SteelDragon
SteelDragon
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1024177#Comment_1024177
"Maybe if I keep saying it, it'll be magically true"
it is true, don't need magic for it to be
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@Xerge said:
I've tried the ruin + surveillance combo, it's actually good for hit and run tactics with Wraith and Ghostface. It's also good on Spirit and Freddy if you also add discordance to the build.
I even tried Ruin + surveillance + discordance on Clown and Legion and managed to get a 4K, but of course I had to sweat and try had more than before with them. I'm planning on trying this ruin + surveillance + discordance build on other M1 killers to see how it goes, I suppose it will give some information like it's supposed to, but I assume games will be more difficult and annoying than they were before. At this point I'm wondering if I should just stick to Freddy, Wraith, Ghostface, Jumpscare Myers and Spirit and never touch another killer again until the devs balance their game properly. It's silly that the nerfed ruin + surveillance is a buff for killers who were already strong and a nerf to killers who were already weak.
you shouldn't need to ue 2-3 perks together in a combo to make 1 useful, especially when one perk in the combo is a hex
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@Todgeweiht said:
Pretty good, actually, tried it with hag and despite her being bugged my ruin still managed to last all game and I got a 3k with last survivor escaping through hatch.
whats the bug with hag?
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@DwightOP said:
"late game" and "hex" are 2 things which can't be used in one sentence. It's illegal.
tell that to BHVR, I already tried
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@Jasonisanicefella said:
https://forum.deadbydaylight.com/en/discussion/comment/1024177#Comment_1024177
This is just a feedback to the devs, let's try to keep it nice and polite please
It is obvious they don't listen to feedback, let's be real here. and we killers can only take so much abuse before we break
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@Aneurysm said:
It usually gets broken soon in, as before.
It actually lasted til one gen left (late game perk!) on one match paired with surveillance and it saved my ass, I was doc, it was disturbed ward and the survivors knew how to run the building.
you must of fulfilled the prophecy, what's next? the devs fixing their game?
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@altruistic said:
Feel free to load into DBD 1.1 with me. I can show you how “biased” they are, pretty easily.
they can't hide how survivor biased they are from day 1 its sad
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@Jasonisanicefella said:
Good morning forum,
I want to spend some time to address and give some feedback regarding the latest update.
I want this to be a civil and polite conversation, so if you are looking to start flaming please refrain from joining the conversation.
I am an experienced ps4 asymmetrical game player. I have clocked in just in 2019 around 1000 hours in dbd and around 300 on Friday the 13th.
https://us.v-cdn.net/6030815/uploads/611/U5EW9Y4QREDG.png
I just want to give feedback in 3 areas that are making my experience worse :
1 survivors' movements have become somehow sharper, faster. It is hard to describe but I'm missing hits I would normally hit. I hope something will be done about the issue. I never had this problem before. This is also made worse by the absence of sound, footsteps and noise by some downed survivors
2 I agree with ruin being changed, it is honestly annoying to play vs but also to lose it quickly in the match. Although I feel there needs to be an urgent action regarding map size and map balance. It is hard to pressure gens with 4.6 killers and losing a gen before you can reach it is disheartening and increases the stress of the killer's experience.
3 nurse : she lost all the fun from her game and the new addons are not really meaningful. Most of them are just for a meme build and they don't really help you. The cooldown with her current walking speed feels like a heavy punishment, especially in console (ps4 pro plus gaming monitor). I believe something needs to be done to improve the experience.
Thank you for your time and have a good day.
BHVR doesn't care about killers, they only care about their baby rank 20 survivors
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@Todgeweiht said:
I like it. Its weakest point is its lack of synergy with other perks.
you forgot its also a hex perk
scott jund described it best, TO STRONG to be a regular perk
to weak to be a hex perk
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@kamisen said:
She is by far the funniest killer to go against. Chases are more dynamic and fun with her, always has been. You need to figure out her playstyle and blink ability - and then adjust your juking. Sadly, she is a very rare sight on PC nowadays. I hope they readjust her so that she feels better to play.
the only nurses left are people who where gods with her and are still good with her after he major nerf to her basekit, everyone else dropped off of her because of the nerf, for good reason
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@Konnor24 said:
3 years ive been playing. Ive never seen this game in the utter state its in now.
