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SteelDragon

SteelDragon

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  • @MrsMaliciousX said:

    https://forum.deadbydaylight.com/en/discussion/comment/927652#Comment_927652

    Can we not get into "This side gets its bugs because of these reasons"

    They are both ground breaking bugs that need to be fixed. And no one is saying that they are NOT getting fixed. They are just stating that they are NOT doing it now because of Christmas. If something were to go wrong over the holiday, Then you guys will be blowing up their twitter these feeds facebook and whatever else they have saying that they broke something then just went on Vacation.

    Yes it sucks! It really does, But they already said that they are not doing it right now. So can we not get into this is happening because its a killer thing and not a survivor thing. Because the last time i checked, most of the devs that play this and stream...are killer mains..

    YET here is the thing, the bug with the basement banishing survivors to the shadow realm, something that NEGATIVELY affected survivors and was a MUCH trickier bug because they even said during an update "they didn't know how to fix it at the time". there was a patch WITHIN A WEEK to fix that bug, this bug has been in the game for a few weeks now AND they even recently released a HOTFIX, but they STILL had time to nerf freddy and Oni

    and the sound glitching out IS a game breaking glitch (for killers anyways)

  • @Mellow7 said:

    When you go into the killer shack the sounds are muffled and it persists until your like 8 meters away from the shack, when the heck is that going to be fixed?

    don't forget since it's a bug that affects killer negatively, it is not the priority, also notice how there is a bug where survivors BENEFIT from perma speed boost. since it BENEFITS survivors, it is also not a priority

  • @MrsMaliciousX said:

    https://forum.deadbydaylight.com/en/discussion/comment/927148#Comment_927148

    ive noticed (as survivor) that the groans hardly happen. Its only happened to me one time since I started playing this morning

    times you noticed, how many times has it happened without noticing tho?

  • @MrsMaliciousX said:

    https://forum.deadbydaylight.com/en/discussion/comment/927130#Comment_927130

    I just played a spirit he/she was rank 4 and she didn't do bad still got almost 30k bp

    it doesn't happen all the time (the bug) but it happens alot

  • @Nobsyde said:

    what's the sound bug

    sound just doesn't work at all, you cant hear people running in chase, sometimes people just don't make sound as if they have iron will when hurt even though they are not. basically survivors are LITERALLY dead silent a lot of the times now, been in the game for a while now to, not the first time a bug like this has happened. im guessing its why I have seen 0 spirits at red ranks

  • @Peanits said:

    There will be a stream before the holidays, yes. We'll be announcing it shortly. There's not enough time for a hotfix, though. It'd be pretty risky to do before we all leave, since if something went horribly wrong, we wouldn't be able to fix it in time.

    We gave details on what we'd like to do to the flick here, though: https://forum.deadbydaylight.com/en/discussion/112192/

    pretty sorry excuse for not putting in a hotfix to fix the sounds at least

    game breaking, never before seen glitch of basement hooks sending people to the shadow realm. and you even saying you didn't know how to fix it at first

    fixed in under a week


    glitch about sound (and there is a survivor perma speed bug that makes them faster than the killer) WHICH similar bugs to sound not working have been in the past and fixed, making killers like spirit who HEAVILY RELIES ON SOUND, nearly impossible to play. is taking MULTIPLE weeks to fix, but you still found the time to nerf freddy and Oni.

    (btw the basement bug hindered survivors, while the sound bug hinders killers)

    you say you don't want to put in a hotfix to stop from making a even worse bug which is somewhat understandable, but its just fixing sounds, and its not like you are new at your jobs, and this game is multiple years old. but a sound bug is exactly the same thing as that, a major game breaking (for killers) bug

  • @arianator said:

    ill start this off by saying im a new player so theres a lot i still dont understand about this game, but i was pretty sure you could only depip to rank 15. i reached rank 15 after my last game but then the next game i depipped and it brought me back to rank 16. just curious if this was normal or not

    https://us.v-cdn.net/6030815/uploads/276/IO3COJLWN6C7.png

    rank 16 is the lowest you can go

  • @AhoyWolf said:

    https://forum.deadbydaylight.com/en/discussion/comment/923791#Comment_923791

    More like:

