Terion
Terion
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@Jay_K said:
https://forum.deadbydaylight.com/en/discussion/comment/3271305#Comment_3271305
oh don't get me wrong im not saying exhaustion should come back if they are downed. i'm very glad it doesnt due to the exact example you gave. but equally i don't think it should come back off the hook. I'm not going to go into the tunneling debate on this post (ive had the debate to many times and bottom line survivors need to get over it. u get tunneled let go and go next) but now there is base kit BT which comes with a speed boost not to mention the massive rework of OTR. do survivors really need there exhaustion back right off hook.
One big issue i have come across recently is the groups of head on squads that kinda abuse this mechanic. they get off hook. hop in locker, head on stun, back in locker, DS, back in locker, flashlight saved out of locker.
Thankfully that last bit is being addressed and i think the flashlight change to locker saves is incredible but the fact that a survivor can instantly be unhooked in your face and have a free out with either sprint burst or overcome is a bit over the top. At that point its not killer tunneling its survivor enduced tunneling.
Oh believe me, i think tunneling is fine, im also a killer main. Or well, i play killer a slight more than survivor. 100% agree on survivors needing to get over tunneling alredy.
I havent had the Head on problem. I mean i have issiues with head on some rare occasions but not like they specificly use it after getting unhooked, more so DS by that. i mostly just chase someone else if they happen to go into a locker, hit them for endurance and chase someone else if that other person is to catch easyer at the moment. OTR and basekit BT get canceled out by conspicious actions though, so if they linger around or use their endurance then you can punish them fairly easy i think. In my games it has been like this at least.
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@Phantom_ said:
Sounds like the average Nurse player lol, that sad cat tho lmao
https://forum.deadbydaylight.com/en/discussion/comment/3259156#Comment_3259156
Dwight players still exist? Damn, I miss them (and Jake's) 😔
im a jake main! when i play survivor though, i play a bit more killer. But jake along with yui is on P6 which is the highest prestige ive reached so far. Across the board on all characters, on both sides. So yeah, Jake sure is my main survivor ^^
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3270279#Comment_3270279
Eh, theres a couple, but that's it, no more than 2
Also, love that you saved someone who was trying to suicide, serves them right to take a DC penalty, lol
wdym there has been no more than 2? Lucky you then? i had litteraly faced DCs in 7 trials alone on saturday.
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Logicly wise, yeah id dont make any sense.
But balance wise it does. Tunneling is a good strat, it would be even more busted when survivors would not have exhaustion back when they are just unhooked.
however there are scenarios where a survivor just could get up by themself and instantly have Exhaustion perks back again. Like they used DH alredy, got down , but someone else is there with the flashlight. Or 2 people. The survivor who got downed can recover, get up and use DH again immediatly, this would be a big problem.
If it has specificly mentioned by any dev, no idea. But thats the reasons i could come up with why it is as it is.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3271226#Comment_3271226
Because those have already been complained about when you weren't even a forum member and they got nerfed or reworked.
which doesnt mean they are in a good state.
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@Aneurysm said:
Pointless whataboutism.
It's like saying to someone that I don't like pineapple on pizza, and their response is "oh FINE okay but I guess eating pizza with anchovies on it is delicious and normal"
there's some thought pattern failure there, intentional or otherwise
You know what ima going to do that next time i eat pizza with my friends XD
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For killers =kicking gens. All though i dont use kick builds on all killers, i sure love the sound and the effects on kicked gens!
And on survivors = finishing gens. All though i dont use genrush builds every time i play survior, i sure love the sound and effects on finished gens!
So despite what most people think, i find gens to be fun overall XD
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@xTalon32 said:
Hell, I'd play killer again vs bots. As long as they get better over time or have an adjustable difficulty setting. It'd be great to actually customize bot behavior too, to get better at certain things.
For example: A setting that the bot is a "Looper" so when you find them they can do easy loops to more difficult ones, this way you can improve as a killer.
Play against bots would be more fun than people at this point anyways, which is actually pretty unfortunate.
I mean, i gotta say. The bots are pretty decent for being bots. BHVR has somehow made them very stable. Well maybe its very precise, fullout cleaned pathing, but still, for being bots, they are impressive.
