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TKTK

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TKTK
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  • Back to support this thread, fix fps on console devs.

  • no, survivors after taking a hit can clear 20 meters by just holding forward invalidating the 16 meters blocked pallets.

  • On one hand survivors will have to sacrifice unbreakable, BT, DS to use those perks but on the other hand toolboxes and medkits are gonna be much stronger.

    Gens are gonna go much faster with btl and a good toolbox and DM is gonna kill all pressure from hit and run playstyles.

    I'm not sure survivors are gonna use these over those stronger perks but you never know, I'm gonna give them a shot for sure.

  • @Human_Giraffe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558388#Comment_1558388

    I knew I was forgetting something a BD that something was having it cancel after you hook someone else, thanks! And I do like the idea of the twice as fast timer when not in chase, although what if you're like, wraith and stay cloaked? They can't do anything about it because 1. You don't start chases while cloaked and 2. If they stop to mend then you'll just come out of cloak and down them.

    That is true, killers like wraith would be tunneling kings, maybe make it if the survivor is running the timer stops like deep wounds or the timer slows down so if they try to preserve it they aren't doing gens and if they are slugged the timer will go down normally.

    I really don't want to over nerf it cause it punishes a pretty scummy way of playing that some killers do.

    I wouldn't even want them to have DW after they get off the shoulder because it's not there fault the killer is trying to tunnel them down.

  • @CanadianHybrid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1558385#Comment_1558385

    I agree that with the direction the devs took Dying Light the buff for the obsession seems like an necessary de-buff for the killer.

    I however think this perk could be a really interesting snowball perk if tweaked :) I also wanted my rework to go back to the perk's roots and encourage more gameplay towards targeting the obsession rather than avoiding them (without giving incentive to tunnel of course)

    I don't know about this rework you are mentioning maybe, it still seems like it'd suffer from the same problem this current version of dying light suffers from.

    When it gets going, the game is already almost over, maybe make it to where it buffs the killer instead like giving the killer some kind of action speed buff or make it activate a entity blocker on pallets the killer chooses after he hooks the obsession he gets a token and he can use it on a pallet with the interaction button since they introduced entity blockers on pallets with the new hex perk that came with the new killer, of course give it a cooldown so the killer can't just tunnel the obsession to get more tokens.

  • Limiting players in what they choose to use in perks would be a bad idea and limits creativity.

    The devs already arbitrarily limit creativity with the various cooldowns and restrictions on some perks, we don't need anymore restrictions than what we already got.

  • That DS nerf is too much, leave the timer the way it is 60 secs, even the stun 5 secs and just make it to where if the killer is chasing the person that got unhooked it pauses the timer and if the person is doing anything the time goes down twice as fast since they are obviously not being tunneled or if the killer hooks someone else the other person's is disabled until they get unhooked so 2 DS can't be active at one time.

    I'd like it to do what it's supposed to do which is be an antitunneling perk, but not a weapon to abuse and punish the killer for playing too well by destroying his momentum.

  • I'd rather it just not give a buff to the obsession for no reason, it'd be mediocre but it'd be better than the trash it is now.

    I'm not against a 2nd rework but some perks are just doomed to be irrelevant with how many there are in the game.

  • This new killer already is changed, they released an outdated version of him so we'll have to wait and see how he turns out.

    I'd like another female killer too but as long as the killers are fun to play I don't mind what they are personally.

    I don't think this new killer looks like any of the other killers myself but that's your opinion, I was kinda hoping he'd be more of a strategic killer like Trapper or Hag but if they can make Blight more than a meme smashing his head into a wall he should be fine.

    He has the potential to be a high skill cap map pressuring killer and that's never a bad thing for other killers.

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1557474#Comment_1557474

    The only way to bridge that gap is to make native voice comms. But then all the solos gnash their teeth at that. Giving multiple avenue of hud/aura reading will ruin the game as the gleaning of information mid game via exploration and perks is nearly the whole game at its core

    Voice comms would do the same thing as what i mentioned for solos, I still think the entity claws is a good idea under all survivors so everyone knows who is being chased beside just the obsession.

    I'd be okay with voice comms mysef being in the game but it'd turn some people off so they'd have to give them the option to turn that off and then we're right back at the problem of solos not having information that swf have so idk if they can ever really fix it.

  • @teamdehn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555257#Comment_1555257

    Its impossible. Comms will always give a significant advantage. Its boggling the amount of people in this game who think queuing solo will ever be as effective as queuing up as a team in a team game

    Well the way it is now is not acceptable so taking steps to bridge the wide gap between swf and solos is the only option, they aren't taking swf out cause there are people that just want to casually play with there friends and not all swf are tryhards.

