Terion
Terion
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@RoastedGarlic said:
Honestly de-piping needs to go, it just makes this game less enjoyable than it already is. I feel like most people would stop caring about getting tunneled or camped as much if we didn't get punished for it by de-piping. As it currently stands you can de-pip through no fault of your own and it shouldn't be that way. I'm tired of losing pips because of dc'ers and rage quitters.
not to mention the infamous "class progress error" who always accures when you have multiple gold and iri categorys but never when its only browns or bronze.
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Assuming you want the iri 1 for the bloodpoints, ive stopped caring about grades once i found out its only 300k bloodpoints diffrence from iri4 to iri1.
so by normally just playing you get to Iri4 easy on both sides. Not to worry about nothing. Each iri4 gets you 700k. While the last part towards getting iri1 is extra sweaty, which only is 300k more, it may sound like alot especcially when you are new to the game and dont have so many perks yet, but that is like 4 days worth of playing at highest, maybe 3.
You dont have to survive neccessarly though to pip up. What you need to get done at least is:
-break/cleanse 2 totems
-Repair 2 to 3 gens
-safe unhook 2 to 3 teammates aswell as healing them up.
-if you get chased, try to last at least 30 seconds before getting hit or downed, which is hard enough. Its possible to pip up without ever getting in a chase, evading and stealth does count many points aswell.
But as i stated above the sweat isnt that much worth it once youve reached iri. Imo at least.
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@FreddyVoorhees said:
Creepy ... Makes things spookier :P . Just imagine the silhouette of Freddy standing in the distance .
Issiue is, freddy has the same view on his screen.
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So it wasnt just only me. Last time i played my main i was like "is the map bugged or smth?" but i guess its freddy himself then XD
(btw appreciate the flower instead of generic black barrs :D )
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3276590#Comment_3276590
I've seen some Nurses run NOED. Even if they get 1k all game till gens are done, that NOED can turn their game actually. (I can recall at least 2 games where that happened).
Maybe you should run NOED as well, i don't understand why people are snobbish about it. I haven't played much these past 2 days, but when I have managed to find a Knight they seem to be going for the adept challenge so I would assume not everyone who plays him is not a killer main. Maybe they liked him and NOED is free. It may also synergize decently with his Hex perk.
When i was baby killer Noed gave me such easy wins, even i didnt want to run it out of sportsmanship.. yes even i. And later on when i try to pick it up again, my noed got cleansed so fast it wasnt worth running. So i kinda never touched it again since and im not gonna give up my gen regression for it. If i want an endgame perk i highly perfer no way out tbh.
its not that i feel to good to use it, i just never seem to get value out of it anymore.
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i got downed, killed and hooked last second on exit gate area because of Noed today... By a nurse! now THAT surprised me. (figured she wasnt expecting to get us to get gens done but i guess it was a baby nurse.)
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@ByeByeQ said:
It depends on how you play the game. Are you hiding in corners and bushes all game and not helping your fellow survivors get the gens done? If so, they see you as a problem and try to get you killed so you'll learn to be a better teammate in future matches.
the issiue with "bruh hiding" mindset like yours is: not all can loop the killer for 2 gens straight, some are better off hiding. Also there is some perks that even require you to jump in on lockers but some individuals seem to not think on that and just think "bruh hiding".
it doesnt happen mutch but i had poeple flaming me for "bruh hiding" when i litteraly did 3 gens by myself basicly because THEY kept being chased and because i kept hiding in corners to immediatly work on gens again. They didnt see me, all though i unhooked the other random the duo swf ratted me out to the killer when i was on death hook just because of me "hiding all game".
so better stick your judgements to yourself.
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@killer998 said:
There's not much to say about him that's good tbh. He's honestly so bad it's ridiculous. He has to be one of the most survivor friendly killers they've ever released.
His power is not only awful, it's painful. You can't see the survivors but they can see you making the path, they can hear you making a path. The guards take too long to activate. since they can also hear and see you making a path on top of their activation the survivors are gone by the time you're done setting it up holding forward. They're slow af, they're dumb af. They get stuck all the time. They can see the guards auras as they're patrolling and the Path the guards are patrolling.
It's harder to do but they can also take the banner and get a speed boost and endurance.
The power is also clunky af. There's so many points where you're not allowed to use it. It takes a hot second to start channeling it and it feels like the orbs a drop-down than a spawn in with the camera angle. You can get stuck on things when you're trying make a path and on controller at least let me tell you, it can be f'ing hard to get out of being stuck in a wall or object.