They only get stuck at using corner tiles once you chased them towards there, but i bet they are a little refined from the PTB.
and not to mention how they DODGE hatchets, the harpune and throwing knives! Also never forget that feng bot that ran TOWARDS me to stunn me with a pallet so she could have another few seconds more time XD they are not that far from players, ofc they will never represent 1 to 1.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3271217#Comment_3271217
We're definitely keeping an eye on all the discussions. As for plans, I can't say whether or not it'll be changing at the moment, but we'll be sure to share if/when something is set in stone.
https://forum.deadbydaylight.com/en/discussion/comment/3271230#Comment_3271230
There was definitely a time where both perks got their fair share of posts, though as others have mentioned, they've each received some changes recently. That said, if you still feel like they're an issue, you're absolutely welcome to make a thread about them and raise awareness, but tying them back to Eruption doesn't exactly get the same point across. I know you probably didn't intend it this way, but people will often compare one side to another to excuse something for being strong, so it's usually better to point out whatever you think is a problem and leave anything unrelated out of it.
well that makes alot of sense though, my wording was unclear aswell, thanks for the clarification! ^^ I did post about how i think Shattered hope as a perk is a bad idea in the past and how that should be basekit, because of COH being infinite, but that didnt push through so i kinda gave up on that.
Anyway thank you very much for the confirmation about DH and COH alredy having seen nerfs, it gets more understandable why erruption has so many posts right now.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3267565#Comment_3267565
Nah, I'm not one to punish others for sins of someone else.
it has nothing to do with punishement, just saying in a world where stuff like that happens, using a normal viable ingame strat is not a question of moral, which it shouldnt be in the first place. But behavior from people like them kinda makes the "bruh tunnel" arguments ridicilous, when there is REAL toxicy.
If i slugg, tunnel, or camp you its not because its YOU as a person, its because i can take advantage of it and turn the game to my favor.
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Nice! it doesnt only make a few sells maybe, possibly it also brings some more people to the lobbys. While they might not wanna play online matches from the get go, they might later.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3271237#Comment_3271237
It has never been about it being a killer perk. Both Dead Hard and CoH were highly complained when they were at their strongest point. They simply aren't the biggest issue in the game that people feel a need to be complaining about them. Plus unlike Eruption, both perks have actually had the devs address them.
Well then im alot more comforted about those posts there. Im around since april, i wasnt here on COH peak and i didnt use the forum when old DH was a thing still, so in my view it looked like there is that 1 overpowered thing for killer side that immedatly gets demanded nerfs left and right while in my gameplay people can infinitly boon COH and i see DH every game.
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@MisterMister said:
https://forum.deadbydaylight.com/en/discussion/comment/3271030#Comment_3271030
If BP farmers were a thing, I’m certain to counter that BHVR would just add BP’s to the shop for auric cell purchase, and make even more money. The reason I have so many now, one’s available is because I have every survivor and killer max perks, perhaps I should’ve mentioned that in my original post. I’m not hoarding, just have nothing to spend it on but new killers.
yeah i can see how it is annoying to not be able to go over the cap then. But i really think the cap is to prevent BP farmers, if they would add those to the shop it would be pay to win and probably many people wouldnt play the game then, if the only way to lvl up your characters is to invest real money.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3271226#Comment_3271226
Because Dead Hard and COH have been addressed by the devs.
Eruption has not.
This does not mean Dead Hard and COH can't still be problems, but people want the devs to do something about Eruption, because they haven't.
so its not because its a killer perk? Good!
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3271162#Comment_3271162
I mean how long old Dead Hard get the spotlight for being busted? What about old Circle of Healing? Times change, people's priorities change.
I play both sides myself and I have no issue with Dead Hard and Circle of Healing because often me losing to either perk is a result of my errors. Guy uses Dead Hard and extends chase for a long time? My fault for not waiting it out, or for waiting it out too long. Lost to Circle of Healing? Maybe I should have focused on removing the Boon to force survivors to be more altruistic.
Eruption does not feel the same way. In SWF it is completely avoidable, in SoloQ you get hit with Eruption constant with seemingly no effective counterplay. I cant read minds, and even with aura reading perks, I cannot always predict when my teammates are going to go down. Also Incapacitated as a debuff is fine in small amounts, but 25 seconds is frustrating, you cannot play the game or do anything for half a minute.
