enough pressure with the basekit tactics i mentioned above and find you dont need gen regression perks. But especcialy pain resonance and Call of brine are meta for a reason. Maybe the dms + pain res. combo if you got those.
[..]And don't see the jigsaw box as long as the hex totem is there, so you can trap them, making sure that your totem is "free" and be sure that he can't find the jigsaw box for the bear traps
-
@HugTheHag said:
I think it would still be very fragile, but at least you could choose not to have it be on the most obvious spot ever ?
And, i'm thinking about that, but if the killer doesn't apply his hex, he can see everytime each totem, so if someone make a Boon, he can find him pretty quick
-
@Terion said:
Hexes are high risk, low reward. Youd need to have mutliple hexes for Pentimento to be usefull, only 1 replacement will only make them probably break the pentimento totem as soon as they see it, also when they bless instead of break the totems pentimento is useless.
-> also pentimento is a late-mid game hex for me. I leave the hexes on the ground, broken until 2 gens are left done, thats the moment where i might go out and rebuild them with pentimento, only if they are close. So it is a gamble in any case.
Plaything i think is a waste with piggy, if you play her enough you will learn when to start to crouch, especcially when you have lethal, when crouched they dont hear your TR anyway.
Now there are pro pig players who maybe set off bear traps all the time, but i imagine this requires lots of dedication and needs much training and learning. Im not a Pig Main but i have played her pretty much lately, and been enjoying that killer quite well.
The core of pig i would say is map knowledge. Ofc some maps are better for her than others, indoor maps and the ones that are not too large, Lerys i think is the best one for pig. But if you know how to 3-gen and control your area for the map, almost every M1 killer is going to be viable enough.
The traps are a good slow down though, pair it with 1 or 2 slowdown perks like pain resonance or Call of brine and you alredy have a good loadout, Lethal for a fast start is also nothing wrong. I just wouldnt try to hard to get trap kills and rather memorize where the ones you trapped were hooked/downed last and then check the nearest jigsaw boxes, most survivors will go always for the closest ones.
About her rush, that is an anti loop kinda. You need to crouch on the pallet, forcing the survivor to stay on the other side of the loop, start your rush and fake towards one side, then steer towards the other. Some will remain on the loop and get hit, some will leave the loop. Either way you forced them away from the loop or got your hit, thats a win win for you. Ofc this needs some practice but i personally dont find it as hard as learn how to steer with billy for example. Or landing hatchets with huntress.
I hope this helps a little, as i said im not pro pig player myself but the tactics mentioned above gave me a couple of good pig games lately.
You may be not a pro, but your opinion is welcome!
Yeah, I try that, to use her rush when the survivor try to loop me at one pallet or windows, I need some practice with that, I think I got some trouble with that because I play more "fast" killer, like wesker, blight or legion
But, even if plaything is a waste for you, you are not against third seal?
-
@Zeidoktor said:
One potential combo that Pig can get unique use from: Monitor & Abuse and Whispers
Run around as normal, when Whispers clicks on you know someone is close, but thanks to M&A they won't hear your Terror Radius, giving you a chance to crouch and make a sneak attack. Basically you can go normal speed until you're in that window between Whispers and Monitor, then go slow moving.
I'm personally also fond of her Ruleset No. 2 add on. It keeps Survivors from seeing the auras of Jigsaw Boxes before their trap is active. Reduces their ability to get traps off early and/or not being able to until they're on a time limit.
It's interesting the combo Monitor and whispers... I'm going to write that, and see what can be good with other perks
For Ruleset Number 2 ... Yeah, I see them, but the bear trap can be activate really quick... If, survivor can never see the jigsaw box, with anoted plan, who add 10 seconde and one trap, but, for each generator done, it decrease 10 seconde, and with crate of gears, it decrease the speed search in the box by 25%
-
@FinestFantasyVI said:
https://forum.deadbydaylight.com/en/discussion/comment/3265248#Comment_3265248
Last month I tried to get the achievement to be rank 1. And when I was in Iri 2, I saw so many flashlight squads. Even a streamer, since I was achievement hunting, I was like "F--- it. Im using Lightborn"
Paired with my usual Starstruck (I am a Trickster after all xD) I actually manage to get decent downs, cuz I play coy as if evading the light.
