TKTK
TKTK
About
- Username
- TKTK
- Joined
- Visits
- 1,219
- Last Active
Comments
-
Yeah the screams are really loud and annoying and hitting someone on the hook stops it lol but no way to tell what each killer is doing though but I like to think a single hit from the killer is why they do it, not like it does anything to the hooked survivor anyway.
-
cause of dedicated servers dead hard is unreliable but when it worked I think lithe is the worst
-
Old Freddy getting nerfed to be thought of as the worst killer in the game
New Freddy buff getting oblivious to sleeping survivors
Nurse having a cd on on her blinks
Pig constantly getting nerfed almost every other patch last year
-
I need variety but I have a favorite or 2 that I use if I feel like the survivors are gonna try very hard to finish the game in 6 mins. I don't know how people can stick with the same killer over and over lol the game isn't deep enough to keep my interest with just 1 killer.
-
@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1129857#Comment_1129857
I find it for me to be more of a fps issue with her honestly, frames tend to kick up in the worst moments like a hatchet throw for example.
https://forum.deadbydaylight.com/en/discussion/comment/1129860#Comment_1129860
Hmm I like oni bc i dont have to hear a repetitive chainsaw audio track being looped over and over for one, and two you dont bump into walls! XD and yeah i love onis aesthetics too. Honestly i dont really see oni as a worse billy, I can see why youd say that but to me, oni is better at somethings while billy is better at other things.
Yeah you opened my eyes on demo didnt really think about that till u mentioned it, i get genrushed, have a hard time finding immersed survs as him etc. So might be crossing him off which is a shame he really interested me, but no other killer gives the survivors this many audio cues on what they are doing
that's true, fps effects every killer though but probably hurts killers like Huntress and Nurse the most, if only it was consistent at the very least.
-
What a petty post, thats like survivors saying they'll bm you if they know you run like NOED, BBQ or Pop goes the weasel. People are gonna use what they think will help them it's not survivors fault the perks are good.
-
@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1129817#Comment_1129817
No no oni is actually a monster on console you can do the 90 degree flicks!
https://forum.deadbydaylight.com/en/discussion/comment/1129821#Comment_1129821
Hmm thats a good idea bc not many players play hag on console, i almost never play vs her and when I do I usually tend to get destroyed by her bc she always catches me off gaurd and I never know when its safe to walk, run and when to crouch xD but i know to crouch at hook so yeah. Perk-wise i was thinking agitation because ive noticed a glaring weakness is when shes carrying to hook survs tend to activate your traps and this helps u spend less time carrying to hooks, save the best for last for the quick teleport 2 tap hits, monitor for the low tr, and corrupt to help setup the map. Do you play hag on console? Last i played her, her frame rate was absolute garbage when teleporting so i havent played her since.
https://forum.deadbydaylight.com/en/discussion/comment/1129825#Comment_1129825
You under estimate Oni my dude, he has decent built in tracking as well, yeah hes similar to billy but still hes scary!
Oh yeah been liking her recently here, people tend to underestimate you as huntress and get cocky and make mistakes then get destroyed lol its so fun. Tbh shes great.
I would agree with you there..survivors can hear the instant he hits someone, teleport, or even walks nearby, any decent swf group or coordinator survivors in general will instantly hop onto a gen immediately when hearing this, I mean its what I do when versing Demo.
https://forum.deadbydaylight.com/en/discussion/comment/1129841#Comment_1129841
Shes tough, but good. Just map dependant and tougher on console of course. And im not too worried about deathslinger being a headache i just hope he gets a buff somewhere at least
If it wasn't for the sensitivity being an issue I'd say huntress is super rewarding but I used to be a huntress main on console when it released on console and got discouraged alittle before freddy came out cause i did much better with the other killers and didn't feel like the reward was worth the controller issues.
-
Huntress is tough on console and if Deathslinger is gonna stay the same he's gonna be worse. Save yourself the headache and play demogorgon or oni. I play red ranks on console too and I seem to do just fine with them.
-
There are so many pallets on each map that if the team is doing gens, barely anything counts as a wasted pallet imo. If you get hit while dropping a pallet or you drop one with someone slugged next to it thats the only way i see them as a waste.
-
They should lower all the music cause killers barely hear footsteps as the sounds are so terrible right now with seemingly no fixes in sight.
-
I think the one here he played Hillbilly video that was posted here showed way better how screwed up the game is compared to this where he puts himself at a huge disadvantage.
-
Theres alot of maps like that, that just hand hold with how easy it is to abuse structures and over abundance of safe pallets like that. BUT HEY BREAKABLE WALLS RIGHT?! Bandaid fixes all around.
-
Why would stats mean anything now when they didn't mean anything before? Matchmaking really screws those up cause i get all kinds of ranks when i play rank 1 killer. Also they way they show the stats is in a weird vaccum like freddy being the highest kill count but it was all platforms.
