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  • @rhodamia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1070347#Comment_1070347

    All killers to be equivalent to the survivors. That way survivors cant take corners faster than the killer. That's what looping is and why it's faster than straight aways. The survivors box is smaller than killers, so they can hug walls closer than killers and therefore can take corners faster (killer has to go further out to take the corner than the survivor) and those extra steps 4x per loop, over and over, add up to "looping" as we know it.

    Make it the same for everyone and all of the sudden looping becomes more about pallets and windows than about taking as many corners as you can in a row efficiently.

    If they did that they'd have to up the amount of pallets and super safe tiles because killers would destroy survivors if that happened. It'd break the game and killers would just be op

  • @rhodamia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1070300#Comment_1070300

    Well right now the detriment of killers is being looped while we have genrush meta going on. At this would put m1 killers closer to on par with the top tier killers.

    No need to buff both sides. It's just helping to balance what was changed by the Ruin nerf.

    I'm not understanding what you want. Do you want all killers to have smaller collision or certain ones?

  • @rhodamia said:

    https://forum.deadbydaylight.com/en/discussion/comment/1070272#Comment_1070272

    Oh I agree. But that's killer to killer. I'm comparing killer to survivor.

    The survivors are already running in circles, looping for ages, pallet slams, window vaults, exhaustion perks, BT, all the other things people complain about. So why should they be able to walk around a corner faster than me? I just want to be able to wall hug at the same efficiency that they do. It will cut down on looping.

    It'll also get rid of pallets faster and lead to survivors just running out of pallets cause killer will catch up faster, I'm sure there would be more pallets per map if that was the case and I personally don't want the age of double pallet jungle gyms to come back.

  • @rhodamia said:

    Better question: why is the killer box bigger than survivors? All it does is make looping worse.

    Can't argue logic either cuz legion is literally the same size.

    The same reason killer lunges are all the same range, hag or any killer with a knife would have to get way closer than say spirit or oni who have long katanas.

  • Any progress on the various sound bugs that have been in the game for 2 and a half months?

  • When sounds decide to work I can always hear them breathing and grass move so immersed play is pretty terrible. If sounds don't work and it's Blendette it's annoying and a crutch, trying to hide in plain sight is just uninteresting.

  • I bought the bundles till Spirit came out after that i made exceptions like plague's and demogorgon's survivors interested me with there perks(Nancy) or I like the survivor (Jane, we all know why), also bought Ash cause i like Evil Dead. Survivors are just skins to me with maybe some decent perks every now and then. Jeff, Yui, Adam and Steve are pretty crappy to me.

  • I'd like a stable 60 fps on console with M&KB, I don't know why it's not supported already.

  • @Peanits said:

    It'll continue regressing once the Thrilling Tremors effect wears off, but the regression is paused while the blocking is active.

    WHYYYY does it pause regression when it already has a cooldown on it???

  • Pretty sure they leave all that open ended so players can claim whatever they want about the characters cause it's not important.

  • @hocrux said:

    https://forum.deadbydaylight.com/en/discussion/127088/dont-end-game-chat-the-killer-ps4

    Not everyone gets butthurt like you and quit the game after a salty pm, just disable msg if you can't afford to get your feelings hurt.

    He said in his post it doesn't bother him, he was mostly saying it for the people that will just get tired of the annoying messages and play something else.

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063843#Comment_1063843

    I mean I don't disagree with that. He's actually called OP by some in this very forum. But he was my first main, and I'll say he's still amongst the top tier of killers as far as raw ability to pressure and chase.

    I would never call him a crutch killer or anything, but his design does make up for some lenient balance design philosophy.. Most of the time. Some maps just aren't made with him in mind.

    The fact that he can be looped and can only 1 shot you out of position or get you on a curve is the only reason i think he is pretty balanced, maybe on the higher end of that said balance but still he's rewarding and has the tools to do his job.

  • @MisterCremaster said:

    PS4 Players, don't take the time to message the killer. I don't care how bad you think the game is, or that you didn't appreciate their play style. Queue times during the evening (USA) are upwards of 10 minutes right now as survivor and nearly instant as killer. If you want to reduce your queue times, thank the killer for playing the (masochist) role and move on. This is a game. I'm sorry if you feel like your fun was cut short by the killers play-style, but it wouldn't be nearly as much of a problem if more people played killer and you could hop into games quicker - but if you message killers after the game berating them, they are going to stop playing.

    (Yes, I know you can turn off randoms-messages, but I don't want to, and this stuff doesn't get under my skin. I tell the people who message me this exact same thing "thank the killer, and move on")

    I know queue times aren't only related to this, there are huge game-power-differentials between killers and survivors right now, and killer games seem to just run or cold, but a little love from survivor players would help.