Ive seen people suggesting to buff the Incapacitated duration or adding an AOE, and I still disagree with it, the solution is make things less frustrating but still as strong. Entity Blocking the generator should be the direction the perk goes, makes it better against SWF, but not the bane of SoloQ.
And if CoH and DH prove to problematic, they can change as well, people have their own ideas, but Im tired of seeing "_ is problematic, therefore _ is fine".
And then erruption gets nerfed to the ground while DH and COH are still busted because noone talks about those no more.
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@Peanits said:
I'm gonna stop ya' right there. Just because someone thinks one thing is a problem doesn't mean they think everything else is fine. You can find both things to be too strong at the same time, but trying to discount one thing because of another (completely unrelated) thing doesn't accomplish anything. Saying that thing A is strong doesn't mean that thing B isn't also strong.
Unless someone is explicitly telling you that Eruption is OP but Dead Hard and Circle of Healing are fine, you're bringing up oranges in a conversation about apples.
I wasnt trying to say everyone who thinks eruption is too strong atm is completely wrong, as it is clearly stated in my post i could live fine without the incapitated effect, i just notice how the whole lot of members here picking on eruption while DH and COH dont get the same amount of posts but are just as broken.
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Im needing to make it more clear i guess: why is it eruption gets so many posts about it but Dead hard and COH arent?
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@Crowman said:
Eruption being an issue does not mean CoH (or boons in general) are not an issue either.
Also Dead Hard is hard to judge, because the biggest issue are cheaters using a script to auto dead hard on your swing. I don't think it's a problem if the script problem were to be resolved.
And still eruption is the only thing that is talked about.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3271154#Comment_3271154
People forget that multiple things can be problematic, but I do agree with your DH statement, it's a balanced perk.
I didnt say its op, i said its just as annoying as it was before. I can wait it out, but i loose time by doing that. I loose MORE time if i dont, so its a loose loose situation. This what you call balanced?
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@sizzlingmario4 said:
Dead Hard has a lot more counterplay than it used to although admittedly it is still one of the best perks survivors have.
Circle of Healing though? Yeah, it’s dumb and should be changed. Shattered Hope is a bandaid fix perk. We shouldn’t be adding a bandaid fix perk for Eruption like you suggested either. Just change both of them. Eruption and CoH are the two most unhealthy perks the game has right now.
i agree here, i would even be fine with incapacitated removed and just block the gen for x seconds. Not like Dead mans or thrilling, just so you cant jump on it immediatly after. 10 seconds would be alredy enough.
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@scenekiller said:
Multiple things can be problems at once. Why is this concept so hard to understand lol
multiple things ARE a problem at ones, but only one of em gets all the posts. Thats what im on about.
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@Pulsar said:
Boons were an awful idea from the start and clearly you weren't here when CoH went to Live.
DH is actually one of the best reworks they've ever done. There's actual skill involved now instead of "I press E and you lose". I have literally zero problem outplaying Survivors that have it and if they do get it off, it's because I messed up.
This is just classic whataboutism. "Eruption might be OP but what about Dead Hard and Boons!!!1111!!"
The existence of one OP thing doesn't excuse another's continued existence.
my main question is why are not all 3 proplems treated equally? why does erruption get shake up the masses but somehow COH and DH is just an accepted thing at that point. Its not like there is 70% survivor only players and 30% killer only. I feel like the majority plays both sides and yet its the killer perk that gets the most attention.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/3271020#Comment_3271020
Taking something personal is toxic?
Also, people do tunnel for personal reasons, for example one Killer told me they tunneled me because I camped them in a different game (pretty sure they confused me, but that is besides the point). So I don't see a problem with asking and would never interpret that question as toxic when playing Killer myself and judging from the screenshots neither did the nurse so I really don't see the point.
i tunnel when it makes sense to do, when it gives me an advantage. You can tunnel someone and absolutly give survivors free time, which is the wrong way to tunnel.
if you found the weak link of the team however? i dont see any reason why to not tunnel if they go down. But still i got flamed often enough for it, all though it is not personal, its just me taking advantage. Like survivors should take advantage of mistakes the killer makes. Thats just... playing the game.
so yeah, feeling entitled to an explanation why someone just plays the game strategicly, is toxic. The killer doesnt have to have a morality compass you know?
