Sylorknag
Sylorknag
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Comments
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@Orion said:
Servers work fine for the vast majority of people. I wouldn't worry about it. At least rage quitting is down, which is a big plus.
I like the penalties, I just don't like receiving a punishment due to a problem that's on their side.
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/153125/turn-penalties-off-until-you-fix-the-servers
Penalties and serves are fine. It's yours problem. I had 50mbs internet and I was kicked from the game. 2 weeks before I updates my Wi-Fi to 100 and now it's fine
You telling me a 50 mbs connection is not enough to play this spaghetti coded game?
Holy crap, I've seen fanboys in the past, but you just take the gold.
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It's been good awful on PS4. I don't know what the hell have they done.
There has been an infuriating amount of lag, been stuck on animation with some killers, stuck on pallets, you name it.
Than there is the lock on.... After the patch my killer seems to have a urge for that nothingness that survival creates everytime they juke back and forth.
Either all survivors got way better over night or there is something wrong with the controls, cause everyone is a juke machine now.
I've got a mixed experience with the maps. Some felt better, others felt way worse, guess is down to rng.
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@Almo said:
This perk is meant to show you if someone is close to a hook for sabo purposes. The range does not need to be as big as it was to suit that purpose.
No one is going to sacrifice a perk slot for a situational perk. It's the same with lightborn.
On the other hand, survivors don't need to sacrifice anything for ridiculous sabo speed.
Good lord, your guys logic is silly.
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Stopped playing like a months go. And now with the new Division 2 expansion dropping this week, guess I'll be staying away for a long time.
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Pretty sure everyone just realized the Devs won't touch survivor broken maps til an abnoxious long time has passed.
Of all the maps they could have changed, they changed Lerrys ffs.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1114891#Comment_1114891
I'm also tired of being told that I can't play a game that has Co-Op in it with friends.
What BHVR needs to do is not nerf people who do want to play SWF with friends. Because not everyone is a death squad. SWF more often than not gets themselves killed with how altruistic they tend to be.
What BHVR needs to do is close the gap between Solo and SWF, and then balance the game around that. Give Solo advantages that SWF (admittedly) has.
The problem is that the game wasn't designed with SWF in mind. Thus, making playing with friends an unfair advantage.
Had the game been designed around coop, no one would have a problem with.
It isn't really that hard to understand.
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Yep.
His speed only shows how broken gen speed is atm.
No pressure at all.
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Wouldn't be surprised if no one on the dev team even considered SWF when thinking about the changes.
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HA! You've just described half of my matches on PS4.
I've dumped 100+ hours on the first Dark souls, played all the sequels, Bloodborne as well, and I swear to God, playing killer in this game somehow manages to be more frustrating than all of the above.
Thank God I got RE 2 to actually have fun. Feels Good.
Now I only play SWF from time to time.
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@lazytension said:
https://forum.deadbydaylight.com/en/discussion/comment/1092909#Comment_1092909
Well, the first thing you can do is a relax. Maybe take a deep breath or two. I did say she was a "little" tunnely. I'm not saying she was hard-core following me the entire time, but I was definitely being targeted. I'm not losing my mind over it, I'm just calling it out.
https://forum.deadbydaylight.com/en/discussion/comment/1092910#Comment_1092910
I'm not choosing poorly if my options are very limited. Therefor, it is RNG. I had 1 box left. I can only do so much when I have that mask on. And I never said she was chasing me, but she was definitely tracking me in some shape or form.
How was she tunneling you if she wasnt chasing you after the hook???????
"I was being targeted".
Good lord. Everyone is a target.
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@McLightning said:
I suppose Franklin's Demise is out of the question? Or Lightborn?
I suppose you could just break the totem if you can't hit skillchecks right.....
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How was she tunneling if you had time to search 3 boxes?
Jesus Christ, you guys need to stop complaining about nonsensical made rules, otherwise the only thing left to chase you will be the trees.
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Make playing killer as fun as playing easy mode survivor.
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Really welcomed QoL.
Not sure about the practicality though.
Most time you want to pick up the trap, cause the survivor move it away from the spot you want it to be set.
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Qol.
Really welcomed nonetheless.
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@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/129218/swf-not-doing-gens-and-dc-penalties
Kill them. Eventually they will have to do gens or die. The longer the game. The better for the killer.