    If bridging it to be atleast close enough helps the solo experience be more enjoyable I'm all for it cause i only play solo, if killers suffer because of that then they should help them out as well cause i just want the game to be fun for everyone.

  • @BlackMercury said:

    Noed and adrenaline exist only to balance each other out, the game would be better if we just removed both of them.

    Just because something gets nerfed doesn't mean the devs thought it was overpowered. Sometimes things should behave differently than they do, even if it means making it slightly weaker. Eg: the many changes to deep wounds, even though legion was pretty weak then.

    All killers are viable. They won't win every game, but they all can win even against good survivors. If I can 4k as speed-limiter bubba, I can do anything.

    I like the meme addons. I just wish they didn't clutter up my bloodweb. They should each come with a mystery extra addon of the same level, like the boxes.

    The community is much nicer than it's made out to be. Most post-match lobbies I see have a couple of ggs, many of them have us ending up as friends, only a tiny amount are toxic.

    Blight is gonna be quite a strong killer. Anyone with that much raw mobility will be very effective, he just has some quality of life issues holding him back.

    Old Freddy was more enjoyable than current to play and to face. He was extremely unique, probably the most unique we will ever see, and he was much more powerful than people thought if you played him right. (phase mindgames, playing strategic, prioritizing pressure over downs). He was too inconsistent, confusing, and janky but he should have been fixed, not reworked, I hope we get something like him again.

    Using DS offensively is fine, but that means you've given up your defense and I will feel no qualms about tunneling you afterwards.

    Object of Obsession is an open invitation to tunnel. It's designed to be high risk and high reward, and it's too much power for the killer to just let them be.

    Same with key, because if the key holder lasts till the end of the game, they have a good chance of ending the game early, and that's something the killer can't risk.

    People with no mither deserve one free slug per game purely for their boldness.

    Total agreement on Freddy, I find him very boring to play now compared to old Freddy and am sad that a better old freddy never came to the game or will.

  • @Nickeh said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555257#Comment_1555257

    The problem is that not everyone is swf, contrary to the belief of any killer who lost a match. Also, "swf is too OP because it uses outside mechanics... except when compared to two killers using built in mechanics" >.>

    But yes, I 100% agree to matching solo que to swf and adjusting accordingly.

    They have a better chance than the other killers, this is me thinking about all the extremes, there are so many variables, a bad map like mother's dwelling or haddonfield could really screw a spirit over for example or the stranger things maps for nurse.

  • @PrettyFaceKate said:

    https://forum.deadbydaylight.com/en/discussion/comment/1555257#Comment_1555257

    The devs really don't seem to care about doing that, though. Every time something has been brought up to give solos a little bit more of information that SWFs get for free, that never came to fruition. I think part of the problem is that the devs don't want to deal with the backlash.

    Just look at the outrage that was caused by simply suggesting a totem counter. The issue is that in reality, most killers don't want to buff solos and killers accordingly. They want to nerf SWFs and buff killers.

    That seems to be the sad reality unfortunately. I'm a solo survivor and just having bond and like every survivor having the entity claws around there icons would help so much with information that swf always have.

    My idea for the entity claws under the icons is if there is an obsession the entity claws could be the size they are normally and every non-obsession could have smaller ones but they all wiggle if they are in chase.

  • They should buff solos to swf level and adjust killers accordingly really, swf just has too much potential power compared to anything else in the game besides really good Nurse or Spirit with there best addons.

  • I really hope Hex Undying goes unchanged, it could open up more fun builds and give killers a chance to get the most out of the nontoken based hex perks.

  • That Freddy was just acting childish, yes some things in the game aren't very well balanced but he got a 3k and seems to have done well for himself.

    Not all red rank killers are like that, but they do play to win, which i think everyone does i'm sure.

  • @DBD78 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1553346#Comment_1553346

    You know there are young people/children playing games like this not ready for or expecting these messages.

    Those children probably shouldn't be playing this game since it's rated M, just because there parents aren't doing there jobs doesn't mean we should play babysitter.

  • MMR is coming back, no way they'd work on it that long to just throw it away. I'm not saying it should come back or shouldn't but the devs are set in there ways.

    They can be condescending with there tone in regards to what's best for the game. It was surprising that they reverted mmr in the first place.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1552682#Comment_1552682

    You can make the argument that it's hard to type on console, but if I understand correctly PS4 can't even read the chat right now. If I'm in solo queue, I want to be able to send a message like "I'm running Open Handed - roll out your Bonds!" Even if they don't respond, or they only have time to send "k", that's still a valuable piece of information that I'm now not able to share with them.