So all i can really trust from stats is just pick rates, cause kills/escape rates just can't be trusted with all the other factors in the game like moris, what map it was, NOED, keys, toolboxes, devour hope, camping, slugging, and tunneling. There is just too many factors imo to be able to trust them in the first place.
-
It's nothing to do with dead hard, it's dedicated servers being the middle ground between you and the killer rather than before when it was p2p.
-
I don't know about anyone else but when you go up against a really coordinated swf, lose and they send "gg:)", you wonder if you killed them all would they still send that? Thats what i get for trying to play clown, cause matchmaking gave me green and yellow rank survivors the previous games and i thought i could chill with my Mr. Puddles. SURPRISE RANK 1s with all meta perks.
-
@Kai6864 said:
https://forum.deadbydaylight.com/en/discussion/comment/1119852#Comment_1119852
That’s the thing, the sound bug is completely random though and no doubt will be patched soon. As soon as the bug is fixed I’m willing to bet there will be a few more posts like this, she is still an extremely strong killer but it wouldn’t hurt to have an idea on when she is phasing other than one skin having shards that light up.
the sound bugs have been in the game since Oni came out and doesn't seem like the ptb changed that either
-
I do miss old Freddy, he was pretty bad but i think if they just reverted the nerf he got on release and buffed that version of him I think they could have made him work. Maybe they'll bring back that verison of Freddy as an original killer but they have more freedom as to how they want to tweak the power but I think i'm reaching.
-
Some killers are pretty mediocre compared to others but it's mostly the maps that are the biggest problem imo. Survivors shouldn't have to use ds and bt every game out of fear of a killer wanting to get rid of a survivor as soon as possible because of time constrants the killers are under. It sucks that the best strat is also not very fun but i understand why they do it because killers can't play perfect in every chase and will make mistakes that could snowball into them losing.
-
As a solo queue survivor, I watch youtube or work out of a little bit.
As killer, I can't do anything while waiting cause lobbies are instant which is why I've been playing killer more frequently.
-
No Jane in the poll makes me sad but Kate is a close second followed by Bill
-
Nothing in a game makes me mad anymore, lag, frame drops, keys, moris and grabs not existing anymore are annoying though.
-
I don't think they want killers to be too unique anymore, they seem to want to streamline them all. Like how The Pig has 28 meter terror radius but changed to the normal 32, Freddy being a basic M1 killer lost his all seeing aura reading, pulling people into the dream to hit them ect., Doctor not having stance switching, not having the passive madness increase while being in his terror radius and all stealth killers having Undetectable when they go into stealth but nerfing T1 Myers from being immune to every tracking perks (spine chill detects him now I think). They seem to want the killers to be more easily understood by new players.
-
It sucks that currently he's just a lesser Huntress but I love everything else about him. I'm sure they'll adjust him to make him stand out more when he comes to live but I'm afraid they're just gonna make him a 4.6 m/s killer and that'd be a shame if they didn't do more to him than that.
-
I hate going against Freddy, I don't find any joy in playing against him idk why. I don't like playing him either, it's just not satisfying. I love going against Spirit, having to play differently from all other killers is refreshing when you play against a good spirit.
-
If Myers runs that addon he has use map offerings to get an indoor map, he'd get bullied if he was on say a farm map. It's a very niche but fun addon.
-
I find Oni very easy to play on console and do very well with him usually, I think you underestimate him and overestimating Deathslinger, atm he's a worse huntress so you may want to put him much much lower by your standards.
-
@Mew said:
what does it do? i cant find what it does anywhere
Gives a notification when someone is saboing a hook and it lets you see auras of other survivors near any hook on the map.
Only when you are holding a survivor do you get these effects.
-
From what i'm seeing, he's gonna be really f'ing hard on console as the hitbox on the spear is tiny, much smaller than hatchets. Huntress on hard mode, I wouldn't recommend console players buy him if he releases like that unless you just like him enough or want to try something new, just stick to huntress.
-
Bump
-
I hope we just get a universal ability for all killers to destroy walls, god loops need to go. Since there map reworks are so slow to come out, why not just let us do this till then?
-
I agree, while it fits clown because of his theme, I wouldn't be excited to see silly skins for other killers.
-
Idc how they do add-ons personally as i dont ever use them but i'd like all the killers at base to be good without them. Trapper needs alot of improvements and I think Nurse's cooldown was a little much.
-
Jane and Kate
-
Killer
Save the Best for Last
Monitor & Abuse
Thrilling Tremors
Infectious Fright
Discordance
Survivor
Iron Will
Head On
Quick and Quiet
Lithe
We'll Make It
-
That's funny, I fooled around as wraith and did too well and killed someone at 3 gens and had everyone on death hook and so i hid as wraith while stalking my obsession and had him fooled i was being nice, downed him as soon as the gen got done and some how killed another one cause they went to the wrong gate. Solo survivor life i guess, just used nemesis, pwyf, stbfl, and bbq for some more bloodpoints. I may have got lucky.
-
I'd love to do that, since i don't care about the rift rewards it'd be nice to have for another storage when the next chapter comes out. Hope they give us that option.
