SteelDragon
SteelDragon
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@Psypho_Diaz said:
So proxy camping can arguably be necessary as survivors often are already in the area waiting to unhook. Especially with a good headgear and the sound of pitter patter near by as you hook.
But I literally just had a doctor sit face to face with his first victim in The first hook of the game until they died which gave us time to do gens (minus his buddy who sat and waited like a potato.
Does some camping on the second survivor he finds, until the 3rd went for the save and then chased him. I fixed 3 gens and cleanse 3 totems. Get downed by NOED and die on hook. Only one made it out alive.
I did my best to get work done while he was occupied but I wasnt running with a tool box and I'm not the best at finding skill checks when they move, but I didn't get to really do anything to earn bloodpoints that match. Altruism was a bunk since the killer sat right in front of his hooks and my only boldness was the totems..... Or standing near the killer which is a water of time.
Not only does face camping destroy the camped survivors fun but greatly hinders the other survivors from getting points as well. At the end of the match the killer some how accured 25k bloodpoints whole the surviving player only got 17k. I was at 13k and again I did majority of the gens. This literally makes it look like the killer is awarded for such a gameplay when he did nothing while everyone else playing smart are penalized. Is it so hard to subtract points from like brutality or hooks when they are 0.1m away from the hook staring at it? Or at least giving the hooked survivor some distraction points (altruism)?
I don't think killers should be able to earn above 15k when they are face camping for so long. It really just ruins the game.
where is the penalty for 2 gens popping when I get my first down when I got no ruin after this update
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Apocalypse incoming
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@JohnShark said:
Title says it
killers in general
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@Colton147 said:
The new Ruin is way better than the older ruin.
As a Clown main, I may start using the new Ruin (I rarely use Ruin, as I know how to apply extreme pressure on Clown without Ruin) for some added pressure.
new ruin is not better than old ruin in ANYWAY, to even somewhat effective value out of it you need to ruin discordance with it, but that is not worth it because once ruin is gone you are pretty much down 2 perks, ruin AND discordance, since discordance itself is not that good
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@PB182 said:
Guys must really suck as killer if the change of 1 totem perk gets you this outraged. Like to rely that heavily on 1 perk says alot about your skill
I hate running ruin tbh, but if I spawn on the other side of mothers dwelling or purgation temple and all 4 survivors spawn on the other side and all work on 1 gen, the gen will be done before I can PHYSICALLY get there no matter what, so before my 1st chase begins they already got 1 gen done, does that sound fair and balanced? no
that is why ruin WAS a NEEDED core perk for most killers, and still is
there wouldn't be as much outcry about the ruin nerf if they addressed the reason why so many use ruin, if map design was better, all the large maps where shrunk down, maybe a change to gen speed, THEN OK ruin then can be nerfed. but it was nerfed before all of that
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@Accullla said:
The ruin change, as many other changes will not drive the playerbase away. Some people might take a break, others may leave for good and many new players will keep coming.
If you disagree, think about the selfcare nerf a while back - it was arguably even more popular than ruin is now. Did the game die?
HUGE difference, it was a nerf to the POWER role of survivor and it didn't affect gameplay THAT much, ruin nerf is MUCH different, it will make gens go faster period and now killers have no perk to slow down gens at the beginning of the game, before you say "corrupt intervention" I just see that perk as forcing survivors to work together on a single gen making the gen go faster
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@Peanits said:
It's Q&A time again. Next week, we'll be holding a live Q&A on Twitch and YouTube for the 3.5.0 update. Now's your chance to ask any questions you may have! We'll select some of the best questions and answer them live on stream.
We will be talking about the Hex: Ruin change at the start of the show. Your question may be included in this section.
Rules
- Limit of one question per person.
- Please keep your questions respectful and constructive. Rude questions will not be taken.
- Please keep your questions on topic (related to the 3.5.0 update). Any off topic questions will be deleted.
- This thread is only for questions. Any posts that are not questions will be removed.
why did you nerf ruin when it was obvious killers were using it to slow the game down and NOT because of gatekeeper?
