Terion
Terion
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@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3273908#Comment_3273908
Yeah, recently they lowered it to 1 min.
which is a big mistake
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@Audiophile said:
https://forum.deadbydaylight.com/en/discussion/comment/3273704#Comment_3273704
The abuser blaming the abused for ruining his fun abusing. Pretty much your standard dbd killer main.
taking advantage of opponent players mistakes is Abuse to you? you should stop playing games.
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@MisterMister said:
https://forum.deadbydaylight.com/en/discussion/comment/3273711#Comment_3273711
I think you posted on the wrong comment because what you said really has no relevance to what I said
lmao yeah what i thought. "you dont fit my narrative, so i deem your argument unworthy!"
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3273704#Comment_3273704
i mean i cant play for my fun if people keep ruining lobbys with their DCs. So what is your reasoning here?
That there's a double standard between "Just play for your fun, screw anyone else- no not like that, don't do that"
it goes hand in hand with my mindset. You think i enjoy every single round i play? you think i dont get salty and sometimes happen to scream at my screen or something? hell no XD
but at least i dont bother people over playing the way they want and i certainly dont DC just because its "bruh this killer" so i screw not only the killers round but also the other 3. Idk why this seems to be so difficult for most dbd players.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3273671#Comment_3273671
Why is their fun prioritised over yours? Surely you should just play for your own fun, screw anyone else, you paid for the game right?
Or is the selfish mindset only applicable in certain situations?
i mean i cant play for my fun if people keep ruining lobbys with their DCs. So what is your reasoning here? if you dont like loosing against other players in a video game, stop playing pvp games. Its the same salty mindset of "but you didnt follow my rulebook, now its unfun for me" yeah like is it only fun when you win? without a penalty this game would litteraly be unplayable cause all feel so entitled to their fun instead of just sticking it up, shut it up and play through it, and go on with the next game.
without BM in chat, without temper tantrum DCs without crying. Its a game. And yes i obviously paied money to watch DC simulator right now.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3273671#Comment_3273671
Considering your past takes, I'm not really taking anything you say seriously at this point lol
lmao out of arguments are you
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@Beatricks said:
Either the update broke something, or there is a sudden uptick in hackers. About 6-7 games out of 10 the killers are ridiculously fast, catching up between loops even if they break the pallet and have nothing that would make them quicker. Especially noticable when you switch to playing killer and watch how insanely slow your pace of catching up is.
i gotta say though yesterday when i was playing pig in custom i felt i had super speed too. So maybe just some very crazy bug. have seen this only on knight and Pig so far though, Pig in custom match against bots, where i myself felt she was faster than usual after first hook.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3273660#Comment_3273660
People who stack things in their favor are the reason people hate DBD.
"oh no there is tryharders in a PVP game who use busted loadouts to win! How dare they???" how dare you destroying anyone elses fun just because you cant deal with it. Stop playing pvp man.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3273658#Comment_3273658
I have a feeling the "That's what it is comment" was in reference to the minute long penalty and not explaining everyone's DCing away with just Internet issues.
ohh whoops XD yeah that makes sense.
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@Beatricks said:
Nope, still up. People are experiencing a lot of technical difficulties with the new update though, so not every single DC is a ragequit.
Pretty good job so far.
well... guess im not playing DBD today then.. its 0 fun.
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@Pulsar said:
No there's still a penalty.
My friend figured that out after a Nurse with 4 slowdowns took us to Dead Dawg.
people like your friend are the reason why im super mad rn. Penaltys need to increase ASAP.
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@Bot_Salvo88 said:
The first DC of the day is only 1 min ban. It happened to me when I had bad internet as killer so I quit, went to the lobby and saw only 50 seconds penalty. That's what it is
that has nothing to do with bad internet. Suddenly the connection gets worse when the killer finds them? i would get if it would load for eternety because 1 or 2 players cant seem to connect, but shortly after the start of the match -> i see felix getting the red exposed circle on his icon from Ghostface stalk and boom, first DC. second shortly after.