-
DS and BT can be abused, like in end game collapse where the killer is trying to secure the last kill or in the case of DS where it's a minute of immunity and they do a gen and run into lockers to avoid the slug. They are much needed though, it's not fun to get downed right off the hook to get rehooked because they won't go find someone else or punish the person who did the bad unhook. Dead hard for distance is just annoying, I wish it was more of a ducking motion cause getting to a window or pallet for pressing a button is kinda cheap imo.
-
Classic Freddy skin
Bunny Feng Min
Egyptian Plague
-
I pretty sure it's maps but the sound bugs that come in after every chapter are a close second followed by the stupid powerful things each side can have, for example ebony mori, iridescent head with infantry belt, keys, 4 commodious toolboxes so on and so forth that can just make the game a drag to play if you go up against them.
-
Original killers are always more interesting to me, the licensed killers are put in to just draw in new players imo.
-
He's fun to me, he has a really bad early game but all killers have bad early games. It feels worse for him cause he has no power till he hits atleast 2 people and takes some blood orbs.
-
@Blueberry said:
I think people are interchanging "rework" and "buff".
It's strange, the title has "mini-rework" in it, I think doctor fits that pretty well. It can mean lot of things but I think all killers that have been named off so far deserve something like that if not a Freddy style of rework which changes them completely.
-
I'd personally like Trapper to get some love next, he needs alot of quality of life improvements and atleast 2 base traps or the ability to carry 3 traps at a time without a trapper bag just so he doesn't have to set a trap just to pick up a trap.
-
@NullEXE said:
Survivors all have the same size hitbox, and it also confuses players that are using smaller survivors, then get hit by an attack they quickly call dedicated servers or connection issues.
Killer's have different sized hitboxes, so it looks cleaner when you hit them with a pallet or they interact with other objects (lockers, windows, generators, etc). However this causes problems for Killer's like Oni, and Clown (Clown has the biggest hitbox in the game right now). Where if you formula one loops, then they move nearly at the same speed as the survivor (the exact same in Clowns case) - making it impossible to catch the survivor.
I don't think that is correct, pretty sure all killers have the same hitboxes just like survivors being sausages, killers are just bigger sausages. If you could prove it, please do.
-
@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1070478#Comment_1070478
Lol. Once you get to a loop ya know who struggles? Leatherface, clown, wraith, legion, pig, trapper. Ya know who would benefit from a smaller hitbox to take turns faster and thus instantly making them better at their job?.... See where I was going with it? Lol. The ones who need "updates" are weak because they are forced to loop. Take that away and now they just have to eat pallets and windows and window loops and dead hard and stuff like normal. They just don't have to run in circles before the survivor is scared enough to use one.
Killers that are fine would benefit from it too like freddy for example where he already excels at dealing with loops, it's not that simple.
-
@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1070448#Comment_1070448
Haha I agree. But I don't think trapper is getting a new trap launcher anytime soon.
Perhaps some killers could have a different box than others? Killers that primarily m1. There's cool powers that assist the m1. Idk. Just saying I think it would help the weaker killers who clearly need some help, otherwise we would see more of them.
Trapper needs alot of quality of life and not be as addon reliant, i agree but he's just one of many like Leatherface, Clown, Wraith, Legion and Pig who all need some updates.
-
@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1070387#Comment_1070387
https://forum.deadbydaylight.com/en/discussion/comment/1070386#Comment_1070386
Haha well evidently I'm the oddball out on that one. Personally I think there are plenty of killers that don't have to take corners to chase (hag, nurse, spirit) as these killers can use their power to avoid that component of chasing. Which is what makes them top tier killers. Making this change wouldn't help hag or nurse or spirit because they rarely are in a chase that requires them to loop repeatedly. They mind game.
Changing the killer box size would help put m1 killers on par with the higher tier killers. Sure it would make them stronger. But no stronger than a good top tier killer ya know? At least that's my opinion. Put all killers on par with each other will help increase killer diversity and make balancing easier later. If they are too strong, tweak it. But it would help put more killers on the same level. In my opinion. Which is clearly not the common opinion lol.
Freddy would be really really frustrating to go against, with his snares and his natural manlet size the d/c rates would sky rocket. I'd rather they buff killers in other ways like powers and change the maps so there aren't stupid tile set ups personally.
-
I find most of the killers fun in some way, if i had to choose i think pig is pretty boring. Her traps rarely do anything else besides slow the game a bit and everything to do with her crouching just sucks imo, Ghostface is better for that. Her super lunge is too much of a give away and situational. I hope they make her more fun eventually.
-
Yeah she's so wide with accurate hitboxes we'd never see her hips again.
-
@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1070358#Comment_1070358
I said it above but the part that applies here is that looping would then become about pallets and windows as it should be as opposed to the current form of looping where you take as many corners as you can to add time. And God forbid the killer swing early cuz you just added 2 more laps on the merry go round.
Sorry I don't want to play pallet breaking simulator.