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SteelDragon

SteelDragon

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SteelDragon
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  • i said go down, not stop. it is these main reasons atm that face camping has increased so much, mainly because of the ruin nerf. before I would ofc condone face camping, but now I understand with no ruin, they got no reason to play nice anymore

  • @Hunkulese said:

    Are you aware that you can defend the gens?

    please tell me how I can defend multiple gens at once if there is only one of me? do that then I wont think you are an idiot

  • @ReallyBigShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1044599#Comment_1044599

    I mean, the hallway pallet is probably in the top 3 safest pallets in the game. Right up there with killer shack, and the 2 pallets by the bathroom on the game. Actually, the Game is safe pallet city, so he has a point.

    What was it you were trying to discredit again?

    anything he can so he can defend his survivor sided new lery rework that has over 9000 pallets

  • it also has a lot of pallets period and some safe pallets, some of them are the safest pallets in the entire game I might add

  • @ASAPTurtle said:

    https://forum.deadbydaylight.com/en/discussion/comment/1043860#Comment_1043860

    Lerys needed a rework, Onis power got reverted, Spirit nerf was needed, God windows get blocked too. Everything else is understandable.

    not fully, they put in a cap. no not all god windows are blocked, ironworks and mothers dwelling are 2 off the top of my head, and the new lerys is so survivor sided. pallets as far as the eye can see

  • ahem

    ruin nerf

    spirit nerf

    oni nerf

    lery rework

    gens still to fast

    not blocking god windows like iron works

    large maps like mothers dwelling

    just to name a few

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041281#Comment_1041281

    What if the win condition is simply to pip? With the only difference being the backend number changes relative to the placement of your opponents they mentioned?

    Example you pip but your opponents were below your mmr so you barely go up if at all in the back end. Opposite if they were above.

    people find escaping winning, you can die and pip, you can also escape and not pip

  • @SpaceCoconut said:

    https://forum.deadbydaylight.com/en/discussion/comment/1041035#Comment_1041035

    This is what everyone is missing.

    There are only an infinite number of variables possible if a win condition for each side isn't clearly stated.

    If the devs do this first and then build the system around that, taking different aspects of that win condition into account then the system might actually work.

    If they don't create a clearly defined win condition then their system will fail.

    I'm interested to see how this pans out.

    o hey, I like your vids btw

  • @ppo8820 said:

    I get they need to be faster to end chases but do they need to be as fast as they are? 4.6 with a huge lunge seems very unfair. Survivors should be 4.2 and killers 4.5. Thoughts?

    https://www.youtube.com/watch?v=lhckuhUxcgA Untitled Image


  • @Kees_T said:

    The system can be done but they're going to need to cover all the possible outcomes in the match, like all aspects of a chase (total time chased, time between each dropped pallet because everyone can run to pallet for buying time), unhooks, the efficiency of this survivor in doing his objectives, items used (like keys, flashlights, medkits), how much he helped others survivors(protection hits, distraction, healing), there's so much variables to cover that looks Impossible to do, but they can with a lot of work and time.

    what if you are found in a dead zone by a billy? and the game has just started

  • @PapiQuentin_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1040402#Comment_1040402

    Imagine using Pallet Freddy when Snare Freddy is superior in every way.

    Pallet Freddy is mostly there for the memes

    imagine using snare freddy while he is bugged atm with snares

  • @Colton147 said:

    Lery's is very killer-sided.

    not for killers like pallet freddy who pretty much has no power on that map

  • @toxicmegg said:

    ah i see, you couldn't figure anything else to complain about..

    there is plenty to complain about, game balance, BHVR bias by BHVR, their announcement to remove ranks, etc etc etc

  • @Harrygan said:

    Seriously what is wrong with you devs and killers? Dont you understand that facecamping is NOT fun?