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360, early drop, zigg zagging. = there you have your counterplay.
no nerf needed! Next!
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@RainehDaze said:
https://forum.deadbydaylight.com/en/discussion/comment/3270958#Comment_3270958
Depends entirely on the player hardware.
If it's wifi for consoles or desktops? A bit more inconvenient to just switch off. Laptops? One keyboard button combo usually enables airplane mode or something; wifi cuts off, no connection. And if I wanted to DC, my computer's plugged into a network switch I have within arm's reach, so I can literally pull the connection.
well thats true though, havent thought about that.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/3270957#Comment_3270957
Nice try, but you know how reality looks. And didn't you once complain about people bringing boons or BNP? Look, at least do us the favor and say you want an iWin button, then go and uninstall the game, thank you.
BNP? i use them very often myself. And yeah, i complained about how boons are infinite and hexes are not. If that seems to you like "i win" mindset then its a complete you problem. Way to justfy DCing though, you really proofed something here.
And i absolutly love how you blatantly show your entitlement regarding boons:
"If they Cleanse a totem I wanted to boon, then damn right i dc. They shouldve known! I dont care if they have challenges or want to get use outta their own perks, mine are more important. If anyone doesnt respect MY boon then they can aswell have a 3v1 against the killer."
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I just used the bloodpoints to level up some killers and bill, which is the only left survivor for me to get to p1, aside from yun jin. But she gotta wait because vittorio comes soon. And i just aim to p3 all the killers. You earn so many bloodpoints anyway, it doesnt matter if you level up the knight on release day or 1 or 2 days later. to me at least. Thats how i deal with the cap. I play until i get something around 1.9 and then i level rush the bloodwebs.
The main intention behind Caps for ingame curtesy is so people dont cheat their curtesy towards 10/20 millions and to avoid Goldfarmers or in DBDs case bloodpoints farmers, who send out their afk bots 24/7 on multiple accounts and by the end of the week sell like 10 million bloodpoints for 20 bucks or so. Its not to keep people from progress, i think.
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@MeltingPenguins said:
to be fair:
how often do you HAVE 3 boons at once vs how often do you have eruption?
how often do you have 1 eruption vs 1 boon?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3270839#Comment_3270839
Really? you've been around here long enough to know that's not true. I've seen countless posts complaining about boons, especially COH. Sure, it died down a little after the nerf but they still pop up now and then.
i mean i have seen 1 maybe 2 about COH. And im here since june while eruption gets litteraly bombarded right now.
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@SunaIIanu said:
https://forum.deadbydaylight.com/en/discussion/comment/3270825#Comment_3270825
Calling the question "What did I do to you?" toxic is quite an overstatement.
it kinda is though. Shows they took it personal
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3270976#Comment_3270976
No man it's not fine to dc but then again i can't force someone to stay in a game they no longer enjoy for whatever reason,is it that hard to understand ?
you cant force people no, but you cant force me either to not criticise it. I payed money to experience some fun just to get it ruined for a whole weekend by mass DCers. Im not throwing a tantrum over 1 or 2 times in a month, im talking DC after DC after DC.
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@Entitled_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3270491#Comment_3270491
it's all the same for me if survivor or killer dces...i also hate map offerings from both sides equally
so dcing is fine but map offerings is where we draw the line? Interesting.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3270964#Comment_3270964
In fact, the tunnel, the camp and the slug, technically speaking, are neither good nor bad.
They are choices, which can be quite strategic.
A killer who slugs a survivor to go and put down another who runs around him with his flashlight, I understand and support it completely.
The same goes if a survivor falls under a pallet, and the killer slugs him to take down his mate who was running around, ready to knock the killer out with the pallet.
Sometimes when I'm playing with my mates, and the killer tunnels me in mid/endgame when he's only made 2 hooks on me, let's face it, even though for a brief moment it pisses me off, in hindsight I think, "That's normal, the guy had a disastrous game, he wants to put pressure on and reduce our numbers in the fastest way, in truth, I completely understand."
On the other hand, a guy who tunnels as if his life depended on it, or slugging everyone for the simple pleasure of seeing them bleed to death without hanging them up ... ok, maybe it's "strategic", but it's mostly completely idiotic and desolate.