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@Peanits said:
I can ensure you that it has nothing to do with censorship. There are plenty of people here who are voicing concerns and giving negative feedback. The difference is whether or not it's being done in a civil and constructive way or if they're insulting people. This goes for people who defend our decisions as well; insulting the people criticizing us is not okay. Negative feedback is welcome, but that's not a green light to attack people. We can all share our thoughts without attacking each other.
if you actually did something with out negative feedback it would be one thing, but we give our negative feed back AND NOTHING CHANGES.
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the ruin nerf is not live yet, when it goes live expect survivor Q times to skyrocket while killer Q times drop to nothing but they get people like 8+ ranks higher than them making the game end in like 5min with everyone escaping to go back to lobby sim
Welcome to Dead by Lobby simulator, our killer population is dead because we nerfed ruin, so enjoy this lobby simulator!
-I think we did a pretty good job so far
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@kimukipi said:
Killers just need to adapt and improve. Didn't you read the patch notes about why ruin was getting nerfed? Its used in about 80% of games guys. Come on. No other perk from survivor or killer side is used this much. Maybe bbq but I'm sure devs will wise up and make it balanced soon. Now don't start comparing DS, BT, DH which are used widely too because they are nowhere near as powerful as ruin or bbq. Regarding gen times, there is already enough counters. Listing few below anyway..
- Patrol gens as mentioned in game loading screen. Some maps are really huge for non billy killers but you just need to find a better walking route. Doable.
- With just 8 stacks of Dying light, you can slow down the last gen by almost 24% percent. Except for the obsession though otherwise it would be OP.
- Thanatophobia is a bit OP (needs to be looked at) but you could abuse it for now. Just need to keep 4 survivors injured most of the time for a game breaking 16% action penalty and there is not much survivors could do against it except to heal (there is a perk) or sit a bit longer pressing m1.
- If a survivor is in a strong area of the map and knows to loop, just break the chase and go to the other end of the map. If all survivors keep running to the same strong area, rinse and repeat until they get tired and stop running. If games get done in 5 minutes, you are just bad. Sorry.
That's just a few. I'm done spoon feeding.
Tldr; Devs have stats. Stats don't lie. Also, contrary to popular belief here, devs do play their own game at the highest level so its not like they don't know what they are doing. Looking for constructive comments from people who play both sides 50-50 and have at least 5 k hours.
ahh yes, just adapt and improve, tell me good sir how do I ADAPT to me spawning on the other side of the map on mothers dwelling or temple of purgation, and by the time I get to the other side of the map to patrol gens 1 pops because all 4 survivors spawned on the same gen and because of no ruin there was no way it could be slowed down for me to get to it.
I dare you to say this is fine and not a problem, without lieing ofc. also the MOST stacks you can get of dying light without killing anyone is 6, which is 18% slowdown, but that is all the NON obsession survivors on death hook and the obsession NEEDS to be alive and they are not affected by dying light
dying light is still not that good
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@bigbeefynacho said:
There were two questions in the op. Can you expound on "nope"?
You edited your first response to make my response look ridiculous. I also know how to use the edit button my guy.
:)
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@bigbeefynacho said:
I've been paired mostly with purple-ranked survivors with my 14 killers. How is this fair? Is this a thing now? Please tell me this will soon be fixed.
nope, it's a killer problem so it means it is low priority for the devs
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/986133#Comment_986133
I've had a 4 man squad literally complete generators in under 4 minutes, even with me having Ruin.
They completed two generators by the time I was even able to make it to the other side of the map where they were (was playing Huntress).
yeah that is SUPER RARE, but if people can't hit greats that wont happen, but with the ruin change you just need to hit good skillchecks to be able to do that now. because the newby survivors are who really matters, not at all the killer base that gives them games to actually play
hope BHVR is developing Killer AI, it will be needed after this match or Q times for survivors will skyrocket
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@[Deleted User] said:
Pretty much, yes to everything you said.
The sad part is how often red rank survivors are getting green rank killers which already struggling to hold games longer than 6 minutes before exit gates are powered with the current Ruin and often end in 4-man escapes. I'm scared to see how long games will last on average at red ranks without it.
