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SurviveByDaylight

SurviveByDaylight

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SurviveByDaylight
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  • i know it’s not my internet. My download speed is in the 100s.

  • @leyzyman said:

    Pebble and monitor

    Pebble? 😂 you mean diversion? 😂😂 is this fr?

  • @Keezo said:

    If you could, from this point onward, only run 1 killer & 1 survivor perk, what would each be, disregarding bloodpoint bonuses so BBQ & WGLF aren't insta-picks.

    I would take Sloppy & Deliverance

    Spine Chill and Infectious Fright

  • But yeah basically what I’m saying is that Mori’s aren’t really necessary. I’ve seen plenty of high rank killers/ good killers get 4Ks with ease. Particularly high mobility killers/ones that can cut chases short. It’s kind of unfair to give them Mori’s too as the game is based on killer - survivor interactions. And I think Mori’s take away from that ruining the game :)

  • I do like the new map though @ dead dawgs saloon the bushes are nice!

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194574#Comment_1194574

    99% of the time, if you are in a 3 gen as survivors it's your own fault. It's very easy to avoid if you pay attention to what gens are being done. In fact all you really have to do is just rush the gens in the middle of the map. If you split the map you basically won as survivor.

    Yeah but I think particularly because that can happen is why there should be more ways to escape. This is why I think the key is a mechanic that can’t be compared to a Mori. Mori’s are just blatantly cheating at your objectives. Whereas a key is offering an alternate way of escaping. A lot of The maps aren’t even that big and killers have too high mobility making 3 gen a realistic possibility a lot of the time. It’s not fair to ever leave someone without a chance because gen speed isn’t fast enough to get one done before the killer comes back. I honestly don’t think the maps are that big and the hiding consists of jagged rocks, skinny trees and knee high crates. Rigged in killers favor.

  • @Star99er said:

    Moris are fine for the most part. I just think they need to adjust how often they appear in the bloodweb. Eboni Moris especially. I swear I get more Ebony Moris than Ivory moris on all my killers.

    You’re absolutely right, 30s and up the ebonys were in almost every other levels blood web

  • i think killers have too much in terms of one hit down abilities (exposed, iridescent head hatchets/infantry belt, etc) that I think they don’t deserve a Mori. It’s just excessive.

  • I don’t think a key is cheating particularly because it gets to a point where it’s unfair for survivors to do that last gen. It’s Simply not doable . They need the key to give them an alternate way of escaping. But if you think about it, survival games have always had multiple ways of escaping. So there’s nothing wrong with having a key. Killers got it easier in this game than they do in most other games in my opinion.

  • @Jaster said:

    Hi everyone!

    Hope you're all staying safe and healthy during this time.

    Other people I play this game with, as well as myself, feel like the Mori is too overpowered. It severely cuts the game time and, as aesthetically pleasing as it is, there is no equivalent for the survivor to get around it. Also, there is no repercussion for the killer using it. "Getting good," just isn't enough, as the game seems to already lean in favor of the killer. I feel it is an unfair game mechanic and causes the game to lean even more heavily in the killer's favor, especially when the killer can Mori every single Survivor in the match (provided conditions are met with perks, add-ons, and Offerings that are attained). I specifically recall a time where The Shape walked up to me and killed my Survivor on the spot. Perfectly healthy, not even in the Dying State.

    One or even two survivors would be acceptable but all four I feel is too much. I think either a heavy limit on it or removal all together would be fair options- or even a Perk/Add-On/Offering for Survivors that allows them to avoid it.

    Thoughts?

    Yes they definitely should, particularly the ebony ones. My thinking is everyone should be hooked once before they get used. Now whether or not you can compare them to the power of a key, well you can’t. Keys require all survivors to still repair all gens before the hatch even spawns unless someone has died then you get it down to 1 gen left. Thing is, keys are still necessary at that point because I don’t believe killers have that hard of a time patrolling gens because of how fast they are naturally with their walking speed and the high mobility ones especially are kind of too much when you’re trying to get that last gen done. You’re bound to go down at some point so why do people think ebony Mori’s Are fair? You’re essentially cheating on your objectives. 12 hooks reduces down to 4 hooks with An ebony Mori. A key still requires survivors to do all of their work though? How is that comparable?