Sadly I dont play Wraith, I just dont feel safe trying other killers in Public, unless rank reset and such. Im actually excited to get bots in custom so I can train with no shame.
I understand that, for testing some build with my killer, I go asking to my friend to play in custom, and they become my sandbag
If you want to try the wraith build, use that
Add-on: Shadow dance White and Blood
(with the two, it increase the Action speeds for breaking Breakable Walls and Pallets, damaging Generators, and vaulting Windows by +100% while cloaked.)
And with this perks:
Bamboozle (for blocking the vaulting windows and speed up, again)
Call Of Brine, just some very good regression perks when you are going to chase someone
Brutal strength, just for breaking faster everyting
And choose the fourth perks, what you want to help you
-
@FinestFantasyVI said:
https://forum.deadbydaylight.com/en/discussion/comment/3265238#Comment_3265238
Yeah I learned the best way to deal with bullies is just to not engage in the way they want.
It's also funny with the build of my wraith, when you break pallet, or windows vaulting in no time, and the bully is there, like "I can't blind them before he pass or break my pallet, what's going on?"
-
@BrightWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/3265231#Comment_3265231
Oh I must have misunderstood about the basekit unbreakable and the PTB, I've seen so much conflicting information that I must have mixed it up somehow. My bad.
And killer got also basekit perks, all about the speed for execution (breaking pallet, wall, generator, good hit)
Who make somes killers with somes perks (myers T3 and Wraith) windows vaulting in 0.4 secondes...
-
@FinestFantasyVI said:
https://forum.deadbydaylight.com/en/discussion/comment/3265228#Comment_3265228
One time I played Legion and saw a flashlight squad. I wasnt in the mood to be chased, bullied and frustrated so I farmed with them. I had immense joy of taking their bullying fun away and not chasing them. After the game they were like "Thank you, but why?" and I was like "I wasnt in the mood to deal with a flashlight squad" cuz they were real obvious about it. Matching names and such.
I got pretty the same with wraith and some speed add-on, the bully squad try, and... When everyone sees that,that it doens't work, DC or just dying on the hook, for after that, be so salty in the end game chat, because, even with wraith, they can't bully me
-
@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3264714#Comment_3264714
Try Make Your Choice/Floods Of Rage on Dredge.
Everyone after the first hook has one health state, and by definition you're not camping or tunneling.
Or make your choice/ Territorial Imperative
If you can go into the basement, you just hook them, leave, and waiting far away that somebody go to the save
You have always some lockers on the entrance who are not blocked by the entity, so, have fun I guess?
-
Also, when survivor Tea-Bag, it's not everytime for "making fun of you" but sometimes, it's just like "thank's"
-
@TDtheDoc said:
Playing nice as killer just makes you look like an idiot.I have tried playing the “nice” way and survivors have been stomping and tbagging at the gate.I should have stuck to being the hateful killer I was.Survivors do not care.
Survivor care
Just depend HOW you play Nice, and why
If you play nice with some bully squad or whatsoever team who seems to be here to "hard play", don't play nice
I only play nice when I see a struggle, when everyone get the hook twice and no gen was done, or if i'm gonna win and the survivor try to be "friendly", sometimes, I'm ok with that, or just killing the dude who "harass me", who want to bully, and after that, just chillin'
-
@Grandpa_Crack_Pipe said:
"Should be put to the sword"
Damn dude, don't see many feudal lords playing this game.
The killer Knight effect be like I suppose?
