TKTK
TKTK
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- TKTK
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Comments
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Old Trapper walking animation
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See the problem is you used twitter, that site is a cesspool obviously and if the devs knew any better they should treat twitter like how people think they do the forums and ignore them.
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I think hit registration is just ######### it seems, I get alot more phantom hits with hillbilly's chainsaw myself, the survivor will run in a straight line and i'll guarantee a saw it but it'll hit where they were and i'll go through the cooldown of hitting someone and they get to a pallet....
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I love when survivors go into lockers the timing to escape is so narrow lol, i'll just bump into the locker and if they don't time it correctly or don't have head on i get a free grab or they get sawed anyway.
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Colorblind mode when? Take my upvote.
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Pretty sure the entity serves as the eldrich horror of the game unfathomable, unbeatable and inescapable. Uses people as playthings or as food.
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yes, it's today, I'm gonna be chainsawing all day to see how much they have changed and maybe start using Tinkerer now that it seems useable to more than just hillbilly and nurse who have constant mobility unlike most killers.
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They're pretty trash but this game has quite a few trash maps so it's par for the course like Mt. Ormond, Mother's dwelling, both Yamaoka Estates maps, Haddonfield and Farm maps
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So i'll be the guy who connects survivors mouth to anus? Some survivors deserve it tbh Nia is such a butt ugly character.
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Cheryl's perks are fine. Ash's perks are whatever, I don't think these changes are good though. I don't think MoM or any perk for survivors should be aggressive towards the killer they should be defensive imo, Flip-flop would be more useless than it is and Buckle up working like BT in the same way is not healthy for the game BT is for camping and stopping the survivor from going to the next stage. It takes like 3 minutes or something for someone to die on the ground and they can fill there bar up to 95% for someone to pick them up easily, I don't have answers for how Ash's perks can change but these ain't it.
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/1471947#Comment_1471947
These look very similar
Angela looks alot closer to her original self than Cheryl does thats for sure, they really messed up Cheryl's face and skin tone.
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@doitagain_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1472012#Comment_1472012
Same could be said about pyramid head yet here we are. Keep in mind this is a video game and anything goes. Maria was a playable character in SH2 after all.
Okay then, so then she would be more a killer because she was made to make James come to terms with what he's done like PH.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/1472012#Comment_1472012
From what i've heard, Lisa isnt a person either, the one that appeared in silent hill 1 was just another creation of the town probably due to hern past with Alessa .
Lisa was a real person, she was trapped inside the otherworld, all of what is in the otherworld is what Alessa saw things as so Lisa would have been like the other nurse enemies if that was the case that she was part of the otherworld.
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@doitagain_ said:
Angela? Psh we need MARIA as a legendary skin ASAP. She would be a perfect fit.
Maria isn't a real person though, she's just a tool silent hill uses to torture James more because he won't let go of his dead wife, so they kill Maria infront of him over and over lol.
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I think the Spirit nerfs would really kill her, i'm not sure what would fix survivors main gripe with her which seems to be they don't know what she is doing or where she is while she is phasing but making both parties guess where each other are when she starts phasing is not the answer imo.
Maybe instead make the passive she has part of her power but make her not see scratch marks and blood but she'll be able to see during that passive that last like a second when she is using her power but survivors will see where she is as well? Kind of like Old Freddy when he put survivors to sleep he during that 7 second window where he is in and out of invisibility.
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@leatherfav88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1471938#Comment_1471938
I mean i think it kinda would, the entity would force her to feel the hope of finally feeling free from the real world and her thoughts would be to just escape and finally have peace
She is a hopeless character by the end of the game, the entity would throw her away so quickly because she is just so suicidal, none of the survivors are forced to survive they are all willing to because they want to in the first place, when they die from what i understand they are wiped clean of there experiences of past matches and are told they will be free if they escape or led to believe that way.
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It's wouldn't make sense thematically with her character as she was a suicidal troubled person who ultimately couldn't handle her past and let silent hill consume her, she is not a survivor. She is my favorite silent hill 2 character and i love her theme at the end but she wouldn't fit the role the game asks for
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@hinoutoumei said:
The entirity of how this game works from the mechanics, layout of the maps, perks, ranking system, emblems...
it all needs to be rebalanced, which I believe they are slowly working on. It's a live game, so a lot of the time these problems cannot be addressed as quickly as others would like.
That is a very tired excuse these setups have been in the game for years man, it's sad that they only now learned how bad there map design has been for 3 years since the past year they have addressed how problematic this type of map rng is.
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I agree but I'd like to add that Demogorgon on screen is a almost unstoppable monster that took psychic powers to banish it while in this game a person tackling him from a locker with no real momentum can stun him for a period of time. It's pretty laughable tbh, thats why i don't want super monster type killers in the game like predator and alien cause the game wouldn't do them justice. Idc if DBD makes there own monsters but when you get things that on screen were shown to be nearly unstoppable and then they come into the game that just doesn't match what they are it, creates a dissonance for people that expect one thing and get something completely different.
