TerraEsram
TerraEsram
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@almofan1001 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3392982#Comment_3392982
Yeah, pain res was also horribly nerfed to the point where it's pretty damn useless - I didn't see you complaining on Twitter about that.
While the heal nerfs were substantial, they made sense in relation that gen regression was nerfed too heavily. Both things balanced each other out which would create a different meta.
However, since one thing got reverted and the other one stayed the same, the end result is a buff to survivor indirectly by gutting all gen regression. Additionally, the fact that DH got buffed is insanity - this literally reeks of survivor mains screaming "DH is dead now" on Twitter.
And DH is more dead now
In the PTB, one survivor with DH can use it 6 times maximum
Now, it's only two
But yeah, that's a MASSIVE buff
Oh and.. If the unhooked get hit when he have the endurance for the 10 first second, he can't use dead hard
But I imagine it's only a small detail
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@GensByDaylight said:
Like seriously, these posts do nothing. We're all playing the same game that isn't going to die in the foreseeable future as it has no competition. Just stop filling up the fourms with these posts!
For Us vs Them, DBD isn't two different games. Everyone is playing the same game with the same rules, on different sides. No amount of screaming at the other side means anything, as everyone has the same game.
For The Game Is Dying posts, whats going to kill it? VHS? That game didn't even come close to doing anything. The game will die someday, but screaming its going to die because something pissed you off does absoultely nothing.
Tl;dr: Stop ######### posting these types of posts they don't do anything.
They are the same ones who criticized , enjoyed and insulted those who considered the changes made during the PTB as bad
Since the changes have been made, not in the way they wanted, they're screaming to death like they've been shot
Simply that..
And, Pulsar, if you see this message, take a coffee break, I see you on every post on this subject, trying to defend tooth and nail false information, rest, don't overwork yourself please
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@jamally093 said:
I mean most of the time the killer won't bother going there so what's the point? I hate it as survivor because I feel bad the killer has to deal with that and as killer I just find it pointless once end game starts I never go near the exit gates I just start breaking pallets and walls or I just go to the corner and go AFK while the timer runs out.
Sometimes, it's most like a "Thank's"
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@feffrey said:
This has consistently happened to me when I play killer for the past few days. I've not played a lot in a few months but noticing now. I consistently spawn with 1 survivor
For instance my previous match I spawn with a Nea on the opposite side of a Rock with me.
Another match a Meg was just on the opposite side of a hay stack. I saw her as I spawned it
A Dwight in a separate match spawned at a gen behind me at a gym. All I did was turn around and never moved by chase music started
My life as survivor
Popping next to the killer
But when I play Killer, I have to get the other side of the map for finding all the survivor, each times
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@Trollinmon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3384432#Comment_3384432
And then killers run Spirit with Jolt and players find out you need to still heal if you plan on winning games
Don't forget Thanato
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@MaudetteClorel said:
For better understanding, I have been playing DBD for approx. 3k hours now, mainly solo Q survivor but I also enjoy playing legion/dredge and spirit from time to time. And especially because I've been on both sides, I try to make the game fun for myself while also trying NOT to make it unfun for the other side.
Ever since the last lackluster chapter came out, I have been trying out other games and what I've noticed is, no other game has mechanics that can be abused and be called a playstyle by the people who do abuse it.
For example, I had a game (as solo Q survivor) on ormond against a blight. His first chase was me, I looped him for 2 gens and from the moment he finally downed me the game went downhill because all he has been doing was slugging me/my teammates repeatedly, going back and forth as soon as either of us got picked up. He refused to hook people and it resulted in 3 people dying on the ground (do the math, how long the game has been going on). Unfortunately I don't know what happened to the last of us, but I guess he was left to bleed out as well.
In what world can you call it a "balanced" gameplay or a playstyle and why does the game allow that? And mind you, I know that some killers tend to "punish" survivors by leaving them slugged for BMing or running dead hard or flashlight clicking. But none of us were running meta perks and none of us BMed this poor Blight, so I don't quite understand what his intentions were slugging every single one of us.
For context - this is the builds of me and my teammates. No dead hards, no breakout (wouldn't have made much of a difference that one of my teammates had saboteur because he didn't even pick up anyone to begin with).
If the next patch doesn't scare away a big chunk of solo players, killers like this blight sure will.
Stay safe, be kind
https://us.v-cdn.net/6030815/uploads/GAWGWEN22H9V/313213.png
You know that people who use those "tactic" gonna say "Skill issues"
The Blight do that ONLY because the time he got you, two gen are done
The... excuse of saying "yeah but you are running DH" it's just some justification for playing like that... You can do anithing, playing like the "rulebook of killer" because, yes, one of these exist... If the killer want to do that, he gonna do, he gonna win, and the only thing you can have it, it's only your tears
People gonna defend the slugging issue, the camping issue, the tunnel issue, EVEN when all her claim's was done by the dev, because something gonna just make her angry
It's sad, but it's how it work here
It's one of the most efficient way to win when you play killer
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@Khastrx said:
This is just loosely speaking, obviously there are lots of caveats.... So whether it's perks or killers, is there anything that you feel greatly increases your chance of general success (winning, looping, whatever etc) that you have to either spend real money (to purchase the DLC) to get them, or hope you have enough shards saved up?