-
@Nirgendwohin said:
they should remove the endgame chat and the access to profiles, or completely the opposite way by building a public visible pillory
Don't remove that, when I got good survivor or good killer, I love to discuss with them when I can
-
I know, thank's x) But, i'm still intrigued
-
@egg_ said:
Blight being 4.6 was one of the biggest mistakes devs ever made anyway
Maybe, but, a Killer with speed power related, I think it's pretty normal that he have this speed basekit
-
@egg_ said:
Blight being 4.6 was one of the biggest mistakes devs ever made anyway
Maybe, but, a Killer with speed power related, I think it's pretty normal that he have this speed basekit
-
@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3258832#Comment_3258832
https://forum.deadbydaylight.com/en/discussion/comment/3258760#Comment_3258760
Ok, I'll stop joking for a sec.=)
Guys just read closely please.=)
Hag is one of the most oppressive killers in Dbd if the player knows what she can do, and have a huge experience of how her ability works and maps. If you ever faced a hag main (real hag main), you'd understand that this killer don't need any buffs, she needs nerfs. (I'm gonna regret saying this...) Before she just snowball all 4 survivors in the matter of 1-2 minutes or even less, without using any basements or shackles.=) I really don't like to brag, but I know what she can do when a player plays her correctly.
Just believe me... If she gets speed buffs... Hag mains will get a really quick 4k matches and might end-up in a streak of 500 times.=)
But if you still want to buff her, go on, I'm not even going to argue.=3 Bring buffs to my beloved main!
It's not the point of my thread here... It's just why some killer got a 4.6m/s and the other a 4.4, even, when some of them got a similar power
-
@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3258760#Comment_3258760
Hag is really-really weak, I really struggle in my matches because of flashies and survivors completely counterring my traps! I want to main her, but I don't know what to do, since she's slow!
Let's make a suggestion to the Developers to increase her basic speed up to 4.6ms?=3
I really think it would solve my problems of getting a 4k much quicker than I'm doing already. xD
The easy way, take rusty shackles and disfigured ear
With iron grasp, agitation, monstruous shine
and go hook your first survivor in the basement, make two or three traps in there, like, where one can activate and the survivor can't see them with his flashlight, and jackpot
-
@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3258702#Comment_3258702
Haggers is my baby and in a sad situation with the state of the game. Her power has so many counters (multiple ways to avoid or destroy her traps, ways to avoid getting hit when you step on a trap, etc) more than any other killer and yet she is slower.
Hag is a killer that would benefit from being a bit faster without being overpowered
The only problem with hag, personnaly, it's just some add-on who are freaking powerfull, but without that, yes, you got in your team some people with a flashlight, or somebody who can loop who decide to run on all your traps for destroying them... At this point, yes, Hag got some problem
-
@ColonGlock said:
If their power speeds them up either by teleporting, phasing, or throwing a basic attack across the map they have to be slower, or else they will kill everyone every match.
For the Nurse, I understand, yes, but even with that, look, you got some killer who can throw, and some of them got 4.4, and the other 4.6
And the hag can teleport without a limitation range with some add-on, power who can be destroy by some flashlight
-
But BeHavior have the right of DBD
So, even it is a separate company who do the skin for DBD Mobile, Behavior can add them in the actual game, no?
-
@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3255046#Comment_3255046
So because your team are bad and dumb you want perks buffed? Seems like your team are just bad and should get better..
I manage to get through games just fine with a single brown medkit... learn to be good in a chase and being injured isnt that scary especially when you can have DH.
But a selfcare buff is definitely not what I need in solo Q games
Not my team, read the first post, for the soloQ, when I play killer, I see them everytimes, just running injuried and searching for healing, not doing gen...
-
@DemonDaddy said:
This is why I bring coh, everyone can heal and I don't have to be there.
Yeah, it's one solution, but CoH, the problem, if you take apart the killer who gonna complain here, it's, IF every solo Q take them, you are going to have for people with this in one game some times... That's not good for her
-
@EntitySpawn said:
Bring a medkit or do a gen injured.
You dont have to be healthy to progress the match...
Solo Q would be better if I could avoid people that DC, suicide or run selfcare. Even before the patch it was an awful perk that took ages and most people cant lead a chase longer than the time it takes to heal so if anything it just hurts us more
Luckily I barely see selfcare users, everyone does medkits or gens injured
Great idea, when I see them, injuried, just running everywhere, or doing a gen, trying to loop you and be killed after thirty second, no chance to escape, a game who you can play hit and run, or finishing them in no time...
