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SurviveByDaylight

SurviveByDaylight

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SurviveByDaylight
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  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/142979/killers-quitting-matches-match-continues

    I agree. Killers should also get a better BP bonus for survs that quit. 625 isnt enough

    Nah not the equivalent of a kill. I don’t think you understand survivors don’t always quit for rage reasons. there is an extreme amount of lag happening in a lot of the games that makes it extremely unfair for survivors. And I know it’s not my internet. Killers don’t deserve a kill if the survivor didn’t make the mistake to give it to him. Its guaranteed kill with lag, the game simply isn’t doable on the survivor side of things. Rubber banding is a big no no and quite frankly I wouldn’t want to play anymore if they can’t get their servers on point. It’s 2020. Why is this still happening

  • How is it fun for slugging how is it fun killer just slays everyone and denies that second method of escaping? Survival games have always had multiple ways of escaping so it’s already a nuisance to have to have a key for it. Ebony Mori’s need to go, slugging needs to be hard countered. Unbreakable is great, but it just happens over and over throughout the match and unbreakable is only one time use. Idk.. it’s just not fun for survivors especially solo. Swf teams people complain about but how is it fun for survivors? Keep buffing killers and I won’t be playing anymore. I don’t want to die every game because my team gets mowed down due to no communication. And I play With all red rank survivors. High rank play i see certain killers that just aren’t fun to play against. Infantry belt needs to go, Ebony Mori’s need to be changed (at least)

  • @MightyDwight said:

    Heaven forbid a Killer tries for a 4K, amirite? I mean dude, you already got the 3, so just let the last guy go! How selfish to actually try to get all 4! Just stop trying after 3, you selfish player, you!

    Better yet, stop after 2! I mean, you got the 2K! Going for 3 is just RUDE and Killers are only meant to get 2, so stop trying at 2!

    Or at 1! I mean, once you've hooked 1 person, the match is basically over! That 1 person is not having fun, and it'd be sweaty to try for 2! How rude can Killers be, trying to ruin the fun for TWO whole players!? Just be happy you hooked one person and go stand in a corner!

    Or maybe 0! I mean, the first person hooked is being removed from the game unfairly! They did not get to earn allot of BP, so how can you Killers hook that first person!? How can you keep them from playing the game and still sleep at night!? Just stop hooking people alltogether! Be a cool guy and don't hook anyone!

    I mean, everyone deserves a chance. I don’t think you understand that. You forget this is a game and you’re not the only player in it.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1203145#Comment_1203145

    This basically. One hatchet to maybe down someone half the map away? No thanks.

    i think the hatchets are a problem though, they need to be addressed. I’ve seen killers do fine without them they don’t need 3 of them. It’s just excessive.

  • @BlueFirebilly said:

    So we can all agree that iridescent head is broken so here is a fix:

    Iridescent head reduces hatchet count by 4

    Iridescent head only insta-downs if the hatchet hits from further than 24m away(works with her Tr and her achievement)

    This game just isn’t fun for survivors and I’ll never agree with everyone that says otherwise.

    1) it’s not fun to stare at a progress bar repairing - so don’t make it longer

    2) it’s not fun to go down in one hit - so fix how many ways killers can have exposed activated or iridescent hatchets one can have (infantry belt is giving them too much)

    3) it’s not fun to rush gens - other categories for survivors are not being fulfilled .

    4) it’s not fun for EVERY survivor to get Mori’d - ebony Mori’s need to be removed or altered so killer works harder for their kills. 4 hooks is ridiculous

  • @Helevetin_nopee said:

    No. A free health state (or 2 health states) can be game breaking. Besides, the syringe is still a thing, you can still heal a health state during a chase easily, and another hit in a chase can turn the game around.

    How are one hit downs not game changing? How are iridescent heads combined with infantry belt yielding 3 iridescents every locker reload not game changing? How are ebony Mori’s not game changing? Pssshh...

  • @Aztreonam78 said:

    ALMOST EACH GOD DAMN RED RANK SURVIVOR RUNS THIS ######### PERK.

    It's too strong and, most importantly, unhealthy for the game:

    1. It allows expirienced Survivors abuse lots of pallet and windows loops, what they successfully do. Dead Hard at loops is a natural additional Health point
    2. It makes Survivors feel too safe and comfortable while Injured
    3. It works too well against certain Killers (jumping through Trapper's traps, avoiding phantasm hits, dodging Nurse's blink attacks)
    4. Also, it is too unreliable perk due to Dedicated Serves. Lots of time it doesn't work when it should

    As I said, this perk needs complete rework. Devs, please, listen.