Like a lot of the perks I see being used are from new survivors, or popular used killers have to be unlocked. So either the new stuff is just too good, or the old stuff is still too bad...
Technically, lot of new perks gonna be nerf in a near futur
When a new survivor or new killer come in the game, with new perks, at first glance, sometimes, you can see the real power of these, but not for the other, but... With times, somes peoples gonna see a probability to make some perks stronger with another (like, merciless storm and the doc, or dead man switch with pain res)
Some perks are very good with a playstyles (for survivor or killer) and the other are really good with one or two killer (thana and legion/plague)
So you can never know, at first, if a perks can be really good or really bad, it's how player use them and how player combine them who make a perks, a good or bad one
And then, you have autodidacte ( :P )
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@DEMONANCE said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382496#Comment_3382496
if it was a normal hook perk and you're limited to 4 times usage what if you are in a situation where gens have little progress or you know Survivors are currently not on gens it'd be like using pop on a low percent gen but the difference is you get to use pop a lot of times and decide which gen should take priority but with pain res being a normal hook perk you'll have situations where you'll lose tokens and not get any real value.
so imo keeping it as a scourge gives you the option when you wanna use it.
When you play with scourge hook, you are like a Moth
The hook is shiny, YOU WANT to use it... E-VE-RY-TI-MES
It's too shiny to not decorate it with some dead meat
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382494#Comment_3382494
"all generators" - no, not at all. One Hook and instantly up to 45% of overall Gen Progress gone? So 4 Pain Resonance Hooks would have the potential to add up to 2 more Generators to the Trial...
@Topic:
I would agree, it should not be a Scourge Hook anymore. Does not really make any sense when you only get 4 uses out of it IT and only works with a newly hooked Survivor (which is good, because it gives an incentive to not tunnel or at least dont hook the same person twice in a row, even tho, tunneling is obviously still better) then the Killer should not have to rely on RNG.
Yes, that make no sensE anymore to be a scourge hook... Because, you got two problem here
1- Like I said, you have to find a scourge hook near you, and only for four times, it's the only one where you got that
2- Litterally ... Why the killer have to quit this hook? He can just camp , waiting for the other survivor for saving his teammate, and hook the new (or even, tunnel the old one) for using the same hook again, four times..
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@NOEDaddy said:
I play both survivor and killer but I mostly play survivor and truthfully I’m quite glad they nerfed DH and the reason is because I mostly see players who waste a perk spot for it while never timing it right or the ping screws them over and a lot of different things that might happen to make it useless unless you’re up against a trigger happy killer.
Regarding the gen reg perks the nerf was overdue imo and the reason is that I’m playing to have fun chasing survivors not to transform into a mindless robot who has a religious duty to worship 3 gens nonstop.
The only problem I see with this upcoming patch is the healing stuff, it’s seriously too much, I kinda agree with the CoH nerf but that’s it it would’ve been enough there’s no reason to nerf healing itself and what you’ve done now is nerfing gen reg perks but buffing the hell out of Sloppy builds and Legion, so congrats playing survivor is now much less fun.
The flashlight nerf is absolutely out of nowhere and nobody needs it but idc if it makes you feel better.
I don’t think there’s a need to even talk about the billy nerf lol it’s too hilarious and I would actually lose all hope in the devs if it survives the ptb.
Thanks for the auto Bloodweb btw !
It's this reason people are mad, it's not Dead Hard even if some people want to say or thinking otherwise...
But the Healing thing, even circle of healing, I want to say... Meh, ok, if you say something about that, whatever, for some killer, it's a problem...
But, in top of that, if all healing take now 24 secondes, and plus if somes effect are in effect, with the fact that, it was a nerf for the gen perk in the killer side, but not in the survivor side
You got a lot of ellement who make a lot of people mad, but some other here are just like "Cry cry baby because dead hard is dead" ...
I want to say... Nobody give a ######### about dead hard
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@Yffriium said:
These changes are almost certainly more beneficial for killers. Even if survivors all stay injured and choose to rush out gens, you're essentially playing with the added power of Plague, plus they cannot activate Dead Hard anymore since it has been neutered. Though gens may go faster due to a lack of distraction to heal, you will also end chases significantly faster. I can't imagine that this update would be biased towards survivors in any way imaginable.
You know that... It's like a nerf for plague? When survivor got her, he gonna be happy because, no more more than 24 secondes for healing, just some magic soup and, hop, healing again?
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@jordywordy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380097#Comment_3380097
We know nothing yet. We can only assume. Play it then complain after.