I mean it is literally possible to start the game and with a active killer, do all 5 gens and escape in under 5 min. its not just a joke that is a real possibility if the killer doesn't have any slowdown
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@Rex_Honeycut said:
As a survivor main who dabbles in killer matches, I just want to thank all of you killer mains. The game in its current patch is heavily favored towards the survivors and you are all awesome for giving us games to play despite the one-sidedness. Thank you!!!
the killer is the victim in this game, the entity brings in survivors to torture the killer
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@Zagrid said:
- The PTB is a bad place to test balance, people aren’t playing legit and are either testing things or using ultra rare stuff since they don’t lose it. It’s purpose is to find and squish bugs before release, which it even rarely can do that.
- Ruin is ok with surveillance until it is broken, whether it is useful enough is TBD
- Killers before this nerf could do fine without ruin, however most are either playing a viable killer, sweating their butt of to win, or they got low rank survivors out of chance because the ranking system is a joke. In 90% of these situations, the killer isn’t having the most fun time, either playing the same killers over and over, or stressing out the entire game.
- The change in the end might not be bad but the survivor bias in this entire mid chapter patch is very concerning for the future of the killer playerbase. The killers that don’t want to play the meta killers or sweat all day to 4K will either be forced to play sweater every game, or be forced off of the killer role.
- The things that will force them off are either going to be escaping the stress or high queue times at the low ranks, killer queues at brown rank are already 10min plus, if more killers get deranked to lower ranks queues will only get worse.
Those are the things that I have seen people defend ruin changes with and why in the end they will guaranteed not help the game in the long run.
a lot of the killer base will probably leave once the ruin nerf goes live. the survivors will feel it in their Q times and the killers they get will tunnel, camp, mori, etc. this will be the outcome for nerfing ruin without addressing the reason why ruin was used to much
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@MrsMaliciousX said:
https://us.v-cdn.net/6030815/uploads/391/9ZCRLXHDAZH8.jpg
Can we do something about this please? LOL
it is only negatively affecting killers, while giving survivors ez games
meaning it wont get fixed anytime soon, killer related bugs and such are LOW priority to BHVR
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@TommyFredo said:
This Ruin update kills 5 gen 4ks for killers. I disagree that this update makes the game very much different for the top tier killer. Many good killers don't rely on their Ruin going into late game anyways, so I don't see the change as "game ending". Personally, I think too many killers (80%+) relied on this perk alone to win them games, versus lets say pushing survivors off of a gen. As a hybrid player (both killer and survivor), I'm looking forward to seeing how different games will play out. I don't use Ruin unless I'm on a low mobility killer anyway and seem to 4k every game unless i'm facing top 1% survivors, and even then I get 2 or more without playing for the sacrifice. Ruin is dead, but Dead By Daylight is just beginning. Thoughts on Ruin and how the changes will play out from the killers POV?
a lot of killers, like myself. used ruin to play nice in a way, as in 12 hooks. 3 chases per survivor. no tunneling or camping. etc to make the game fun for everyone
new ruin does not allow this. so LET LOOSE THE CAMPING, TUNNELING AND MORIS EVERYWHERE. THE SURVIVORS WILL FEEL THE WRATH OF ALL KILLERS! (that actually remain after this update)
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@PineTreeKay said:
https://forum.deadbydaylight.com/en/discussion/comment/981690#Comment_981690
Alright, fine. You dared me. There are still 4 gens left... a lot can happen with 4 gens left. As long as you are applying proper pressure you might make a come back I've had it happen to me before multiple times, just keep in the game, don't tilt. That sort of stuff happens with old ruin if they land their hex skill checks. Always prepare for the worst. If your also scared of people rushing gens with 4 people, discordance. Even if you don't make it in time, which happens, pick a survivor out when you do get there and chase them, hook them, or ignore them and save them for later if they are good at running you around. If they all got on 4 gens, you can be sure as hell they are going to all be on the same gen for the rest of them so discordance will tell you where they are at and pressure them off while ruin does it's thing.