(unless the survivors were extremely toxic and provocative)
Well my comment was directed at OP, since they felt to need to be another entitled survivor who thinks the killer should run around with some sort of morality compass while they are the ones flaming said player publicly with a post like this.
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Thats strange that they would excuse it in the first place.
Tunneling one out early is very smart, so why not?
And before you come in with "well its unfun" yeah. 3 health states, genrushing, bodyblocking are unfun too, yet survivors do it all the time.
which is fine. Its also just game tactics. Same as tunneling or camping. And same as tunneling or camping, those tactics can loose you a game if its not done right.
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@MisterMister said:
I have legit had times that the game just kicked me all the way back to the loading screen without penalty. Just the other day I was in a match with some Fengs where I had two on hook, was about to pick up a third, and boom back to loading screen. Or as I’m about to leave through the exit gates, boom back to loading screen without penalty. I believe that the game can detect game error vs player deliberately DCing.
i don’t have a problem either way though. If the survivor or killer DC, oh well. I don’t see why people get so bent outta shape about it. Just move on to the next game.
it ruins the game for anyone else. 4k/x amount of hooks challenge? nah the DCer just denies that possibillity to get it done, you have to do it in the next trial.
And not to mention on survivors end, escaping is hard enough, DCing people are just giving the killers free but unsatisfying wins. And if a killer DCs? well all the effort you just done is gone, because the game force ends now.. There are MANY issiues with DC rage quitters. And im not talking about one or twice a week, litteraly past weekend it was like 7 trials Saturday evening and 2 sunday where someone DCed
I dont see why you would defend such behavior, even the devs penaltize it.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3270308#Comment_3270308
It should. I've been told, "There's literally no way for the game to tell, because of the devs' design!" Then it needs to change. Sure, they could just pull the plug to rage quit then, but at least they inconvenience themselves with that, and then everyone else who don't DC on purpose don't have to sit through an arbitrary time lock.
i dont think it would be that hard either. DCing on purpose means to quit the game manually, which should be easyly differed to a connection issiue.
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@MeltingPenguins said:
Let's be honest:
In this game, dcing/hook suicide is pretty much the only way to stave off the intense frustration.
Killer is slugging at 5 gens? Why give them a 4k?
Tunneling, camping? If you are barred from playing the game, why stay in the match?
People cleansing totems they know you wanted to boon? By experience they are usually the same who will throw a tantrum if you don't heal them fast enough, why play with such people?
By all means, either the dc penalty gets removed, or the game finally punishes scummy behavior directly (point reduction, hindering effects etc)
so because you yourself have that one match you dont enjoy (which happens to anyone) you ruin the game for the other 4 players.. Got ya.
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@Hawk81584 said:
because the game is stale on survivor side. literally same thing since the game came out......now killers have a astronomical advantage that cant be overcome by solo q and you have your perfect recipe for a game to sink. Thats not going to be a popular opinion. but its got validity
lmao the next one.
i love how you entitled surv mains use any opportunity to tell us how "killer sided" this game is. Disconnects happen because peeps cant take if the game doesnt go their way. Thats all to it.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3270576#Comment_3270576
I dont really play killer because it's far too imbalanced if I verse people my skill but yeah you will always need gen defense unless the survivors are really bad.
Like alot of survivors hate gen defense, I get it I'd like to verse other perks but then I understand because I know how easy survivor is with killers running no gen defense.
Use what you need to use and dont let others tell you different, hell if I play killer I'll use 3-4. I'm actually a really good killer but I want alot of chases and hooks and I cant get that in short games.
I think it's why i main survivor, i can run whatever build i want on any map or character and not have my game ruined as everything else plays the same. Maybe OTR is need to help reduce tunnels but tunnels are just so common because people wanted to balance for kills over hooks...
yeah im also tunneling and camping if it does make sense and doesnt screw me even more. But it would be nice to be able to have 4 perk slots completely for free choice, not being forced to have gen defence because otherwise there is just no chance for a win.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3270543#Comment_3270543
Those 3 mean nothing. With the way these killer's powers work these "buffs" are trivial.
it does mean that the killer is handicapping themselves by using their power, knight is the most significant one. Thats not good game design. Survivors have enough counters alredy, pallets, vaults, flashlights, various 3 health state perks...