    Not only it ruins the game for 1 or more survivors, but it also awards the killer with a pretty decent amount of bloodpoints which is even more frustrating for the survivors. Killers should be punished for this braindead game play because they literally make the game toxic.

    face camping will go down when

    1. the maps are better balanced
    2. the game is better balanced
    3. the devs stop being survivor biased
  • @HellDescent said:

    A week ago they said they are not removing the ranks from endgame screen. They are so up to their eyeballs in their own lies, they don't even know what's going on anymore. 🤣🤣

    ruin is a endgame perk -BHVR

  • @[Deleted User] said:

    Lery's is okay in terms of the number/safety of pallets...Blood Lodge is not.

    there is so many pallets there is not 1 pallet for pallet freddy to use in the entire map

  • we killers warned you what would happen with ruin nerf. don't be surprised

  • @Steve0333 said:

    Otherwise there would be no red rank killers in the game. Imagine if all red rank survivors knew how to loop optimally. The only reason why there are still red rank killers is because 1.) It's so easy to rank up as survivor, it doesn't take much skill to reach red ranks. 2.) The matchmaking is broken so even if you're a red rank killer you have a chance of getting matched with rank 15+ survivors which makes it even easier.

    it is the only saving grace

  • @sorrowen said:

    https://us.v-cdn.net/6030815/uploads/349/3F3SLP73YFB7.jpeg

    I’m not sure correcting someone’s grammar is a good look 👀

    just another step in them turning into Bethesda 2.0

  • @LoverOfDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033142#Comment_1033142

    An entire survivor dead for free isn't fair at all, even if it is considered a "catch up" mechanic, and if you can do that to multiple survivors... it makes it very easy to exploit

    neither is escaping the game with a key when you didn't complete all 5 gens

  • @LoverOfDemogorgon said:

    Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.

    My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.

    changing moris to basically only working on death hook kills the item, it would usually be faster to just carry them to a hook, so bringing the item would basically be only the animation and give you no edge in the game at all. for a green/pink rarity item, that is bad, the only changes that need to be done to moris is they cant be used till everyone has been hooked at least once in the trial. nothing more

  • @LoverOfDemogorgon said:

    Getting tired of killers immediately assuming every swf I play in is some .000000000000005% meta gen rush squad and bring out the most sweaty killers and builds with an ebony mori and proceeds to ghostface tbag the entire match and mori everyone off a two hook because we didn't play perfect and loop him for 3 gens a chase so we get punished with getting tunneled into death... devs please do something about mori's they are broken and make the game utterly unfun for survivors and give no points to anyone.

    My suggestion is simple, leave cypress as is, make ivory mori work only when you get one survivor to death hook status, and ebony work when you can kill all survivors only when they are death hook, why this hasn't been done is beyond me. Even as a player who enjoy's both sides fervently this change should have been done a long time ago.

    when we get old ruin back/gen speed are FIXED

    keys nerfed

    toolboxes nerfed

    until then NO

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1033353#Comment_1033353

    Why are you waiting around the hook?

    I can see now why so many players here find the game hard as they aren’t applying any pressure to the survivors sat elsewhere pumping generators.

    im not, someone hook bombed, I downed the hook rescuer, I.E a trade, I go to pick up and hook this person thus GIVING the unhooked person time to run away, I.E BEING NICE!, but they turn around and go for the unhook immediately after im done hooking the person who just saved them

  • @ClickyClicky said:

    For the killers that are complaining about DS:

    1. Just don’t tunnel

    It’s that simple.

    yes, so what do I do if the person who has DS goes for a unhook, I grab them and get DSed?


    JuSt DoN't TuNnEl 4head

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/123839/ruin-nerf-literally-killed-solo-survivor-queue-times

    It was inevitable that this Ruin change would filter out the killers that don’t truly know how to play this game from those that never needed Ruin to begin with.