    It also sucks not being able to leave messages for the other players in the post game. I've been matched against a lot of console baby killers lately and I want to give them some encouragement and some tips, but I can't.

    That's correct console can't see in game chat, it doesn't exist for console players. They have to message through psn or xbox live unless you're on switch then you have to use outside sources.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1552596#Comment_1552596

    You can opt out if you wish. There's an option in the settings that you can disable any time you're not in a lobby.

    That aside, I'm not so sure chat on console would work so well. Typing out a message with a controller can take quite a while, so by the time you can type out what you want to say (other than a short 'gg'), the other people are most likely going to be long gone. There are chatpads out there, but not many people have one.

    As far as private messages go, I'm only speaking for myself, but I'm not really a fan of private messages. People have a tendency to say things they wouldn't normally say in public since they think nobody else will ever see it, if you know what I mean.

    You know console players can plug in there keyboards right? I know alot of people use controller for messages but the option is there to type with a keyboard.

  • @Auron471 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1550274#Comment_1550274

    ur right about No one left behind (i made a mistake when making this post) But Desperate measures simply states: "Healing", while no one left behind states "altruistic actions"

    https://forum.deadbydaylight.com/en/discussion/comment/1550293#Comment_1550293

    That is a mistake in the phrasing of We'll make it. Long long ago, you could get multiple stacks of we'll make it, so if you unhooked 2 people, we'll make it would give you 200% bonus healing. But this was changed at some point, and the perk was hard capped at giving a +100% healing speed bonus. The phrase "cumulative healing bonuses cannot exceed 100%" is just a relic of a bygone era.

    Proof: https://youtu.be/KjWLd5D5mqE?t=141

    Oh wow, hmm this opens up a way to viably heal to full during a chase again like old we'll make it when it effects yourself. Legion, wraith and other killers that can get easy first hits are gonna have a rough time with this.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1550540#Comment_1550540

    Imagine chasing Tom Holland's cute little ass, though.

    I'd rather laugh at a short fat man running from a killer with belly physics of clown.

  • healing doesn't go over 100%, remember.

  • Dude we need a Danny Devito looking guy, F the "petite boy", give us a fat manlet.

  • they want to implement them on every map eventually, they seem to still be experimenting. Dead Dawg Saloon made them must breaks when

    it comes to the main building while Midwich has it's own problems the breakable walls were to have ways around the map and these reworked

    maps look like it's in the killers favor to not break them to give survivors fewer loop options. I haven't seen how they're done on yamaoka

    maps though hopefully its a mix of both and not break the walls so the survivors don't make you chase into breaking them like in the Saloon.

  • @Aneurysm said:

    https://forum.deadbydaylight.com/en/discussion/comment/1549884#Comment_1549884

    @UseTheValve is telling us frame rates seem best on the new graphics maps, although there's other issues. It's not going to be the graphics updates that kills us, we're already dead tbh

    Behaviour just needs to fix console performance, now.

    That's true, the memory leak has been in the game since stranger things chapter so you're right doesn't really matter since we're "already dead".

  • The new reworked maps look like cancer for console if they don't address the fps issues, console killers are gonna hate playing those maps. Even PC players get massive frame drops when they break the walls, this is really stupid, they need to get there priorities straight and optimize the game.

  • Wow, IDK why Tru3ta1ent has so many mix opinions about him but it's gotta be annoying for him to deal with this kind of thing where people put him down for playing a weaker killer with a bad build against a swf tourny team.

    He seems like a pretty nice guy imo and definitely not a bad player from what i've seen of his other videos.

  • I'd rather them finally address optimization issues for consoles but if they can't they probably should just let console players play with each other as an option instead of play with everyone or don't.

    The console fps and memory leaks are embarrassing, this game has been on console this long and they haven't kept them at a stable framerate since console release smh.

    Console players have constantly been asking about the performance issues for years now.

  • If they made DS into more of a anti tunnel perk rather than what it can be with unbreakable, a way to do whatever you wanted in the killers face with no consequence because they take the DS and you can loop him for longer on top of the stun or he slugs you while your team can finish gens and you can get back up to do whatever you want effectively wasting his time either way.

    IDC what anybody says, a killer wins against good teams by doing atleast one of these tactics a game Tunneling, slugging or patroling around the hook which sucks but there's no way a killer can win by just doing chase one guy hook him find another chase hook find another chase hook repeat.

    There is just not enough time in a game to do that against teams that do gens, games can last up to like 5-7 mins.