I said "how to counter that" not a paragraph saying basically "play with no mistakes" new ruin is garbage and in that scenario the survivors have completed 20% of their objective before I have even started my first chase. and you can only apply pressure to 1 survivor at a time, even if you juggle well. and that DOESN'T happen with old ruin, because everyone would need to hit great skill checks, all 4 of them without missing 1. the odds of that being the case is very unlikely. the scenario I painted for you with NEW RUIN will be much more likely since people don't need to hit greats to pull it off. discordance can be ok but easily countered by pressuring multiple gens on a large map, and it does nothing to stop them from 2+ teaming on a gen that is close to being done. and you say "pressure them off while ruin does its thing" o yeah because hex totems are KNOWN to last longer than 60 seconds /s
it's obvious you don know what you are talking about. plus I said how do you counter that scenario, the answer is YOU CAN'T
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@Peanits said:
It could be interesting. If it does, surely that would encourage survivors to slow down and do totems to prevent that from happening.
big brain moves, make a perk that survivors hate, (Noed) meta by nerfing ruin
GENIUS
(then it get nerfed next patch because it is used up in 80% of red rank games)
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@Impala said:
Killer mains asking for meta survivor perks nerf after the ruin nerf suddenly forgot about Self Care, Decisive, BT, Mettle of Man, Balanced Landing, Saboteur but hey, devs are biased against killers, right? Grow up, while I don't have a problem with the current Ruin, this change might mean that something else will come in the game soon after this change, something like gen speed, they are planning things for the long term for a few months now, so chill.
Edit: The amount of bias in some of you, lol, not even worth having a good argument. Yeah, those perks are still used, some of them are so of them not so much. But overall, devs have been balancing the game for the last 3 years and now after they release stats that show that this game is not actually that survivor sided some of you think you keep posting the same emotional nonsense when most probably you are just a bad player overall. Sad truth. One more note. I don't agree with this change as some of you were saying in thread, but I find it amusing when you call the game survivor-sided and the devs catering to survivors. Don't forget we just had the instaheals nerfed. Be a little more rational.
old self care was stupid, balanced landing made infinites, MoM was a no skill free extra hit. so ofc it was BROKEN, decisive was a no skill broken perk. old BT was stupid broken and unfair just like old decisive. if you thought all of them where fine and not in need of nerfs? you are as dumb as the BHVR balance team
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@PineTreeKay said:
BEFORE READING: Note that I am not going to go into an potential fixes for totems or offer anything else of that nature because that is not what is on the patch notes and I am only talking about the perk based on what in in the ptb now.
I have seen a lot of people's views on this matter, some I agree with, others I don't. But after looking at the changes and thinking about it I have already answered a couple questions I have asked myself...
- Will I still use ruin? Yes absolutely.
- Is it as strong as it was? Yes, but in a different way.
- Does the change warrant such backlash from the community... In some cases yes.
The changes made to ruin (in my opinon) rewards killers who apply pressure and it helps them maintain a lead. Basically it rewards the people who actually play the game and don't use it as a crutch perk (this is coming from someone who plays killer more than survivor). The only problem I have with this perk is the fact that it is still a hex totem. I personally play some killers with no ruin, often times getting 3K's or 4K's, so I personally am not affected by this change at all.
The killers I think are going to be good, if not better with these changes to ruin are as follows (note that this is just speculation):
Legion: for the simple reason that if you injure survivors they are forced to either heal and stop working on the gen, mend and stop working on the gen, or do both and get downed if the killer is competent enough. Ruin combined with thana, surveillance, and mind breaker will be a very interesting build to see on him and I will be looking forward to it.
Demogorgon: Map pressure, portals, what more is there to say. Bring extra portal and power recharge addons and you will be applying pressure to gens to keep them damn survivors off long enough for it to have some effect.
Freddy: Even though he is really strong at the moment, get ready for him to get even better with these changes and his teleportation. Ruin and surveillance will be a very nasty combo on him.