We know the number, and with that, we know that survivor, don't like thing who take too long
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@jordywordy said:
https://forums.bhvr.com/dead-by-daylight/discussion/369067/this-new-change-make-no-sense-for-me
Medkits have been out of hand for some time now. Just because 2 different changes are in the same patch doesn't mean they have to directly correlate..
Lot of things have been out of hand for some time now... What I don't understand, it's what I say after that... Nothing gonna stop survivor for gen rushing, and it gonna be more present than before, not only because the perks from the killer got nerfed, but also because the survivor gonna not risk her health bar for protecting someone, getting an hit before unhooking someone, and lot of other possibility (also, the bullysquad gonna use a lot more flashlight and not body block the killer for let her friend goes out)
So, If survivor cannot now risk to loose an health state, the only thing he gonna do it's, making the gen more faster than before, and escape the game, or, just waiting in a corner to be the last survivor, finding the hatch or opening the gate and escaping the match
Why? Because nobody want to heal for 24 secondes per two (so 48 secondes) if sloppy are not here, plus, finding someone who WANT to heal the other survivor, a lot of my game, I can see solo Q dying on the hook because One guy don't want to help his teammate, and just teabagging in some corner, near a locker, so, you really think than someone who are solo, want to heal somebody else?
If something was done about the gen rushing, the healing problem gonna not as big than now
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379956#Comment_3379956
I'd say Nurse got biggest buff in the chapter. Nurse is one of best 1vs1 in the game and one of her biggest weakness is dead hard. Dead hard has been nerfed to only work when unhooking a survivor. So Nurse's first chase will no longer incur dead hard's which massive. As usual, Nurse is best 1vs1 in the game and since her chase is super fast, 24 second healing is going to be amazing for nurse player. People will be injured almost entire trial. Its like you'll have starstruck actively permanently entire trial. Pretty ironic considering that they just nerfed starstruck nurse only to bring back anti-heal nurse 1 chapter later for free with a single green add-on.
all stealth killer that hit & run will massively benefit from change. the one which will benefit most is Dredge. He gains 1 nightfall per survivor injured, so slow healing for Dredge means more Nightfall but in general, every stealth killer will benefit as leaving survivors injured and spreading pressure in their signature play-style. So anything that makes healing harder is good for them.
Nurse is the entity... Each time she got a nerf, she got a massive buff after that
Now, you have to learn how to loop her in a maze for escaping her bloodlust
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@Madjura said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379837#Comment_3379837
Plus, all the stealth killer... Maybe Amanda are also happy? Some sort of buff for her?
Sadako benefits more (probably the most) from this but yes Pig should also be significantly stronger
Sadako was not really the one stealthy killer who needed it, but yeah, her, ghostface, myers, and... Wraith gonna be significantly stronger
But FOR ONE TIME'S Amanda don't have a nerf but a good buff... For a big price indeed
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@Beatricks said:
The fact that they killed Dead Hard means that on average there are 12 less health states to go through. Tunneling is going to be EVEN MORE effective if that's somehow possible. 5-10% average killrate increase at least.
I ... Never got a problem with dead hard, and never used it when I play survivor (I prefer Lithe personnaly)
Yeah, In a way, Tunneling someone are more easy, no DH, just probably an Off the record, but not a big Deal... Because now, YOU KNOW that survivor have only two option, healing themself/in group, or making gen the time you got the unhooked one
The pressure is more present, sloppy or franklin for killer who DON T want to survivor healing themself, with one or two aura perks, and the two other for gen kicking or using scourge with DMS
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@AetherBytes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379809#Comment_3379809
30s healing time with sloppy (with no other modifiers). That is pretty long, might entice survivors to group up. I smell a legion meta.
Second wind and inner strenght for survivor, it's the fastest healing perk in the game now.. And yeah, with that, survivor have to group up and Legion are the most happy killer in the world
Plus, all the stealth killer... Maybe Amanda are also happy? Some sort of buff for her?
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@AetherBytes said:
Believe me, man, the nerfs killers got is mere pittance against the longevity survivors just lost. Sure, gens might go a bit faster by default, but with the massive healing nerfs, abandoning a chase to protect a generator isn't a lose-lose decision now, and they may stay injured long enough to pick up chase again. All in all, Killers will be much faster when it comes to damage now.
In this case, yeah, survivor gonna think twice before trying to protect someone or body blocking the killer when he gonna hook someone, lot of perks from the killer side is shadow buffed in a way...
The thing is... I love to use sloppy butcher... But with the healing nerf... it gonna take 80 secondes for healing... It's ######### huge
So, survivor gonna just... Gen rushing and get out, plus, take franklin's... One hit, and your medkit is dead.. Sloppy, same thing
And, funny thing, in the same thing, shattered got technically nerf because nobody in the survivor side gonna use a boon anymore, and buffing killer who just camp...