As a survivor im Rank 5, Usually rank 1-3 but havent played much since the 13th
Where to start. I played two games solo and one with someone on my friends list.
First game
Time spent in Lobby - 13 minutes 57 seconds
Time spent in game - 7 minutes 2 seconds (i survived)
One person was camped the whole time.
Second Game
Time spent in Lobby - 18 minutes 14 seconds
Time spent in game - 5 minutes 32 seconds (i survived)
One person was camped and tunneled.
Third Game
Time spent in Lobby - 15 minutes 25 seconds
Time spent in game - 6 minutes 56 seconds (i survived)
Our killer got destroyed, and i ended up letting him hook me after the gates were open cause i felt that sorry for him.
As a killer Im currently rank 3, usually rank 1-2 but havent played much since the 13th.
4 minutes 41 seconds for one game, 5 minutes 37 seconds for the second and 6 minutes and 1 second for the third. I counted with my phones stop watch. This is including the part at the beginning where the camera is spanning round. Funnily enough my games lasted 10-15 minutes on the weekend. Hex got found within 45 seconds for the first game, 19 seconds on the second game and 25 seconds on the third
One gen got done before i had time to go to the other side of the map on the first game. Two gens were done by the time i downed one person on the second game. Third game Gens got done in 6 minutes even though i was constantly chasing/downing people.
Theres no fun to this game anymore. As a survivor i spent a total of 46 minutes in the lobby whereas i spent 18 minutes in a game. As a killer i felt totally powerless against people who had half a brain. I average 3 kills per match. I now cannot get a kill without tunneling and i dont like to play like that.
Its shocking and sad to see what this game is now. Its actually disgusting. We're paying to sit in a lobby or run around doing nothing.
Time to say goodbye methinks. Honestly ######### has happened to this game.
- DISCLAIMER - ALL TIMES ARE NOT 100% ACCURATE, TAKE IT AS A ROUGH ESTIMATE AS TO WHAT I REMEMBER. I START THE STOPWATCH FROM THE MOMENT THE GAME LOADS IN AND NOT FROM WHEN I CAN START MOVING.
welcome to the after effects of the ruin changes, we killers warned you, BHVR did not listen, they wanted to pander to the rank 20 survivors. and so they did
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@Zixology said:
I'm not saying that camping isn't a strategy, but have a little empathy and hear me out (Do it. You won't.)
What incentive does the camped person have to not just die immediately? They earn nothing from it. And whether or not their team gets gens done while they still have to sit there and not get to play the game doesn't mean anything to them.
So yeah, why should they bother keeping themselves alive rather than just killing themselves and finding a match that they can actually play in?
ruin is gone, our saving grace of being nice killers is gone. BHVR nerfed ruin so now the survivors that they cater to will suffer for their actions
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@gamerscrybecauseofme said:
I don't like the ruin change, it's a blatant nerf to the hex that will render it mostly useless like all other hexes beyond the insta down hexes. Thankfully, I am not a trash killer and don't use it anyway.
However, it's been great hearing about the killers dropping ranks because they can't keep up with the pace of the game at red ranks. It's about time they dropped into the ranks they deserve to play in.
Hopefully now, when I load into a trial as survivor, I get a killer that can actually play, rather than lazily rely on a totem to do all the hard work for them.
Also, I am going to love it as killer, as I will be completely unaffected by the change, like I was with every other change to nurf killers, why? Because killers are overpowered. The only chance survivors have, is with 4man swf, and even then, they get squished most the time. If you're not capable of that as killer, then enjoy the purple/green ranks or even playing some other game 👍
thinks killers are overpowered? check
says he is a red rank killer without ruin without showing proof? check
thinks the only way for survivors to win is SWF? check
the board is green, yellow rank survivor detected who likes to lie
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/1020322#Comment_1020322
Wouldn't say 99%, but probably close to that. Matchmaking is a real mess right now and I just hope they fixt it soon, at least now that the new update as released they might have more time to focus on that.
