Sylorknag
Sylorknag
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- Sylorknag
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I love how every potato survivor main complain that killers "rely" too much on X perk, when they have been playing the same 3 busted second chance perks for more than 2 years. At least with killers we have variety in our builds.
It's not DS, DH, BT, like every ######### survivor.
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Killers? "Pls devs, no more giant maps like temple or mother's, or corn.
Devs: "here's a two store corn sized map, with a bunch of God pallets. Make sure you entertain our precious survivors"
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It's a corn size two store map with a bunch of pallets. I hate it.
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Yep.
Totally op against potatoes, a complete joke against good red ranks.
Just like any mediocre killer.
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@Calisto_667 said:
https://forum.deadbydaylight.com/en/discussion/comment/1357163#Comment_1357163
How petty are you :) I am just stating my opinion. If you dont like it, share your opinion. but dont come tell im not a true red rank cause I can show you some videos you ######### idiot
Never said you weren't s true red rank player.
Just said "true" red ranks cause red ranks is bursting with potatoes since you don't have to sweat your balls off get to red rank as a survivor.
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Funny, cause good red rank survivors have been dodging his power quite easily.
He feels kinda weak against "true" red ranks.
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Good survivors have been dodging his power all day.
He gets severely punished by missing it.
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I've come to terms with this game having the worst community ever, thus I don't even bother anymore.
I'm testing thing, I'll just open the gates as soon as they are powered.
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@Poweas said:
Yeah, make a decision in about a month after you've played/seen enough of him. I think he's got the potential to be amazing in the right hands, similarly to Oni or Nurse.
Hence the title First impressions. Right now I'm putting him below Demo.
He's movement feels sluggish as well, in guessing cause he's big.
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@coppersly said:
This was definitely a SH focused update. The fact anyone else even got changed (clown) is surprising tbh. Hopefully he'll get more love in the next mid-patch.
Let's hope, guess I had my expectations high cause of the stream.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1349759#Comment_1349759
It will only be a big topic if you let it. You can choose to focus on perks and powers if you want and ignore everything else.
He chooses not to care, and then during a game he focus on a weak player that so happens to be playing an LGBT character.
They targeted player, in doubt, accuses and reports him for being homophobic
This is my only concern, how will they deal with these accusations, which are quite severe.
I myself don't really care for character sexual orientation in a video game, I see it as just another character, like I do with people, it's just another person who happens to have a different sexual orientation, like some of my co-workers.
I just hope people don't go about throwing false accusations.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1349722#Comment_1349722
Because bigots are too full of hate, they wouldn't be able to help themselves and they'd say they were targeting this or that played due to their homophobia. Also, when in doubt, report. The mods will look into it and figure out what's going on. Worst case-scenario, you're wrong and nothing happens.
Report for what? Being targeted? Are you serious?
I target weak Cliudettes every single time..
I also target Bills, Davids, Quentins, Neas, and whoever else is away from a strong loop.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1349285#Comment_1349285
Then those griefers will get banned for targeting other people. Why should we cater to griefers?
If we were to remove every reason why someone might go out of their way to be toxic toward someone else, we'd have to remove multiplayer altogether, and if you ask me, lobby simulator just isn't quite as much fun.
What concerns me more is
How would you tell if you're being targeted cause you you're playing a LGBT character, or because you are in a dead zone, or just not good at looping, making you a perfect target for all killers?
Imagine in post chat someone being accused of being homophobic cause they targeted the weak link in the team, that happens to be playing a LGBT character.
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I have a love hate relationship with the game.
I really like what it offers and the amalgamation of horror franchises it has become, there's nothing like in the market. And this is where I draw my issues from. There's no direct competition, thus I believe they get away with way more things then I think they actually would, were there any real alternative to the game .
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/130358/why-some-killers-think-survivors-are-op
So three maps and two add ons that are strong and killer is overpowered? Iri head, mori, and infinite t3 also guarantee you don't pip. Dedicated servers hit us all, so for every bugged dead hard and off hit box, killer missed a swing through a window, or got head on stunned from China.
There are far more survivor sided maps than there are killer sided ones. I get a red forest map at least twice a night, same for badham and Ormond.
Don't forget grabs.
They've gone away every since dedicated servers.
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I get kicked out of the game at least 3 times a day, and everytime I get the penalties.
It's #########. They can't even make so the system detects weather I actually quit or not. What a joke.
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IIRC the writer or director of the movies was convicted for child abuse, thus this character is out of question.
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Would love an official response to this.
Unfortunately, the devs themselves can't explain their B's, so it's unlikely we will get one.
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Actually, we wouldn't be rank 1 if we camped, as any survivor with half a brain will penalize you heavily for doing it.
Tip, don't stay near a hooked team mate staring at the killer, either go for the trade or go away, cause if there any survivors hovering near the hook, the killer has no reason to leave.
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Mate, you're asking the company that releases Mind Breaker and Cruel Confinements.
TT is at least functional, those other 2 are just garbage.
