So Bedham..

Why are there so many breakable walls everywhere now?

Comments

  • To prevents strong loops from being abused.

  • @Ihatelife said:

    To prevents strong loops from being abused.

    i get adding some to break it up. But they seem to be everywhere.

  • they want to implement them on every map eventually, they seem to still be experimenting. Dead Dawg Saloon made them must breaks when

    it comes to the main building while Midwich has it's own problems the breakable walls were to have ways around the map and these reworked

    maps look like it's in the killers favor to not break them to give survivors fewer loop options. I haven't seen how they're done on yamaoka

    maps though hopefully its a mix of both and not break the walls so the survivors don't make you chase into breaking them like in the Saloon.

  • I think its a problem with the map making algorithm, I hope they patch it out in the next iteration.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1550104#Comment_1550104

    i get adding some to break it up. But they seem to be everywhere.

    There is really only a few of them, but that's actually good for the killer. The only bad breakable wall on this map is only in the house next to the window. The rest are very much killer sided <3

  • So no talking about the TWO pallets right NEXT to each other on Badham?