  • I think killers rely too heavily on perks that they forget it takes awareness and map knowledge to do most of the work. Idk but something doesn’t sit right with having the ability to make repair progress timers longer. It’s not fun for survivors to stare at that longer while killers prance around the map at 100mph slapping people 🤦🏽

  • It’s the games fault though, it’s not designed to be played through slowly

  • @StardustSpeedway said:

    Not a fan of your ideas at all, unfortunately. It's fine the way it is right now. It can be countered if survivors do totems, and punishes survivors if they don't cleanse them. For me, as a survivor, I find NOED very exciting because it always makes the end game SO fun for me. The rush to find/cleanse NOED, save the survivor, open the gates is SO GOOD.

    Yeah but they’re not slowing down killers anytime soon either. It’s rather frustrating the amount of exposed/one hit downs they have access to. Terrible vault hitboxes, ez downs killers don’t deserve. There’s just typically a lot more pressure on the survivors to keep doing gens because killers will eventually find and down someone and can easily have momentum in his favor. There’s just simply not enough time to open chests, break totems and whatever else people want to do playing a survival game every single game. One perk takes advantage of that though to the extreme.

  • @Kyari said:

    Sounds like you vault a bit too early

    No he’s right it’s something I’ve been mad about for a long time now. I think if you’re already through the vault you shouldn’t be allowed to get hit. The killers already super fast it’s not a big deal to walk around when the walls are like a foot long on either side of the vault like 100% of the time you see one. unless it’s an actual building of course. 😂 but I think killers just have too much of an advantage it’s not really fairly balanced for survivors throughout the entire map. There are usually a few good loops that’s it 🙄 killers just cut you off so easily when everything’s out in the open with knee high debris to hide behind.

  • @Hopesfall said:

    What is the point of the "undetectable" status if there's a perk that can detect you 36 meters away? Why is this a thing? It's literally called undetectable. And the description says "stealth". But they know you're coming from 36m away.

    spine chill doesn’t give a directional cue though. It Just warns that someone’s coming towards you. Everything needs a counter, that’s unfair to survivors to just be invisible or cloaked or undetectable and get the jump and ez down on people.

  • Plague is so much fun 😂 yeah I’ll say every now and then 2/4. But for the most part 3/4-4/4 is typical. I got Astro A50s and a 4K TV. You’re not hiding anywhere I don’t already know about 😂 you’re not being one with the tree over there I see you! Lmao

  • I think people don’t realize how good infectious fright is 😊 one of my favorites.

    but no, gen speed should be fast, killers can kill fast. Hell I’ve played matches where a killer practically spawns into a chase already! How is that fair for survivors? How is that fair to the guy that just spawned in hoping to explore and get a feel for where the loops and pallets are?

  • @PNgamer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1193218#Comment_1193218

    thana is to weak dying light too, ruin is crap and before you can use pop... 3 gens done. You talking about red and purple add ons ? are you know how much they cost ? ....fact is: you can´t play a normal game on red ranks atm and don´t tell me youre a plaque main and kill every time 3 people...so pls dont lie to me. Hey rush the gens as fast you can then rush the hook with BT for your save points. If the killer tunnel use DS easy free escape DH too... the devs looking away and ignoring exp players. All they do is for new players on rank 20 and it sucks !