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@YOURFRIEND said:
Oh, I saw this last night. I thought it was just the disparity between expecting a huge guy in armor to move slow and him actually not moving slow. But yeah, he was way too fast.
i felt that today with knight again, idk maybe really his armor is decisive.
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@Ayamir said:
https://forum.deadbydaylight.com/en/discussion/comment/3272835#Comment_3272835
Just watched the video you linked and I have no idea if Behavior is aware of this issue and if we should expect the Knight to get killswitched very soon since it is a GAME-BREAKING bug.
BHVR spaghetti code moment once again
Hope I won't encounter this bug in my games.
luckily its very niche, i havent been able to try to recreate it but i will sure record it and file a bug section thread if it happens on my game too. Killer main yes or not, that really is too much XD
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/3273141#Comment_3273141
They'll drop it once its consumed, thats it.
lmao those fools. Dont they know they can keep it when they escape? man they gonna waste so much bloodpoints!
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/3273271#Comment_3273271
Kinda sad that you lost 15 bucks on a skin which handicaps your gameplay, though.
im pretty sure i lost way more money over skins for all the various characters i play, on both sides. Its just boring for me to have it look the same every time, so i have my few skins i switch between on all the diffrent killers and survivors.
Also i bought the ultimate edition so i had yui from the start anyway.
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@Krazzik said:
Don't do the glyph when the killer is right there.
exactly, you have ALL the time to do your glyph BUT in chase.
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what is in it for me? what do you offer?
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/3273237#Comment_3273237
I saw some gameplay from someone with the skin and it seems to be as problematic as the Mordeo one. The weapon (most of all its hilt) is far too large and takes up too much of the screen, it's a handicap really.
well as someone who started as yui main i learnd not to bother because of handicapping skins XD
the only time where i make sure a character being most effective possible with his skins is ghostface.
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He is bad if you use him how is power suggests he was intended, which is my main issiue with him.
With a little practice and if i commit to knight for several games, i can do the cut off paths mind games and camping gens and hooks with guards, also just press the button short, dont set a path at pallets in loops. You force them to leave the loop, EZ "mindgame."
without his power being seen by survivors, without his standart buffing survivors and without him going blind and not movable people would maybe play him more conservative, meaning: big guy kicks gens, Assassin scouts, jalier hunts. But that also completely goes to the drain because you cant switch them manually. Which i dont understand why that is tbh, i said it in the PTB feedback alredy, give us the option to switch them out instead just making add ons so 1 guy appears 2 times, which i would not see why anyone wouldnt only play jalier at that point.
He is another anti-loop / camping killer, which is ok for todays meta gameplay, but he is also not the strongest in those fields. He doesnt beat bubba or nurse for sure. He doesnt HAVE to beat them in order to be fun. But then again he does what many other killers do aswell, just more predictable.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3273244#Comment_3273244
Yeah Vittorio could really use more medieval elements in his design imo.
Haddie has a ton of cosmetic potential but it hasn’t been realised yet
i dont think it ever will tbh. But at least more possible than freddy and quentin i figure XD
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3273244#Comment_3273244
Yeah, the fact that Vittorio is a real, living, breathing medieval lord opens up so much design space and cool new vistas --- and yet they chose the lazy way of "he just loots hot, contemporary guys clothings". Why? Just give him some awesome, lordly outfits. Or a "sneak out the castle"-peasant outfit. So many options, so many cool things to explore ... its just baffling.
also dont forget leather armor. Its the coolest kind of armor you could have. And so many possible variations.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/3273244#Comment_3273244
I'm willing to bet that he will get a medieval costume when they do a rift based on this chapter.
and i bet its gonna be iri. Ima not buy cosmetics for vittorio since i wont play him anyway.
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is that the official dbd steam community hub or is it some private hub? (Edit: nvm who can read is clearly in power, it says on the top DBD community hub.)
