Iridescent head fix

So we can all agree that iridescent head is broken so here is a fix:

Iridescent head reduces hatchet count by 4

Iridescent head only insta-downs if the hatchet hits from further than 24m away(works with her Tr and her achievement)

Comments

  • I don't care about distance. I care when they use iri heads and infantry belt to carry 3 at a time. Then when they miss all 3 at close range they dc despite having an ebony.

  • @BlueFirebilly said:

    So we can all agree that iridescent head is broken so here is a fix:

    Iridescent head reduces hatchet count by 4

    Iridescent head only insta-downs if the hatchet hits from further than 24m away(works with her Tr and her achievement)

    Theyve pretty much said it’ll be like Deathslingers. 32m required range. And I can’t imagine they’ll keep the reduction of hatchets. It would be useless if it reduced by 4 and has range requirement.


    32m min for instadown and all 5 hatchets would be fine.

  • @BlueFirebilly said:

    So we can all agree that iridescent head is broken so here is a fix:

    Iridescent head reduces hatchet count by 4

    Iridescent head only insta-downs if the hatchet hits from further than 24m away(works with her Tr and her achievement)

    Thats an awful idea, just because of latency. Deathslingers coin addon is terrible because sometimes you hit someone at 15 meters and you dont get exposed, or you hit someone 3 meters in front of you and get exposed. It barely works at all. Iridescent Heads shouldnt stack with the infantry belt, but that combos been nerfed already.

  • imo, just make it SET your hatchets to 1 and slap on a spicy little "this trumps all other addons", then maybe a slower reload time. You get 1 hatchet, thats it, no Infantry Belt can save you. oh, you missed? abandon chase or be a 110 killer with no power.

  • @Keezo said:

    imo, just make it SET your hatchets to 1 and slap on a spicy little "this trumps all other addons", then maybe a slower reload time. You get 1 hatchet, thats it, no Infantry Belt can save you. oh, you missed? abandon chase or be a 110 killer with no power.

    I get what your saying but the huntress can still walk up to you, three hatchets for 24m isn’t bad because it requires skill, and it can’t be a brain dead addon anymore

  • Instead of saying "Reduces Hatchet Carrying capacity by 4" make it say "Reduces hatchet carrying capacity to 1"


    Then the infantry belt addon won't stack with it. That's the part that's most problematic part in my opinion.

  • @BlueFirebilly said:

    So we can all agree that iridescent head is broken so here is a fix:

    Iridescent head reduces hatchet count by 4

    Iridescent head only insta-downs if the hatchet hits from further than 24m away(works with her Tr and her achievement)

    This game just isn’t fun for survivors and I’ll never agree with everyone that says otherwise.

    1) it’s not fun to stare at a progress bar repairing - so don’t make it longer

    2) it’s not fun to go down in one hit - so fix how many ways killers can have exposed activated or iridescent hatchets one can have (infantry belt is giving them too much)

    3) it’s not fun to rush gens - other categories for survivors are not being fulfilled .

    4) it’s not fun for EVERY survivor to get Mori’d - ebony Mori’s need to be removed or altered so killer works harder for their kills. 4 hooks is ridiculous

  • @DisappointedUser said:

    https://forum.deadbydaylight.com/en/discussion/142962/iridescent-head-fix

    Theyve pretty much said it’ll be like Deathslingers. 32m required range. And I can’t imagine they’ll keep the reduction of hatchets. It would be useless if it reduced by 4 and has range requirement.

    32m min for instadown and all 5 hatchets would be fine.

    This basically. One hatchet to maybe down someone half the map away? No thanks.

  • @NursesBootie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1203145#Comment_1203145

    This basically. One hatchet to maybe down someone half the map away? No thanks.

    i think the hatchets are a problem though, they need to be addressed. I’ve seen killers do fine without them they don’t need 3 of them. It’s just excessive.

  • Iri Head is not broken. It's OP when paired with Infantry Belt, and should't be allowed to stack, but Iri Head alone isn't. You only get one shot, then have to reload. During that time, Huntress is a 110% killer with no ability. How is that broken?

  • Iri head + infantry belt + ebony mori and then throw on NOED on top just in case the survivors get the gens done after all that.

    These kind of builds shouldn’t exist in the game yet here we are in 2020. It’s not uncommon to see this build either. This is why you should take the “killers are underpowered” cries with a grain of salt. People forget the amount of BS killers can stack.