    It’s unfair to make gens take longer than they already are now because NOBODY wants to stare at a Repair progress Bar for an hour while they wait to be your 4K every game. You know? It’s not fair to the individual to be the one that gets crapped on by an ebony Mori at the start of a match and leaves with less than 5K bloodpoints. I queued up for this match too you know? Yet they hand killers one hit downs (the iridescent head hatchets are the most bs), excessive melee lunge attacks, exposed, fast walking speeds. No thanat is not weak 😂 it’s used on almost every rank 1/2 killer I go against. It helps if you put it on killers like legion. Dying light is good too! Depends what you’re going for but if you can keep them busy healing and rescuing your golden. I’m telling you quit complaining about gen speed. Because that’s literally all they can do. They have one way of escaping. Every survival video game I’ve played zombies, Friday 13th, there have always been multiple ways of escaping. For some reason, this game gives you one realistic way of escaping with a second option of going through a hatch that’s not even available unless you do all your objectives first or the killer has already wiped out the team. How is that fair for the last one alive to be yours for the keeping when it’s not his fault his team got slaughtered? Everyone deserves a chance no matter what situation they’re in. That’s what makes a game fun for those trying to escape. You people still complain about gen speed even though they hit toolboxes into the ground is just astonishing. That Ruin perk is a crutch. There are a lot of Killers that are OP at cutting down on chase time lol you don’t need a perk to help you win. That’s just bad on your part.

  • @PNgamer said:

    Devs hate killers and they ignoring exp players and opinions + looking away in red ranks. All what i see is rushing gen games and if you play fair the emblem system punish you too with a depip. Theres no chance to play a normal game right now and thats why dbd sucks atm

    They don’t hate killers, you guys have so much at your disposal you’re clearly not using them right. You’re not using the right builds. Hell, you don’t even need them if you have a headset and some common sense. I’ve played killers without perks against red and purple rank survivors and I get at least 3 every time. I main plague too and she never fails me still 😃 Quit complaining. As for playing Survivor I have a long list of complaints about killer abilities 🙂 shall I continue?

  • @VikingWilson said:

    https://forum.deadbydaylight.com/en/discussion/comment/1165980#Comment_1165980

    You're joking, right? I play NA around those times and those are the matches I often get. Get in a short chase, break a pallet, a gen is done. Get a hit, down a survivor, another gen is done. They pop like crazy seemingly no matter what I do.

    Can I have your MMR, please?

    They don’t pop like crazy. Use thanat, dying light, ruin... Pop... killers have tons of informational perks. Stop complaining about gen speed. Killers can kill faster. Especially with ebony, one hit downs, iridescent hatchets combined with infantry belts, list goes on and on about my complaints for killers cutting chases too short! Cutting my playtime short! When is this game going to be fun for survivors? Just another example of someone being Inconsiderate RIGHT here.

  • Killers need to

    be toned down a bit. Camping, ebony mori’ing these need to be addressed.

    it just ruins the experience for the individual who inevitably gets caught

    my reasoning for survivors deserving multiple and many chances is because That’s what makes this game fun! I want more interactions getting chased by the killer. But when you implement something that literally kicks you out of the game, it’s unacceptable. I know 4 survivors v 1 killer you think he’s outnumbered, and I’m a rank 4 survivor. But more often than not I see overkill on killers side of things. Ebony Mori is usually what causes that. That and I can’t believe camping still happens at high rank play but it does. By camping I don’t even mean hanging out near a hooked survivor, the high mobility ones are just as guilty. Ones that are across the map but can easily phase or chainsaw back to the hooked survivor as soon as he gets unhooked. All I’m saying is there have to better installments to defend yourself than what’s currently available. It’s not enough. DS is a one time use that only does 5 seconds? That’s not enough to get away when you’re leaving 7 seconds of scratch marks. You can’t treat a DS like a wiggle off. It takes up a perk slot it should be stronger.

  • @ClickyClicky said:

    Moris are more broken than keys but both are awful and shouldn’t be in the game.

    Maybe keep keys but only for a single survivor to find and have a chance at endgame since it’s so killer sided now. No more 2+ survivors jumping out.

    Keys are less powerful than Mori’s because keys still require survivors to do just about all of their work before escaping. They still have to do pretty much all of the gens. So what is the comparison here? Say there’s 3 survivors and 1 generator left. Typically It’s all too easy for killer to camp the last 3 generators. That’s not fair for survivors if they can’t ever get a gen done. There have always been multiple ways of escaping in almost every survival game I’ve played. What makes you so special that you as a killer should only have to guard one way out? No. But in return for giving survivors ONE extra way out, you think Mori’s are their equal huh? Mori’s that give killers a short cut. AllowS them to be lazy. Allows them to, once they easily find someone to hook them and camp or bait them until they get Mori’d. No! That’s ridiculous.