This is just.. Peak mods on steams community Hub. If you try to attempt they will not even answer you all though they act like "if you have issiues with the ban you can contact us here: blabla bla) they send you to the very site you postet here, ban notifications. You type something there, no answer for weeks.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3273218#Comment_3273218
Sadly this is the case. It’s 100% on BHVR for not making Haddie appealing to buy since she has 3 mediocre perks and only a locked set in the store. No new player will want to buy her even if they think she looks cool because there are just better options
i mean personally i find haddie 1000 times more appealing than vittorio. And its not because shes a woman and he is a man. But her cosmetics are kinda boring not gonna lie. Just recolors. (and for vittorio i just find sad how he has not a single medieval cosmetic going for him, while the knights iri cosmetic could straight out be a frozen knight or Game of thrones character.)
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@HoodedWildKard said:
Spoiler alert. Knight without his helm on looks like this
https://us.v-cdn.net/6030815/uploads/C1FKD9A865XO/784118c839c3a7461ef8639b326b4c23.jpg
yeah he needs to stop drinking so much coffee.
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@Canas said:
None of his current cosmetic options (with the exception of his extremely overpriced iridescent set) look different enough from his base outfit to warrant a purchase. Very underwhelming release so far.
overpriced yeah, didnt hold me back from buying it x.x i wanted it so bad. But i had auratic cells left over so it wasnt THAT much, and since the DLC was way more cheap to buy than i thought, i figured i could invest it. Still, i think regular 1080 wouldve been enough.
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i mean given that survivors have no diffrent game mechanics, they are just diffrent individual characters, it makes sense that people would level up their main and just p1 the others for the perks. (is what i do at least on survivors, i have like 6 of em i play, or attempt to at least.) Between switching from killer to survivor back and forth, with 30 killers of which i play 24 of em there is not much free bloodpoints to have leveld up all the various survivors too when they are basicly just skins. And i bet some or most people only play 1 survivor really regularly. So them being lvl+44 or something isnt that special. If you see a level 44 killer though, you probably got stomped in the match XD
PS: I'd love to add adam to my "survivors i actually play with"-List because with the cool hat he got during the halloween event and his darker coat he looks like some cosa nostra guy, which is really cool XD but it would be too much busting him up to be also as viable with all perks aviable and a big load of items/addons/offerings. Also i REALLY need to level myself some more bloodpoint offerings on my "mains". And the good toolboxes become rare too, i had like 20+ greens on all 6 survivors, now im down to 2-3 on each of em. Because i started to Prioritize P3 all killers and P1 all survs more.
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@NMCKE said:
Just need to refine the AI a bit, like they use Z walls as if it's a God Pallet. Those should be a last resort.
Perks would be nice as well.
Maybe change their loop AI a bit, and to do some mindgames.
Modify their AI against certain killers. Like they should be breaking LOS against Nurse.
what surprises me with them, they dodge like gods... like litteraly, nemi tentacle, tricksters throwing knives, huntress hatches, deathslingers harpoon. They twitch right or left JUST in time XD And then , in other situations they do the Z wall hugging.
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@badrepo said:
You don’t want to do a poll because you already know what the result would be.
judgin by the posts? 50/50.
which would say like nothing without people explaining why theyve choosen either option, so i rather have it a discussion.
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@Akumakaji said:
I am pretty proud if myself, for today I so outplayed a Vittorio on the new map. I hit him, he drops a pallet, we dance around it, he circles back to the pallet in striking distance and I ... don't swing. He DHs against the pallet and I down him when the DH runs out.
This kinda gaming sense IS possible, but its hard earned through rivers of tears and mountains of salt. And its still a mind game that you can easily lose.
im sorry but some 4% scenarios are not really saying too much. At one point you have to see that there is inbalance at the skill-level required for both sides. In your scenario, your YEARS of experience made you have enough sense for the game to bait it out in a situation like this, you managed to hold back the trigger, not fall for thinking they would vault the pallet and wait for the DH animation to finish. Many of us come to loose loose situations, judging by others posts here im not the only one at that.
meanwhile the survivor runs at a pallet, presses E and gets either hit (but not downed) or dont, which is a skill requirement like none.