Hag (sort of): If you have an area to patrol and keep on three or four gens they are never going to get done. The early game will be quite rough but if you bring range addons you can have enough pressure to regress them gens.
Billy: Mobility is a big thing to making new ruin work and that is something that billy is better than any other killer at doing (mostly). Patrol gens, chase, hook, go across the map and chase someone else leaving 1 person to save and one to do gens while you are already getting your next hook, ez game ez life.
Spirit: Spirit is still a reasonably strong killer even after her changes and she is still amazing at putting and keeping pressure on the map. Pressure means no one on gens, no one of gens with ruin means regression, regression means no complete generator.
Nurse: Not too much to be said here. Even though she is a bit weaker and has seen less play, good nurses will make good use of this perk if the right pressure is applied.
Perks that I think will be better with the new ruin either in the same build or indirectly:
Surveillance- The gen that ruin regresses is white so you can guard gens, not have to waste time kicking them, and keep them off of it.
Mind breaker- It will be easier to use this if you combo it with the aforementioned perk, but it can be used to nullify a sprint burst when returning to a gen to get the survivors off of it, and the regression makes it possible for this perk to effect survivors multiple times on a single gen if used properly making dead hard risky (if their injured) and sprint burst unusable because of the exhaustion.
Discordance- it will be used to keep two or more survivors off gens and it is more important to get more than one survivor off a gen because there are no more hex skill checks.
Corrupt intervention- This will probably be the go to perk for any trap killers and Micheal myers. It gives them some breathing room to do what they do, and will section the survivors off so that they can have time to set up for later.
Dying light- this one is a bit of a gamble on weather or not it will be good, but it is a slow down perk so it would be criminal for me not to include it on here.
These next couple of perks I am going to group together because they all work the same way and work to help the killer find survivors to get more pressure...
BBQ and chili, infectious fright, whispers, I'm all ears, stridor, and... oh god, I guess Iron maiden to some extent...
In summary, the new ruin is a perk for players who can apply pressure, it would be a HUNDRED times better if it weren't a hex perks, but it is what it is. The people who don't like the new ruin changes are not without reason, if you are new to the game and the terrible que system pits you against players that are better than you, then yes, old ruin is useful. And for the survivors that complained about old ruin... keep in mind that you either had to hit great skill checks, or just get rid of the damn totem. I hate to have the mentality of telling people to "git gud", but I would recommend trying to play a game without ruin, see how it goes, try practicing different and unique builds, it might work out for you.
If you disagree with anything I wrote or you want to maybe add something to the conversation please do I am happy to have a civil discussion with anyone, including this community.
yep because I spawned on the other side of the map and all 4 survivors spawned on the same gen and it gets done in under 30 seconds, I just need to learn to git gud and apply pressure
answer me on how to counter that, I dare you
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/976606#Comment_976606
Most won't consider a perk change to be a personal slight against them.
Hell, Monto even likes the change.
1 he has only played against mostly potato survivors
2 its the PTB there is no rank and some people are even leaving up ruin on purpose instead of cleansing it to see its impact
3 he has not played that much with new ruin and only have played with the ruin + surveillance combo
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@ColgateAdvancedWhite said:
Always regressing gens vs. Skill check gimmick.
Consistent value vs. random value that can be nullified by hitting skill checks.
Hmm.
they are not always regressing, only when no one is on the gen.
skill check gimmick regressed the gens while it was being worked on
"consistent value" what value? it is not slowing down actively being worked on gens. and the nullify by hitting skill checks is a interaction between the perk and survivors that had skill involved AND even if they did get the great ruin nullifies the bonus you would get for getting the great. so still slowing down the gen no matter if you hit the great or not
btw they are still both hexes, you want to talk about inconsistency start with the average life expectancy of hex perks
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@underlord99 said:
In this game sound is a really important thing , killers rely on sound . especially when a survivor is slugged. The sound has been bugged for the past couple weeks (maybe month? I've honestly lost track of how long its been).
It's gotten to the point to where I cant even hear a survivor on the ground right next to me. Also when I play survivor theres a glitch that makes it to where I'm not moaning and groaning while injured.