  • Keys needing a nerf shouldn’t even be a post. Ebony Mori’s need a nerf. They should require everyone to be hooked at least once before it becomes active. It’s too ez in its current state that it ruins the experience for everyone 😄

  • @The_Daydreamer said:

    I make it short. I personally are kinda sad about the fact, that it kinda doesn't matter how good I am, aslong one survivor has a key, they can escape without really doing anything.

    I am not mad at the survivors that they escaped and that without playing good. Like a chase was just 15-30 seconds long. And they wouldn't escaped without a key.

    I am just mad about the fact, that keys are so strong. Like I already said in another thread: I just wish that...

    ...Keys have a channeling time. Like you need 5 seconds to open the hatch. So you still have the possibility to escape due the hatch as a team, but without jumping through it in my face with a tbag. Because that would already help so much.

    How do you guys think about the situation?

    Keys are not as strong as ebony Mori’s though. They need to remove ebony Mori’s imo. Those aren’t fair to people who want to actually play the game and get something out of their time playing it 🤦🏽 Keys require survivors to do their job still, unlike ebony Mori’s. I think your Mori is stronger sir. Just another biased complaint ☹️

  • @dannyfrog87 said:

    toxic yes. killer underpowered nerfed was strong now butchered. freddy strong apparently. i havent touched the game in a good while. i no longer play killer due to frustrations and the lack of imbalance. do yourself a favour. refund. thats my opinion. try but dont let yourself go over 2 hours. the game just gets or becomes stale. as survivor look around you at all times listen for the terror radius but also beware of no terror radius due to the perk monitor and abuse .... killer try to get a hit as soon as you can but if your being looped constantly round a shack or pallet leave go find another target .... no hatches are rng. billy would be your go too for a bp farming machine. but be prepared for swfs on coms thats what breaks the balance plus all the perks giving so much information. being new expect to be gen rushed up the wazoo. if you have no experience at all. i used to play dbd for dailys as killer. i dont even do that any more .... says it all lol. killer is NOT the power role. survivor is. you will see in time

    Such a bad chunk of advice for this guy. Don’t listen to him. Both sides are extremely capable of being really good. You’ll have more fun on killer side as some of the killers can easily patrol the map due to insane speed and excessive melee range. Freddy is the best killer imo I will agree on that. Survivors are more frustrating because unless you’re playing with 3 other friends you’re communicating with you won’t have the information you need to avoid making certain mistakes that could cost you the game. I think killers are still OP although SOME things have been nerfed that they were using as a BIG. Time crutch like ruin. A bunch of whiny babies. They have ebony Mori’s how is that not OP? How are iridescents with infantry belt not OP? Get outtaaa here with your one sided commentary. Survivors don’t go in and survive every single game. More often than not they don’t make it out unless you’re playing poorly. Don’t chase too hard, protect your gens. Stop being a tunneling camping trash munchkin and you’ll get the results you want to see from playing killer 😊

  • Chucky. He’s small though, could you imagine how OP that would be getting chased by him when his height falls just below that of the debris on most of these maps? 😂😂 also, his ability is that He would be able to teleport to or gain control of dolls placed around the map? Since im pretty sure that’s what he does in the movies?

  • Don’t forget trapper and his infinite amount of traps he places all over the map cutting off every single pallet and vault location 😡 or huntress iridescent with infantry equipped so there’s 3 one hit down hatchets per locker refill 😡

  • @Traslogan said:

    Seriously, the title says it all. Why the hell did you nerf Hex Ruin? There is no longer any feasible way to slow down gen-rushing, you've made it a core part of the game, and 99% of all games are SWF now so they coordinate to ensure they max out the gen-repairs whilst always knowing where you are and what you're doing and who you're going for.

    Honestly just make the Killer an AI at this point, because there's nothing left except specifically play Spirit and Nurse or you're not strong enough no matter the perks to stop the onslaught of SWF rushing where everyone has decisive strike so you can't hook anyone in the end-game-collapse.