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https://youtu.be/TGmI7j1eEMs?t=1382 < its not what im exactly talking about but i just watched this video from my favorite DBD youtuber. I made a timestamp.
Basicly what happened he summoned a guard but when he was in the animation he got stunned. Somehow he never get out of the "summon phase" and had the same movement speed as the orb when you place routes for the guards. He still could hit people, kicking a gen didnt break that speed either, as it can be seen in the video. It only got fixed once he used the summon option again. The video goes on a while him trying to get the last survivor hatch but i hope the important part is set right, just make sure to copy paste the timestamp aswell.
I will try to recreate this tomorrow and record it, aswell as trying to see which killers are "bugged" if they are at all. But now im convinced kinda, there seems to be something off with the movement speeds rn.
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@Lost_Boy said:
https://forum.deadbydaylight.com/en/discussion/355582/is-my-mind-playing-with-me
The Knight does have a speed boost addon. It increases him by 10% for like 8-10 seconds (purple addon) when he summons the jailer. If you put it on with the brown addon that gives 2 jailers he basically has it up like 66% of the time.
well the knights didnt have any speed boost addon (and pig certainly doesnt have knights addon either XD )
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I think Fogwise is going to be an issiue since it has no cooldown at all. They should give a cooldown to it, maybe even make it so its a 1 time use per gen. But like that? thats free aura for every single great skill check, which people hit often.
The others are fine, finally a SoloQ perk!
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@Ayamir said:
I played a few games of Pyramid Head and Oni today and didn't notice anything weird about the movement speed but knowing bhvr that could happen on certain killers.
do you have a video clip showing the speed boost gain ?
it cannot be devour hope or play with your food since you were paying attention to the killer's build and yours but yes very strange.
But it is definitely possible remember when Clown got killswitched beceause he could get increased movement speed for the whole game with his yellow bottles.
BHVR and their spaghetti code breaking random stuff is quite common.
ima play some more pig on custom tomorrow, since she is the one ive noticed it on. And Knight too. Its a good idea recording it.
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@hastarkis said:
Found Peanits quote about this.
many thanks :D
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@Cassiopeiae said:
I'd buy it without second thoughts if it wasn't for the fact that Vittorio is an old grandpa with wrinkles and white hair.
I want more young males, we have enough "maduritos" as it is, and I feel like I'm not the only one who thinks this.
bro!!!! shirtless jake when?!!
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I played with my friends swf today only, we saw like 1 nemesis, 1 demogorgon... and the rest were knights. We played for 5 hours straight XD
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i see, thought thats definitly a thing alredy.. Well i guess they will have a perk system once the Killer AI is done, probably gonna release together then.
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@danielmaster87 said:
It's funny how all these people come out of the woodworks to agree, "Yeah, Dead Hard and CoH need nerfs!" when someone else brings it up. But when I bring it up, crickets. I've seen this on many many issues I've addressed.
let me just have you know, i like your posts and wouldnt care to distance myself from you. I dont really care what people think, i may be slightly killer biased, entitled survivors will see me as highly killer biased. Truth must be somewhere in the middle.
i didnt come out of the woods with this though, i was upset how eruption would get so much attention while DH and COH who are aswell issiues dont, so i made this post to point at those 2 aswell.
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I was a little fast with the post, i have completed it now. And its exactly how you both described, luckily (at least for the challenges sake) we all got ourselves in a hook trade spin, where the wraith just could alternate hooks on 2 diffrent parts of the map. So i at least knew exactly where he was, just had to point at the hook across.