    Really? You just want them to come in, get caught and have no chance basically. Yep... I think if I see more survivor nerfs I’ll just uninstall the game. You’re faster than them. They can only do so much and the boosts are minimal to get you to the next pallet or loop. They’re doing what they can do to survive why are you hating?

  • Tbh nobody wants to come in and stare at a generators repair progress bar any longer than it already is to give killer a comfortable amount of time to get his downs and Mori’s

  • @toxicmegg said:

    why don't people see it? removing most pallets and making windows super unsafe only leaves one choice for survivors: rush gens before the killer can catch everyone. it will be the only way to win this game. sorry but how are you guys so dumb you can't see it?? do you really want this game to become a M1 simulator? if all maps are gonna be like shelter woods then that's going to happen. have fun genrushing and killrushing i don't see this game as fun and playable after this patch.

    please someone tell me this game isn't ruined because i am really scared it is.

    I see killers putting people down at high rank play you just need to up your game a little bit. It’s kind of irritating people still complain about gen speed. I’ve seen red rank killers put people down quite efficiently actually. Plenty of gen slowing perks. Ez. Make sure you trade hooks by tunneling rescuers. Make everyone bleed for thanat in the process. Slug. Ez.

  • Oh and one more thing, almost every survival video game I’ve played has more than 1 escape route anyways. In this game, the killers speed + mobility + gen regression abilities allow killers to just camp gens at a certain point and then it’s just not fun anymore to do them. Caught, tunneled, Mori’d. Rinse and repeat.

  • Besides, it’s way easier to get Mori’s off. Chaos and despair can ensue really easily with ebony Mori’s. Especially high mobility killers.

  • @PerskuleBenener said:

    Dear survivor bringing a key to a match please don't complain when I bring a ivory mori to kill you. You bring an item that let's you escape the match prematurely, I bring an offering that let's me kill you prematurely. Its a fair trade, so please don't complain

    It’s not the same thing as bringing an ebony mori. Why is it I have to explain this to everyone or that everyone can’t clearly see how they’re different? Ebony Mori’s reduce your objective count as killer from 12 hooks down to 4. That’s a 66.666% objective reduction. The key requires the hatch to spawn which doesn’t spawn until all of the gens are done or the amount required to be done is +1 however many survivors are alive still. The hatch opens anyways for the last survivor. So ideally it’s only usable for 2-3 survivors left alive. Very specific. Even then that’s only at most 40% objective reduction (2 gens). 40% does not equal 66.666% (2/3 hook reduction) therefore they’re not equivalent

  • @Snowstruck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201072#Comment_1201072

    And did you read the original post? I want them to fix DS and buff Deliverance. :)

    um.. you left out much needed details about your request. You said make it work if you’re the last survivor. You didn’t say anything about it working UP until being the last survivor lol

  • Decisive needs to be stronger. Should be every time you get off the hook rather than just once. It’s only a 5s stun. Scratch marks are 7s ez tunnel again.

  • @Snowstruck said:

    Tell me if you agree, but please don't argue. Just tell me what you think in the comments on these, and tell me perks you think they should fix/buff/nerf/bring back!

    Ruin- bring it back, please :(.

    Deliverance- make it so it works if you're the last survivor.

    Decisive- bring it back

    What about survivors? Why is this so killer sided?

  • @Pennosuke said:

    https://forum.deadbydaylight.com/en/discussion/142579/game-is-getting-too-killer-oriented

    "What about the new players? What about players who aren’t like the Pro players? Its harder for players like us"

    Devs are already nerfed killer for new survivor players before, It's a Hex:Ruin nerfed at 3.5.0.

    This new patch is just make the killers can chase easier to pair with the new survivor's average repair speed after the Hex:Ruin nerfed.

    Ruin isn’t even necessary. Its useful in combination with info perks like surveillance. But I don’t think ruin nerf is what you should be concerned about. Why does everyone seem so reliant on a perk? That’s not how the game works. Games aren’t meant to rely on perks to help you win. gen speed isn’t that bad, you’re just not applying enough map pressure.

  • i can’t tell you how many times I’ve been demolished a mile away from a vault I went through because the hit box seems broken. Or the constant lag on Xbox leading to unfair downs during chases. It’s just not very fun that the killers don’t suffer from missed attack stuns to make it worth it to keep running him. They ought to penalize killers more for missing attacks, anything. To reward survivors for juking and making him miss. Fix hit boxes at vaults. Stuff like that.