He gets fat shamed at loops at times or in chase he can't fit through things. He's loud af as he stomps around.
He feels rushed for the Christmas sales and he's just obscenely weak overall. At the higher levels of play where swfs rule and survivors sweat non stop he literally gets nothing but hardcore stomped outside of camping. He's a good camper but that's it and that only goes to show how yet again, bad he is.
The only place he can be decent is at the lower ranks of play where most of the player base is. That can be the only place he can thrive. Where no one has a clue what's happening and are learning the game.
He CANNOT contest the top level of play in his current state. You might get the one game here or there if you're really lucky or the survs F up big time. But he genuinely can't compete with them.
i have played against knight so many times, swf and soloQ since release. And only today in 1 RPD map it wasnt a case where he completely owned us. And it was soloQ.
Your litteraly speaking my mind about knight, there is so much wrong i dont even feel to make a feedback post about it, especcially since all the things i (and many others btw) suggested in the PTB feedback got straight ignored. He really feels like he needs to cather to survivors and hand everything to them.
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i gotta say though, the maps i got today couldnt have been more diversive at all. From ormond, to all indoor maps. (yes, rpd, gideon, lerys, all were there. Though i gotta say lerys was an offering from another survivor. So lets not count lerys.) I had coldwind.. Backwater swamp 2 times. Erye of corws aswell. And mcmillian once.
a couple a days ago i had coldwind over and over again, then very next day it was midwich. Even played with the same guy twice in a row. First as fellow teammate, after as killer.
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@Seraphor said:
So... you think new players, and solo survivors who don't want to listen to children screaming racist ######### at them, don't deserve to play the game?
if it was children, most crylouds are grown up adults even...
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@bm33 said:
They keep making changes to the game that make old challenges much more difficult to complete and since they are in old tomes they continue to add them to new tomes since the name/code is in their files - just gotta copy/paste.
Hatch challenges, for both sides, should've been replaced when they changed the hatch mechanic. All they need to do is just replace them with red glyph challenges.
The longer they put it off the more time/effort it will be to go back and change those challenges.
im pretty sure at some point they wont just bother anymore about these sort of challenges.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3276343#Comment_3276343
Oh it's incredibly frustrating and I agree there should be a better way to fix it instead of requiring uninstalling/reinstalling the game.
I looked back to when I made my bug report post for the grade progress error, it was in May and then when I updated it in August saying it was still an issue that was when I was told to contact support. It's a glitch that's now been in the game for over 6 months and players continue to run into it.
petty good job so far 💀
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3276346#Comment_3276346
I've noticed that too. LOL They're efficient as hell on gens, but once they get down to one or two left, it's like they go slower on purpose so as to give you more time to "practice".
In another match as Wesker, I had a bot blind me within the cool down after using my rushes. They're not always on point like that, but in that moment I was very impressed. 😄
yeah most of the time they try to use a flashlight mid-chase and click it over your head XD
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3276202#Comment_3276202
Yeah I've been pleasantly surprised just how good the bots can be. Not only have they juked my line of sight at times, but one match I was playing as Pinhead, and they would run opposite of where I'm throwing the chain out. Not to mention they would wait to solve the box until I had picked up a survivor. Every time!
Even if dead hard is used incredibly well, imo it'll still be a more chill match than anything found on live servers. I love the bots, and I'm perfectly content playing against them unless I truly need bp or shards.
bots are chill ye ^^ but ive been running 0 perks on some killers and not kicking gens, just to see how far they come and somehow their progress loweres at 2 gens left, idk why.
And they defenitly can do some sick manouvers XD had a Feng bot running AT me to pallet stunn me mid chase XD like litteraly stopped looping, turned back around and threw the pallett XD
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@bm33 said:
I had this happen all the time months ago. I made a bug report and then updated it when it still wasn't fixed like a month or two later. Mandy responded telling me to contact support so I did. They had me uninstall/reinstall the game and it stopped the constant grade progress error, now it happens very rarely.
I have seen people say uninstalling/reinstalling doesn't fix the issue for them. If you try that fix and it doesn't work then should try sending a ticket to support.
It's a pretty obnoxious bug especially since you can easily lose pips so it feels like you are only ever losing pips and never gaining pips because it never happens after a negative pip match. The moment I got the bug fixed I went from never making it past gold to consistently making it to Iri 1 or 2 - I haven't changed how I play, that's just the amount of pips I was missing out on thanks to the grade progress error.
wow okay if uninstalling and reinstalling really fixes it, ima try it. I mean whats to loose, my progress is saved anyway.