    Yeah, there's alot of salt flung around on ps4, there's some very entitled babies that love to ######### and rub it in your face if they escape. It's pretty childish

  • @Dr_doom_j2 said:

    https://forum.deadbydaylight.com/en/discussion/127084/honestly-that-otz-game-is-sooo-far-from-normal-survivors

    Wait, I'm confused... So now we're saying the survivors in that game were playing optimally??????

    Those guys were pretty ######### and still got to the point they did. The whole discussion is look how hard he had to sweat against survivors that weren't even that good using TOP TIER killer Hillbilly. I mean give me a break, how many times did those survivors literally give up the one shot?

    Hillbilly is pretty overrated, but yeah the survivors were just not afraid of doing gens.

  • I don't want Predator in the game he would be gimped too much to play in the game, compared to what he can do in his movies and his over all kit. They wouldn't do him justice, I don't have high hopes for the game named after Predator either the license holders of Predator don't seem to care how it is represented sadly.

  • I would like portal placements to be less finicky and faster, and when he teleports let me be able to rotate the camera while i teleport. If they could make his undetectable worth anything after teleporting that'd be nice but i'm not gonna hold my breath.

  • Don't play by anyone elses rules, that is camping but who cares it's not bannable and if the situation calls for it do it.

  • I help the key users leave early like they want with a mori though.

  • I'd like his portal setting times to be faster and less finicky and maybe his undetectable to be a bit longer cause it's kinda useless with how loud he is just by stomping around.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059717#Comment_1059717

    Sound occlusion alone is only one issue. Players (both killer and survivor) sometimes simply make no sound to begin with. Its easily observeable on slugs, injured survivor, and footsteps in general.

    The funny thing is it's random, i've played against people in a game who are totally silent no footsteps or groans of pain when i find them again they are atleast making groans of pain. It's so frustrating, survivors don't even need iron will cause they get passively whenever the game feels like it.

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1059587#Comment_1059587

    Its not that no one can play nurse on console but its the fact the game is only 30 fps and the sensibility suck and if you put more sensibility then its harder to control your blink

    The word is "sensitivity", sensibility means more like how you respond or react to another persons emotions. Not being mean, figured english wasn't your first language. You are right 30 fps on console is why nurse is so hard on there.

  • Never, cause they break them every chapter release and when they "fix" them they make them worse than they were before. I'm starting to believe they are doing it on purpose to buff the players that can't loop if there life depended on it and hides in plain sight with p3 Claudette.

  • I think Nurse is still the strongest just not S tier like she used to be no killer is S tier anymore imo

    Clown or Legion would be the weakest to me.

  • with how consistent sounds get ######### after every chapter it feels on purpose, footsteps don't exist anymore either in chase cause the chase music is too loud too.

  • @hex_genrush said:

    I honestly don’t know why it’s not enabled , survivor is fine on controller and I personally find it even easier to 360 and juke on an analog stick , and for killer the only killer I can see that will benefit is nurse, and she’s still extremely hard to learn due to her nature and the unnecessary base kit nerf. So, why isn’t m/k enabled ?

    I think it's cause of the ######### frame rate cause mouse allows for much faster camera movement. I'd love if the game was atleast 60fps on all platforms.

  • The glove did not need that nerf it got, I doubt they'll revert it but alot of his addons are pretty meh just like demogorgon's.

  • @Mikeasaurus said:

    I think it's adorable when they click flashlights at me, or off in the distance they taunt you to follow. The only thing that I find really annoying is when they all stand in the gates for the full duration of the EGC hoping I'll come along and take their t-bagging for their win. Just leave so we can all get onto our next game instead of making me wait 3 minutes while you feel the need to stroke your ego.

    yeah they really want "daddy" to watch them leave but i got pallets to break and videos to keep watching on youtube so they're gonna have to go on there own.

  • For the record, I hope they leave base kit billy alone i don't give a ######### about the addons as I don't use addons for either of them. As long as bubba is improved and billy is kept intact i don't see how it can go wrong as far as my interest go.

  • I don't consider anything BM that people do in the game to me. Nothing bothers me, all they do when they try to teabag in my line of sight and click is just wasting more of there time while i kill there teammates and break there pallets. Killers constantly hitting me on the hook means to me that I must have done very well for them to feel the need to get rid of me or I'm the only one they got and they are happy just killing me. It's all good to me, I just want bloodpoints.

  • Well first off give that last swing he does with his chainsaw a hit box, cause surivivors can literally walk into you when you are holding the chainsaw infront of you, it's ridiculous. Maybe make him gain a bit more speed as he is swinging his chain saw around and make it work like Billy's chainsaw where you make the bar fill and it just auto works instead of holding it and walking significantly slower than a survivor running and letting go at the perfect time it reaches the end.

  • It's because map designers didn't know how to make fair maps so they bandaid fixed it by adding bloodlust in to justify the ######### map design. Pretty Good Job So Far

  • Myers but i think the guy wearing the ghostface mask now is pretty evil, after that i think clown is a ######### up individual.