I find it crazy how fast you guys work to fix glitches and bugs that affect survivors negatively and not killers like the basement bug for example.
sorry, game breaking glitches that affect survivors negatively? patched within a week
crucial aspect of killer gameplay and some killers relying on it to use their powers? wait a minimum of a few months before it gets fixed. IF it gets fixed.
best part is this is not the first time the sound has been glitched.
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@MiniPixels said:
I've been with this game since launch and have seen all of the decisions made from the dev team, and BOY did this come out of left field. I don't know what happened after the Stranger Things chapter, but gosh have you guys changed. The Nurse changes were harsh at the least, and despite player feedback you pushed it into live giving her one of, if not the worst pick rates in the game. Now we get a huge nerf to one of the most essential killer perks in the game without fixing the issue that makes it essential. The most requested unfixed change in this games history has been gen speed, and if your not going to fix the issue, then don't remove the only thing that lets the majority of your player base nullify it. And while you constantly tell your community that you aren't survivor biased your dev log sounds like it was written by a rank 15 because the doctor and ruin is "annoying to go against". While I know i'm gonna hear from people saying that killers just need to get good, unfortunately unless you have years of experience in this game like I do it's not easy to consistently do well in red ranks without ruin, give it a try. Listen to your community, you did it with demo making shred break pallets in his base kit, and you ended up with a happy community and a very balanced killer. I really hope this ruin change doesn't go to live as this will not be as easy to brush under the rug as the Nurse nerf. The point of this isn't to shun the devs or start a witch hunt, I just want them to realize how they are coming across to their community, and they need to get their priorities in order. I hope I didn't come across too harsh and I didn't intend to if that's the case, I look forward to hear peoples responses.
tl:dr
I couldn't get my point across in a more condensed manner so please just read it, it will only take a minute.
they listen to their rank 20 survivor community, all others don't exist to BHVR
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@xRem said:
This stat could have been a wake up call for the objective speed to be looked at or at least acknowledged and could have helped fix the game significantly. But instead it was nerfed or "made less frustrating for survivors", where are the survivor stats? Sprint burst, decisive, adrenaline, iron will,dead hard and unbreakable how often are those in game? Why are we not shown then and why is the game not changed to be less frustrating for killers?
because BHVR Is survivor biased, always have been always will be
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@PineTreeKay said:
BEFORE READING: Note that I am not going to go into an potential fixes for totems or offer anything else of that nature because that is not what is on the patch notes and I am only talking about the perk based on what in in the ptb now.
I have seen a lot of people's views on this matter, some I agree with, others I don't. But after looking at the changes and thinking about it I have already answered a couple questions I have asked myself...
- Will I still use ruin? Yes absolutely.
- Is it as strong as it was? Yes, but in a different way.
- Does the change warrant such backlash from the community... In some cases yes.
The changes made to ruin (in my opinon) rewards killers who apply pressure and it helps them maintain a lead. Basically it rewards the people who actually play the game and don't use it as a crutch perk (this is coming from someone who plays killer more than survivor). The only problem I have with this perk is the fact that it is still a hex totem. I personally play some killers with no ruin, often times getting 3K's or 4K's, so I personally am not affected by this change at all.
The killers I think are going to be good, if not better with these changes to ruin are as follows (note that this is just speculation):
Legion: for the simple reason that if you injure survivors they are forced to either heal and stop working on the gen, mend and stop working on the gen, or do both and get downed if the killer is competent enough. Ruin combined with thana, surveillance, and mind breaker will be a very interesting build to see on him and I will be looking forward to it.
Demogorgon: Map pressure, portals, what more is there to say. Bring extra portal and power recharge addons and you will be applying pressure to gens to keep them damn survivors off long enough for it to have some effect.
Freddy: Even though he is really strong at the moment, get ready for him to get even better with these changes and his teleportation. Ruin and surveillance will be a very nasty combo on him.
Hag (sort of): If you have an area to patrol and keep on three or four gens they are never going to get done. The early game will be quite rough but if you bring range addons you can have enough pressure to regress them gens.