    The upside I see is that BHVR will work on further map balancing. And any new players we get won’t be tarnished with an unhealthy perception of old Ruin.

    ruin wasn't a crutch, it was an insurance and a bandaid for the games balance, you say "don't need ruin" but you probably mass slugged, proxy camped etc. I used ruin but tried to 3 hook everyone, never camped. etc

    that is what old ruin allowed, old ruin is not here anymore though

  • @Mellow7 said:

    Literally here sitting in lobby simulator for about average 20-30 min for a red rank survivor game and when I do get one after the long wait I get matched with rank 12s ######### is going on here BHVR? I can't even do any of the survivor challenges from the tome because of ridiculous queue times.

    Man y'all really ######### up.

    we killers warned you and BHVR of what would happen if ruin change went live, so don't be surprised

  • @illusion said:

    https://forum.deadbydaylight.com/en/discussion/124076/to-all-of-those-who-hate-the-change-of-ruin

    Ruin was gone early, but you sometimes would get at least several minutes out of it, which was the point. It slowed down the early game a bit. If you were lucky, it could last longer. The new one does nothing for the early game, and likely won't make it to the late game, so the new one is much worse. The risk vs reward of it being hex based is just not worth it. I still don't understand the reasoning behind that.

    the reasoning is to appeal to baby survivor mains, since BHVR is survivor biased

  • @Booper_Of_Snoot said:

    5% is way to much. With just a 3% from PWYF its a noticeable difference. All these ideas are silly, and I'm sorry but it sounds like a salt post after a bad game

    PWYF gives 5% per stack at max level

  • @survivormain1105 said:

    So this is my conclusion to the debate of the dev's being "sided" favored to the killer or survivor side. It's really neither. They changed a super crutch (ruin) perk for every killer player (basically). Now with the change killers have to actually apply pressure with choices they make in game. Which increases their playing skill in the outcome. I see the dev's aim to making the game more skillful overall. Every change they make "nerf" as everyone likes to use to make it more evolved around play style or experience to become better. Same with the survior side as well they made changes that effect how the game played to make it more skill and play style to use instead of just OP use of a game mechanics.

    What are yall thoughts?

    "they are making the game more skillfull"

    yet they remove 1 of the few things that survivors can learn to git gud and measure their skill by hitting greats vs ruin


    kinda contradicting yourself there bro


    the ruin change is because they are baby survivor biased, nothing more nothing less. they don't care about killers that much

  • it is, they said "we will probably reduce the effectiveness of using them together but we still want them to be strong individually" sorta like how new crap ruin doesn't work with pop because you can't kick gens

  • I mean that is about how slow they are at fixing their maps......

  • @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1029925#Comment_1029925

    I'll change just the perk name into an item name

    "The devs confirmed their bias when they nerfed insta-heals"

    Don't missunderstand me, insta-heals needed a change, as MoM did, but let's suppose they are survivor biased then answer me this, please. Why would they care about killers fun? If they were survivor biased, pallet vacuum, vault vaccuum, old DS would, old BNP would still be a thing, because being biased means they don't care about the other side. So before telling me "they were broken" think about this. Who cares about a broken mechanic/ perk if the people who complain about is not the people I care about? If they were biased, when everyone was complaining about MoM that guarantee free hits, the devs would say to them "git gud" and they didn't.

    because without killers, survivors have no one to bully/play the game, the game needs killers to have games, so make is THE BEAR MINIMUM playable for killers and that is it. but here is the difference between insta heals and ruin

    insta heals had no counterplay and where completely OP, and was an item you brought ontop of your 4 perks


    ruin could be cleansed, had the killer be down a perk, had counterplay. AND it was a bandaid for bad balance/map design until the developers fix their maps at a rate of 1 per year

  • @Todgeweiht said:

    I stopped watching when I saw the intro, I can't take that guy seriously, even tyde time does better videos and doesnt shill his videos on the forums every damn time he finds a chance.

    he also has a lot less subs than tyde time.... and tyde time is kinda done with DBD

  • @thrawn3054 said:

    Guess you missed where they said they wanted to add something else that would be more interesting then staring at a gen. They clearly see gens are going to fast, and want to find something to make games last longer. Something other than increasing base gen times.