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Surge goes well with ruin when people don't get off the gen it'll proc and goes well with surveillance, which is what i use for pyramid head since he can be very efficient if things go his way. It's really good for killers that don't have time to kick gens and need to keep up the pressure like clown, trapper and doctor come to mind where they have to stay on the move since there mobility is pretty trash, it's best just to keep control of a general area with surge and I also use PGTW for when they don't let go of gens after the surge proc.
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This may be off topic but idk why the oak offerings are even in the game, it's like have a offering that put gens closer together so patrols are easier, it just messes with the objective of the game for one side and buys so much time for the other, the fact the oak offerings stack seems like a oversight no one really has thought about.
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Kayako and Toshio from Ju-On would be a great stand alone since most people that deal with them die as soon as they are targeted by them so there really isn't anyone they can come with.
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@katoptris said:
That gonna bring more bugs onto dead.
They stack bugs on top of more bugs, it's a shame the community has let them get away with all the bugs they let stay in the game but don't pause dlc so they can put more resources towards fixing bug.
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That sounds like old Freddy but more interesting, but it depends on how they do it, could be cool. I love the original Grudge movie or Ju-On as it was called in japan, it was so creepy, I'd love to see that license in the game.
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@xpertbandit said:
Please BHVR, make the changes that I ask for or you obviously don't know what you are doing.
I don't get it. This community complains a lot. Why can't you just have fun or play another game thats you have fun playing. This game goes through changes galore and yet still something to complain about. Who hurt you?
Your way of thinking is probably worse than the complainers because if nobody complained the game would have died along time ago because the devs wouldn't have any feedback on what is bad or not fun in there live video game. Nobody should just shut up and consume, it's a product at the end of the day.
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@ClickyClicky said:
I mean they caved in to all the killer main pressure yet again, what more do you want?
You're being disingenuous, people were against the base nurse nerf which draws parallels with most people saying at base they were balanced obviously billy more than that and it went through, you seem to be someone who likes to stir the pot and play what used to be one of my favorite games when it comes to being on internet forums, you'll get a big reactions out of alot of people hear i'm sure.
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I stopped doing slugging for the 4k ever since hatch spawns no matter how many gens get done. It's just a waste of time and doesn't reflect any kind of "skill", it's just boring and i'd rather just get to the next game than look for an immersed survivor.
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Whatever it is you can bet your life savings he'll have a cooldown timer attached to it.
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They really should just get rid of the aura of ToT because there is no reason for it when it already has the cooldown, other killers have access to other perks that give undetectable without warning and of course stealth killers like ghostface, pig, wraith can just turn it off and on.
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Killers have to play in a some form of shady way, there is just not enough time in a game to get all 12 hooks, it's impossible, if the survivor are just decent. Slug, patrol or camp and tunnel if the situation calls for it, survivors have control of the pace of the game for the most part.
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BT I don't have a problem with
Unbreakable is just annoying and becomes kinda broken with DS literally lets them do whatever they want
A change I'd like for DS is if the timer was shorter but pauses if the killer is tunneling them or DS doesn't work when they are fully healed or they are working on a gen or whatever cause they aren't being tunneled.
Dead hard for distance is the only way i see it used now and just rewards greedy looping that they wouldn't have gotten otherwise and just waste that much more time when games don't last very long now.
Most second chance perks are fine on the own but can carry average survivors when they all get stacked.
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Can't even slug the bitches, damn, unbreakable was a mistake.
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It would be nice since the ranged attack is really punishing if you miss it. I doubt they'll do anything else to him or they'll nerf him more, idk anymore since that guy on the anniversary stream said clown is underrated, I question there judgement on alot of things now.
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@Sir_WAFFLZ said:
I hope we see a return to form with normal increase x and decrease y addons instead of gimmick addons :/ Billy's new addons are really bad and the only ones worth running are brown and a few yellows. Green and up aren't worth it. I'd also like to see the devs look at what addons are the least used and spruce them up per killer... over time of course and make them more appealing. We had that with Doctor but then there are Demo, Executioner, and new Billy addons that are all pretty bad and not worth the blood points. Thoughts?
I don't really care about add-ons personally as i just don't use them but these add-ons are pretty awful for what they are supposed to do, giving useless effects, slight increases in the powers or detrimental ones like making hillbilly the worst killer in the game with that 4.4 m/s one. As long as the killer is good at base the addons should just be that but the add-on design has really been lacking with these recent killers, Ghostface I think was the first sign of killers getting quite alot of nearly useless addons, very few practical ones and if we're lucky a addon that really changes there playstyle. Overnerfed hillbilly just makes there bad add-on design stand out more.
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People said the same about nurse being fine at base but the addons were too much. They slapped the cooldown on anyway, of course billy gets it harder cause nurse can teleport through walls but the cooldown is unnecessary in both cases, you have to wonder how knowledgeable are the devs about these killers cause this is really bad. I hope they listen this time, is all i can really say that hasn't been said already.
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Well hillbilly mains will see how nurse players felt when they overhauled her base kit when the addons were the real problem.