Billy: Mobility is a big thing to making new ruin work and that is something that billy is better than any other killer at doing (mostly). Patrol gens, chase, hook, go across the map and chase someone else leaving 1 person to save and one to do gens while you are already getting your next hook, ez game ez life.
Spirit: Spirit is still a reasonably strong killer even after her changes and she is still amazing at putting and keeping pressure on the map. Pressure means no one on gens, no one of gens with ruin means regression, regression means no complete generator.
Nurse: Not too much to be said here. Even though she is a bit weaker and has seen less play, good nurses will make good use of this perk if the right pressure is applied.
Perks that I think will be better with the new ruin either in the same build or indirectly:
Surveillance- The gen that ruin regresses is white so you can guard gens, not have to waste time kicking them, and keep them off of it.
Mind breaker- It will be easier to use this if you combo it with the aforementioned perk, but it can be used to nullify a sprint burst when returning to a gen to get the survivors off of it, and the regression makes it possible for this perk to effect survivors multiple times on a single gen if used properly making dead hard risky (if their injured) and sprint burst unusable because of the exhaustion.
Discordance- it will be used to keep two or more survivors off gens and it is more important to get more than one survivor off a gen because there are no more hex skill checks.
Corrupt intervention- This will probably be the go to perk for any trap killers and Micheal myers. It gives them some breathing room to do what they do, and will section the survivors off so that they can have time to set up for later.
Dying light- this one is a bit of a gamble on weather or not it will be good, but it is a slow down perk so it would be criminal for me not to include it on here.
These next couple of perks I am going to group together because they all work the same way and work to help the killer find survivors to get more pressure...
BBQ and chili, infectious fright, whispers, I'm all ears, stridor, and... oh god, I guess Iron maiden to some extent...
In summary, the new ruin is a perk for players who can apply pressure, it would be a HUNDRED times better if it weren't a hex perks, but it is what it is. The people who don't like the new ruin changes are not without reason, if you are new to the game and the terrible que system pits you against players that are better than you, then yes, old ruin is useful. And for the survivors that complained about old ruin... keep in mind that you either had to hit great skill checks, or just get rid of the damn totem. I hate to have the mentality of telling people to "git gud", but I would recommend trying to play a game without ruin, see how it goes, try practicing different and unique builds, it might work out for you.
If you disagree with anything I wrote or you want to maybe add something to the conversation please do I am happy to have a civil discussion with anyone, including this community.
yep because I spawned on the other side of the map and all 4 survivors spawned on the same gen and it gets done in under 30 seconds, I just need to learn to git gud and apply pressure
answer me on how to counter that, I dare you
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@Aesthetiks said:
https://us.v-cdn.net/6030815/uploads/362/ZDBOCCZVUAIR.jpg
"Survivors are matched to a Killer as close to their rank as possible. If the Survivor is playing with a group, the highest ranked Survivor’s rank will be used for matchmaking purposes. (e.g. If a rank 1 and rank 10 Survivor are playing together, the game will search for a rank 1 Killer.) If a match of the same rank is not available, the system will gradually expand the acceptable range until it finds a match. This has a hard limit of 6 ranks above or below your rank. "
Its been nonstop games passed few days versus full red rank SWFs.. this is the 6th game in a row with 2+ rank 3+s in the game.
to bad they don't want to fix it, that would require effort, so now they will just hide all ranks so you wont know so you wont be able to complain about it!
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I think BHVR and Bethesda are sleeping together
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/975607#Comment_975607
The thing is that I'm not a killer main. I feel bad for killer mains because the devs refuse to actually acknowledge the real issue and why Ruin is used so much.