    I guess you miss understood what they said, they said if anything to encourage a little bit more to do the side objectives in the game as survivors, which is searching chests and cleansing totems. all I get from that is they will just increase the BP you get from doing that stuff

  • @bomb1720 said:

    https://forum.deadbydaylight.com/en/discussion/123147/so-how-is-that-late-game-hex-perk-working-for-everyone

    what about new kilers like me? don't even have ruin, get completely gen rushed when i'm trying to use doctor

    BHVR doesn't care about you, they only care about new baby survivors

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1028750#Comment_1028750

    But literally no one asked for the ruin nerf bhvr just did it randomly for no reason why do survivors have to suffer because bhvr are dumb

    rank 20 baby survivors asked for it, and they got it. also survivors have to suffer because they listen to the survivor community more than they listen to the killer community. they are survivor biased after all

  • @Carlosylu said:

    I thought queue times were fixed the day of the update, but yesterday it all went back, 10+ mins waiting as survivor and less than 1 min for killer.

    As a Rank 1 killer and Rank 2 survivor I politely ask you NOT TO LOBBY DODGE, you need to learn to play against everyone, and don't come to me with your:

    "WoUlDn'T yOu dOdGe A LoBbY whErE...?"

    The answer is NO, I don't dodge lobbies, the only justifiable reasons to lobby dodge is Ping and knowing a guy in the game that you have played against and you know he is a toxic player or a DCer, any other reasons are just lame excuses...

    In game DCing is another issue, don't get lost from the thread please...

    then don't bring 2+ toolboxes or keys galore, bad enough ruin is nerfed we don't need toolboxes on top of it, heck because of the ruin change and how I know survivor Q times are at an all time high, if I suspect SWF I will dodge to be like "back to the Q with you" because the more survivors wait, they either quite, play killer and get bullied, then come to the forums and complain. then either BHVR will do 1 of 2 things

    1. make killer AI so that killers wont need to be buffed ever and they can just use AI killers in their games
    2. buff killers/ change the game to be bearable again even though new ruin is trash

    we warned you of the consequences of what would happen if ruin was nerfed, don't be mad at killers, be mad at BHVR for making this change

  • @Respectfulnancymain said:

    I saw like 3 posts about using insidious leatherface Cause ruin was nerfed and no one called them toxic but if a survivor uses ds bt dh then there toxic and bullys

    we warned BHVR, and survivors the consequences of ruin getting nerfed at this time

    they didn't believe us/didn't care

    they reap what they sow

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1027174#Comment_1027174

    I don't deny the game bugs out, but that's not really survivors fault is it? Just more things they need to fix, rather than pandering to bad players requests, which only serve to help decline player base.

    Again, BT means killer needs to be close, what killer stays close to their hooks? Trash killers! What killers would be chasing recently unhooked survivors? Trash killers! Especially trash if they then grab them too. But I am the dumb one 😂

    Dead hard, they use it once, I know they have it, it's now no longer an issue to me.

    FORCED to follow? How about, no chasey the survivor to it instead, seems you can't mind game it.

    A survivor can run into multiple directions at once? Doesn't matter the direction so much, just how good is the killer at getting the hit out of it! We kinda know where you are on that scale.

    Slugging is a great way to slow the game down. As I said, I am not a fan of key use, it needs to be looked at, after they fix the actual none subjective broken stuff.

    Toolboxes aren't an issue for me, but as most players are quite bad, I can see why the Devs would want to look into it, you know, because they pander to the crap players.