them fixing the DS bug is a bigger priority to them atm, because it is a fully negative survivor bug
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@BlueFang said:
So in a bit of a change of pace. Why don't we all share some of our favorite matches where Old Ruin was a tremendous help
Also here is fitting music for old Ruin
old ruin let me have long, satisfying games vs non potatoes but also not SUPER mega optimal survivors, a good middle ground. allowing everyone to get 3 hooked, 1 gen left. it being a close match all around where both sides made some mistakes and everyone overall had a enjoyable game and lots of BP earned
now that will never happen again
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@ZoneDymo said:
So new ruin + Ivory Memento Mori
just bring the mori, ditch ruin entirely
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@asergioam said:
https://forum.deadbydaylight.com/en/discussion/comment/1020249#Comment_1020249
In this case specifically, it doesn't affect only killers, it affects everyone. If you search the forum for matchmaking topics, you'll see lots of posts from red rank killers facing low rank survivors so, although it affects everyone (because even as high rank survivor it isn't fun to play aginst low rank killers) it mostly affects new players on both sides because they are constantly being paired up against high rank players.
I 99% of the time see it as red rank survivors vs green/yellow rank killers
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@Laffsclown said:
I play both killer and survivor let's be honest if I want an easy win I go killer and it gets boring and it seems to be getting more and more difficult for survival category. Watching a killer own teams of four with zero gens after a ruin new or old followed with one hit downs on top of seing survivors at all times that's making it hard to want to play I'm not saying get rid of anything but being able to see everyone and instantly downing seems a bit much.i hate waiting for x amout of time for a ten minute game.its hard to want to keep playing as survivors soon noone will want to. I dont see why killers can seesurvivors with one hit downs
what kind of reverse world do you live in?
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@asergioam said:
They already said on others topics about the same subject that they are working on fixing matchmaking. It's been a month (more or less) since the first time I read some dev talking about it so... don't really now why it's taking so long but at least they already talked about that. One of the most recent answers on the subject can be found here:
https://forum.deadbydaylight.com/en/discussion/121884/so-matchmaking-isn-t-even-worth-a-reply
it's taking a long time BECAUSE it mostly affects killers negatively.
bugs affecting killers negatively? low low low priority to fix and will take months, like sound bugs, the lunge on wraith and spirit, etc just to name a few
bugs negatively affecting survivors? ALL HANDS ON FIXING THIS BUG, IT NEEDS TO GET FIXED NOW! that week probably it gets fixed. like the basement glitch, and the new current if you are in madness tier 3 decisive does not work anymore.
BHVR is so survivor biased it is not even funny
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@Brucecastro81 said:
Not to mention that survivor queue is garbo
that is an effect of
- terrible balancing of the game
- killer bugs taking forever to be fixed while survivor bugs are fixed in the week
- ruin nerf
- terrible map design
all of these contribute to there being less people WILLING to play killer, ESPECIALLY the closer you get to red ranks. the problem is, to few killers for the survivors. this ruin nerf was the straw that broke the cammels back for a lot of people
when some of these issues get addressed, killers will come back. until then only more killers will leave and survivor Q times will rise
welcome to Dead by Lobby Simulator, tbh I think BHVR will go about making killer AI instead of fixing those because they are that survivor biased
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@lasombra1979 said:
https://forum.deadbydaylight.com/en/discussion/comment/1018143#Comment_1018143
Queue times have been horrible for survivors the last month on PS4, worse if you are playing any version of SWF. Killer queue is almost instant. Matchmaking is broken across the board.
to few killers, most quite because of all the BS. thousands of survivors with only hundreds of killers. Q times for survivors will be long. more killers will be quiting in the coming days
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@xEa said:
Have been playing survivor today and i know it is obvious, but sorry, i still feel the need to say it: Without ruin, games are very boring. Gens are flying like crazy unless a nurse or a billy with speed addons and a good map is in the ring.
There was a reason, 80% were using ruin. I am not saying, survivors are op now, i guess Killer will adapt but those games are definitly way faster then they used to be.
I hope bhvr has something in mind that changes the dynamic of the game, at the current state, it is not very pleasant.