Might have a pallet sandwich. Might get dizzy on the loopdaloops. But eventually they will run out of pallets. And eventually bloodlust will win. They start dying, they will do gens. Or lose. Or dc. It will end one way or another.
Will remember that next time I'm back at playing killer.
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@geishroy said:
https://forum.deadbydaylight.com/en/discussion/comment/1086912#Comment_1086912
You AFK'd, therefore you did not attempt to finish the game. They can still get points from secondary objectives, which it seems if you weren't chasing them or hitting them or hooking, this would have been their only defense from a depip. They could also get points from basement time. So the fact that you didn't actively chase, they would need to get points from some other sources.
There was 1 gen left. 3 hook total. 1 of which got killed at the end. They got chased. They just didn't want to finish the last gen, for some reason.
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@geishroy said:
https://forum.deadbydaylight.com/en/discussion/comment/1086853#Comment_1086853
Blending is a game mechanic, regardless of if they do gens or not, they could simply say they were blending. The in game reporting system is your only defense though, that is the only thing they actually check. However this is not reportable.
No no no, I'm not talking about blending.
They had 4 gens done by the time I have up.
I'm asking for a workaround when people refuses to finish the game. You could apply the same question for killers that never hook you, and keep slugging and picking you up.
And to clarify, I didn't DC in this game.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1086838#Comment_1086838
Then you disconnect, and report them, holding the game hostage is one of the reasons to report people in the end-game window. Use it, and write an explanation as to what happened. Yes, you'll still get your 5 minutes timeout, but if they do it too often and people report them for the same reason each time it happens, maybe they'll get taken care of.
I don't believe that report system actually works. Perhaps the killer could open the gates at any point in the match past a couple of minutes. But there couldn't be anyone hooked or slugged.
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1086819#Comment_1086819
Yeah.. and the "bleedout" option when you're slugged and the killer's just camping bodies. But that one would require checks to verify if you've been slugged for over 30-60 seconds before allowing you to bleedout, otherwise people would just instant bleedout on first down before getting picked up instead of disconnecting.
Bleed out option that leaves husk behind, so no hatch tech.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1086820#Comment_1086820
Well you asked what you should do, if you want to quit because you tried and it wasn't good enough then YES the answer is eat the DC penalty. It's their to punish people who quit when the game isn't going their way and that is exactly what you described here.
But they were literally holding the game hostage... Well, I smell your bias miles way, no point in argueing.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1086809#Comment_1086809
I’m confused, they were pressuring the gen but then when you went AFK decided to stop trying?
Yep. I was outmatched. I couldn't pressure enough, so I surrendered the match? What's the confusion?
I tried, and I couldn't, GG.
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@Mushwin said:
https://forum.deadbydaylight.com/en/discussion/comment/1086768#Comment_1086768
it doesn't make sense though why they wouldn't just do gens, but then maybe they were doing it to be petty as he went afk? maybe i don't know, maybe we need an abort mission button lol
Because they wanted me to chase them into that broken loop on grin pantry.
I was playing demo, and had 1 guy on death hook and 1 other guy who had been hooked.
The death hook guy (which was my only kill) had vanished, and was struggling to keep pressure on the other two. As soon as I started a chase on one of them (who would always run towards that broken loop) the other would get on the gen, and vise versa.
They were (game not balanced around) well organized, and I couldn't keep up. Thus I forfeited the match, but since there is no forfeit option, I went afk to let them finish, so we could all move on to another game.
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/129218/swf-not-doing-gens-and-dc-penalties
These extreme circumstances do lot change the fact that the penalty is needed, if it happens to you again in the next 3 months, go afk watch a youtube video or DC and get 5 mins penalty. One penalty changes nothing, take it and so be it.
I really love to see these un plausible scenarios that people are summoning to defend dcing...
No one is defending Dc. I like the penalties.
I'm just putting forth a real scenario, that actually happened, not plausible, to see what's the workaround.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1086730#Comment_1086730
What god mode? You can still chase and down SWF
The amount of information and coordination to which the game wasn't developed for.
Solos won't immediately know where a totem is just cause one of them ran by it during a chase.
Solos won't know which part of the map isn't safe anymore cause someone used all the pallets 5 min earlier.
Solos will waste time going for unhooks at the same time.
These are only a few of the advantages SWF have over solos. Even potatoes SWF.