  • @MrMisanthropy66 said:

    It's too killer sided?!?!?!? Hahahahaha try playing killer in general let alone at red ranks. Have fun

    Yeah but you don’t understand how it’s just not realistically possible without team communication and even then I think some of the killers are just too much. I play with randoms in red ranks as survivor against red rank killers and I see it all the time. killers running on people. Yes, the first few gens fly, but honestly I agree with this guy it’s not fun to have to loop the killer for 10 minutes as the only viable option of escaping and they’re taking away what little spots survivors can get really good at running. Most Killers are already built to end chases fast. They take and take and take from survivors and tbh it’s just not fun to come in and stare at a progress bar waiting to die for you. Especially when they keep tampering with gen speed. Making maps smaller is not the right move. I get they want to encourage more people to play killer. But it’s gonna be an swf only game at that point . No point in playing solo, so I think I’ll uninstall. It’s that serious. Killers mow people down and camp hooks and Mori them? Nah. Balance isn’t giving killers more than they already have. And I’m a purple rank killer. I main plague and I get 3-4K every game. Entitled are the killer mains. Certain maps that are bigger I think it’s easier for survivors. But with them going for smaller map designs, longer gen time. Nahhhh. Survivors dead imo. I don’t wanna play.

  • I will never agree with killer sided content. I think this game has reached its limit for me solo. I don’t think it’s fun 🤷‍♂️

  • complain Complain complain. Nerf nerf nerf nerf survivors . Yup. That’s the direction we’re heading. I don’t want to stare at a progress bar while some of these killers ez one hit teammates. Nope. That isn’t fun. And if you don’t see that because you probably play bad killers that don’t have capability and mobility like I’ve seen at high rank play than were clearly not on the same page and nor will we ever be.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200135#Comment_1200135

    I quit reading after last few patches have been killer sided. Seriously dude? 🤦‍♂️

    3.4.2/3.5.0 oni turn buff for demon strike and dash ability.

    3.6.0 doctor buff

    previous update : survivor toolboxes nerf

    next update : coop repair speed reduced

    killer killer killer killer killer 😡

  • map design is terrible when you consider the fact that vault windows have walls that are about a foot wide making it too easy for killers to walk around. A lot of Pallet placements are really bad as they are placed in areas where it almost doesn’t make a difference killers can easily walk around them. Also, vault windows have terrible hit boxes for survivors. I find almost every time even though I have distance on the killer I make the vault and after taking a few steps he still gets a hit on me. Why? Why does he get that hit? Blows my mind. If he doesn’t have the option to grab you at the vault I don’t think he should be able to hit you.

  • High mobility Killers be OP. Nurse/billy in particular. Freddy #1 imo (not high mobility but still - he’s the best killer). Huntress iridescent/infantry needs to be addressed (nerfed). Ebonys need to be addressed (nerfed). I can understand green Mori’s though. Yellows are just useless/garbage 😂.

  • @ThisGuuy83 said:

    Another exploiter of bad map design bites the dust. Why is it killers can't have nice things and fair gameplay too? Make a couple killer sided changes and 👇

    https://us.v-cdn.net/6030815/uploads/755/5YYKS71YLIUL.gif

    The last few patches have all been killer sided. It seems killers at high ranks are too efficient. Once you get good you’ll see. I think they need to make maps more balanced so survivors aren’t in chases that last a few seconds and then hooked and Mori’d. That’s unfair for survivors. You people get mad because you probably play the bad killers or just get ran on because each map is survivor sided, but there are killer sided maps where I feel like the killer is just always in your face. I think they need to all be medium size maps. I’m getting tired of killers not taking into consideration that each of the 4 survivors don’t need to get ran on every game because of how easy they make it for you guys too. I do agree gens can fly but so can the ability to get killed off early as well. Then you leave with no points :( that’s not worth it

  • @MrPeterPFL said:

    Majority of the time I use either no add ons or brown add ons

    There you go. Someone’s gotta do it. Unfortunately it’s not me. I can’t go into a match with brown add ons. You’re not getting the maximum for your hard work it’s not worth it. But you’re not using every single brown add on or offering are you? That’s not even possible with how many you buy in each blood web. That’s why I think combining would be a feasible option. Keep you entertained too while you wait for the game to start. 🤷‍♂️

  • You’re right, that would be OP 🙄 even if they made it like 10 commons equaling 1 uncommon. Something you know?

  • For instance you take 5 or so common add-ons and combine them to equal 1 uncommon add-on. Get it? Not that difficult nor unfair. It’s just recycling lmao

  • @Deathslinger said:

    we Don’t need every game with powerful add ons man. Jeez. Why even have something to find and be glad to have in bloodweb, you can just grab anything and create power. I’m not on board.