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@Ayodam said:
Isn’t CoH just Botany in Boon form now?
Yeah, with aura reading in bonus
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@TigerSnake said:
It’s like they didn’t notice the nerfs to PR, COB, and OC. Substantial game play changes for both sides.
Why nerfing this perks and not who make the gen faster for the survivor?
What reasons will survivors have for not making generators faster?
It make no sense...
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@TicTac said:
Everyone knows there are weaker and stronger killer. Some are more viable, others less.
Yh, it sucks if your favourite killer is weak, but with the amount of killer we have now, there are plenty of strong alternatives to play. Atleast 10. And more killer are coming, sometimes they are good like Wesker.
So should they really spend a lot of ressources to fix weaker killer (it will never end) or use them to fix problems like maps, mechanics, perks, etc. which affect the entire player base?
The thing is, the dev doesn't know IF a new killer become weak or strong, it's the playerbase who make it, so, yeah, when someone are release, dev who work on the old one for making her better, have to add some new in the list
One thing Dev can do... And, I don't know if it can be a Good Idea... It's making killer linked to some map
For exemple, when someone play trapper, all the map where he can spawn are the smaller one (exception for offering)
Or... Making three type of dimension for a map (small/medium/big) and, when a killer gonna spawn on this one, the map size change for him to be better in a way
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@FreddyVoorhees said:
Dream World needs a rework. The whole play against Freddy should be down to this only :
- Escape the Dream World
It's the whole point of the films. Do not fall asleep or you are in his world then. Freddy is powerless outside of it while almighty inside of it. Simple game logic.
Imagine the cooldown of being awake is reduce, and the gen can be only done in the dreamworld
Like that, when survivor go into the "real world", survivor can healing, and not doing gen
And, for compensate this problem, give more power to freddy, teleportation to all gen, making basekit the fake pallet or, giving the ability to block the windows?
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@dollidahlia said:
Let’s come up with some ways to make Freddy more fun to play and to play against. I miss going against freddy
Make old freddy back, but with the capacity of hitting survivor in the dream world, or "kidnap" survivor into the dreamworld
+ some capacity like teleportation to the finishing gen or door
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@bunnyfengenthusiast said:
Everyone in post-chat likes to complain if/when they get tunneled, and treat you like the worst human being on earth. Here's a question that should hopefully challenge your conceptions about the game: why is it wrong to tunnel?
Tunneling is objectively the most optimal way to play the game, because the pressure is split amongst 3 people instead of 4, and it makes a 1 or 2 gen remaining scenario mathematically winnable. One downside of tunneling (if you wanna call it that) is that one survivor in particular isn't having fun being targeted.
Now, here's the thing, and this comes down to the anecdotal. Every time I'm playing a killer below B-tier, and I decide to play "fair" and not tunnel, I'll typically get 2-3 outed, maybe even a 4 out with bodyblocks, and I will get mass teabags at the exit gate. This is a massive slap in the face; the survivors are openly being toxic against a killer who didn't use the tactic that most consider the holy grail of toxicity. This provides me (as well as other people) with an added incentive to tunnel - if a higher chance to to win wasn't already enough.
It can be argued that playing optimally (or being "sweaty") when the people on the other side aren't doing so is toxic. However, how do you establish how a group of survivors intends to play? If you figure out too late that they're not messing around, the game may already be lost, with the last 3 gens being on opposite corners and the survivors being on first hooks. Even thus, it can also be argued that most survivors nowadays are learning to play the game in a very optimal way by default.
So again, in the current state of DBD, why is it so wrong to tunnel? Survivors certainly aren't shy about splitting up on gens across the map, doing 4 different ones on 4 different corners of the map, as well as bringing loads of second chance perks, and stacked medkits, and BNP toolboxes, and taking hits. If it's okay for survivors to play as optimally as possible, why is it looked down upon for the killer to do so?
Because, if survivor, even the better, make one mistake, it' can be the end for him
If the killer make one mistake, it's not a big deal...
When I play survivor, and see someone beeing tunneled for no reason, I become more "toxic" if you see that like that, try to save him, stopping the killer by using my body to block you or trying to be the "new obsession"
The only time I "T-bag" is for dodge the hatchet of the Huntress
Technically speaking, even without a dead survivor, you can always pip, survivor, even doing all the gen's, saving someone and beeing chased, you can have the probably to not having a new pip, even depip in some cases
When you tunnel or camp a survivor, he depip instant, if you don't kill somebody but got some hook, you don't have the same problem, even in the bloodpoint case, it's not the same
So yeah, after three or four game when survivor got tunneled or camped, I can understand this people get angry, the insult are stupid, but understantable
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375424#Comment_3375424
This still doesn’t relate to a DDoS attack as far as I can tell or your IP leaking, but more like a general DbD and/or server issue
I see.. So, at this moment, when we got that, it's on the server statut from DBD? (Amazon Server for being exact)
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@Mooks said:
You are not really safer on Epic than on Steam as far as I know, the IP leaking seems to affect all platforms (assumed, not confirmed). There are even people not sure if it’s entirely a DbD issue or if there is some general issue going on?