    We noticed that the Hillbilly is overperforming, so we decided to give him a 15 second cooldown, also we increased the stun penalty to 4 seconds and decreased his movement speed to 110%. We also removed the "flick" at the start of the chainsaw sprint. To compensate the Hillbilly now moves 5% faster while chainsaw sprinting. We also changed some of his addons, now if you equip two of his new addons, you can decrease the cooldown down to 7 seconds!

    don't forget the part where basekit he doesn't have a 1 hit down anymore with his chainsaw, you need a PINK addon to be able to 1 hit down with his chainsaw now

  • @ASpazNamedSteve said:

    They've shown no indication of wanting to nerf Billy.

    If they wanna nerf his charge speed addons that's fine though, as no good Billy needs them to do well.

    they have been going down the list of the top killers and nerfing them 1 by 1, first nurse (her addons needed changing not base kit) then spirit, and they just nerfed freddy, so next is probably billy

  • We at BHVR have been detecting that billy is over performing, his chainsaw now no longer insta downs people. instead it heals them and the billy is now a 105% movement speed killer. his chainsaw weighs him down. to compensate for this nerf we have buffed the hitbox of hillbilly so he can body block people more

  • @badster said:

    Badham would be a good map in my opinion, if they removed goddamn bloodlust. Bloodlust is such a bad mech and it is so outdated. It needs to be removed.

    sure remove it when the game is actually balanced and god loops and other loops like them are gone and there is not 100 safe pallets on a map. Bloodlust helps to cover up things like god loops (im looking at you IRON WORKS OF BS loop) they said it themselves that when killers DONT need bloodlust anymore due to the balance of the game being in a better place, they will remove it. DBD is FAR from that state so Bloodlust is here to STAY

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/917935#Comment_917935

    To me Keys hardly appear. Its mostly Medkits (thankfully. I search chests for those)

    use plunderers and you will get a key nearly every game in my experience

  • @mithrios said:

    https://forum.deadbydaylight.com/en/discussion/comment/920450#Comment_920450

    MOM with 2 protection hit instead of 3 will not be meta, DH-DS-BT-AD are just better option

    you don't realize how much 1 hit can mean in red ranks.....

  • @joshuashep22 said:

    Something that should be taken into consideration is that mettle of man users waste a lot of their time healing and waiting for opportunities while it does not waste no where near as much of the killers time in theory my proposed buff would be to make it 2 hits instead of 3 or the make it more worthwhile allow it to tank instant downs. How would you feel about a direct mettle of man buff?

    I remember release MoM

    I don't want this perk to become common, it is fine being niche. if it becomes meta it is to OP

  • @Xerge said:

    What do you think would be good perks for him?

    I'll name a few; infectios fright for obvious reasons.

    I think rancor is also good on him, not only you get to track down survivors, you can also get to see a cool mori animation.

    Bamboozle, because he seems pretty week around TL's.

    Any other ideas?

    slugging build

    ruin

    deer stalker

    infectious

    knockout

  • @Botiz said:

    I think I genuinely give up with playing this game - nerfing killers again and again, the new rank reset system is terrible - i'm bored of waiting stupidly long for survivor games therefore I have to play killer and i'm already at Rank 2 since reset and it's incredibly unfun going against strong optimal teams consistently. If this is the way the game is headed then... god. Even the Rift System feels like such a chore.

    if you are talking about red rank survivor Q's, they are HORRID because there is NOT many red rank killers that want to deal with the BS that is red ranks. that is why many people (like myself) will get to rank 1 killer, then de rank. until 2 things happen this will always be a problem since the balance is SO BLATANTLY BAD at red ranks

    1. give killers a reason to be red ranks, a reward or something
    2. BALANCE THE GAME BETTER SO ITS NOT SO STRESSFUL FOR KILLERS AT RED RANKS

    until these 2 things happen there will be a constant 1 red rank killer for every 100 red rank survivors in the red ranks

  • @humanbeing1704 said:

    hopefully mid chapter they finally get gutted

    then they should gut them along with toolboxes and keys

  • @DeanIcity said:

    I keep hearing about how the complaining doesn't do anything, It's not warranted, constructive criticism is much more beneficial. I agree. It's hard though when things are so unbalanced as a whole.