Its still super inconvienient, they should better solve this issiue asap than having people uninstall and reainstall it. Im the one loosing time over it.
Really mad rn over this not gonna lie.
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i think its a bug. If it is intended then we can add another inbuilt counterplay to knight, not like he doesnt have 1000s alredy.
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/3276205#Comment_3276205
He did on release week. Barely face him nowadays though.
was he like ghostface busted on the PTB?
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i like it. But i havent played that much on it.
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its a secret!
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@GooseMan said:
Shouldn't it count towards stun challenges? I think it counted once for me but it never happened again, what was the bug - blast mine counting or not counting?
not counting, i get stunn challenges with blast mine all the time. Sure i could try and go for pallets stunns, which i CAN do sometimes... but loops..
Try de-select and re-select the challenge again. Blast mine should count as stunn and as blind i think.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3276169#Comment_3276169
I hope Internet v2 is around the corner. That's such a supervillain plot. Would not be surprised if some of those people are considering it and making plans for it, I just hope by then there are other alternatives.
Social media currently is very meh for me. I really miss old-school forums like DBD even if it's a bunch of whiners.
If that ever happens i'll aim to travel to tibet one day, live there for a few weeks and considering a live without internet XD
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@SMitchell8 said:
Not seen any other killer get this much stick apart from Trickster and PTB Ghostface.
trickster dont deserve it though XD
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/3276157#Comment_3276157
That's great to hear! I can certainly understand not being able to equip every perk, but so long as the most highly used ones pass the test, that would be beneficial.
bots dodge ranged killers like gods.. i think they would just auto DH which would be horrible.
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@Lekitzul said:
It does suck, it basically makes it so you can't kick a gen with a minion lol. It's like trying to play Twins, Victor doesn't have any perks, just Charlotte. XD
At least you can injure them with victor and have full control over him. Yes there is a learning curve to it but knights guards are not even on nemesis zombies level.
nemesis zombies give info and appearantly since i had a nemesis who double add on'ed their speed they will chase you off gens as soon as you got on one, cling to them as if its their personal property. And then when you think you found another gen, the same zombie comes at you when you have made it to 20 seconds progression because he followed you. Way better minions than guards.
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If im a killer main depends on who you ask. Some would see me as total killer main, while total killer mains dont see me like that. I play 60/40 more favored towards killer side.
currently i switch between 24 killers back and forth, playing whoever im pleased with or in the mood for. The likes of sadako, Pig and Trickster included. I main Freddy. So i think that tells you i dont need to have the strongest of the strongest in order to enjoy the game.. And also 23 times by now i picked up a new killer once and was excited to learn how they work.
however, knight is NOT one of those cases. I knew within the PTB he would be weak, i thought he would still be fun when im able to main freddy and enjoy the games with him, knight must be good to go. But he is not. The power isnt strong enough to really asist you in any form and he is super buggy rn, both favoring but also hurting him.
And when i played my first match in the live version, i didnt even have such a bad round. It was 4 man escape but i mean i made whopping 30k bloodpoints, i got them pretty good so to say. And still i felt the tactics i had to use with him i could do with any other killer aswell, only that knights abillity is worse imo than most.
for example pig and freddy, one has basekit teleport, the other slowdown basekit. Knight is supposed to be a jack of all trades with his 3 diffrent guards but he cant do either as well as others. His visuals and design is INSANELY good, really amazing. But his gameplay feels super redundant to other killers, especcially since rn he is only viable at camping really. Which is a playstyle that wont work against good survivors and also very boring.
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3275896#Comment_3275896
The thing is that you don't need a psn subscription to play all the games online. I remember Path of Exile on PS4 is both free AND you can play it free online. So I don't understand what is up with some other games. And PS3 didn't have such a thing, you payed to have good deals for games but you could play any game online for free.
I wouldn't be surprised if Microsoft wanted to pull something like that but lets not forget that XBOX is microsoft and they already had that kind of service for XBOX360 so if anything it seems they poisoned the well.
yeah im surprised windows users dont have to pay extra since xbox is owned by microsoft. They could do the same and denie accsess to the internet unless you pay a monthly fee. Maybe that will become normal one day, all though i hope not.