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Because looping is way overturned.
At red ranks 1 good survivor can run the killer for way too long, heck, I can run lots of killers for a good amount and Im only rank 9 as survivor.
And even if you down a survivor in 30 sec after finding them, there are usually 2 gens popping in the distance, putting the entire pressure of the match on the killer.
They should allow mic for all survivors and balance the game around comms.
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/1336456#Comment_1336456
"The worst early game". Yeah Trapper, Hag, Michael Myers, and (Debatably) even Pig and Plague would like to have a word with you about a "slow and difficult early game of all killers"
He gets his power from hitting two healthy survivors, if survivors don't heal he gets some partial "tracking" thanks to blood-orbs, gets his power even if they don't heal because of the continuous blood orb spawn. His power is very easy to acquire and grants him extreme mobility ontop of multiple downs potential. I'll never understand how people try to spin it like he's this super difficult killer to play
When they removed his flick he was certainly difficult and suffered on quite a few tile variations but now its a much different story
Trapper and hag early game are meant for setting, as Oni you're just wandering around looking for someone to get your power. I do agree pig has a poor early game as well, thought she has a better flowing pressure after her first down.
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I would say is second , close to DH, which in my opinion is the strongest perk.
Ds is somewhat counterablez while DH just fks you over everytime you win a mindgame and they press a button to rectify their mistake.
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@CurlyHair said:
https://forum.deadbydaylight.com/en/discussion/comment/1336238#Comment_1336238
Um.. why should survivors not be able to loop the killer for more than 40 seconds? The 1v1 should be skill vs skill, imo looping as survivor is already harder because of cheest mind games and 50/50s , unless it s a braindead pallet .
Freddy IS easy mode , his kit is extremely over loaded , you dont have to put effort on him to win compared to other killers. He is just really dumb, he offers waaay too much for how easy he is to play. Compare a beginner player playing freddy or a more skilled player playing him - when it comes to the killer gameplay itself - the difference is so low it s hilarious, where even for easy killers like trapper and wraith , experienced players have multiple strategies and playstyles that take time to learn. People look at freddy and say he s one of the most balanced, but i disagree. Killers like oni , spirit nurse and billy are balanced , but freddy ? For how efortless he is , he s just boring to play as and against.
Humm. Perhaps because the whole premise of the game is that 4 people must work together to beat 1 single more powerful opponent.
Hell, that's the whole problem of the game. At the moment, a good survivor is way stronger than the killer with the amount of resources they have; strong loops on top of second broken chance perks.
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I fail to see how Oni is so Oppressive.
He has the worst early game of all killers, and. An heavily countered by playing very safe within loops.
As for Demo and Fredy , I do agree that Fredy is one of the strongest killers in the game, though if we measure him against a strong SWF team, which is quite frequent on console, he's fine as is.
On the other hand, demo struggles really hard against good teams. Same problem as deathslinger, they just cant handle good survivor.
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They penalize you for their crappy servers.
It happens to me at least twice a day.
My internet is fine when all of the sudden the game kicks me out the the campfire and I de ranked back to rank2.
It's annoying as fuckk
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1328132#Comment_1328132
I guess if that's how you chose to interpret it. Having people injured all the time is a pretty big deal. That's not even mentioning that if you decide not to heal, you still need to stop and mend. Mending isn't optional.
They're not being reworked. If the killer isn't your cup of tea, that's fine, but there's plenty of people out there who enjoy them as is.
It's a well known fact that Legion is one of the worst killers in the game and is in dire need of a buff/rework, it's not even an argument, it's a fact.
People might enjoy him, it doesn't mean he's not terrible.
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I'm pretty sure she was able to see me while I was in stealth.
I think they changed Spine chill.
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@Peanits said:
The best advice I could give you it to simply not heal in that scenario (unless you've got a fast medkit or Inner Strength/We'll Make It). The red progress bar seems a little daunting and makes you want to, but you really don't want to be discouraged by that. Thanataphobia is only 16% with all four people injured. That only takes a solo generator up from 80 seconds to ~95 seconds.
Comparatively, a heal with two people takes 18.6 seconds, or 37.2 seconds with Self Care. In both situations, you're still dumping just as much progress into healing that could be getting put into generators (two people busy vs. one person busy).
The thing with the Legion is that they can injure you very easily. As a general rule, in order for healing to really be beneficial, the time it takes for you to get hit needs to be longer than the time it would take for you to heal. Since they can just activate Frenzy, vault over anything in the way and get an easy first hit (assuming they don't massively mess it up), healing is often counterproductive. You'll spend 37.2 seconds healing when you could have put that into generators, and all it takes for them to undo that is to run it, press their power button, chase you for 3-4 seconds and hit you.
Thank you for explaining how useless his power is.
Now, how many years until they get a proper rework?
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@USELESS said:
I don't like get a swf game too, but to be honest, a great survive with friends team is made by great solo survivors
There is a huge difference between being a good solo survivor, and being able to give my the the position of killers totem, where is the killer, which pallet had been used or not.