    Lies. Ruin isn’t even necessary. I’ve seen killers do work with other perk combinations. High mobility is OP too 😡 angers me people still use this crutch perk as an excuse for whining about killers being underpowered

  • Survivors get cheated out of their chances a lot of the time playing this game. Killers come in with ebony Mori’s, iridescent heads combined with infantry belts giving them 3 one hit down ranged attacks per locker reload, a plethora of ways to get exposed on you, one hit downs, the ability to spin whilst doing their lunge attacks which shouldn’t be a thing considering the fact that by definition lunge attacks are a forward thrust in one direction. If a survivor jukes you, you shouldn’t be allowed to move around/change direction while you’re holding down that basic attack button - that’s just my opinion.

  • @aregularplayer said:

    You just hooked somebody, you go look for that claudette you just saw on you BBQ&Chilli but you can't find her. Then the person gets unhooked. Why wouldn't you go back to the hook? Half of the survivors on the match are there.

    You just hooked somebody, you go 20 m away and he/she gets unhooked. Why wouldn't you go back to the hook? It's the closest target and again half of the survivors are there.

    You went back to the hook and the only person you find is the unhooked guy. Why wouldn't you tunnel him/her? Is it your problem if the other survivor decided to stealth? Should you pretend you didn't see the unhooked guy?

    If you can give me reasonable answers, I appreciate it.

    No you shouldn’t pretend you didn’t see the unhooked guy. But I think it should punish you more for going after him via better survivor self defense perks. DS only lasts 5 seconds and I don’t think killers are intimidated by that. Typically they’ll just get right back on your tail 😡 it’s rather frustrating. There has to be better installments for survivors to defend themselves. It’s unfair to be that guy that doesn’t get any points because you can’t get away from the killer because of high mobility killers. That’s not the survivors fault, that’s the game not allowing survivors to have their seconds chance that everyone thinks survivors get a lot of when in fact, They don’t a lot of the time!

  • @Nagi said:

    Should do what they originally said and only punish you if you click leave. getting real tired of the game crashing or lagging out and getting penalized.

    Nah, I’d still click leave if the lag was that bad to where I’m giving killers free kills. It’s unfair to me. They shouldn’t enforce DC penalties regardless as long as there’s as much lag as I’ve seen in some of these games. It’s unfair to survivors. Killers lagging, well that’s a whole different thing that isn’t as big of a deal. They recover from missed attacks so fast anyways 😂

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191692#Comment_1191692

    Why sre your teammates trying to unhook in his face in the first place do gens and leave sounds like your team ran to the hook as soon as you were hooked of course he wasn't gonna leave if he knew others where there

    I don’t think it matters a lot of the time as killers tend to hover around that hooked survivor like a vulture rather than trying to protect gens 😂 they need to implement stronger ways for survivors to protect themselves in these scenarios. DS isn’t enough it’s only a one time use that requires a difficult skill check and it’s only 5 sec. killers can still track you down easily afterwards when it’s only 5 sec.

  • i think they make it too easy for killers tbh. Maps don’t need to be super small because it’s too easy for killers to patrol especially when there’s little to no cover On some of these smaller maps 😡 they did a nice job on Dead Dawg Saloon. But some of these other maps it’s just nonsense to even play anymore. And that’s not how I want to feel as a player. 3 genning is all too easy. This is why I believe in alternate methods of escaping, particularly for the last survivor. 4/5 people aren’t having fun dying for you every game. Especially from Mori’s. And I’ve been seeing a lot of consistency in high level play of killers being too efficient! They ought to look at this instead.

  • But I don’t know why killers feel entitled to that 4th kill. It’s not yours nor should it be just because the other 3 screwed up. It’s not all about you killer mains. It grows tiresome seeing all these complaints coming from killers. Figure it out.

  • @asparagus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1191861#Comment_1191861

    Because I’m always solo my strategy is opening one of the gates half way then I work on the next one cause the killer will still think I’m there, but it’s all different when the gates are to close.

    Exit gates should be farthest away from each other possible. If it’s not like on some maps where you can literally see both of them it’s rather unfair.