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@Stroggz said:
https://forum.deadbydaylight.com/en/discussion/comment/3275909#Comment_3275909
okay i play battlefield since part 1 and i play wow for 18 years and all of those things are utmost rare, while annoying af shet here in dbd happens in every single match. almost any interaction between the opponents bring irritation and frustration.
i dont want to be rude but maybe quit then.. I didnt play Battlefield but Battlefront, which is from the same developers.. And i cant even count anymore how many times my 4000 killpoints heros got nuked by some 300 killpoint spaceship, to a point where i stoped bother anymore and just played soldier class or special forces class at that point, cause your heros anyway only live so long. Not to mention the maps, you knew where snipers are, you also knew you cant do anything but to take a sniper of your own. Basicly who ever had the better snipers that fraction wins. Aside from empire who has Artillery that wins them all games anyway.
Sitting on a hill with your sniper for the whole game or running around in an AT-ST the whole time is boring af, yet the most effective way. In DBD you at least have rng part and diffrent abillitys, survivors, perk loadouts. Sure the core gameplay keeps the same, but there is always an altenating factor to it.. It would be almost perfect if there wasnt so many flaming going on.
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@Stroggz said:
https://forum.deadbydaylight.com/en/discussion/comment/3275892#Comment_3275892
its the game that puts you in a certain circumstances not "people on high horses".
so snipers camping your spawn location in Shooters, foe fraction players hustling your starter city in mmorpgs and opponent players spamming the best macro combos at you in fighter games dont exist?
i dont see people flaming others for all of these in those forums. Only here, in DBD. Which even doesnt have a real win conditions, you get bloodpoints no matter what is happening.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/3275892#Comment_3275892
It doesn't,but for some reason in this game,a lot of people seem to think otherwise lol.
i gotta say i have nowhere seen so much flaming going on over your opponent in a pvp game like in this community XD its insane
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@JustAnotherNewbie said:
https://forum.deadbydaylight.com/en/discussion/comment/3275887#Comment_3275887
I also play Soul Calibur 6 or at least tried to, but queue times were over 30 mins long and I don't like having to pay 8 euros every month to be able to play online on playstation.
that right there is why i switched to PC. I will never understand why XBOX and Playstation want us to pay double for our internet.. Like.. We alredy pay our providers right? And the extra 8bucks or how much it costs is for like... Using their plattform which is basicly just a generic Hub for purchase games and use the internet, what you can do on pc for free. Oh and you get games monthly, but completely random.
Just hope microsoft and Apple dont decide to do that same thing for computers aswell.
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@Stroggz said:
I thought a bit more about your post and I want to say that this game has the most irritating things you can do to the opposing team than any other. You got the power make others players gameplay absolutely miserable, and there are so many ways to do that, unlike COD or OW where you just kill each other and move on. The game design that hooks you on negative emotions and you can't let it go. You go to bed angry, wake up and proceed with this unholy circle of bad behavior.
no thats not the games fault, that is because everyone wants to win in a 4v1 game. And where the 1 is way stronger in a 1v1 normally. Where rng and teamplay are a deciding factor, where skills bring you only so much.
If people would get off their high horses and think the opponent has to cather to them, then DBD would not have such a heated community.
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@JustAnotherNewbie said:
I agree about new players getting matched with skilled players, but unfortunately DBD doesn't seem to have the numbers to support a more strict matchmaking system. I thought this game had much more than it currently has but most of the time it doesn't break 50k on average. Comparing DBD's playercount to Overwatch 2 is silly. Of course Overwatch can support good matchmaking when it has 1mil players playing daily and DBD only has like 35k.
DBD reminds me a lot more of fighting games and what they're going through atm. You maybe be a new player and you get matched with someone who might be playing the game for like 10 years. Why? Because those are the players left. And it has a big problem retaining players for that reason. Doesn't help that fighting games are not only mechanically hard to get into but also rather expensive.
been trying to get into soulcalibur 6 because of the customization and having your own hand crafted fighters beat each other up. But all is left is macro combo spammers with their default characters XD
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I mean i started april this year and the game got me hooked right away.
Pun fully intended.
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3275460#Comment_3275460
I mean 40 solid days of play time makes you a pretty experienced player in my book lol
if i would just care more about how you loop correctly XD but running in circles is kinda boring to me so i rather be that ninja kinda survivor who is never seen by the killer but jukes all those gens and unhooks/heals his mates and then disappears again XD
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wow.. where to start XD
-->better take a close look at the perks you want to use, they reworked 39 perks exactly during late june/early july this year. (buffs and nerfs) borrowed time is still there, i dont remember how it got changed though, (havent been using it befor basekit BT was a thing). so it might not be worth running anymore
-->there is 4 new killers, Ringu, Albert wesker from resident evil, the dredge (who can teleport to lockers and jump out of them) and the recent one released a few day ago: the knight. (ofc there is new survivors with them too.)