also, you aren’t really describing a DDoS attack, you wouldn’t only have short time problems in-game..
and best/only way to be safe is to use a VPN
Yeah, I should have specified that sometimes, during the game, my ping explodes and goes from 23 ms to 400 or even 500 x) and this, during certain games, or even all along several games, it's only very recent this kind of problem, not to mention that it starts especially when I chase or the killer chases me
I wanted to test, therefore, if on other games, I had the same joke online, at the times I usually play, and this was not the case... As soon as I launch DBD, it starts again
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@HungrySnek said:
Thanks Bhvr. Instead of thinking longer then 2 weeks about a real way to change the killer you press the "Nerf" Button so the Babies in the Community will stop to cry
Nerfing a killer completely because in one Situationen there to strong is not a solution but just dumb. Batteries of drones destroy themselves when they are empty and in the meantime the killer loses 1/4 of his power. Really good idea :)))))))))
Oh no wait I forgot she get's 1 Buff and one of her addon's become part of her kit. Can't wait to chase the survivor with a 3% haste until they vault one pallet and the buff is gone :D
What? When did BHV say that? Did I miss a new changelog???
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@MrDardon said:
https://us.v-cdn.net/6030815/uploads/02MNPFY1IJS3/image.png
I knew trap placements were bad, but them being THIS bad is a crime. Who on earth has the time to go to literally the corner of the map to pick a Trap up.
Make Trap placements more in the center, not the edges. #BuffTrapper
It's a crime, not only because it was on a corner, but, in borgo, so one of the biggest map where you have to run for picking that...
I fell bad for you..
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@TurboTOne said:
Many of you Probably feel the same way that Gens just feel to fast.
So i made a little experiment. I equipment a Commodius Toolbox with some Wire Spool and a Brand New Part and tried out how fast i can get a Gen done.
And holy Cow. It was fast. I got a Gen done Solo before the Killer even got his first down. By the time he finally had his first down, 2 Generators were already completed.
Needless to say he tunneled out the first Survivor immediately and from that point on it all went South.
But back to the Topic. Toolbox and Addon changes. Let me know what you think:
Wourn Out Toolbox:
Increases repair Speed by 35%
16 charges
Reduce Good Skill check success Zone by -10%
Unlocks Sabotage Action.
Toolbox:
Increases Repair Speed by 35%
20 charges
Increase Hook Sabotage Speed by 10%
Unlocks Sabotage Action
Mechanics Toolbox:
Increases Repair Speed by 60%
16 charges
Decreases Sabotage Speed by -10%
Unlocks Sabotage Action
Commodius Toolbox:
Increases Repair Speed by 35%
32 charges
Unlocks the Sabotage Action
Engineers Toolbox:
Increases Repair Speed by 85%
16 charges
Decreases Sabotage Speed by the 25%
Unlocks Sabotage Action
Alex's Toolbox:
Increases Repair Speed by 10%
24 charges
Increases Sabotage Speed by 50%
Unlocks Sabotage Action
Now some Addon changes:
Socket Swifels: increases Repair Speed by 20%
Increases Item Consumption Rate by 20%
Clean Rag: increases Repair Speed by 10%
Increases Item Consumption Rate by 10%
Brand new Part: Installing the Brand new Part takes a total of 5 seconds to complete and adds 5% to the Generator Progression.
Triggers 2 difficult Skillchecks. Each Skillcheck adds an additional 5% bonus Progression up to a Maximum of 10%
And a Combined Total of 15%
Consumes the Toolbox on use.
Funny thing, it's not even the toolbox who give the more speed at the gen speed...
It's hyperfocus + other perks who make gen faster, like prove itself, you can make a gen in twenty seconds literally
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@Defend said:
https://us.v-cdn.net/6030815/uploads/UNNCDCIB29EJ/screenshot-2023-03-15-at-8-28-49-am.png
Something like this?
Nah, Not who mask the terror radius, something who mute the voice of the Huntress
This one is also pretty good, I like to use it, but, even with that, she make some sound when you aim
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@NerfDeadHardPLZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369074#Comment_3369074
yeah and you have to leave the form to hit survivor which takes a lot of time, so overall wraith is useless
Nah, not Useless, if you got some problem with that, you have a brown add-on who make you visible everytimes you destroy a pallet or a wall
Survivor without pallet are dead survivor
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@NerfDeadHardPLZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369041#Comment_3369041
The buff they applied is almost nothing, it's same as before, it changed absolutely nothing in the game regarding the killers
Believe me, the number of survivor posts complaining, the number of videos on this subject to show the difference, making certain killers, much more dangerous, like wraith and Myers, they were worse before, now, with Wraith, you can literally destroy a pallet in less than 0.5 seconds, and pass a window in less than 0.4 seconds, that's huge
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@NerfDeadHardPLZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368805#Comment_3368805
Because DBD can't balance the game to be fair for all killers, SWF is an issue, Dead Hard is an issue, Gen rushing is an issue yet they only nerfed killer perks, i know they will nerf SM soon so im having the fun while i can
Buddy, they buff killer not so long ago, nerf a lot of good perks from survivor, but you only see what interest you
Coming here to exhibit your excellence in camp three-gen seems like it could explain a lot, what do you want? A medal?