    So yeah, the whole dumb and blind thing....maybe you're talking to a mirror

    im just gonn stop reading your posts, because I legitly feel dumber for reading them, you are so beyond help it is actually scary, enjoy your rank 16 survivor biased tinted glasses idiot, stay rank 16 and clueless and I will be at red ranks

  • there is golden toolboxes in some maps, it is just a golden toolbox, you cant interact with it though

  • @AStupidDavid said:

    So, lately killer mains have been pretty much complaining about it and survivor mains have been provoking killer mains turning this into a salt war but I'm wondering: where's all the people that play both killer and survivor? What are your thoughts on this matter lads? I play both and I believe that even though ruin needed a nerf this might've been too much and I wonder if I'm the only one that thinks this way like ruin is completely useless now it's ridiculous, never was a fan of the original ruin because of how annoying it used to be when I played solo and my teammates couldn't do gens because of the skill checks (red ranks btw) but I mean BHVR nerfed the perk to the ground and that ain't fair either... With old ruin I felt annoyed when I realized the killer had it, but now I laugh when I realize the killer has it and that's definitely not ok the perk's a complete joke...

    the change came at the wrong time without any compensation for the nerf to ruin, if it came with nerfs to the speed at which the objective for survivors would be completed, it would of been taken better, but no such thing happened. ruin was a bandaid for the bad balance and map design of the game, that bandaid is gone and DBD is now bleeding (the blood is killers leaving the game)

    if maps where better balanced, not super large, god loops/windows gone and an overall better balanced game, then yes I would be ok to have ruin nerfed, but that is not what happened

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1026673#Comment_1026673

    No such thing as god loops, the entity blocks vaults after 3 attempts, if you're not downing survivors by then, enjoy lower ranks.

    Do the survivors get to write the map? Because last I checked, killers can have just as much map knowledge as survivors, learn to block off their intended routes, it's just that easy.

    No such thing as a safe pallet, just a killer that too scared to take the hit.

    Dead hard is trash, easily baited, once used, you know they have it, useless perk slot from then.

    BT and DS only works against trash killers anyway.

    I am not a fan of keys and hatch, but you know, slug.

    Toolboxes aren't all that, most survivors use them, had plenty of time to adjust to them.

    I am neither blind or dumb, I am not the one needing a hex totem to keep me in a game then crying that survivors don't make it easy because they jump through a couple windows.

    yes there is PLENTY of god loops, that you CAN'T NO MATTER WHAT mindgame, are forced to follow them and waste ALOT of time because there is only 1 path and say a window, LIKE ironworks of misery loop. it takes SO MUCH time to get just 1 hit and it doesn't use up any pallets AND Is easily accessible. and yes the entity does block after 3 vaults, BUT sometimes it bugs and they can still vault, or the game doesn't register you are in a chase all the time due to breaking LoS so the entity wont block it. and I have even had times where the entity will block the window. and they immediately vault it again. so with these loops, you EITHER waste ALOT of time to get 1 down and not waste any of the survivors resources, OR you end chase as soon as they go for the loop. and because of the speed boost they get from 1 M1 and the killers slowdown, you will be able to make that loop from just about anywhere on the map


    "learn to block off their intended routes, its just that easy" this statement is wrong on so many levels, they can

    1. have multiple routes
    2. they get a speed boost when you hit them and yourself are stunned after hitting them
    3. have exhaustion perks such as sprint burst
    4. they can hear the heartbeat and get to their "route" before you show up


    yes GOOD KILLERS will bait deadhard, but there is also LOTS of situations where if you use dead hard, you will make a pallet or window that you would not make usually, it is both a mobility perk and a perk that can whiff a M1, its so good because of how FLEXIBLE it is


    "BT and DS work only against bad killers", BT the BT survivor can easily bodyblock you, DS, survivors hop in the locker, so either you wait out DS, which is free time for survivors, eat the DS, or let them escape for free. also there is plenty of ways to get grabbed to also proc it. so again a statement that is wrong on SO MANY LEVELS


    slugging people doesn't stop the person from using the key unless they are slugged themselves


    if you think toolboxes are not a problem, you are even dumber than I thought, even the devs just recently acknowledged how strong toolboxes are and will be nerfing them.


    so my statement still stands, you are both blind and dumb and I can tell from your reasoning, and again you list only the strengths of killer, none of their weaknesses and none of the strengths of the survivors

  • @Hex_Raider said:

    It's interesting cuz Killer players claimed they were going to bring Eboni Moris, NOED, slug, camp, etc.