--> 2 new maps (garden of joy & the Shattered square) + RPD map got reworked into 2 seperate maps now. West and east wing.
--> Killers got some basekit buffs aswell, some tweaking in the stunn durations, a few seconds and faster breaking actions/kicking gens is slightly faster. They added 10 seconds to gens before they could get completed, means they dont need 80 seconds no more for a survivor alone, its 90.
--> survivor bots got added to custom lobbys with the recent update, you can select now between inviting friends or add a bot.
--> there is a HUGE chunk of QoL changes.
-Prestige system got reworked, you HAVE to prestige now but the costs for bloodpoints for all the items of diffrent raritys got reduced and you dont loose your addons/items no more after prestigeing. The perks are now shared at prestige 1 for all your other characters on yellow -> prestige 2 green -> prestige 3 purple. So say you prestige Bill to p3 that means all other survivors have Unbreakable and borrowed time and left behind at Purple rarity even if you didnt buy them in their bloodwebs. Same goes for killers.
-Shrine of secrets does change daylie and if you buy 1 perk there, it does give you the option to buy the same perk but with higher rarity again. starting at 2k shards ->4k shards -> 6k shards. The rarity of which the perks show up doesnt matter. If you have lets say borrowed time showing up in your shrine of secrets at green however, it will also only cost 2k shards. The first buy is always 2k no matter what. And it resets every day.
-Tome archive got changes too. You have 2 slots now, 1 for killer, 1 for survivor. So you dont have to go back to the menu each time you switch the sides so you can select your challenges. Also it does lead you now automaticly to them if you click at them.
-speaking of slots, there is now 3 aviable loadout sets for perks/items/addons and offerings. So you can have saved 3 diffrent loadouts at a time, same goes for cosmetics.
-MMR adjustments were made, you will be back below softcap for a few rounds because you havent played so long.
-breakables got a visual update, pallets and breakable walls look diffrent now.
-Basement got visual updates aswell but it also got widened kinda, with more space in it to make camping a little harder
Thats for the major updates. I dont know if i forgot any though, its quite much XD
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@Hensen2100 said:
https://us.v-cdn.net/6030815/uploads/SPRYZW0YTSGF/add.png
Did people bother to look at this? I wish they would give some sort of indication that the 3 different characters are SUPER different in how you should be using them.
I think a lot of people are just spamming the 3 without realizing just how different they play. 28 second chases from canifex with the yellow addon are no joke. Jailer can get up to 30 second patrols and a 18m detection radius with addons etc etc.
Knight could be a prime basement camper with the 2x jailer addon
The Jalier is the only one that is SOMEWHAT viable. But only in rare scenarios. Big guy can kicks gens and breaks things, but he does need more time for it than you. While being faster than the other 2 by doing exactly that. But also not applying gen regression kicker perks. So you rather do it yourself. -> makes him useless since he is slow af in chase.
Assassin can scout.. like.. yeah... he doesnt chase good, he doesnt break things well. He is just like "look boss, there is one of em." "where?" "sorry im gone now, they outchased me" "ok thanks buddy..."
Jalier.. IF someone does reach them and hit. its him. IF he can guard areas. Its him. But also he is just as easy to counter as the other 2. There are add ons after he despawns you get some buffs, which is a nice to have thing, pair it with the add on which makes him appear twice, thats gonna give you SOME value.
But you know what? since there is 3 of em and it doesnt let you choose manually all of the things i said above are irrelevant because every tactical decision you could have is taken from you even if you have the jalier appear 1 time more, you still have carnifax in the way. So ofc noone bothers about the guards powers.
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lmao you shouldve told me earlyer XD feel u though.
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@HoodedWildKard said:
Just the state of the game balance. Most games I see are a landslide one way or the other. As killer I've been getting a few good games against high skill survivors where both sides work hard and I'll usually end with a 2 or 3k.
My survivor games are horribly unbalanced though. With my SWF we either own the killer or get rofl stomped. More usually the latter because we have a new player started with us and he's pretty much crippling our effectiveness atm because he keeps getting tunneled out since killers identify him as an easy chase pretty rapidly. So we end up one person down pretty rapidly.