  • For the most needed rework I would like Legion's FF to buff the killer in some way for hitting multiple survivors rather than debuff survivors for hitting them with it once. Trapper, I want buffs for the most he's really satisfying to me and kinda sucks that he's all or nothing if your traps don't come into play.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1047308#Comment_1047308

    Clown's bottles and Plague's vomit have been broken for months and months now with not even any acknowledgement at all.

    A "we're working on it" or at least something to try to band-aid their issues of their powers literally not working would be nice.

    Do you know how frustrating it is to play a killer and your power just literally not working? I puke on people, they do the animation, and they don't get sick. Or I vault a pallet or a window. They vault over it/drop it. Not sick.

    I throw a bottle of gas straight ahead, it veers off 20 degrees to the right. I throw a bottle of gas, sometimes it just doesn't explode. Sometimes it DOES explode, the survivor runs right through it, screams, yet doesn't even begin coughing and then proceeds the fast vault the window. Sometimes the bottle of gas explodes right in my face rather than even being thrown --

    All this while these killers are supposed to somehow kill survivors within an average span of 6 minutes before exit gates are powered and then people wonder why killers get frustrated.

    Hell, I can run into a pallet with my chainsaw on either Billy or Leatherface aaaaannd nothing. My killer just stops dead and the pallet remains in tact. I've seen this problem happen with Oni and Demogorgan as well -- they just stop in their dash or their lunge like the pallet breaking animation just got stopped on the first frame or something. This has existed with Hillbilly and Leatherface for months now and it continues to happen with any killer that is able to have an alternative way to break pallets. When this bug happens, it can be the difference between winning a chase, to losing a chase and the entire game because again, Killers are expected to apparently play perfect to maybe stand a chance on some set ups.

    Even if we ignore all of the above, why did it take so long for both Spirit and Wraith's "windstorm" effects to get fixed when the issue was pretty obvious and it was repeatable every single time? Why did it take weeks for Trapper to not step in his own traps after literally just placing them, again, a simple but very impacting issue, that was easy to repeat every time and seems fairly easy to fix?

    Killers have so many bugs. Like seriously, dozens and dozens and dozens and dozens of bugs that have been left to fester for weeks, months, and sometimes even years while almost every survivor bug that pops up that hurts them gets fixed within two weeks and things like this hook tech and being able to clip through a killer while they are vaulting has remained unpatched for weeks,

    Myers and Ghostface stalking not working,

    False swings on Billy's chainsaw still exists after over a year,

    Totems still literally spawning out in the open, especially on Crotus Prenn (not sure if bug or just incompetence tbh)

    Auto aim and forcing a killer's swings into walls or whatever still exists for whatever reason,

    Still no fix against flash lights insta blinding,

    Still no fix for Wraith being stuck cloaked even after uncloaking (especially when stunned by a pallet),

    Ghostface still being able to be exposed behind walls (and not exposed out in the open) has remained since his release...

    ...and I literally could just keep going on, and on, and on, and on...

    It's just so frustrating. Killer is already stressful, you guys have been making it even more stressful with trying to make survivor's gameplay easier as if Survivor wasn't the power role already since the game's entire conception (they still are), and fixing one or two killer bugs every patch that introduces four or more against killers just isn't enough. The ship is leaking faster through cracks and holes than you guys are either willing or are capable of plugging and eventually it's going to come back and bite you once it officially begins to sink and people start abandoning ship.

    I think you guys need to come up with an entirely different solution to how you handle bugs. What you guys are doing isn't working. Maybe there can be a different branch in the PTB, where selected groups of players who have shown good reliable behavior can go in to help find and test specific issues you guys are looking for or something. If there's a particular set of bugs you guys are struggling to track, let the community help you in a controlled environment.

    AMEN

  • @johnmwarner said:

    On a side note, DS bug got fixed hella quick

    yup and the sounds for killer haven't been fixed, footsteps, survivor breathing and groans of pain when injured or slugged are just randomly muted, but they fix DS which i was bugged to just doctor.

  • Isn't the phase sound still bugged where you can hear it when you are in her terror radius still?

  • Balance team and people in charge of sound need to step it up sounds have been broken for 2+ months and map guys I hope really get to work on maps over all.

    People in charge of the monetization are worrying me, I hope the battle pass is the last idea they have for extra monetization.

    Art team do great, the designs are all fantastic.

    To sum it up they are nice people with good intentions that i think need to listen to there community a bit more, ruin feedback felt like it was ignored for example and I hope that they don't squander the success this gold goose has brought them.

  • I got accused of hacking by a rank 20 in his red rank swf group, i guess he never played against a hag before.