    But in the 10 games I've played since the Ruin change, the game has felt less "annoying" when going against a Killer with a Ruin perk. If people are getting hooked within the first few minutes, the suiciding and DCing doesn't start. I remember with old Ruin, if the Killer had 2+ hooks and Ruin wasn't found and destroyed, people would suicide or DC.

    With that said, the Hex Ruin regression really does a number on the gen... There have been times I've had a gen at 70%-80% and a Killer chases me off it. I come back to see just the gears spinning and sparks.

    feelsbadman.jpeg

    Honestly, I love this change. I feel like I can contribute without pulling my hair out looking for a Ruin. Especially on a map like Hawkins.

    don't know about you, but every game I have played as killer (which is few because I don't feel like playing killer just to be bullied now that ruin is gone) I have brought moris and or 4man slugged to win. and I am proxy camping ALOT more

  • @Colton147 said:

    Killer kill rates are above 50% at red ranks.

    maybe because you can pip as survivor in your sleep and combine that with the current version of rank reset, even a yellow rank can get to red ranks if they play enough

  • @gamerscrybecauseofme said:

    https://forum.deadbydaylight.com/en/discussion/comment/1022123#Comment_1022123

    I have no trouble, in the vast majority of my games as killer, with killing survivors. It's not hard at all. We move faster, have a power that helps and then can choose from a plethora of perks.

    Not sure what makes it hard for you to destroy survivors, but it's likely to be a you problem as some subjective game problem.

    God yes, if you're losing to 4 randoms, then honestly, stop playing!

    it is easy to make killer sound super strong and OP when you list all the "positives" in a general way, and ignore all the survivors strengths

    for example, god loops such as ironworks of misery, super safe pallets littering the map right next to strong loops, shack loop, 4 survivors 1 killer and the killer can only be in 1 place at a time. the survivors have perks to, like dead hard which makes up for you making a mistake by pressing a button. BT, Decisive, adrenaline. keys, toolboxes, SWF

    either you are blind, dumb or both to not realize this. next time you make a comparison between killer and survivor, don't leave out the survivor strengths because you are a rank 16 and don't know how to use them, as I have once said in another forums about someone complaining about something that was OP


    "why should we balance around people who stand in the fire?"


    and you sir, are one of those standing in the fire

  • Design team: amazing

    Balance team: worst I have seen in a game in all my time of playing video games

    Technical team: does not exist

    (i put bug fixes, making the MMing working etc all under technical team)

  • your name fits that scenario, this is why all we killers are mad at BHVR for nerfing ruin into the ground

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1025602#Comment_1025602

    The devs have posted the stats themselves and I’ve seen them post on here that every killer is getting at least 2 kills on average.

    I just had a game with purple ranks who got butchered by a green rank. These survivors were just going down constantly and often times together. It was only when the killer chased me that it bought them time to recover and get some work done. That isn’t the exception - its the norm for these games, but you don’t hear me complaining about how hard it is to win.

    Ask Peanits or Almo about the stats. Have you not even read anything they have been explaining recently?

    they also posted, TO NOT DRAW ANY CONCLUSIONS FROM THOSE STATS, for example FROM THOSE STATS, nurse is the worst killer. is that true? NO


    so just like your entire post, THOSE STATS ARE MEANINGLESS

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1024663#Comment_1024663

    Yes constant awareness of all gens being worked on and constant free regression is garbage.

    until you lose ruin, which its a hex perk

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