    So I was thinking about my interaction with this game, where do I feel frustrated, where do I feel like I'm having the most fun, etc...

    Which got me thinking about this question.

    Which role is more stressful to play... Survivor or Killer?

    Which SHOULD be more stressful to play? In the sense of what this game is, and is the current result appropriate?

    I just feel like a dialogue should be had in this regard to identify where the true frustrations lay. I would imagine fun is the ultimate goal for all, It is a game after-all.

    Thanks.

    Killer 100% in anything below green ranks

  • @Sleephartha said:

    Evidence just keeps piling up and I don’t see how people can keep denying it. First there was the devs own data that showed 75-80% kill rates. Unfortunately the devs also toss in the “dont draw conclusions” so all the killer mains say it means the data is worthless. Completely wrong but yeah... ok. I stayed away from the forums after that. Then today I read the thread about wraith and notice Tru3tal3nt and Otzdarva tracking their win rates. Whaddya know? They were like 90%. This with wraith and trapper. Along with that are the other people in the thread noting their 3k averages, etc. (Though anecdotal it supports the data).

    So.... what is everybody seeing that shows killers being at a disadvantage aside from the occasional beating by high level 4 man swf teams?

    I’ll tell you what they’re seeing: nothing. Everyone who complains on here about survivors being entitled and owning the game gives anecdotal, subjective information about their games. All the data and facts continue to show that most games will end with a 3-4k. Thus killers are almost always “winning” whether judging by pipping or in-game experience of kills, and survivors are almost always dying. In this case, since we know survivor pipping is fairly easy, survivors are often winning by pipping but losing by dying.

    IMO what these high kill rate data show, and which matches my own experience in game at green thru red ranks, is that survivor game experience is suffering, even though we pip. The exception being those red rank swf squads.

    This is also what is pushing me away from the game. It seems killers must have 3k to “win” but survivors can die all day long and “win”. Playability as solo survivor sucks. All day long at all levels you get bad teammates, dcs (which will become suicides on hook), killers with Ultrarare addons, proxy camping, tunnelling, and a multitude of little mechanics that make survivor life suck, like being downed during a pallet stun, getting hit 6 ft thru a window, slow and medium vaults that make no sense...

    How about redefining killer wins away from 3ks? Tweak the “win” conditions and balance so that survivors can escape more, more like 50% kill rates, and killers can still “win” via pipping. Right now it seems like pipping is balanced but game experience is very killer sided.

    Untitled Image


  • @[Deleted User] said:

    I'd like to see Tru3 test more wraith with green and lower add-ons, myself, before I accept that he's an underrated killer

    Similar to how his ghost face is also power recovery add-ons in addition to the nurses/thana/sloppy combo

    he did a test day of ONLY yellow addons recently and he did just as fine, he talked about it in his reply to otz's video

  • @Bingbongbong said:

    I'm not that invested in the situation but to be honest Otz's video hit the nail on the head. Any Killer can do well, He played Trapper without Ruin and got similar results, That doesn't mean that trappers a powerhouse now.

    True's pretty stubborn in his opinions, I think it's an ego thing but I hope he can realize that just because a killer does well doesn't make them stronger than other killers just stronger than the survivors you faced in that particular trial.

    don't forget though that Otz is a HARD trapper main, so he knows all the ins and outs etc. where Tru3 just picked up the wraith and developed a play style for his stealth

  • @Peanits said:

    Of course, we'll keep fixing bugs, toning back things that are too powerful and buffing things that are too weak. The Doctor is going to get some much needed love pretty soon.

    is that why it has taken you FOREVER to just block windows like iron works of BS? or remove the possibility of the windows opening up in mothers dwelling? this "Of course, we'll keep fixing bugs, toning back things that are too powerful" is a lie. or you would of nerfed these god loops AGES ago.