And the medkit who serve only one or two times, same #########
-
#########, sorry, it was Self-Care
-
@HugTheHag said:
As far as I know, PT doesn't stack itself. If all 4 survivors are on a gen, it will be quicker than if they were 2, but the number of them that have PT in their loadout does not speed up the gen further than if only one person had it.
@Rovend said:
Prove gives you 15% repair boost per surv working on the gen.
Only one prove can be active at the same gen.
Ok, so 45% minimum on each gen on this game, + the perks like hyperfocus, got it, thank's for your answer
-
@hiken said:
First of all, I love the perk as killer but its just unfair, i always use it with call of brine because its the meta and carry games even when u play terribly, but its extremely oppressive for solo q players
Old ruin had a counter, you could get better at hitting skillchecks and if you sucked at it you could tap gens (good old days)... but even then it had a big risk related to it, a totem hex perk so it could be yeeted out of the game...
Meanwhile Eruption not only is a normal perk non totem related wich implies extreme high reward 0 risk since there is little to none requirement to make it work just kick the gen and of course 0 downside, survivors can not remove it or call it wich makes it UNCOUNTERABLE FOR SOLO Q, the consecuence is getting in the "useless status effect" as i like to call it, because literally you get useless for 30 seconds, nothing you can do to help or progress the game in any shape or form, the perk is that strong that can carry bad games and turn them into victorys even when missplayed massively.
the perk needs a change in the same way Ruin was changed and pain resonance even when i didnt even had much problems with this combo since the counter was CLEAR and SIMPLE no counter is found with eruption unless you have a cristal ball OR play with microphones wich of course solo q dont have.
You remind me, I got a party against the Doctor, with butcher, pop, eruption and overcharge
He got a very small map, and, just waiting in the center of the map, using his power, and just hit and run when somebody touch a gen just for break it
When all the generator are touch by eruption, he go putting down a survivor, making all the people on the gen on the influence of eruption
He play like that all the game, just waiting, seeing all the gen on the top of the hill (the only infrastructure was the killer cabin)
3 gen remaining, everyone is dead, survivor can't do gen just because you have eruption, and him wo can see all the gen instantly
-
@IamFran said:
The bonus is almost always in survivor side simply because the game need 4 times more survivors for a match to start, not due survivor not having fun.
Anyway, at least in Europe there are killer bonus sometimes at night.
The thing is, the % can be lower than 100
Rarely, I can see a 25% on the survivor side, so... It would means that when it was 100%, a lot of survivor is missing, 25 is barely ok to get enough survivor
-
@Mandy said:
The iri addon doesn't start the game in Nightfall?
The two iridescent addons are Sacrificial Knife - which causes vault locations to block after exiting a locker in nightfall, and Iridescent Wooden Plank which gives the exposed status during the last 12s of Nightfall.
So if the Dredge was using these iri addons it's completely normal that you didn't start the game in Nightfall.
Sorry, mistake here, in my head, the iri add-on of the dredge make that the game start in nightfall
I was talking about Field recorder(I fixed my mistake on the first post)
I got a game were the dredge have this add-on, but the nightfall only begin after 10-15 secondes, not immediatly
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3244782#Comment_3244782
According to Twitter, Mathieu Cote said this in an interview:
“They’ve done a fantastic job [at NetEase] and there are definitely possibilities. Everything sounds good on paper, but [we] don’t really know.”
So it MIGHT be possible, but personally, I would not expect it. The thing is really, DBD Mobile is done by a different company, so they might be different games at this point.
(For reference, in World of Tanks the Chinese Server (NetEase are Chinese as well) also does not really follow the rules of the rest of the game. E.g. you can have Tanks which are completely exclusive to the Server, e.g. the Tier 10 Chieftain. First of all; Tier 10-Premium Tanks dont exist outside of the Chinese Server and the Chieftain itself is also pretty overpowered and costs a fortune to buy with real money. But it is possible, because it is the Chinese Server and so a different company is in charge for it. This is why you have things like Gacha in DBD Mobile, because it is not done by BHVR but by NetEase)
Thank's for your answer .. That's a little sad, but ok, just wishing that some of the killer and survivor can have some love with a beautifull skin and not only the same
-
Sad, I love the new ouftit of the sadako..