    Wait a minute, these aren’t even powerful add ons, they’re just bloodpoints boosters. Even the ones that are good they still cost a lot to get to in each bloodweb and then purchasing better quality is always a pretty penny. It’s a joke 😂 sheesh. I said combine lower quality to get one of better quality ( from common to uncommon, uncommon to rare, rare to ultra rare )

  • Or 87 faint Reagents lmao once again only 261,000 blood points that I wasted 🤷‍♂️🤦🏽😂

  • or is this a bad idea? It’s not like I don’t have 176 raven wreathes or anything 😂

    I’m pretty sure that’s only 528,000 blood points

  • its not fun getting Mori’d. It’s not fun getting tunneled. BVHR needs to help balance that out a bit.

  • @gatsby said:

    SWFs are strong in mid tiers. But nowhere near the extent they are at red ranks. A red rank SWF will completely destroy you on the right map because its extremely hard to have map pressure when everyone is a good looper and knows where the Killer is at all times (because they're in chat).

    You literally cannot keep them off generators and they'll never three gen. The most annoying thing is that they'll keep track of hook states and throw themselves at the Killer to keep someone on death hook alive, so early kills never happen.

    As a rank 3 Killer, I can easily 4k some games of full red ranks. And other full red teams are completely on another level and don't even feel close: those are the SWFs. I'm at the point where I'm kind of traumatized and I'll queue dodge anyone who's an obvious SWFs and has matching names/outfits. It's not the rank that's scary it's the level of coordination it's like everyone has Object but no one has the negative of the Killer seeing them.

    (Also, I'm a Rank 4 Survivor and have more playtime in that role, so don't come at me with the biased Killer main straw-man argument)

    Sounds like balance to me. Survivors have to have the ability to kick your butt just like killers can. I don’t understand your logic

  • @jebbush said:

    He is an animal in human form and exists only to amuse us. Survivors have had it too good for too long. No longer can these noobs rely on their infinites, safe pallets, back to back jungle gyms and absurd map sizes. If you are complaining about the recent changes, I have only one advice for you. Get good.

    Amazing how oblivious and tunnel visioned people can be. All the things you mentioned, survivors well, They need those things to survive. Killers have better speed, insane melee lunges, One hit downs, bad hitboxes on vaults, lag that works in killers favor, tunneling, camping, how is it fun to come in and stare at a progress bar for you every game while you complain that people are using the environment trying to survive ? That’s the dumbest thing I’ve ever heard. It’s not about survivors getting good you need to get good.

  • one Hit downs are a problem, they need to keep gen speed the same if not better for the solo guy trying to get out because his teammates got slapped. Killer favored game still. I’m a rank 3 survivor, rank 10 killer (don’t play much) that goes against red ranks every game. I see both sides clearly. I’ve watched videos I know... believe me. It’s still killer sided. You guys just need to get good 😊

  • Whiny killers is more like it 🤔😂🤔😂

  • @ThisGuuy83 said:

    The ptb hasn't even dropped yet, and look at all the survivors whining about how unfair and op killer is. Wow.. We finally get some MUCH NEEDED attention and are getting brought up to somewhat of a FAIR playing field, and it's the end of the world. Get off your high horses man. Survivor had the power role for 3 years, bout time killers start to catch up... Thanks a million devs!

    Eh. Idk if that’s true. Killers don’t need buffs they need nerfs. At least some of the high mobility ones and huntress with her 3 one hit down hatchets. I think killers aren’t having fun unless they completely dominate the other team and whine their way into getting help from the devs

  • I’m just saying, as a survivor rank 3 I can tell you every time I got red ranks on my team, and I see a big difference in how my games turn out as far as wins. But killers are still favored 🤦🏽 I love killer - survivor interactions but they end chases too fast sometimes imo.

  • High mobility killers are in rn. I do just fine 😂 I main plague on my off time because I have so much fun laying people out with her red snot. But no really, I think gen speed should be fast if you’re over there camping and tunneling hooks and mori’ing people that’s just

    my opinion. Doesn’t count for anything obviously

  • @YaiPa said:

    "Gen speed needs to be fast because killers can kill fast."

    sure, Thompson's house is the ideal map for this purpose, you know, cow tree loop, into jungle gym, into shack (hence god pallet break and forced bloodlust loss), into jungle gym, into cow tree...

    yes, so fast to kill someone.

    Try getting good first. I see high rank killers do fine just avoid those areas and protect gens. Learn the map!

  • @ad19970 said:

    The gen changes are very small, they really won't be bad at all. And getting more maps into a balanced state is also a good thing, it won't make solo survivor impossible in any way, but allow killers enough counterplay on every map, not just some maps.

    Of course, Moris and keys need nerfing, Moris moreso than keys in fact. Hopefully they'll get to Moris in the next patch.

