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SteelDragon

SteelDragon

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SteelDragon
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  • fun fact I ran into a SFW at rank 10 2 min before making this post, it was 1 rank 10 and 3 RANK 2 SURVIVORS and I was freddy, I was able to get them all to dead on hook but then adrenaline kicked in. if you think SWF is not a problem than PLEASE tell me the drugs you are on

  • @OMagic_ManO said:

    SWF has no effect on your gameplay MOST of the time, there are a small bit where you'll get camped by Survivors with flashlights whenever you get a down. SWF just like to have fun, who am I to stop them, I'm having fun too.

    Lobby dodging is like throwing away your math homework cause it's too hard, doesn't make sense, does it?

    yet that math homework is made for the level of math that you are working in, say 8th grade math, but SWF turns 8th grade math in 10th grade math because 4 solo rank 10 survivors against a rank 10 killer will have a MUCH different game than a SWF of 4 rank 10's against a rank 10 killer, that is why I believe that the MMer will take the average rank of all the people in your SWF and match you with a killer who is a lower rank than them, for example a SWF's average rank is 10, they will be put up against a killer who is rank 6 or 7 or something

  • SWF do not provide advantage to survivors, that little information they can pass to each other do not break game for Killer. They can pass totems location, sometimes Killer location to some extend and slug location. That's it. It is NOT gamebreaking by any means.

    tell me how it does not provide advantage to survivors? you can see where the killer is, who he is one, that person then when they are about to get hit for the team to body block or take agro of the killer, in the case of trapper you can have 1 person loop, one person keep track and disable the traps of the trapper just making him a M1 killer. that is just trapper but in the end SWF + discord gives the survives more knowledge than they should at all times, and knowledge is power

  • yea I enjoy killer plenty when im not against SFW telling them where I am communicating gens, my totems etc


  • @ThePaleKing_ said:

    Swf is a strong edge that the game doesn't reward the killer for. Dev Data showed that SWF squads are less common than people tend to think. But when they do happen its a bit traumatic for killers cause it can turn into a bully session really fast. I'd like to see a icon letting you know who is and isn't together in lobby. I didn't sign up for bully squads and shouldn't be expected to play against them. That or I should at least know who has an edge on me.

    SWF is more common than you think, maybe not full 4 man SWF's but I have been checking steam profiles in the pre lobby and the moment I see 2 people who have eachother on their friends list I just dodge immediately due to I know that at least half of them are SFW

  • @GrootDude said:

    If I can’t talk with my friends then I’m not exactly having fun with them, the devs have made it clear that they’re fine with voice chat.

    if this is fine then what they should do is for them getting an extra advantage over the killer due to voice chat do what I have seen in OW, for example a 6 stack of plats go against 6 solo diamonds, which means the more people in your SWF the games MMer will put into account your better communication and vs you against higher skilled players who dont have that communication. for example a SFW group of an average of 12 will get a killer who is rank like 8 or 7 or even lower to make up for them having more communication. cause a game of SWF with communications all rank 10 vs a rank 10 killer will be MILES different than a game of 4 solos at rank 10 vs a rank 10 killer

  • @Jake_Parks_prince said:

    Killer mains: THE DEVS NEVER LISTEN TO US!!

    Devs: Literally removes one of the only things you can use to your advantage as survivor

    Killer mains: OH MY GOD SEE!!!

    so you forgetting infinite loops, pallets, insta heals, flashlight saves and other stuff to?

  • @GrootDude said:

    Just saying, you’d find more lobbies if you just hit ready. Nothing wrong with people playing with friends.

    you are right about people playing with SWF that ITSELF is fine and nothing wrong with it, what IS WRONG is when SWF uses 3rd party programs like Discord to communicate with eachother, which the devs DID NOT ALLOW and actually it is ILLEGAL according to the ToS. THAT is what is wrong with SWF

  • @GrootDude said:

    Stop dodging then.

    then survivors play the game how it should be played, SOLO without voice communication in some form through 3rd party software, the game was balanced/made around for survivors not to talk to eachother and share information and 3rd party software that allows just that overrides that balance ENTIRELY

  • @gantes said:

    TBH I think the right approach is to make hex totems spawn only 1min into the match. Good survivors have the general location of totem spawns memorized, and improving the hiding spots without reducing randomness is very hard. By reducing randomness, you make them even easier to memorize.

    Hex totems by default should only spawn 1min or 90s into the match, and perks that have their effect only start after certain events (Huntress Lullaby, Devour Hope) should only spawn after they're actually doing something. All totems should begin dull. That would encourage survivors to cleanse them and make these perks feel less frustrating to use.

    I have no clue why this isn't how it works yet. People have been asking for that for ages and it would definitely NOT be too strong. Any input from the devs? @Peanits

    what about hex totems like Ruin that gets used at the very start? 1min is enough time for 1-2 gens to be done and maybe even a 3rd started before ruin would take effect. the change for devour is fine but for other totems I think this would overall be a nerf to most hex totems

  • @DeadByTunnelight said:

    Camping and tunneling are the main issue of dbd :> a good killer will kill everyone.

    a good killer vs a good SWF, the SWF will win 9/10, if the killer face camps, he might get 1 or 2 kills but more than likely not, a good killer can only do so much and relies on the mistakes of survivors, a killers skill is how often he is able to exploit their mistakes no matter how small they are

  • SFW is already a huge problem and even without it there is gen rushing which is also a huge problem, with totem placements usually being crap you cant even rely on ruin to do much half the time, heck I literally had a game where my hex ruin was next to the maps building, IN THE OPEN, no walls, no nothing around it, just some grass and not tall enough to hide it. combine SWF with gen rushing? unless the killer is a rank 1 god nurse then there is nothing you can do about it and even then it will be difficult for the killer. this game was made for survivors to NOT TALK TO EACH OTHER but SWF overrides this. SWF should be punishable if anything due to use of 3rd party software that is usually discord

  • If you want Ruin Nerfed/Deleted then do the same to

    toolboxes and all addons for them

    prove thyself

    how long it takes to do a gen

    Ruin is NECESSARY for most killers because it is the best way to counter gen rushing, heck it can even fail at that cause i have had games as trapper with ruin where they still power through gens with ruin up and any other perks that will cause gens to be slowed either

    1. take to long to have a big enough impact to make much of a difference
    2. does not have enough impact to be worth the perk slot
    3. can be easily countered by things like self mend (thanatophobia)

    plus most of the time your totem will be very exposed and easy to find, there is usually only 1-2 half decent to RARELY good totem spots per map, and the odds of your 1 TOTEM spawning there instead of the other 4 dull totems is unlikely, which is why they are changing totem locations with map reworks and such later


    plus for characters that need time to get momentum like trapper, especially trapper because you need time to get your traps and set them up then go after survivors or you re just a M1 killer, and ruin helps to give you that time. plus ruin causes some survivors (sometimes) to stop doing gens and look for hex ruin, getting them to roam the map and make it easier for the killer to find that first survivor because until you do that you are at a major disadvantage as the killer

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