Kind regards
this patch will, over time. make killers, either quite, mori/camp/ play dirty. or play survivor. and survivor Q times will only skyrocket. games are already. wait 10min for a survivor game, then the game is over in about 5 minutes due to no ruin. more time in lobby than the game
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@yukairi said:
Why just why, and also the problem with rank
killer problems are low priority, sorry. you will get used to it, they are busy fixing the DS bug where it doesn't work if you are in madness 3, you hit the skillcheck but nothing happens
but MMing and sound issues have been in the game for months
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@Victor_hensley said:
I guess this is what you want devs.
old ruin allowed us to play nice, not tunnel, camp etc, everyone has a fun game
old ruin isn't here anymore
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I see your rick and morty, and raise you a Todd Howard!
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@OMagic_ManO said:
I just kinda laugh at this stuff, like congrats about being a baby who's leaving to Survivor for even longer que times, you were rewarded nothing, I don't run Ruin so it's just sad that people need it to play Killer, seriously, a perk is your difference into playing a role or not.
I love how you people of "I don't use ruin or need it at red ranks to 4k" where nearly non existant before, now since the post about ruin changes, a lot of you have come out of nowhere and none of you show proof the backup your claims
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@Slaughterhouse3 said:
I really hope they are <3 I would love to go against people of my skill level lol
its a killer problem, means it doesn't get fixed for a few months minimum, don't you know the standard by now? killer problems are LOW priority on the bug fix list to do.
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@sluc16 said:
Honestly, the ruin rework is one of the best things that ever happened to this game.
It is just great specially at end game, makes it really hard to get those last two gens completed and for killer that can apply good pressure from early game, is gonna be insanely helpful.
Just adapt, both killers and survivors, and enjoy the game. I really think is a lot better now.
"it's just great specially at end game" ha, funny joke. a hex lasting that long? lol
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enjoy 1 hour survivor lobby Q's and if you decide to play killer, expect at least 8 ranks lower than you and will cause the game to end in about 5 minutes or less
because that is what will happen when ruin is nerfed
can't wait
/s
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@thelioncid said:
Trying to play without ruin, I realized that my games are not affected, ruin is unnecessary to have a good game, the trick is knowing how to keep up the pressure if you can't "win" without ruin I'm afraid you have to practice as a killer
pd:I apologize for English is not my native language
ruin was needed to win in some games, like large maps for example, also ruin allowed killers to play NICE, I.E no tunnel, mass slug, camp. try to get 3 hooks on each person. etc. to make the game fun for everyone. you can't be in 4 places at once so this "just keep up the pressure" is a statement that has NO MEANING because of that
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@cipherbay_ said:
Feels like not that long ago everyone was crying that Spirit was so overpowered and now after the update, I have maybe seen one since November. What's going on? Also is Billy the killer people are crying about now?
sound bug #1082 taking months to fix
but hay that survivor basement visual bug got fixed in a week
really shows you how low priority killer bugs are
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good luck, have fun phasing and because audio is bugged, you wont hear the footsteps or even sometimes the grunts of pain from survivors, because a basement visual bug for survivors gets fixed in a week, while audio bug #1082 has been around for a few months now
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1010155#Comment_1010155
Surveillance is pretty good with pop, but pop is bad with ruin :(
you mean un-usuable. until ruin is gone
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@w_sohl said:
Just watching killers play the PTB. I don't understand how anyone on the killer side can complain about it. If you are running Surveillance you'll know where Survivors are at all times. It's like Kindred, but on till totem is cleansed. The moment they hop off the gen you get the regression indicator, the moment they hop on you get the indicator that the gen has stopped regressing. Just watching Tru and some others play killer on the PTB, this is not a nerf to Ruin, it's a buff.
it's still a hex perk. Scott jund described it best
to strong to NOT be a hex perk
to weak TO BE a hex perk
you are needing another perk to make ruin actually useable, and when ruin is gone WHICH LET ME REMIND YOU IS STILL A HEX PERK, you are down 1 perk and 1 of your other perks is surveillance. so essentially you are down 2 perks when ruin is popped, which it is a hex perk
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@PumpkinKing said:
Waiting nearly 15 minutes for a survivor match and I finally give up knowing I'll get a insta queue switching to killer. So I switch to killer ready up and not even 5 seconds in I get a freaking match. Cool. Great. Guess I'll never play survivor again.