Even dead hard is only a problem for killer who can't just wait a little longer, or can't fake the hit. If you attack instantly, yeah, normal you got problem with that, but seeing survivor who go in front of you, thinking you're gonna hit them and using dead hard for nothing is not hard
But yeah, "KiLlEr GoT oNlY nErF bOuHoU"
for f sake, stop looking only your navel
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@Eleghost said:
Does anyone actually escape anymore? I have around 3k hours and recently came back a month or so ago and the matches seem to almost always go the same now, whether i play survivor or killer, that being no one escapes or if they do it is extremely rare.
In around maybe 30-40 matches as survivor this past week i have escaped a total of 4 times, 2 of those times being because the killer was messing around.
When i play killer it's generally the same, even against the sweat squads unless i'm playing a m1 killer on the game or something like that.
Hmm... When the new MAJ where Killer got massively buff... I got the same feeling when I play survivor... Not anymore
I got rarely strong killer main, sometimes, bad one, a lot of camper or cheater... And I generally lose against Good, cheater and Skull Merchant... And sometimes, against the camper one when I'M the hooked one
But yes, now, you need a better skill on the survivor side for looping or doing gen for escaping
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@VonCrow said:
She punishes really hard the macro mistakes that survivors do (specially solo survivors), which is not bad, but not good either, as more and more people surrender when they see I use the SM which is sad.
I think this killer needs adaptation from the survivors and I feel like most of them prefer to not adapt and massive complain to force some huge changes/rework.
Punishing, ok, but all the skull merchant I got, like I said, go camp instantatly the three nearest gen and doesn't move
she got a good buff since the PTB, and it's great, I have some idea to play with her, but for now, all killer I go against who play her play like that, immediatly
The Only thing I can say about is power are... Probably reward the survivor who take the drone off? At this moment, if you take down the drone, she can immediatly create a new one, so litterally, you have zero reason to go against that, because you got, a new drone, and your position for the killer, did you see what I mean?
I don't like to play survivor with gen rushing perks... But i'm a little forced with her, i'm sorry for all the other killer, I try to take my times with you
@ARTRA said:
With Vitorio store energy perk, but yeah that means dont pick other perks just in case.
Also 1 guy picking all drones.
But im pretty sure after selling some skins and that bhvr will nerf SM.
Im waiting to see what they do in next mid chapter.
The thing is... technically, you can play without perks against all the Killer, some perks are good for making you stronger against some (like old DH VS nurse) but you can loop her without, that's not a problem
Even Knight, if he camp the three gen at the beginning, you can lure the garde, and your friend making the gen
Here... she place a drone, somebody took him down, she come back immediatly and replace a new one
What's the point?
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@Mandy said:
What platform are you on please?
I got the problem also on steam, a friend are on PS4 and got the same message
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@Desteriaa said:
As a someone who has been playing survivor a little more than killer something has to be done about these cheap tactics that killers love to defend. If you have to tunnel you’re bad and need to get better. If you hold a three gen from the start you are bad, if you camp at 5 gens ur bad. Tunneling and camping are stale strategies and killers do it for easy wins but god forbid a swf gen rushes for "easy wins" Killers are hypocritical and i’m over it. The tunneling and camping is genuinely draining the fun out of games for survivors. I haven’t even mentioned the slugging for the 4k all of this is not fun. Before anyone says "bring anti tunneling perks" The anti tunneling perks we have are trash. Ds is a joke. Otr is useless especially if you’re being tunneled bc of basekit bt once they hit you otr is gone.
I can probably say "yes, you're right"... But you forgot one thing
Trapper
Trapper need to hold a three gen to be dangerous
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@Marik1987 said:
No solution for me.
Imagine you had 100sec gens-time.
1.) its boring
2.) Survivor-Team will bring Gen-Speed-Up-Perks / Toolboxes even more, because of 1)
The game needs sidequests for survivors. Currently you have tons of items. You gather more than you could actually use. Therefore Chests are complete useless, no one opens them anymore.
Because of Hex-Totems are so weak / Totem-Spawns are so obvious, Totems are no deal either.
Survivors need another thing to do than generators. This is the best way to make the game longer and give killers more time. However, if this would happen, you should reduce gen-speeds at the same time. We need more thrilling things to do than sitting on a generator, holding a button and press Spacebar sometimes.