Solos and SWF are night and day.
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@geishroy said:
I wouldn't stare at the trees, this games graphics are #########.
In your case I'd either git gud, or just quit and go play another game. At this point it looks like that's want the devs want killers to do.
I wouldn't mind getting gud, I'm rank 4 so I like to believe I'm at least decent, but facing players using a mechanic that is widely accepted as broken and unfair is unbearable for me.
Would I still lose matches against really good players? Yes.
Would my chances of winning increase if they weren't using God mode? Massively.
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Not as survivor.
Hag, Huntress and Demos tend to lag a lot.
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Shadow nerf?
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Why does it seem that killer are the ones having this problem more prominently?
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Didn't you read the last dev update?
They were really concerned about the new players ( survivors) experience.
I'm also curious to hear their thoughts on killers experience, I believe most killers are.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1058991#Comment_1058991
Game still isn't over, but a lot of killers suddenly act like it is, it's very easy to start snowballing after your first hook, I don't even look at gens being done any more because it doesn't matter at all.
It's the same with all those who post Tru3 "gen rush" videos and then by the end of it, the match is 10 minutes long & hes killed everyone, far too many people give up because of gens popping when again, it really doesn't matter.
To be fair most late game kills cones from survivors refusing to leave 1 person behind. The game is pretty much done at that point. The doors are 99, they could simply walk away with the 3 man escape.
The killer isnt doing #########, the survivors are the ones feeding kills.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1058687#Comment_1058687
When I go afk mid-game, I either stand in front of an exit gate switch or down in the basement. Either way, I face a wall. They may try running around me a bit, as is evident from the scratch marks, but they usually give up quicker.
Funny how in "horror" game, the Killers are the ones who have to hide from survivors.
Just goes to show how well designed the game actually is.
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Had a game as Demon on Grim pantry yesterday. After 1 hook I kind realized I had no chance against a SWF who had purposely picked this awesome map.
To no surprise, they were refusing to do the gens, I stood afk for a good 5 min, and they just stood around me.
They didn't want to finish the game and move on, their only purpose was to bully me.
But hey, guess the survivors had a blast, so missing accomplished devs.
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You're still a potato. Once you watch some streamers and learn something as the devs suggested killer to do, you'll be but dancing and clicking in no time. Just take time.
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Is there a consensus that only survivors send hate messages?
At least on PS4 I've only gotten hate messages from survivors.
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Discordance, S Butcher, Nurse's and PoP.
The problem is this build relies on two people getting in a gen so you can sneak up on them. Thins is people are just flying through gens, so might no even have time.
Something I wanna try is SBL, Whispers, Mon and Abuse (if the game decides t o vive me) and BBQ.
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/1056712#Comment_1056712
Are you telling "drama queen" to a killer who has more than 3200 hours? You have no idea. He's basically one of the few people that their opinion truly matter. He's been playing this game since it released. He's opinion is one of the most valuable opinions in this community.
And he's right about everything he has said. It saddens me, but the state of this game is horrendous. This game needs some serious core and balance fixes.
Only the skill in chases should matter to rank up.
Not to the devs apparently.
Apparently the opinion of 4 random Joe's they found on the street that will play the game for a month before dropping it is more important.
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@Colton147 said:
I have no issue with applying extreme pressure as Clown.
My current build:
"Cruel Limits + Discordance + Insidious + Tinkerer"
My previous current build:
"Corrupt Intervention + Discordance + Dying Light + Thanatophobia"
Vei. Para kkkkk
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1056904#Comment_1056904
Better watch Umbra, Zubat, FunGoose. What was his record? 170+ 4Ks in a row? With Plague?
I've seen some Unbra videos. Really ridiculous. To the point you question if it's legit. The other two I've never watched.
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@PlayerMaster7YT said:
https://forum.deadbydaylight.com/en/discussion/comment/1056904#Comment_1056904
Have you seen shameless billy?
No, which channel??
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Go watch Ussilys perkless video.
See who's the real power role.
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@ppo8820 said:
You’re supposed to expect two gens getting done in first few min, with nothing you can do about it. Then you can focus on patrolling a smaller area. Devs said so as well.
I'm a potato survivor rank 10. We play In a 3 man SWF and even us (we are really bad lol) know not to 3 gens ourselves.
The devs and the community are totally disconnected from each other.