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Basekit billy was balanced idk why they couldn't just up the rarity or nerf the charge time addons if insta saw was the issue but this just make me not want to play billy anymore and i didn't play slugging billy either it just punishes people that don't use addons and knowing them they'll make his addons a must to get old basekit billy back like how we have to use addons to as close to old basekit nurse as possible. This is just making them more annoying to play without really adding anything to them with these pointless cooldowns.
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1412490#Comment_1412490
I hate how true this is. If they're looking at the add ons, and can't come up with enough ideas to "standardize" them, throw on a red bar around the power button and make some about it! Huntress fatigue bar like Billy's heat bar incoming...
Yo, they gonna make her arm have a fatigue bar cause them hatchets be heavy bro. LMAO
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Just like the nerf to base Nurse, the nerf to base hillbilly is unnecessary but i'm sure they're gonna do something to spirit eventually probably gonna make her visible while phasing while she's still blind, they'll make her deaf or change her completely so she doesn't rely on sounds cause they can never stop sounds from breaking every patch which is pretty embarrasing for a multi million dollar company like Behavior.
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The only killers i can think of that are add-on dependent are Wraith, Trapper and maybe ghostface cause his cooldown addons are like night and day from running no addons. I don't use addons besides Trapper and Wraith otherwise i can't stand to play them.
If they tweaked there base powers to be a bit better and nerf the add-ons to compensate I'd be happy for example Ghostface stacked cool-down add-ons cut it almost in half, if they could lower the cool-down to meet that a bit more at base and nerf the add-ons to compensate that buff he'd be in a better spot but servers will still screw him over with survivors being able to break him out of it when you go behind a wall. Trapper probably needs a bit more than just a tiny tweak here and there and needs major changes.
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I thought the suffix -phobic meant that you were scared of it. It seems he just wanted to use colorful language like it's 2011, I miss those days, now it seems everyone is too sensitive.
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They really should but they won't unfortunately.
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@BaldursGate2 said:
Yeah, especially with the new killer. He just popped out of nowhere, no terror radius and yes i know, there is a perk for it, but he ain't used it. Not to mention, survivors without iron will making no sounds etc.
But who cares? A 113 Million Dollar Company can not do it's job properly.
That is the frustrating part, Idk how much of that is profit for them but I don't think they are using there resources in ways to make there LIVE game functional for core parts of it to be consistent. They should hire more people to fix bugs or something cause sounds being an issue for years now is unacceptable, you'd figure they'd have a handle on sound related issues by now with all the money they are making from cosmetics, dlc, battle pass garbage ect.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1368091#Comment_1368091
Now this is just sad to read at this point ...
It really is considering they don't read the Feedback section because the guy with grey hair on the devs stream would have plenty of ideas on how to fix the clown.
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Yes, the game has more bugs than ever and sounds are impressively more broken than they ever have been. Typical BHVR always willing to ship a patch to meet the dlc release date but doesn't seem to have good enough QA to make sure it doesn't break everything else even though they are a hundred million dollar company. This kind of thing can't keep happening, it's pathetic, I hope there silence about this means they are working on fixing these bugs as soon as possible, they are too successful to keep letting these things slip by.
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The game won't die people keep supporting it even though they don't really fix important bugs regarding the sounds and lying saying they fixed silent slugs in the patch before but still are in the game on top of no footsteps now and having iron will at random, skill checks not appearing on screen for a whole match, killers having bugs that never get fixed like nurse and her many deadzones, console optimization as a whole is a mess. I was excited for this dlc but the bugs just make the game so frustrating to play and people telling the devs about the issues with the new map and still getting released unchanged from ptb, I am taking a long break. The game is such a chore to play now because the people in charge of it seem to just be milking it now.
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They basically silenced criticism pointing out the bugs on top of old bugs during this period where they need people to buy there new licensed dlc characters, if they ever address it, it'll be like 3 months at the least from now. The dev stream said nothing about the sounds when people were talking about it in the chat but none of them acknowledged it.
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It's sad, I was pretty excited for this chapter cause i love silent hill but these sound issues and various killer bugs really make the game frustrating to play killer. I'm taking a break from the game for a while, I got to P3 with pyramid head like i wanted to but I can't bring myself to play anymore. I feel bad playing survivor when i get free ninja mode at random and get away with too much cause the killers can't hear me moving, it's like bullying a deaf person.
Pokemon just got it's dlc I'm gonna have fun there until dbd fixes itself in 3 or 4 months lmao until the next dlc drops and they break everything all over again and the sounds get deleted once again cause they don't know how to keep them consistent when they are a core part of the game.
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I'd like them to bring footsteps, breathing, grunts of pain, falling noises and surivor sounds ingeneral back, cause they don't exist anymore.
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You all need to change spirit to F tier in context to this patch, sounds are more broken than ever no footsteps, randomly survivors can get iron will for free and sometimes the survivors don't make sounds anymore.
The sound team is trash, every patch they seem to break the sounds more and more progressively and they fix them to be slightly wore than before so i'm looking forward to dbd with no sound effects for survivors eventually.