It's night and day swf and solos
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Let's see.
Killers know that.
Survivors know that.
Even some swf will admit that.
The only ones that for some God forsaken reason are unable to see that are the devs.
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Imo Monitor/Nurse and STBF are a must on him.
It took me ages to get monitor on him thanks to crap RNG, but it's been rest good.
I've. Using surge on the last slot to cut down time on kicking gens.
Been getting really good results with this build, even managed to go toe to toe with a SWF deathsquad on giant maps like corn and temple.
For add-ons I found the the cigarette and the green one that apply mangled on survivors that escape the chain quite good, specially when they start dropping pallets preemptively.
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@MadArtillery said:
It's one of those courtesy things like giving the last survivor hatch. If survivors did stuff like that more often instead of clicky clicky flashlights I'd probably give hatch more often. As is survivors generally want mercy when they give none.
That has been my philosophy. I'll give hatch for every time a survivor gives me a kill.
I'm yet to give any hatches.
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A challenge is going against good survivors that play the game the game the way it was meant.
Swf on the other hand, are just busted cause they abuse a system the game was never balanced for, and it shows heavily.
Looping really well and having good pathing is admirable.
Being 100% aware of the killers position all the time cause you're using a system that's not meant to exist is borderline exploitation.
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A bug that ompletelly changed the text on all of his addons?
Weird. Suspicious at least.
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I'm happy with the new chapter, albeit really concerned with the new "Sould Guard perk".
I like the idea of crossplay, I love the graphics overhaul.
I won't lie, I was also expecting Pennywise or Jason, but I guess is just a matter of expectations. I was also expecting for them to show what they are doing to Clow, but I guess is nothing big now.
Overall, I'm looking forward to the new chapter. Pyramid head looks good.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1303858#Comment_1303858
This is a 3 Perk-Combo for a really niche scenario...
What. 2 of this perks are already meta. The next one just puts the final nail in the coffin for invisibility.
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@Peanits said:
I'm sorry you feel that way. Please let us know what you think after playing with/against it a bit.
Oh so you're giving the same treatment you gave MoM.
Fine by me. As long as it gets "fixed" later like MoM did.
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@SquirrelKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1303802#Comment_1303802
Im sorry @Peanits while i do think we should wait and see how it plays. There are way too many second chance perks as it is and i think we might just see it as part of the meta :/
DS, Adrenaline, BT and Soul Guard? I hope killers are getting a perk that can help with this stuff. 🙁
Killers are getting a bunch of niche stealth perks.
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@DelsKibara said:
It's possible that it's just bad Map RNG that was the cause, however if you do find this again I suggest you record or at least take snapshots of it to report because I think the devs are trying to eliminate as much ACTUAL infinites as they can.
Will sure do. I think the devs didn't completely remove the broken tiles, just added some that are a bit more fair, this you can still run into theses broken tiles.
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@Peanits said:
The stream is going to reveal the next chapter, so the PTB is for sure going to be sometime after the stream, otherwise it would spoil the reveal.
Could you share how long will the stream last?
Is there lots of announcements like last year, or is just a 5 min killer reveal?
Was planning on having some friends over to watch the stream.
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Tell your friends not to stay near you teasing the killer.
Whenever that happens I will usually stay close, cause I know there are 2 other guys doing nothing.
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I will start giving hatch when survivors start giving me a kill on those game I get steamrolled. Till then, no hatch, no matter how potato they are.
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It should have 3 tokens. One for each survivor.
It would still be broken though, cause the problem is not the perk itself, but the stacking of 16 ######### second chances perks.
I have no clue how devs don't see this as in issue.
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I only do it at the end of the game to survivors who where constantly taunting me during the trial.
It's more like banter than anything else tbh.
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The guy who stack 4 second chances perks and ends up dying cause he's too edgy to break totems.
Ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
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@Martesa55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1280746#Comment_1280746
Sadly it's truth. First before I download Dead By Daylight I had 25mps Internet. My little brother plays Fortnite and with 25mps he had 60ms. Sometimes he was too laggy but he could play. After 1 month we upgraded to 50. In 50mps he was playing normally on 60ms without lag. After months I download Dead By Daylight. If I had my phone opened and my PS4 I had 800ms. If I had only the PS4 connected I had 290ms. If I had my phone connected and my PS4 and I choose survivor in the menu I couldn't join. Now that I upgraded my Internet I don't have problems. With my phone open and my PS4 I have only 100ms. Sadly if I steal have my phone closed I have only 90ms...
https://forum.deadbydaylight.com/en/discussion/comment/1280737#Comment_1280737
You should probably check your connection. Your provider might not be providing you with the speed you hired.
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Anyone else also experiencing terrible lag on PS4?
It's almost unplayable.
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@brokedownpalace said:
Get better internet or stick to the tutorial
The people at Blizzard, Ubisoft, EA, namco, WB, must be doing some kind of sorcery then, cause I play all their online games just fine.
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The worst I've ever experienced.