  • @Flay said:

    https://forum.deadbydaylight.com/en/discussion/comment/912754#Comment_912754

    Thats another Issue compare Hawkins National Laboratory with Autohaven its so unsafe to play on Hawkins National Laboratory you have maybe 2 good Pallets and all others can easely be ignored meanwhile you are on the Last Gen with kiting the Killer around on Autohaven and used 1 pallet.

    there is a lot of good loops on hawkings and more than just 2 safe pallets, YES the majority are unsafe pallets but there are quite a decent number of semi safe to safe pallets

  • @StrodeWins said:

    https://forum.deadbydaylight.com/en/discussion/comment/912319#Comment_912319

    oh please. the history of this game has seen more survivor nerfs than i can even count.

    next....

    have you seen DBD in 2016? the mentality of "the devs only buff killers and only nerf survivors" is stupid. reason? if DBD 2016 balance was implemented for ONE SINGLE DAY, no one and I mean NO SURVIVOR would die in green ranks and below. all the survivor nerfs and they are still the power role since 2016. really says alot

  • @RepliCant said:

    Removing bloodlust would be a big yikes on some maps and loops...

    Looking at you Mr. Haddonfield fence

    don't forget iron works of BS! or mothers dwelling when either of THOSE 2 windows are open


  • @ActualPotatoBtw said:

    I mean, if anyone enjoys waiting for 11+ minutes to join a bugged lobby or to have their game cancelled because someone crashed during the loading, then sure, go ahead, but I'm not having it, it's just a lobby waiting time simulator at this point. As killer I get instant lobbies on rank 4-1 all day everyday, no matter what time is it. Live in EU btw.

    Also, I clearly remember that before Dedicated Servers, survivor queues were instant but so were the killer ones for me and everyone I know. Dedicated Servers break a lot of things but survivor queues got hit the hardest, not like I wanted to play survivor at the moment but the wait times were the last straw, only playing killer from now on and won't touch survivor until this gets fixed.

    ill just copy past my comment from another thread that had a similar topic


    if you are talking about red ranks, there is NO incentive for killers at red ranks other than stress. you play perfectly or you lose. for survivor? it gets super easy, one person needs to have 1 good chase with the killer and the game is pretty much over most of the time. red rank killers (like myself) will just get to rank 1 then de rank, im in the process of this atm. killer Q's at red ranks are INSTANT. but like I said there is no reason to be a red rank killer other than stress or youtube/twitch content. because at red ranks the IMBALANCE in the game is VERY clear

    until 2 things happen, this will remain a problem

    1. give us a reason to be a red rank killer (reward or something)
    2. balance the game better

    now we have come a long way since 2016, but there is still a lot of imbalance in the game. so until things change, red rank survivors will have longer Q's since not very many people want to deal with red rank games

  • @FearedbytheGods said:

    Nowdays if I'm last survivor left with hatch closed I go farm totems before EGC finishes.

    Sure you can try mindgame the killer but exit doors are usually adjacent to each other and if it's a high mobility killer you're better off farming totems till death.

    Given that devs are aiming for a 50% kill rate at high levels but they're exceeding that considerably I don't think they should be adding more pressure to EGC on survivors, if anything based of their metric, there should be less.

    they said and peanits have said TONS of times, DO NOT DRAW ANY CONCLUSIONS FROM THAT DATA.

  • @Might_Oakk said:

    https://forum.deadbydaylight.com/en/discussion/comment/908569#Comment_908569

    If you are having trouble playing killer in 2019 that's on you.

    You are certainly the minority as shown in statistical information or by any streamer.

    Otz just played 16 games of trapper without Ruin and brown add ons and 0 games were 5 gens completed

    that's a streamer, you know they get stream snipers that want their time of fame, so they don't play like usual. now if he did it while his stream was OFF and recorded gameplay of multiple games under the same thing then I believe we would see a different picture

  • @Might_Oakk said:

    With the exception of blunders like mettle of man and ez anytime flashlight/pallet saves it seems like red rank survivor ques are at an all time high.