How to achieve it?
- Mini-NOED Basekit (One time use for example - or two times, so that survivors are forced to cleanse totems in the progress)
- The Grind has been reduced. I feel like this system needs a complete overhaul. (mentioned before = Chests are left untouched)
I... Don't think you have to add more primal quest for survivor, but changing the actual...
Some team do all the gen in ... What? 2-3 minutes? And the other just barely manage to do two or three before everyone die
The actual problem with gen meta (gen rush/Anti-Gen rush) it's like "who come first? The chicken or the egg's?'"
If we nerf Anti-gen rush, nothing gonna stop the gen rush meta, and if we nerf Gen rush, nothing gonna stop anti-gen rush meta
Behavior need to find a solution, and studiying HOW this survivor manage to do this gen so fast, and the other not... Maybe nerfing the great skillcheck bonus? Because One times, I take call of brines, I left the gen I was just kick... And, after that, the sound notification for the great skill check on this generator pop everytimes, like, litterally all the one or two second... And I barely manage to come near the gen that it's done...
And the survivor don't have Hyperfocus... I don't really know if the gen rush perks are the big problem here..
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@Ἥφαιστος said:
The same boring realms are finally over. Thank ######### god for that. I can't look at Ormond, Dead Dawg Saloon or Crotus Penn Asylum the same anymore after the matches I have played. A awful god loop in father campbell's chapel and Boil Over abusers in disturbed ward. Dead dawg where you are forced to break the walls and waste time walking on stairs, and ormond is purely a ######### party in the gigantic house.
Meh, two party today and survivor bring always Ormond offering... With some cheating and bug exploit... Litterally, after the second game, I close DBD for the day..
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@Meg_Survivor said:
Im seeing alot of people saying PennyWise would be a good killer & some saying they dont want another clown in the game...some saying PennyWise would be too strong to go against ? In my opinion he would be an amazing killer and nothing like clown, whats wrong with having 2 clowns in the game if they would have diff strengths and perks ?
PennyWise would be a great addition to dbd , some might disagree , What if they made him where he could pop out of gens with his red balloons or something , something crazy that pennywise would do. I think he would be an interesting killer and even better then CLOWN 💯
Wich one Pennywise? From the film? Or from the book? Because it's two different character...
One is focusing about the Clown hallucination, indeed, but the other...
it's some sort of big spider who can create hallucination and kill people with that, making pennywise one of the stronger entity because the coolrophobia is one of the most fear from a lot of people
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@M1_gamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337487#Comment_3337487
Agree. he should be able to have both.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337491#Comment_3337491
Yea the add ons are horrible and nothing is really creative when it comes to them. i only use the brown addon to give dream pallets. Also congrats on p100 freddy!
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337502#Comment_3337502
Yea but with a few updates. i just want him to be unique and not feel really boring.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337538#Comment_3337538
Yup i only use dream pallets lol. more fun than snares imo. (when they work lol)
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3337649#Comment_3337649
Fair. however ive seen way more haddies and twins players than freddy.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338033#Comment_3338033
yup basically this
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338042#Comment_3338042
about the holders, i think ive heard that bhvr and them have never had a great relationship. but now since rights have been giving back it causes mess. i don't know the full context so sorry if it dosen't make sence.
No problem, so just like always, Basic question of rights, surprising then that, with what is happening with Netflix, and that Bubba almost suffered the same fate, that Freddy was not ejected from the roster by the rights holders
I just wonder how they could then at first, have the rights, and what caused the dispute
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@Seegson said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3338006#Comment_3338006
When freddy was fun? When he had to wait 7 seconds before hitting a survivor? Or when survivors could wake up mid chase by using self care? Or when he was given snares and all they did was make the survivors screams cause the slow is worse then clown's? Or when he had add-ons that slowed down the game and his only tactics was to bore survivors that they will give up? Or when he uses pallets that are useless against survivors that have half a brain cell and can remember where the real pallets are? He us just a boring killer and nothing will change it
Nah, I know this part
It was for that my question
" plus he will not get cosmetics cause the license holders are not willing to cooperate with bhvr anymore"
What do you mean? what happen?
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3327576#Comment_3327576
Well yeah but they could listen to their customers/players. And I don't think anyone though it was too powerful it just made wiggling feel worth it and was just every way better than the new one. They should rather neef boil over if that's problematic that is actually painful for us console players to face.
nerfing boil over? Again?...
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@Seegson said:
Freddy was never fun, plus he will not get cosmetics cause the license holders are not willing to cooperate with bhvr anymore
Why?
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At this moment, I think the ONLY BIG problem are the cheater ... Killer or survivor sides, in the two camps, it's a problem
When you can't catch a survivor when he just run in straight line or just around a rock and you can't be closer and the gen who are just done in 10 secondes after the match begun, or when a killer can see you without problem, with no scratchmark or whatever(without aura perks indeed) with some super speed
Yeah, not sure if blinding a killer or getting some map are the worst thing there...