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He also have some missions on the tome, hence the increase in doc numbers.
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Nah, you guys must be high on something.
The devs said it themselves SWF only appears when planets align.
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@ZoneDymo said:
Ok, be honest with yourself OP.
How often do you really come across squads like this vs squads you just 4k?
I know im only a rank 5 killer atm but man are there many many many potato rank 1's I face (thanks matchmaking) and 4k against.
Dont let 1 co-ordinated sweaty af squad like that throw you off, you cant reaaally do well against those unless you are good enough to slug and slug and slug some more and expect and punish the obvious Unbreakable they will be running.
Sweaty SWF is pretty much the norm on PS4. At least on my region.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1055437#Comment_1055437
If I’m being completely honest I think the Pig’s ambush could be sped up a little. She already gives a pre warning she is coming so it gives the survivor time to react.
I never use it, I only use the crouch to be sneak. Too bad the bloodweb refuses to give me Monitor and abuse.
I also think her pink add-on Rule should be base. There's literally a saw box close to many hooks that I never saw the appeal of running it. My got to add-ons are Gear bag/box and the one that gives you an extra SAW box on the map.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1055400#Comment_1055400
Dropping a chase is a smart choice sometimes. This has been proven time after time and it is very good against SWF. It forces someone off their gen and in a SWF situation it could mess up their communication, allowing the killer to find someone in a bad position.
I have played with my friends and have had killers switch targets and mess us up to the point we are wondering who they are on.
What I mean when I said that you can’t 4K at 5 gens is not that people are asking for this, but rather that your job is to out pace the gens, meaning some will inevitably get repaired. If you want to slow down gens at the beginning then you need to prepare a build for that. The killer can’t be in 5 locations at once.
There are things I agree that need to be reworked... god windows, certain maps, and also individual killers’ abilities....why this? Because you can’t make a giant buff and not overtune killers that are already strong. I know Pig can’t teleport, but her dynamic during a chase could change, to make up the difference. Etc.
I've experienced something different against SWF.
I've been running discordance on my PIG, so I can Sneak up on the most critical gen.
Was chasing a guy early today, and dropped the chase as soon as my discordar went off. Pretty sure they were all SWF, cause they were gone by the time I go to the gen.
I agree dropping a chase is a smart move, and that's why I believe SWF are broken and completely ######### up the balance of the game.
Had the team I was facing not being a SWF, I would have the chance to try a new chase or even a grab.
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1055228#Comment_1055228
So what you’re asking is for no gens to be done until the killer gets their first down? Not every single 1st chase is 30 seconds. It depends on many variables. Also, it’s 33 seconds for 3 survivors working on one gen, so when you say 2 gens pop, that is virtually incorrect. This is assuming they don’t have a toolbox.
How do you apply pressure? hmm let’s see... you have to understand how the map is laid out. If the survivor you choose to go for first finds themselves at a strong tile, you might as well leave them and go to a gen. (If they are as good as you describe them to be). That’s just one way.
If you can’t out smart a decent survivor at tiles I would suggest to watch killers who have content showing exactly how to run specific tiles. That’s how I learned.
You can’t really expect to be in a chase and not have one gen pop. This is why you have to coordinate yourself because you are trying to out pace them. You aren’t suppose to kill 4 survivors while having 5 gens up.
Hm, dropping a chase doesn't necessarily means you're going to stop other gens to being done right way. Worse yet, what stops the first survivor from just going back to the original gen? Genfobia?
And I'm yet to see anyone ask for 4k 5gen.
What I reckon is that most players want a fairer ratio for Chase time / gen speed.
And for the killer not have to bear all the time pressure by itself.
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@Johnny_XMan said:
Gen Rushing is a side effect to making bad plays and not properly applying pressure.
People that tunnel for example, think that tunneling just means you are focusing on that one survivor... but it also means not proactively pushing that survivor into an area where you could check on a gen or gens. Survivors who have great map awareness will never take you to an area where other survivors are working on a gen, at least not on purpose.
How dafuq are killer playing bad when they finish chases in 30 sec and still get 2 gens popping anyway? Heck, if they team up on a gen, that gen Is popping before you can even physically walk to it in some maps.
Could you kindly enlighten all killers here on how to apply pressure against decent survivors. You know, those who last more then ten sec in a chase and aren't scared of touching the gens.