  • I'm pretty sure anyone who has played the game long enough and know how the devs do things know this is not gonna work. Too many things to take into account, rank based matchmaking does fine when it works, they should just fix and revert rank reset back to what it was and swf matchmaking to averages slightly leaning to the higher side and keep adjusting the emblem system.

  • @Xerge said:

    Not a fan of the cow loops either.

    In rancid i think thats the one with the meat hanging in that one room can't remember the names all farm maps are terrible, but there is a cow loop that can have a jungle gym on each side of it, it's hilarious how copy pasted those maps look like nobody gave a ######### what could spawn where just put the map out and leave everything to rng.

  • i'd like maps to be shunk down with not as many safe pallets so when you go to say a farm map it won't be as one sided and both sides get to play the game instead of pallet breaking simulator, and no more god loops.

  • @toxic_clown said:

    why is it than if i run noed, survs roast me for it... even if i 4k them well before all the gens are done...

    but i mention their ds, unbreakable, prove thyself, and dead hard, its not valid.

    complaining about a perk i didnt get to use cause i pooped on you, vs your arsenal of second chance bullshiit... and im the one that doesnt deserve to be in red ranks. IM the one thats bad. IM the one who uses crutch perks.

    okay, chief.

    if you are this type of survivor. stop it. get some help.

    I read it as if Micheal Jordan was telling me in a commercial.

    Thanks


  • @Maelstrom10 said:

    All hexes should have a residual effect once cleansed (Except haunted grounds/thrill of the hunt)Devour should keep the 5% movement speed off hook. ruin should have normal regression speed, huntress lullaby should keep half tokens etc. third seal should have blindness for 60s, noed keeps its speed. Things that make them not a dead slot once cleansed, yet make them tons weaker then they would be normally.

    Stronger gens in portions of the map that are harder to get to for the killer/harder to patrol. or gens that have been positioned in a 3 gen strat should adapt based on the current game situation. Lets just say certain gens (ie for example the single gen on hawkins lab at the top.) should spawn with some form of debuff attached to them that makes them harder to do, or a flat charges increase to a gen. gens in a 3 gen situation, should have a buff where they have increased gen speed (ie if gens are 32m from each other, and there are 1 gens left, gain a small 5-10% buff.) This makes 3 gen strategys such as hostage doc, or hostage anything for that matter harder to pull off, with early game gens/safe gens and harder gens to complete that are in optimal positions of the map for survivor, which will delay the game for the killer.

    Vault positions that are abuseable should close off faster (limit vaults to two) or the killer should be able to vault those positions slightly faster. I'm talking on loops like the asylum with the window and 2-3 pallets almost always garunteed to spawn in close proximity. make the window less useful, by allowing the killer to either brute force through it, or closing it off quicker to make it more ineffective. same with the ironworks of misery window, with the giant long wall.

    edit : Unsafe vaults/pallets should have a slightly faster medium vault speed. this makes the mindgame less killer sided and requires less of a run up

    I disagree with the unsafe pallets and window vault speed being faster, with the majority of the game having stupid safe pallets and windows with sometimes god loops and pallets, I think they're fine. They should just have deleted god loops entirely it is and always will be terrible design even if it's rng it should never be possible to be safe from a killer for minutes on end.Map design needs an overhaul so badly and i don't think they are trying hard enough to do it in a timely manner...

  • @AvisDeene said:

    https://forum.deadbydaylight.com/en/discussion/comment/1037629#Comment_1037629

    I wouldn’t say it’s the survivors being entitled. The killer shouldn’t just stand there and do nothing if there are no obstacles between him and the target. In a way he’s holding the game hostage as much as the survivors are by not opening the gates.

    Everyone is sweaty, it's gross and stinks, what an annoying game it can be.

  • I'd pay to watch a swf squad do that to him again that was gold, it was when the game was probably in the worst state it's ever been.

  • I think Freddy is fine, I think killers should be left alone and devs work on fixing core issues. Keys, moris, map balance, bugged sounds, ds and deadhard not working, phantom hits that aren't hits like when plague vomits on a survivor but they dont get sick, and bugs ingeneral should be more what we talk about imo before anything else.

  • not bannable the game can end, survivors are holding the game hostage not the killer.

  • @hex_genrush said:

    https://us.v-cdn.net/6030815/uploads/788/U16H4B4PADHV.jpeg

    Lmao lol at this , omg survivors are constantly nerfed , no theses are legitimate changes that were needed be they had no counter and made killer experience horrible , do you went to see the total killer player count in 2017? Because I’m sure that number is equal to today’s number

    I find it funny people thought old mettle of man was fine, some still think there was nothing wrong with it.

  • I'd just like a better fov at base for all killers and just make shadowborne and M&A fov effects go away and give them something else or just let M&A just keep the terror radius effect by itself cause thats the only reason to use it anyway.

    I'm all for making wraith's perks better though combining some of the effects into one and just giving better effects would be nice since he's a free killer.

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