  • @CornMoss said:

    When the killer kills all the other survivors in the match and closes the hatch it’s basically over for the survivor, some people say this is unfair and it should be easier to escape in that situation than how it is right now.

    No it isn’t unfair, at that point it means the killer has done its job of killing almost everyone which is difficult if the team was good. The killer also found the hatch as well before you, at that point I believe the killer deserves the final kill because you have nothing left and he beat you and your teammates.

    anyways thankyou for stopping by my Tedtalk

    He doesn’t deserve the final kill! You have to think about it from a solo perspective how is it supposed to be fun for survivors if they have zero chance because their teammates failed? Each individual survivor is someone trying to have fun too. It needs to be fair for everyone :) everyone deserves a solid chance

  • nonsense. Are they gonna Do something about ebony Mori’s? Are they gonna do something about how easy it is for killers to down people then?

  • I think there’s too much of this exposed/one hit down stuff being implemented into the game that solo survivors don’t really have fun playing watching their uncoordinated teams go down so fast. But I don’t get it because people will sit there and complain that survivors are working together and that gens are being done too fast it’s just not fun 🙄

  • @PapiQuentin_ said:

    Since Deathslinger's release and finding out about Iridescent Coin's requirements (When hitting a survivor with the redeemer from 15M or further, the survivor becomes exposed) I wondered why Huntress's Iridescent Head wasn't the same way

    Iridescent Head has always been a staple topic in Dbd's history and a lot of people have voiced their own opinions about it.

    Now my idea to change Iridescent Head may have been said already but I think Iridescent Head should be like this:

    - No debuff to how many Hatchets Huntress gets

    - Hatchets only insta down from 24M or further away

    Why 24M? Well, one of Huntress's achievements is "Down 100 survivors with a hatchet from 24M or further away"

    I wanted to align Iridescent Head's properties with this achievement as to me, that made the most sense

    What do you guys think? Is the distance requirement too large? Should it be brought down a few metres? Let me know :D

    I think iridescent needs to go. I was coping with the fact that killers had one hit downs but this is kinda unacceptable and excessive. Especially when combined with infantry belt making it a total of 3 one hit hatches 😡 that’s just too much.

  • @TheCoolDBDGamer said:

    It only hurt low rank survivors or survivors that couldn’t hit skillchecks well. You devs need to revert ruin back to the way it was originally (affecting skill checks but other slowdown perks should not apply while ruin is active e.g pop,corrupt,surveillance,discordance,etc) old ruin was perfectly balanced and old ruin wasn’t a problem as as survivors reached red ranks and practiced in kyf they would know that ruin was fine.

    please devs fix the game :) and stop catering to bad survivors and let them have to git gud just like we have to.

    They need to stop catering to bad killers by giving you perks like ruin. It’s a crutch. I’ve seen killers do work on survivors without ruin. Ease up on the complaining yeah?

  • @DesolateFang said:

    Hey i been seeing a rise in people playing the legion did he get a buff or something?

    Multiple hits and the fact that he’s so fast that he flys by your 150% speed boost from lithe, BL, any of those. It’s ridiculous 😂 also if he runs thanat it’s kinda just not very fun as he makes everyone bleed and it’s impossible to get anything done. Plus he can slide and vault. It’s excessive.

  • @sarkonvol said:

    What is everyone's opinion?

    Against. Particularly because it may not always be their fault for disconnecting. Also, why force people to stay in the game and penalize them when their probably not having fun due to lag, slugging, whatever. It’s not fair to everyone when someone disconnects, sure I’ll give you that. But they need to fix the latency issues. I don’t want to be somebody’s kill because I’m rubber banding backwards 5 steps every time I take 1 step. It’s nonsense. It’s not fun for survivors atm. I think they need to make it more playable in terms of being able to defend yourself more so people feel like it’s not hopeless after getting hooked once. Typically they get camped on or Mori’d as soon as they get off and that’s unacceptable. I know it’s 1v4 but it’s not that serious. I get everyone just fine playing killer without Mori’s and sometimes without even needing perks 😂 some killers are too efficient right now.

  • There are killers that counter looping really easily. It angers me you guys can’t understand how ez it is for killers. Just acknowledge the places you should avoid and chase what seems convenient. Chase the ones that are caught out of position.