    Seems weird since the improvements for killers over the last 2 years have been massive. I couldn't imagine playing killer now with things like

    Pallet vacuum, Double pallet spawns, Instant full gen BnPs, Insta blind 180' flashlights, 4 man insta escape DS, BT that effected unhooker as well, Little things like slow picking up survivors, slow pallet break, slow hooking etc etc etc

    I think all these changes have made more players play swf turning more killers off of survivor which I'd assume was the opposite intended effect

    Anyways just figured I'd share my thoughts while waiting in que

    since this is similar to another thread im just gonna copy and paste my response


    if you are talking about red ranks, there is NO incentive for killers at red ranks other than stress. you play perfectly or you lose. for survivor? it gets super easy, one person needs to have 1 good chase with the killer and the game is pretty much over most of the time. red rank killers (like myself) will just get to rank 1 then de rank, im in the process of this atm. killer Q's at red ranks are INSTANT. but like I said there is no reason to be a red rank killer other than stress or youtube/twitch content. because at red ranks the IMBALANCE in the game is VERY clear

    until 2 things happen, this will remain a problem

    1. give us a reason to be a red rank killer (reward or something)
    2. balance the game better

    now we have come a long way since 2016, but there is still a lot of imbalance in the game. so until things change, red rank survivors will have longer Q's since not very many people want to deal with red rank games

  • dude I complained top and bottom, they say this is a test but it is the longest test ever, ill just accept it that they somehow made something worse than P2P

  • @Woodywool said:

    In the patch 3.4.0 new bug was arrived that when the killer is breaking the generator his hitbox and generator's hitbox are beginning to merge themsleves and after the breaking animation the killer stuck in the hitbox of generation and can't move ( In my opinion).

    But you can prevent this bug in the game if you notice that the camera was moved forward/left/right a little bit (but sometimes you can't notice the difference of it) and cancel the animation. You was been stuck but you can break the generator again and after breaking it or canceling the breaking animtaion you can move again!

    How to prevent this bug:

    https://youtu.be/wErQaaX_j1k

    Also you can always cancel the animation of breaking the generator one time for the gen that you're breaking for 99,9% chance of not be stuck in it.

    As my game experience with this bug If I had it, this happening to me in the each killer's game. But if you restart the game and in the first game as the killer you doesn't have it you doesn't have this in all matches while the game are working (not always working). So, if you met this bug once better to restart the game.

    If you was been stuck in the generator you can't escape by yourself (maybe the Nurse & the Hag can). But the survivors can help you. They need to let the killer to hit one of them and the killer will be teleported not far away from the generator (or not) or the survivor can let the killer to grab him/her while he/she is repairing the generator close the killer.

    How survivors can help the killer:

    https://youtu.be/uQu3paepzhg

    I got stuck in a gen as freddy, turns out you can still teleport but you will still be stuck inside the gen, BUT I found out if you teleport to a gen you can kick, kicking it will un-stuck you. this bug sucks because I got stuck one time as spirit and because of that until a survivor got close I was stuck but when I hit her I teleported like 40 feet way which made no sense

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/902724#Comment_902724

    And then you have maps that benefit killers, where totems are notoriously difficult to find. Seriously, could you be more anecdotal and subjective.

    90% of the maps need to be reworked? rofl if you think its that bad, then stop playing. These arbitrary numbers you pull, are in short, ridiculous.

    very few are killer sides and only 2 maps have good totem spawns, non- school totems for badham and the totems in the Hawkins lab map. all others are still crap. and yes about 90% of the maps are survivor sided, the only maps that are acutally in SOME WAY killer sides are.

    Hawkins map

    shelter woods

    Azarovs ONLY if you get a 3 gen going

    pale rose swamp

    4/29

    most of those 4 can have god loops, numerious pallets or even both or are VERY large which makes them difficult to pressure. many safe pallets. lots of great loops like jungle gyms and such etc etc

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/902312#Comment_902312

    'Buddy I've been playing since beta'

    Mhm. You said it, with no context. But yea sure, I'll believe a rando on the internets.

    'The devs do the bare minimum to keep killers from outright quitting'

    sigh just cause you say it, doesn't make it true fyi.