So never gonna happen to have some of her skin in the game?
-
@EntitySpawn said:
Runs round the whole map throwing down every pallet.
Without video proof what are the chances of them actually getting banned for griefing...
Kinda getting annoyed of this form of behaviour from this community, it shouldn't be so hard to have a normal solo Q game without someone DCing, killing themselves on hook, throwing games instantly because it's not gone their way at the start so they go AFK, just walk round the edge of the map, throw every pallet, body block their team, BM people on hook by constantly spamming the unhook button etc.
The thing that I don't understand is... When you play killer, you practically only encounters a lot of sweaty player, or big SWF
When you play solo Q, you only find some potatoes survivor, and rarely, good survivor...
How?
-
@EntitySpawn said:
Title.
The fact I will get people lobby dodge because I'm playing my least leveled player is quite annoying especially with how backfill and matchmaking works...
Like I get it, low prestige might mean low playtime especially if it's on the default survivors so you think that player may not be your skill, but in reality that's just not always true and prestige doesnt show skill. Theres alot of high prestige bad players...
Just annoying I'll be playing a P4 ada and get lobby dodged because I wasnt as high as everyone else yet if I play a higher prestige it's okay... like I physically level everyone and have every other character and killer P12+
I don't have this problem at the moment, although I am more or less in the same situation as you.
I wait to have enough BP to prestige 1 my characters, to obtain these abilities, before raising the characters that I often play
When BHV had hidden the rank level of the players, there was less "stress" if I remember correctly, less sweaty killer or sweaty survivor, less toxicityts
-
@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/3241957#Comment_3241957
The point is, nobody asked for the stupid insta-mori change that BHVR are pushing as the requirement for the basekit unbreakable. Show me where anyone asked for an insta-kill if all survivors are down/hooked?
BHVR is lamely trying to resolve a problem they've created for themselves. How about they put effort into fixing the myriad of existing bugs instead of working on an entirely new system that nobody wanted?
Dunno, a lot of people here complain that killing survivor is too hard
A lot complain that a lot of killer slug and just wait that the survivor to bleed out
But, I agree with you about one thing... If Behavior want to add this thing, the killer MUST have the possibility too choose if he want this scenario or not
Or with a cooldown
-
@Roaroftime said:
If you want an easy 4k just play nurse if that's why ur asking
No, it's not what i'm asking
I just want to have the opinion from here about what can make a Killer to be good against everyone, the power or whatever
I play Blight, Wesker, Legion or Oni, so, that's not my point to having some 4K, don't care here
@Steel_Eyed said:
A good killer character or a good killer player? Character formula is already known. Ability to move about the map while also being able to attack is the key to the strongest killers. Nurse, Spirit, Blight, Twins, Mastermind are all examples of this.
A good player is mechanically sound while playing while also having a strong situational awareness to react to each trial as it unfolds. Prediction. Consistent chases.
And, what About plague? it's not a great killer in movement, but, for the rest, she can snowballing a team with is capacity
-
@Darkest_Night said:
Think about it y'all. If Unbreakable becomes becomes basekit, what are they going to give the Killers in order to compensate? Will they get shattered hope as basekit, to better handle the inevitable boon combo that occurs? Do they get buffed hexes? Hex protection? No one is really thinking of the bigger picture here. The survivors complain and complain about little things, but it only nets them more things to complain and whine about if rhe changes they want go live, but get upset when the balancing effect comes to bite them.
The unbreakable base kit thing, is just some patchwork for the new finishing mori... What do you want? Some game where you can slug everyone, got your mori reward and finish like that?
Killer got a lot of thing recently, but that's not enough? Not enough to have litteraly a new system for winning a game without any worries?
Think damn it
-
@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3237733#Comment_3237733
There are some pumpkins that when smashed give you a speed boost
It's random, keep smashing pumpkins and you'll get one
Ok, so it's when you got speed boost for the candy thing, thank you!