Have they discussed this issue somewhere, are they working on this. This is the most frustrating aspect of this game right now. Drives me up a freaking wall. Any shared experiences? I know swf is much worse. Raise awareness on this issue. Sorry, just a frustrated player who loves this game.
Edit: I understand why these queue times are happening such as swf ranking and the easier to stay in high ranks now changes, I just wanna know what's being done to fix it.
Also wanted to note that I love the Devs for this game and the hard work they put into it. They are trying <3
the issue is, not enough killers. reason?
- bad balance
- bad map design
- red rank survivors
- ruin nerf
all these make killers stressed AF, ruin BARELY made it bearable, if it didn't die in 30 seconds or less. with no ruin. there is no bandaid for this game, BHVR has ripped It off without applying a fix
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@Slaughterhouse3 said:
-Be me as Ghostface on Thomsons house without ruin.
-Starts first chase and ends it quick first gen pops. Me: No biggie...ill just use pop on the next gen and it will be fine!
-Walks over to the next gen and that one pops :') Me: This is fine...I got this! I am ending these chases quickly I can win.
-2 gens pop after actually thinking that. Me: Hmmmmm.
-Last gen pops as quickly as the last two. -Camps the last survivor that I downed cause I had no choice. They were not even toxic....they agreed with me at the end :/ I wasn't even mad, just kinda boring for both sides aint it? Devs this comes from someone who LOVES your game....please do something about this one little issue. Killers are fine it is just how the game is currently designed. I tried to be cool about it but when you run into gen rushers you are gonna have a bad time. 😥
Just apply more map pressure 4head
I get 4ks all the time in red ranks without ruin 5head, but I wont show you proof
if you use ruin you are a bad killer 6head
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@PapiQuentin_ said:
So we all know that Iron Will hard counters Spirit right?
Well there are the occasions that a survivor doesn't have Iron Will and it's a Spirit.
They can do fine against her until they're injured, they are now a massive pain beacon for her to come kill.
My idea was for there to be a bit more fairness for the injured survivor but not stripping Spirit of too much of her strength.
My idea was to make survivors injured audio omni-directional (Can't discern where they actually are) when she is phasing.
I know what you're thinking. "You're essentially nerfing Spirit", that's not my intention and there's more to it.
After a period of time during her phase, the survivor sounds will become directional again. This idea was to make it so the injured survivor at least has a bigger chance to kind of give the Spirit the slip.
What are your thoughts on this idea? Is it good or bad?
it's bad enough the audio is bugged so sometimes when you are injured you emit no sound at all, not even footsteps. and because this dev team is survivor biased it has taken them MONTHS to fix sound bug #8, this is not the first time it has happened
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@Philerz said:
https://forum.deadbydaylight.com/en/discussion/comment/1007271#Comment_1007271
Can tell you Only play killer, her lunge is awfully bad for survivors..... she can tickle your bum from a mile away
it seems longer away than usual since she is using her hand instead of a weapon, the lunge range is the same
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let it also soak in that
- THE DEVS SAID THIS INFORMATION IS USELESS AND NOT TO DRAW ANY FACTS OR CONCLUSIONS FROM IT
- this includes hex: first to down, instantly DC, potato red rank survivors, WHICH due to the new rank reset system, everyone and their mother is in red ranks as survivor now
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@Slaughterhouse3 said:
It was not in the PTB and Peanits already said it was not happening! I dont know why people keep saying this is going to be a thing 😂 if it was, you might as well remove ranks all together.
due to the leaks of the patch notes, it would be obvious if they did that, that it would just cover up the fact they are slow and lazy when it comes to fixing MMing. so either confirm they are lazy and wont fix MMing or not do the change and eventually fix MMing
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1006919#Comment_1006919
There is no aim assist on consoles. This happens on PC too.