    Lets try this:

    Infinites gone, Bloodlust added, Vaulting nerfed, pallets nerfed, exhaustion added, end game timer added, hatch close added. Not to mention various map changes and perk changes to make things easier.

    All benefitting killer.

    I'll wait for your list, because it won't even be comparable but seeing as you've been a player since beta, I'm excited to see those insights.

    all that NEEDED to be added, or the game would die. have you SEEN 2016 DBD? if NONE of that was added there would be literally 0 killers and the game would be dead, even now survivors are still the power role, god loops are still a thing, bad map design is still VERY APPEARENT. totem spawns in most games are complete garbage (im looking at you asylum where totems spawn in the open) RUIN is NEEDED no MATTER the build or you will more than likely get genrushed to heck and stand no chance. and the hatch/EGC changes benefited BOTH sides to get rid of boring hatch stand offs.

    the devs have come a long way since 2016 but there is still a lot more that needs to be done, buffing the low tier killers, reworking bout 90% of the maps, and other stuff

  • @FearedbytheGods said:

    https://forum.deadbydaylight.com/en/discussion/comment/902249#Comment_902249

    Actually I think you don't understand and TBH it looks like your the one being emotional.

    Quoting Tru3 is different to say quoting AngryPUG. The last DBD twitch streamer i respected was 72hrs who has since left the game.

    Tru3 would play and support the broken nurse, someone like 72hrs who could play nurse brilliantly would still point out how she was a broken killer.

    There's no perspective here, Tru3 is an entitled killer who championed broken mechanics to suit himself. Your perspective is biased. Therefore your opinion is biased.

    I'm saying that super calm btw 😉

    he didn't support the broken nurse, he just like MANY other people did say, BASEKIT NURSE was FINE, he addons made her broken. he said that MANY times

  • @I_Face_Camp said:

    We finally got a good killer that is super fun to play and also super fun to play against and you are already complaining about it? Unfortunately this is not surprising.

    you find having to play slugging build/style fun?

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/902151#Comment_902151

    Dont gotta do that, just use a 1 shot down killer. You can get a 4k and you wont rank up, lol.

    you can still black pip, im going for straight up depip

  • @BunnyTheHutt said:

    Title. It feels like every other game has a survivor team who just holds M1 and does all the gens in 5 mins. The only counter I found is being Gen Slow Freddy, but it's such a boring build IMO that I just loose all fun playing it. Tru3 on twitter even said he's done playing killer because of how bad it's gotten. I shouldn't have too play a boring build just too have a chance at red ranks.

    Something needs too be done with gens too make killer actually fun again. You either run a super gen slow build and make them game lasts 10 years and become bored out of your mind, or play a fun build but loose after 5 mins. I don't know what exactly needs too be done, whether it's more gen time or nerf too toolboxes and Prove Thyself, but something needs too be done so red ranks don't feel so miserable.

    there is a reason why survivor Que in red ranks IS SUPER LONG compared to the INSTANT games you get at red ranks as a killer, not many people WANT to put up with how BLATANT the imbalance is. it is not as blatant in purple/green ranks so most red rank killers (like myself) will just derank to those so that you don't have to sweat bullets and not make 1 single mistake to lose the game, and on top of that, some games are outright unwinnable no matter what, even if you made no mistakes. until

    1. there is a reason to be a red rank killer, like a MEANINGFUL rank reward
    2. balance gets better for red ranks

    survivor Q's in red ranks will stay high and the population of red rank killers will only dwindle over time as people get fed up with it, like Tru3

  • @BunnyTheHutt said:

    Title. It feels like every other game has a survivor team who just holds M1 and does all the gens in 5 mins. The only counter I found is being Gen Slow Freddy, but it's such a boring build IMO that I just loose all fun playing it. Tru3 on twitter even said he's done playing killer because of how bad it's gotten. I shouldn't have too play a boring build just too have a chance at red ranks.