    However, it's probably also matchmaking or the rank system that is screwing you a bit, teaming you up with players that are better or worse than you, or allowing you to get to a rank where you shoudln't yet be. That's why solo survivor can be quite rough at the moment.

    Mori’s definitely more so than keys. Keys still require survivors to do their job . Mori’s cut 3 hooks down to 1. That’s a big jump. 12 hooks down to 4 then insta kill? Dude they have to work together to survive that’s just not gonna work. Knee high crates, and paper thin trees they need to offer better hiding then because it sounds like you can’t get caught lmao

  • @Schmierbach said:

    I'm sorry the game is difficult for you. Hopefully the new MMR system they put in place matches you with killers and survivors more appropriate for your skill level.

    I’m rank 3-4 survivor. Rank 10 killer, but I see rank 1-3 survivors against me every time. Just get some map knowledge under your belt and a nice head set and there are some really good builds you’ll be fine. It’s not difficult. I see survivors get ran on too just like killers do. But no in all honesty it’s not about game being difficult for me, it’s about the fact that All I saw is killers gets this killer gets that. Survivor gets this taken away, survivor gets that taken away. Killers are built to end chases really fast on most of each map. You can get caught out of position easily in most of these maps. I just don’t think it’s fair to slow survivor down if you don’t slow killers down. Because there are some really good ones that almost make gens not doable at some point. Like I don’t want to stare at a generators repair progress bar for an hour. No thank you.

  • I don’t think gen speed is really that big of an issue. I understand they’re only fixing team repairs but I think it mostly has to do with map design. On the smaller maps it’s kind of unfair to squeeze 8 generators in a cramped area and slow down gen progress. That’s just not fun for survivors. I don’t want to be in there with killers getting ez one hit downs from OP ad ons or ebony Mori’s. Huntress /infantry belt needs to be addressed then. Don’t slow down gens in any way if you’re not gonna slow down killers. Killers have so many ways of turning the game around in their favor no matter how bad they’re getting beat. You got perks like NOED which is a prime example. Idk, from my experience solo surviving isn’t really gonna be fun if I have to stare at a generator for an hour 😡 can I at least go find parts to keep me busy?

  • Games more often than not fall into killer ez 4Ks playing solo and you’re nerfing Gen speed? Why would anyone want to stare at a progress bar longer 😰😡

  • @CallMeLs said:

    In shortest terms I’m sad like you, but sad they didn’t nerf survivors even more, they have so many crutches, god loops, and so many advantages that are just unfair to any killer playing against good survivors. See the only complaints you ever see from survivors are from the ones who aren’t able to abuse these issues and get destroyed by a bad killer who got lucky getting matched with clueless players, like the usual SWF survivors are able to abuse them. All in all this is a step in the right direction but needs a lot more nerfing to be even close to fair for a killer.

    I disagree, some of the killers end chases really quickly too and it feels unfair that 90% of the map your out in the open and the odds are against you. They’re giving players that suck at ending chases quickly even more of a chance to feel successful lol

  • Can we just hold A or Space bar? Tap it once? Idk.. Just a thought

  • @MigrantTheGreat said:

    They've already been nerfed

    No it’s not good enough when people just camp hooks . That’s not fair for survivors :/ you can also look at it as they only have to hook 4 times as opposed to 12. That’s a huge difference and I don’t see anything that gives survivors the ability to instantly complete a gen? Where’s the survivor ultra rare offering?

  • @Mister_xD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1194944#Comment_1194944

    did anyone ask?

    then why are you commenting this now? it has literally nothing to do with eigther my comment nor the discussion we're in.

    No but your comment about “nerfing keys” is irrelevant to the “pick one perk” conversation as well. I just felt like throwing in the fact that they should really be nerfing Mori’s instead.

  • @Mister_xD said:

    PGTW and Plunderers

    well, once keys get nerfed id like to switch Plunderers with Iron Will

    Keys, you mean ebony Mori’s? Keys aren’t even as much of a problem as Mori’s are. Do I have to explain my reasoning for this again? Hm. Okay. Well, keys still require survivors to do all of the gens unless survivors have already died by your hand while Mori’s allow you to literally short cut your objectives down to 4 hooks rather than 12.

    id say there’s a big difference in objective based reduction help from offerings or items there when comparing both sides. Also, you’re comparing a key to an offering. Survivors don’t even have ultra rare offerings. Killers have both.

  • Can I have a perk that prevents me from getting grabbed by the killer while I’m unhooking or interacting with objects? 🙂 forces him to attack after the unhook has been made So he can eat that DS stun for tunneling? That’d be a cool perk

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