The devs said it's because when you swing as killer there is a "hitxbox cone" that appears in front of you and checks for a survivor. If there is a survivor in the cone the animation will track so that it looks correct when you hit. The problem is that if something is suddenly between you you hit that thing and the camera jerks towards the survivor.
then how do I still miss even when im in the open? when the survivors do the thing I describe in my OP
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@Waffleyumboy said:
There are phantom hits at times but I'm pretty sure there is no aim or hit assist in dbd.
then what jerks my camera sometimes when the survivor rounds a corner and my hit, hits the corner of a truck, or when the survivor does this weird twist and it jerks my camera around and causes me to miss, and it is not a 360 I know that
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@Rivyn said:
The devs keep claiming that Ruin was frustrating to new survivors, and their nerfed Ruin is 'insidious' to the same group. Except, Ruin isn't a base perk of the free killers. You need to purchase Hag, level her up till you unlock her teachable, then level your chosen killer up a number of times till Ruin appears on the bloodweb. And even then, you need to do it multiple times to get its highest tier. That's a lot of work for one perk. By the time you're finished with that, that killer shouldn't even be matched against new survivors to begin with.
So, as the title says, isn't matchmaking the core issue that should be fixed? Why nerf perks that new players would find troubling, when they shouldn't even be matched against killers who own them?
nerfing ruin is easier than
- fixing matchmaking
- balancing the game properly
- reworking the maps to be balanced
doing all that would take time out of their very priority task of releasing new cosmetic content constantly, so they decided to do the option that would be easiest, most survivor biased, AND the least time consuming to do
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@xP3nnyWize said:
Just a curious questions for any Dev who I hope looks at this. Any information on sounds for killers or just sounds in general in the game? Breathing, footsteps etc?
it is a killer problem so it means it is low priority.
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@johnmwarner said:
I've been thinking ever since it was announced, initially I thought it was too much of a nerf... I still think it is honestly. But as someone who plays 50/50 I honestly think my joy of not having to worry about my teammates being unable to work through Ruin overshadows my displeasure as a killer. I can replace Ruin, but the ability to not worry of 2-3 teammates literally doing nothing until Hex Ruin is found is a greater benefit to me.
I don't think there is any right answer here, and please let's not argue that's been done to death. Just curious what other people that do both roles almost equally think.
if new ruin was just a new perk I would be VERY happy, but since It is costing old ruin, it is terrible.
this is a terrible choice to do without addressing the REASON behind why so many use ruin, which is a bandaid for bad map design and gen speeds.
they removed the bandaid without addressing the problem. terrible change
if they waited till they fixed
- gen times
- map balance
- matchmaking
THEN nerfed ruin, then I would be ok with it since the game would no longer need ruin. we are not in that situation, far from it
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@sorrowen said:
https://forum.deadbydaylight.com/en/discussion/comment/1002448#Comment_1002448
Ironically one of the devs is doing a speech on a games as service model.
o the irony
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@RobMeister88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1002004#Comment_1002004
The fact that BHVR can be compared to Bethesda is actually scary.
it's why I made the comparison
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@yandere777 said:
Obviously the devs are not survivor biased. They love their game and does it make sense to any kind of game developer to just say ######### you to an important portion of the playerbase.
Just because survivors OR killers get a slight or meta changing buff/nerf does not mean the devs love one side and want to see the other sides pain.
Theres a ton more stuff i wanna say but i can't think off the top of my head
*looks at 2016 DbD gameplay*
ok boomer
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@sorrowen said:
So they can't tell what gen speeds are because ruin slows down said gen speeds so therefor remove ruin 🙃 this excuse and saying killer is easy(its not but most survivors suck at DBD) are the most absurd things excuses i've heard so far.
it just shows they DONT listen to their community at all, for a LONG TIME we have given examples of how fast gens go and WHY ruin is needed. but they need to NERF ruin before they will even consider nerfing gen speeds, EVEN THOUGH WE HAVE BEEN COMPLAINING ABOUT IT FOR ALMOST A YEAR NOW. it just shows how they don't listen at all, or they do the Bethesda thing and say the are listening but aren't actually
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1001917#Comment_1001917
Also, where it the penalty for abusing god windows, and safe loops?
@Psypho_Diaz you would see a lot less killers inclined to camp if survivors didn't have endless safe loops, god windows, and second chances at their disposal. Don't complain to killer, complain to the devs.
you showed me I had an error in my comment thnk you lol but yeah I agree