    Something needs too be done with gens too make killer actually fun again. You either run a super gen slow build and make them game lasts 10 years and become bored out of your mind, or play a fun build but loose after 5 mins. I don't know what exactly needs too be done, whether it's more gen time or nerf too toolboxes and Prove Thyself, but something needs too be done so red ranks don't feel so miserable.

    why do you think I literally renamed myself "I'm Deranking" and am now just a wraith who body blocks my ruin every game, then uses Noed if someone still wants my ruin. have depipped every game and im happy about it

  • @surviveordie said:

    If a survivor is on the hook within the terror radius for more than 8 seconds the death bar will stop depleting so that the survivors wont go into second state if the killer is face camping

    what about when he is chasing a survivor that is near the hook? or there is survivors literally on the hook?

  • @SammyWasabi said:

    This is the question that is the main reason why Dead by Daylight can (most likely) not be balanced completely.

    Let's look at both sides

    • The 1v4 aspect looks at the game as a whole. This formula is preferred mostly by killer mains.

    • The reason for balancing around the 1v4 makes sense, it is a 1v4 in a whole, but in the chase, it isn't. This formula would also equal (if both sides are equally as skilled) a 4 kill 0 survival rate. This makes sense, but we must look at the other side.

    • The 1v1 aspect looks at the game as the main part of the game, the chase. This formula is preferred mostly by survivors.

    • The reason for balancing around the 1v1, also makes sense. The main portion of the game where the killers and survivors are engaging in skillful interaction (skillful most of the times, cough, rancid abattoir and Ironworks window, uncough.) The chase, it is the true interaction of the game, but if we balance around the 1v1, the formula would result in (if both sides are equally skilled) around a 1 kill 3 survival ratio. Not good.

    The main issue is, both sides are correct in their own way. And there isn't a great compromise between the two. Except 2 escape 2 death ratio, which is what devs are going for.

    What do you think the game should be balanced around? I personally (survivor main bias sort of warning siren) think the chase should be balanced around the 1v1 but slightly adjusted, (aka ironworks window getting banned) but the other objectives should be balanced around the 1v4 and adjusted so they cannot have significant portions of the game done within the first chase. This could be done somehow, I'm not sure. Which is why I'm asking for your feedback, please try to be civil, all feedback is greatly appreciated.

    until the minimum completion time of the objective for the 4 is SEVERELY increased we CANNOT balance around the 1v1 aspect. know I do agree that there should be SOME 1v1 balance, BUT the survivor should not be able to loop the killer around for an extended period of time because of a MINDLESS god loop (im looking at you iron works of BS and other loops like that). I forget where it is stated, but you the survivor is a COG in the MACHINE that is your team. you in your chases are supposed to buy time for your team to do gens, here is the problem though. there is some MANDATORY minimum time for the killer to waste that is not during the chase, these are

    picking someone up

    hooking them

    find the next chase which could be on the other side of the map

    all these little bits of time ON TOP of the chase he just completed can add up to ALOT of time wasted over 8-12 hooks. now if balance was SOLEY around the 4v1 aspect, it would not be a 4k 0 survival rate, NO. it would still be a decent survival rate FOR THE PEOPLE who believe they are part of a TEAM, not in a SOLO game.

  • @Cassandra_Alexandra said:

    I’m so tired of being tunneled every time a killer brings in a Mori. I just had a match yet again where after a decent chase he hooked me then after being unhooked he ignored others (ran right by them) to focus on me and Mori me. #########. This happens like 95% of the time the killer has a Mori. At least for me it does. I’m sick of it. I’m a tolerant person, but I’ve reached my limit on this. Now I totally understand why people back out during loading when they suspect killer offering is a Mori. I am doing that from now on. Btw I play solo on PS4.

    Mori's are not that common, heck I will being a E mori as a safety net if I see multiple toolboxes or I suspect SWF, if the teamwork is obvious and gens are flying then yes I will be using that mori, if not then I will probably use that mori on their death hook for more BP. I like to use the E mori as a safety net most of the time. and you saying "im don't playing against moris" is similar to killers saying "i'm done playing against keys". I would say the ONE CHANGE I would find ok to ALL moris IS, you have to hook each survivor 1 time in the trial before you can use the E mori. other than that any other nerf will probably make moris useless, and if they do that then I will expect keys heavily nerfed along with toolboxes

  • @swenpai said:

    Nurse, Spirit or Oni?