Thanks for the answers still, i think i just had HUGE luck to have completed it so fast.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3271857#Comment_3271857
If a survivor starts the unhoook animation, even if that animation is cancelled, the guards disappear. With that in mind I don't think it's fair to say he's going to be especially good at camping, considering his guards can't contest or prevent unhooks.
well they alert you if someone else is near or maybe can injure survivors. Ofc this is outplayed easyly but now you know whats going on and can start to walk back towards the hook before they can unhook = giving you some more pressure. Its as effective as clowns bottles on hooks or a snare puddles. Not that i would ever play Snares over pallets with freddy. Its not a bubba level of campabillity ofc.
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@apathyinc said:
https://forum.deadbydaylight.com/en/discussion/comment/3271806#Comment_3271806
It's not about tunneling or throwing yourself at the hook. It's not about killer or survivor. It's about not being a dick to other players.
By playing a game and taking advantages is being a dick to others? Ridicilous argument! You need to stop being so entitled, your not the center of my thoughts when we play in the same lobby, its a pvp game. You loose some, win some, you dont ask to get handheld by others so YOU can enjoy the game more.
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The knight is indeed special! He is not only an anti loop killer he is also good at CAMPING! you can camp with his guards. I will totally play him to cut off survivors paths and camp hooked survs with the guards because why not? its effective.
i find it sad how survivors can so easyly predict his power because of visiuals, leaving a killer with no much choice to use the power any way diffrent than mentioned above. Also you cant just switch the guards how clown can switch his bottles, nullifying every tactical decision with them.
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Im glad to see many people share my concerns with COH and DH.
I have seen so many good suggestions on COH, from tokens, to just make it so team healing speeds are higher but self heal is even lower, then Shattered hope basekit. Circle of Healing CAN be balanced, it just needs some more tweaking.
Now i have seen some mentioning how DH is a design issiue, which is true. I dont like that survivors have basicly 3 health states all though they played extremely poor, now i gotta wait if they have DH or not, which might give them just enough time to reach that pallet or vault. The never ending reasoning seems to be "just bait it out" so.. As Blue Rose keeps asking, how to bait it in a situation like that? Survivor cornered, 1 vault is near in lets say Gideon. Without DH, you could down them easy, with DH, its a saftey net, either swing or dont swing, they gonna reach that vault. If you swing they have a boost anyway, if you dont, you can deal with them still having DH aviable on the next loop.
So all you DH defenders who clearly play killer alot: what do you do in these situations? genuine question, i want to know the counterplay, then i will stop complaining about DH. Dont answer with "bait it out" give a real answer, something i can make use of. Also Auto DH is very rightfully mentioned here as we have to deal with it BECAUSE of the rework, because now its super easy to hide to a point where it makes you question yourself if it really was Auto DH or just good play. Which should not be, no player should question themselves because they dont know if the other side is cheating or not. _> Poor design. But others have explained this very topic before alredy.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3271298#Comment_3271298
Do you want me to bring you threads for DH and CoH for the past month? I didn't say they're nerfed to the ground.
i didnt say you said that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3271248#Comment_3271248
"If i slugg, tunnel, or camp you its not because its YOU as a person, its because i can take advantage of it and turn the game to my favor."
And that's all well and good. If that's you're style of play, that's your style of play. No need to tell people to think of toxic players to wash away any "guilt" then.
yes there is need. Because per se, as i just said, those tactics are not toxic. So by toxic players existing, like for real, you dont need to feel any bad for tunneling, camping and slugging. <- as that stuff is way less toxic than what they did to OP.
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@Sava18 said:
Actually I have only been playing at 1-4AM on na and no one DCs even after getting downed by lethal blight 30 seconds after the match starts. Although all the survivor's are running hard meta so that's probably why.
prime time EU i felt it was especcially bad past weekend, maybe i just had very bad luck
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@MB666 said:
YES ,but working like killer DLCs, only available if you already own the skin (KILLER/SURVIVOR).
thats the first vote for you then ^^ im sorry i wasnt clear enough with "my own skins customizable" i meant the ones you alredy own ofc. Giving skins for free in custom is not something BHVR would do anyway.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3271306#Comment_3271306
Oh no, I meant reasons to DC, sorry, lol
oh i see lol :D all good!