    If they change DS to not be 60 seconds of invulnerability and more of a defense rather than the more popular way of using it as an offense DS Unbreakable wouldn't be as painful to deal with.

  • I saw overheat mentioned and asked for in the forum when people were constantly complaining about billy.

  • Shrek, he's gotta get you survivors out of his swamp with All star as his chase music.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1530230#Comment_1530230

    Hag's arm gets tired and now has a 60 second CD for every 3 traps she places.

    Trapper gets tired and has a 60 second Red Bar if you don't set down your traps in 10 seconds.

    Huntress gets tired from holding her hatchet, if you don't put your hatchet away or throw it in 3 seconds, she gets a red bar cooldown for 60 seconds.

    Ghostface, gets cramps from being crouched too much, has a 60 second Red Bar if he doesn't stretch every 5 seconds.

    Wraith's bell breaks if you spam the bell two times and has to wait 60 seconds for a red bar to fill.

    Michael Myers gets the blinded effect if he stalks too much, and has to wait 60 seconds for his eye sight to return.

    Plague needs to eat a burger for 60 seconds whenever she vomits too often.

    Careful what you say about Huntress and Myers they may take inspiration from you.

  • They won't, I can't wait to see the next arbitrary ristriction they'll put on the next killer they go back to.

  • keys, moris, maps are the worst balance imo, killer addons like iri head, swf breaks the game imo and some perks like ds unbreakable combo on 2-4 survivors can really destroy any momentum a good killer can have.

  • Plague is still broken, Oni still has the bug where he is locked out of his power, Nurse is still buggy like always and will forever be, console fps is trash and the sounds get worse with every new chapter.... Lets nerf Billy cause he can one shot unless he can get a curve or is not at a loop. Pretty Good Job So Far.

  • May as well add to the growing list of bugs specifically Oni power lock, Nurse in general and sounds not working and get worse and worse with every new chapter not to mention the console fps issues they've been having when i thought they were supposed to get console to a stable 60fps but i guess they forgot.

  • D/C penalty is off, I don't have to play haddonfield or ormond two times in a row if i don't want to, ######### those maps.

  • I try to do the same thing and they always seem to d/c mid match or at the loading screen expecting the ebony or ivory mori, cause who would bring a cypress? Not too many of us i suppose lol.

  • I usually bring one when i see a key or I recognize the name of a toxic survivor and thats about it. I do wish the cypress mori was base cause the animations do look cool for some killers.

  • I'd like him to be able to just tap the stalk button to get out of T1 as soon as the game starts and to gain stalk from a group of survivors instead of just letting the stalk take 1 from the group to focus on. He probably needs more but I just want him as he is now to just be better and not have the worst start in the game.

  • The problem with your idea of letting the killer know it's swf at the lobby is killers will just lobby dodge more. Idk how to make that not happen if that were to be implemented but I would like an indicator of if it's swf in the post game like maybe put little links next to who is grouped with who just to let the killer know whats up at the end.

  • I only p3 Cheryl cause it makes silent hill 3 lol but for killers it depends if i like the way some of them look and others i don't bother with. For example Deathslinger's p3 looks dumb imo while p3 myers head and knife look great but the body is too much.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1519830#Comment_1519830

    have you played billy recently because he now stares at the ground with a burning hatred for 3 seconds every time he releases a chainsaw sprint as opposed to as he used to just whiff and put the saw down

    I played billy semi regularly before the change was announced, he used to have more camera control after his sprint, now they force your camera down and you can't control if you can look up or down during his wiff animation.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/180298/clown-vault-grunts

    Hes a fat guy stepping through a window. I think his grunt is accurate

    Well shoot, lets give bubba a grunt sound too. He's a pretty THICC BOI, too gotta keep up with accuracy in a game about murderers, monsters and spider gods.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/180298/clown-vault-grunts

    It’s because this isn’t how you’re meant to mindgame with Clown, and he is already ridiculously strong at pretty much every single loop.

    Removing the grunts would give Clown too much power to a player that can already dominate chases with him.

    That's really funny if you're being serious, it's hard to tell what is sarcasm on these forums. You got all these other killers that don't make a

    peep when they vault but clown is just so strong he has to grunt lmao.

  • Head-On

    Save the Best for Last

  • All sounds are messed up, they nerfed them to being almost useless if you aren't right next to whatever is making the sounds. Survivors can be right behind a wall and if they walk like 3 feet away it's like they aren't even there, nerfed killer ears feelbadman. Terrible sound team, i'm so tired of them screwing them up every patch, it's like they progressively get worse and worse with each chapter.

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