    Who do you think is the best, who is your favorite and who is the the most fun to play as?

    best when frame perfect? Nurse, best overall? Spirit

    My favorite out of those 3? Spirit

    Most fun to play as? Spirit

    Nurse is not that fun to try to learn to be FRAME PERFECT with her basekit nerf and how most of her addons are garbage or useless


    and Oni is just a slugging killer, nothing to fun about slug slug slug, plus he is not that strong

  • @cr4zyjoker_24 said:

    ive been with oni a lot and just want to know what is the build to run on him so far

    full slug build

    Deer stalker (to find your slugs when you are done slugging)

    Knockout (so that it will be harder for survivors to pick up your slugs)

    Infectious fright (to quickly find your next victim, and anti flashlight save perk)

    Ruin (do I need to put a reason?)

  • @Laakeri said:

    Close to total of 50 survivor rounds after the patch and not a single Oni to be seen.

    Played couple rounds myself with him and he sure is nerfed from the PTB, but if they are gonna nerf his current flick I dont see anyone playing him any more than any other mid tier killer.

    let me sum up what you are missing

    image.png


  • @alphaholic said:

    https://forum.deadbydaylight.com/en/discussion/comment/899363#Comment_899363

    I still just don't think 40-60 seconds is a super long time. As a survivor, I can easily run a killer at least that long anyway before being hit—as long as I wasn't unhooked literally right in their face without borrowed. The best use of DS is during endgame, but it's really situational and absolutely can be countered. I say that as someone who actively and successfully counters it when I play killer. Very rarely is it a game changer, but of course it can be when it's played correctly under the right circumstances—which is how perks should be. It doesn't make a survivor a god though, and I feel like some people act like it does.

    here is a scenario that happened recently, I was hooked when it was 1 gen left struggle phase against a T3 myers, last gen was at about 90% in killer shack with 3 of us on it, this is right after I got unhooked we went right for the gen, he grabs me, I DS him, finish the gen and Adrenaline procs on everyone. NON SWF BTW. his T3 ends soon after and its a EZ escape after that


    the plays that you can do with DS is numerous. basically you are untouchable for 60 seconds

  • @crabbycanuckttv said:

    https://forum.deadbydaylight.com/en/discussion/comment/898905#Comment_898905

    Im actually a devotion 10 red rank both sides killer main.....I am rank 1 survivor currently and everyseason...and a rank two killer yesterday until I tried for the onis adept which deranked me to 12 ...but I'll get back up... And I never need to slug....I get merciless games with one escaping and I just don't care to play like a jerk...I don't need to.....oh and all p3 killers ;)

    having all p3 killers means nothing other than you have played a lot and wasted a lot of BP because prestieging means nothing, im red rank on both sides to, if they Dced because they couldn't win that game they where a bunch of cry babies

  • @alphaholic said:

    The fact that some survivors have exploited bugs in the past—while equally scummy—is not an excuse for killers to be freely exploiting the basement bug... and acting like it's their God-given right to do it at that, just because they got hit with a DS their last game. (Pro tip: you can literally counter DS by not tunneling. Wild, I know.)

    Stop making excuses for cheap exploits. It's garbage *no matter who does it* the end.

    DS is used for more than just "not tunneling" I have used it to unhook people than escape, 60 seconds is a bit long, unless they made it to where it IMMEDIATLY de-activates when someone else gets hooked and you are unhooked than it will be used MORE than a anti tunneling perk

  • @SillierHorizon5 said:

    you should only be able to mori someone when you hook them twice since their on death hook it doesnt matter just a new kill to do and keys idk yet

    then moris would be worse than useless, because it will usually take more time to mori someone than to hook them, also if you are going to hook them you can drop them if you need to incase something comes up or happens, with a mori you are locked in the animation. so you would be spending blood points to basically get a small nerf in the game or just never use it

  • @brokedownpalace said:

    Moris shouldn't exist

    then remove keys as well, also what addon would you give killers to replace it?

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