Im in the same situation with my SWF, being the weak-link of the team. I mean i reach 1k hours soon been playing for over half a year now but my friends have 2+ years on it. Its not THAT big of a skill gap but im noticing i face slightly harder killers than im used to in SoloQ.
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Even pre release after i played him on the PTB i was like "nah he aint gonna be strong, but he will be fun, i just have to learn him"
but honestly, no. My first match after knight i felt like.. no im not gonna. Too buggy, too predictable too less reward for the amount of outplays only his power gives him. I can see some good add on combinations but his main mechanic is still an issiue. I would open a post but there is like so much, i dont even know what to suggest at this point since my suggestions in the PTB feedback ALL got ignored. And i wasnt the only one saying basic things like "dont let survivors see the orbs" or "why do the flags give them endurance and speedboost?" So i dont bother about him no more alredy, i will play him like very rarely, if at all.
And for reference, i play 24 killers, switching regularly between them for who ever i am in the mood to. the likes of Sadako, Pig, trickster included. FREDDY being litteraly my main. I started with all once, had my first survivor game with all of them, knowing having to adapt to their powers and learning how to play them best.. Not one of em got me unpleased from the start as much as him.
And the 1 game i hade in online lobby today with him wasnt even that bad. It was a 4-man escape but i made whopping 30k bloodpoints. I could actually hook them quite often, been able to mindgame them at loops and what not. He CAN do what other killers can aswell. But its harder with him. At least sadako and freddy have some teleport which gives them a good chunk of pressure and pig has her traps going for her. Knights abillity is super clunky and unrewarding except for camping. And i think that was the only reason they didnt escape so early for how easy they avoided knights power.
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@Aaronseuk said:
https://forum.deadbydaylight.com/en/discussion/comment/3275433#Comment_3275433
He needs an overhaul and firing of the programmers on this release.. it’s buggy as hell!
oh its buggy alright. When survivors throw a pallet at a guard, which cant be stunned, the killer gets stunned even if he is like 10m away.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3274845#Comment_3274845
Zombies can have detection range addons pressure a person for much longer than 16s and at an infinite range and there's 2 of them and Guards camping dosent work because as soon as they start the unhook animation yhe hunt ends even zombies are better at camping because they don't de spawn
bro we had zombies today they were even more of a trouble than nemesis himself XD eye add on (35% more speed) + that one that does make them 50% faster. They were EVERYWHERE XD and clinging on the very gens we needed to get done most.
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@Aaronseuk said:
https://forum.deadbydaylight.com/en/discussion/comment/3274777#Comment_3274777
well, the knight needs deleting then.
he needs buff, not delete
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@Aaronseuk said:
https://forum.deadbydaylight.com/en/discussion/comment/3274839#Comment_3274839
Maybe you shouldn’t be playing the game. Perhaps you don’t understand the principle of integrity?
the point is, play fairly or don’t play.
I don’t care if I eacape, I care about having a good quality game.
imagine getting mad at people for taking advantage in a pvp game
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well, tell BHVR to make him stronger, cause rn camping is the only thing he got going for him. And exploits.
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I played like 1 round as knight today and left it at that. Its as i said, he can force people off of loops, he can cut their paths, but he doesnt really anti-loop them, his guards are super easy to avoid and the only lethality is as you said at camping.
he is way too stagnant imo. Not really THAT much fun either if you aint playing against bots.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3275038#Comment_3275038
If they actually took any risks of him being viable, I honestly think he'd be a very well received killer. As it stands, he's easier to counter than he is to play, and the reward is rarely worth the effort.
ye its sad, i played like 1 round as knight today.
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@Mockingjay_S451 said:
https://forum.deadbydaylight.com/en/discussion/355729/so-penalty-is-disabled
Are you on PC? Cause those that quit early could easily have been on PlayStation and loaded in to a cursor on screen which means they couldn’t move their character. Once downed there isn’t much to stay in for is there? It’s happening 3 out of 5 games for me (PS5) so I’ve stopped playing, But some are still trying.
well it could be that
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@Marc_123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3273970#Comment_3273970
This.
The Auto Mori wasn´t very good also.
Needs a lot of adjustment.
adjustment? i think theyre better of completely delete the full thing. If anything all that update would do is give both sides more sweaty conditions.
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@Roaroftime said:
https://forum.deadbydaylight.com/en/discussion/comment/3273660#Comment_3273660
Or they could fix nurse?
yeah and then they can "fix" every other killer until survivors could aswell just play against bots, and peeps would STILL quit because they dont like the look of the grass in the map they got loaded into.