  • Why can’t they do something about ebony Mori’s? How are those fair when people camp hooks and tunnel them once they get off? You’re ignorance astounds me

  • @OniWantsYourMacaroni said:

    Those God Loops/"Infinites" always involve a window that survivor can use without a risk (Except some killers) and are able to waste a lot of the killers time just by using these windows (for example the window in the main building from Iron Works of Misery in the picture below).As a killer you are forced to break the chase if a survivor manages to get to one of these windows and ignore that part of the map.

    So my question is,why can't these very strong windows get closed?

    It would be an easy change to implement and a HUGE step towards balancing maps.Furthermore every map that features a god loop/"Infinite" has more than enough strong windows and palletts for survivors to work with so they don't need these god loops anyway.

    What do you think?

    https://us.v-cdn.net/6030815/uploads/280/1ENN6S9517X1.png

    Why can’t they do something about killers being able to constantly down and kill people? Why is ghost face and legion and trapper so god damn fast? Can we get bigger maps where the gens aren’t crammed together like sardines? How about you recognize these “god loops” and avoid them? Maybe protect gens and acknowledge the fact that those other 4 people in the game with you playing survivor are trying to enjoy the game too. People are going to get caught so why is it you feel they can’t dodge you for long periods of time? How about you leave them alone and pressure gens more? Just a thought.

  • @Kwikwitted said:

    https://forum.deadbydaylight.com/en/discussion/comment/1190502#Comment_1190502

    Wrong on so many levels.

    First, Oni needs blood to even use his power, Hillbilly can chainsaw early, often, and always.

    Second, this is a video game, if killers aren't supposed to be rotating their bodies during a lunge, than survivors aren't supposed to be doing pirouettes on one foot to 360.

    https://us.v-cdn.net/6030815/uploads/016/PRVL64R4N7CS.png

    Your number two is wrong. Killers have speed, that’s their advantage over survivors who should be able to juke/360 in return. Killers actually have a lot more going for them. Ez downs, ez hooks, ez ebony Mori, ez ez ez ez ez. Lmao. Killers that get wrecked are either because pro survivors that deserve it or you’re just really bad.

  • @swiftgiraffe808 said:

    Better bait then the last bait I saw.

    Try killer once and see if that happens. Lol

    Nah it’s not bait, it’s the truth. I’ve seen it too 😂 killers can lunge spin on you when you try to juke them. I think if they lunge it should be in a straight line as well. Shouldn’t have much of an AOE too. It really is quite unfair in my opinion. Idk why people keep evading the fact that killers are actually really OP at the moment. You guys must be really bad at the game and think this 1v4 is just totally lopsided against you as a killer. It’s not. Bait bait bait that’s all I hear. It’s not bait. These are real issues. I don’t know how people can just sit here and bash on someone for experiencing something that isn’t right about the game clearly. Yet people like you try to act like it’s not a thing 😂 okay

  • @Mo4ntus said:

    legion is so simple to play that theres no reason to play like this. also it kinda seems like you're begging for a legion nerf which is definitely unneeded

    I think you’re wrong. He runs way too fast its kinda ridiculous. I vaulted with my lithe once and he actually ran in front of me while it was active. Seems excessively fast 🤷‍♂️

  • @gatsby said:

    1. Being near the hook takes away from malicious points, which is Leg's best category by far so they barely even notice the penalty.
    2. If you use Frenzy on the rescue, you get a free hit on the rescuer, activate BT if the unhook had it and get two quick hits which make up malicious points you might've lost.
    3. Now the unhook and the rescuer are both possible targets to chase (both injured and no BT) so you get the best of both worlds.

    Legion is too fast to camp are you serious? Legion is the one guy that shouldnt be camping 😂 He literally outruns my 150% burst from lithe. I’ve never seen any other killer run past me like that guy does. Plus he can vault? OP. Lmao. When is enough going to be enough in terms of killer speed? They keep pushing the boundaries With killer speed plus Ebony Mori’s and it gets to a point where it’s not fun for survivorsz

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