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@bm33 said:
I feel like since the midchapter patch this summer there's been an increase of the game just randomly disconnecting me. I'll test my internet and it's running great so know that's not the problem.
Just the other day my swf teammate was randomly disconnected when we were in a match - he could see the killers load out on the end game screen too which was weird. I'm sure from the perspective of the killer/other survivors it looked like he quit on first down but the game was what disconnected him.
I've also been getting a crazy amount of "unknown errors" and "disconnected from host" when I'm in lobbies or the end game screen. Just randomly will be kicked back to the main menu. I've had a ton of killers DC when they're winning - a bunch not long after the first sacrifice.
While I'm sure there's plenty of rage quits I do think the increase lately is more from the game itself than it is actual quitters.
i mean all of em were kinda after their first hook or on the nemesis example because he got 0 hooks done while 3 gens alredy blew.
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The bots aint gonna be a 1 to 1 mirror to players ofc, but you can still use the opportunity to get an base understanding how some killers powers are played best.
Aside from the corner tiles, bots are actually quite good at looping. which is like the main aspect to learn about a killers power. When you get it down at the loops, you will be good with the power anywhere.
i suggest to play pvp matches in online lobbys at the evenings. You'll have a mix up between casuals and sweathards swf teams. And practice with bots during night time at the weekends for example, when theres sweats anywhere.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3270562#Comment_3270562
Well of course, survivor is being made to be for the very casual players and they dont want anything to be too difficult for them.
The flashlight change just shows this, something that wasnt that hard but at least had some sort of a skill cap is being made easier... oh even easier than the first change which we couldn't even test anyway.
Its honestly getting so hard to have fun as survivor, if I'm matched with good players its basically an easy win verse most killers. If I get bad survivors well I cant win because they arent doing gens at all and rather hide...
Neither is fun. Games are suppose to be fun, but atm I can barely get a normal game without a teammate being entitled and quitting for a stupid reason
im a casual killer main who is forced to bring at least 2 gen regression perks to not get completely stomped.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3270564#Comment_3270564
If you think that's counter-play to Nurse I have some news for you.
it works for me when vsing a nurse. Its what i anyway do with all killers since im not good at loops.
@solarjin1 said:
https://forum.deadbydaylight.com/en/discussion/comment/3270557#Comment_3270557
Nothing wrong with a power having a slight weakness to it. Hag traps, Wraith when cloak, Spirit when Phasing and Nurse trying to blink can all be stop with flashlights. The knight weakness is fine.
Slight weakness yeah XD knight over here BUFFING survivors.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3270557#Comment_3270557
Nurse deserves it.
because you fail to press shift+W i bet.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/3270336#Comment_3270336
You say that but theres so many survivors that will just let it happen...
People dont want to adept or even try, that's the bigger issue. Alot of things have counters or downsides but the community often wants the counter to be easy..
but only when its killer perks/powers to be countered. If its the other side counters have to be earned....
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@GoobyNugget said:
I feel like thats just counterplay? And playing against survivors who actually use the gimmics against me is minimal...
yeah because its so difficult to pick up Knights flag. And its not only deleting the power, it also gives a boost and endurance. really fair.
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@Pulsar said:
He forgot to mention how Nurse can be Lightburned.
so its 4, even worse.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3270541#Comment_3270541
Sorry I didn't understand what you meant
I thought you were referring to the times where an injured survivor is smart enough to know that if the Killer lunges as they vault, they'll get hit so they wait and try to DH at the vault so you hit them and they get away with it
But like
That's nowhere close to being uncounterable, considering I've gotten so many grabs/downs on survs trying to do that. Sure the first time when I don't know they have DH fair enough but every time after that, it doesn't work.
grabs and downs while they use DH? so you jumped to straight out lieying now. Thats exactly what i said. its not "smart" to press e near a vault, killer HAS to hit you. No winnable situation there. If that is what you consider smart then downing someone while eruption is active must eb 1000IQ mindgames.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3270481#Comment_3270481
It does need a nerf.
your entitlement is showing.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/3270358#Comment_3270358
I don't like the idea of solo queue being forced to use perks because a perk is exploiting their no comms weakness.
you know what? lets get rid of swf and comms, then we can start to give soloQ the buffs it deserves.