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@HoodedWildKard said:
If you want to bait dead hard just don't swing asap, a missed hit can give the surv time to vault or throw a pallet.
A lot of DH users will run at you to try and bait you to swing. Others will do it in response to lunges. If you get that tiny bit closer so you can do a standard hit then it's very very hard to land the DH. I do it all the time. Made someone ragequit the other day because of it.
They teabagged after a vault. Tried to flashblind after predropping a pallet into my lightborn. Then they were trapped on open ground. And I KNEW somehow they'd be running DH. Got right up behind them waiting 1 second and sure enough. *dab* *slash* *scream* *single nod* *winks out of existence* 🤣
I know that, but it's not what I want to mean, sometimes, I got the meme like, the big guy looking at the tiny gremlins who do everything, like it can't be calm
So you are here, looking on the ground the survivor who just turn around you and smack, you slap his face after he tried the DH
What I want to mean is like, you can faking a probable attack, just to bait survivor, with or without DS, just for pushing her to make a new mistake
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@jinx3d said:
And no, despite what twitter wants you to think, it isnt Haddie Kaur
Haddie doesnt have skins, thats the only issue
Meanwhile: take The Twins
They have bugs that have been around since they came out, all theyve gotten is constant nerfs, and the one time they get a bug that SHOULDNT be fixed (reducing the cooldown between switching from Vic to Char and vice versa), it gets fixed IMMEDIATELY. Why didnt they put the effort to fix the twins gamebreaking bugs that make them unplayable? I understand that many dont like the twins for many reasons-Charlotte isnt a conventionally attractive "girlboss", many twins players slug, camp, and tunnel (because that is what theyre good at, like the Oni, they are punished for not slugging), but these issues shouldnt mean they get neglected.
Charlotte, Amanda, Trapper, I think it's the three the most neglected character
I'm not gonna talk about cosmetic... You play Killer, technically, you can't even see it
But in Buff/nerf, the three is ... Neglected
Amanda, since his release, she got everytimes a nerf, the only (debatable) buff she got it's the 5 box instead of 4, but everytimes, she only got nerf, nerf, nerf, and she got the same problem than Trapper, she are too RNG dependant
Trapper, the only effective way to play him is to trap your "3Gen" for the futur, and when you got sometimes your trap, far far away, in the border of the map, the times you got there, all the gen is done, it can be funny to see him just trowing is trap in the legs of the survivor just for stopping the chase
For Charlotte and Victor... Dunno, the thing is, with her, it's like... why she have to be "sleeping" when you control Victor?
For buffing her, I imagine adding more interaction with Victor, like, with the gen? Stopping survivor to do it, or making him explode and giving teh incapacited statut?
Switching mode? Like, before using Victor, you have to choose the special type, like,
-just controling Victor, and Charlotte Sleep (and she got like some speed boss like the knight when she recover)
-Charlotte gonna follow Victor and hitting automatically all survivor she found near him or near her (IA system, but gonna be better than now)
-Canonball Victor? Like she can use her gastric gas from her body to propel Victor forward and hit a Survivor, if she hit, the survivor will be affected by Deep Wound, and Victor will stay on top of him (as if he had successfully jumped)
Why not?
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If survivor play toxic with you, don't be afraid to become toxic
You play as the Killer, if you see that you gonna stomp them, then... Try to be more friendly (but kill everyone)
But, if you see that the survivor are just toxic (try to blind you, body blocking, teabag for no reason) ... Just... Become what you play, a Killer, no heart, no compassion, just killing the most efficience way
Like, I just play freddy, for testing him, with only his three perks, and nothing else... First game, Toxic SWF
What can I do? Just slugging
Did it work? Yes
Did survivor insult me? Dunno, some DC and the other left immediatly the game
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@KingDeathly said:
I'm new to killer had about 2 dozen games as nemesis. A lot of my games were going good, but now I'm going up against survivors with like every second chance perk in the game with prove thyself toolbox, and medkits with adrenaline. I felt completely useless I tried to mind game, I tried finding the weakest link there was none. I got like 1 hook. Honestly is this the type of survivors I will constantly have to deal with now? IS the mmr system saying hey you are as good as these survivors now? I'm a killer, and I felt completely useless as the killer. If these are the type of survivors I will be constantly facing then killer Isn't for me. Those survivors just had way too many perks that made it impossible to do anything.
I play a lot killer, and yesterday, I got also a strange match against survivor who... Are not there... Like, all the match, I'm just searching some survivor, no gen going, and, i'm just going in the other side, and the gen I just see pop and finished
Welkom to DBD
It take a looong times to be really good as killer in this game, don't give up, and try again, the next match will be probably better (or not)
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@TeabaggingGhostface said:
Give killers a speed boost when falling
Or give her the possibility to vault pallet, I want to see nemy or Bubba vaulting