I don't care that the perk is good or not. I care that the devs continue to ignore the communities frustrations.
they ignore the killers frustrations, you mean. since they listen to survivor frustrations all the time
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play like usual
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only play killer with moris/ will camp/tunnel etc
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quite playing killer
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quite the game
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@Almo said:
Yes, we do ask the question about what's fun for Killers. Hence the changes to insta-heals, Decisive Strike, and some others. :)
we killers have been complaining about gen speeds not being fun
god windows still existing and not being fun
problem maps like mothers dwelling not being fun due to how large they are
survivors spawning on top of hex totems. that is not fun for the killer
all this stuff has been in the game FOR A LONG TIME but they haven't been changed. so you might ask the killers but not as often as survivors. and survivors get priority it seems. also it seems you only nerf survivors on stuff BLATANTLY OP, where if its VIABLE/Meta for killers. it gets nerfed
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@senki527 said:
stop crying, you got 1000 of survivor nerfs already. Balanced landing, self care, exhaustion, pallet vacuum etc.
found the entitled rank 16 survivor main. killers get nerfed to. and all of those WERE unfair things about the game
BL made infinites
exhaustion, having multiple exhaustion perks during a single chase was VERY strong on top of super safe pallets and loops
pallet vacuum, don't need to explain why this was OP
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/977679#Comment_977679
If killers can afford to "play nice" and still win then there's a problem
so you want the way to win be, tunnel, slug, camp all hooks?
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/977599#Comment_977599
Knowing when to slug is one of the marks of a good player in this game. If you don't then that's on you.
And no matter how good you are you should still lose some games lol. That's how videogames work.
yes I know that but over sluggin means no pipping, less hooks for everyone etc. with ruin I liked to play nice like, no tunneling or camping. low slugging and I try to 3 hook everyone. now I wont be doing that after the ruin nerf, similar to what otz does
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@pandorayr said:
After 5000 hours I'm out with this changes, I can't play a game in which developers need 4 years to fix the game, they don't deserve the success.
Obvious I not recommend buy this game to any friend.
i can see why
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@switch said:
I'm with you, they want us to play survivor, fine, we all play survivor.
I'm ready to bet a ######### ton of money, within the next month or so, you will see threads like "FIX MATCHMAKING CANT PLAY SURVIVOR".
we are entering a new dark era of killer. where gens can be done in under 30 seconds and since we spawn on the other side of the map, there is nothing we can do about it
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@Aura_babyy said:
Then explain how killer mains like Otz do well without Ruin?
he slugs, ALOT and some games no matter how well he does he still loses
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@Philerz said:
Hello, I’m new to the forums as I just wanted to ask a question, why do killers face camp hooks? Even when I didn’t do anything to him, I don’t run any toxic perks or a flashlight as my team mates do yet I’m the one who gets face camped? All I did was do the gens and he messaged me calling me a toxic gen rusher? Maybe if he had of applied pressure before the exit gates were activated he wouldn’t need to face camp to get one kill after his NOED was activated....
well sry to say this but after the ruin nerfs, expect this to be much more common through the rest of the ranks
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@Izo_Quartz said:
Now killers will have to rely on their own skill to apply map pressure and stall out gens instead of depending on a perk that does their job for them with no required input from the killer, at the cost of a perk slot. And with this change, it's extremely likely that we'll get buffs to low teir m1 killers so that they'll be on the same level as high teir killers who have a lot of mobility. The best part about this is that in red/purple ranks, there will be a lot less bad killers who sweat for the 4k and a lot more killers that are genuinely good at the game, playing for fun.
My only critisisms about the hex: ruin changes is that it's a hex perk and can't be paird with gen-kicking related perks. The changes I would suggest is; it can be paird with gen-kicking related perks and once the hex totem is cleansed, the effect lingers for 90 seconds but regression is reduced to normal speed.
so a gen popping in under 40 seconds on temple of purgation because all the survivor spawned together and one of them had prove thyself is just me being bad at killer and being outplayed?
guess I should just git gud
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@switch said:
https://forum.deadbydaylight.com/en/discussion/comment/976615#Comment_976615
Same i was soo happy they nerfed ruin, i was like " damn they must of find out finally that ruin is needed as base in high ranks, i was looking for some generator changes", i kept reading and ran out of stuff to read, i though i missed something, but no it was just BHVR doing what they do best.
cant stop BHVR from being survivor biased
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@gantes said:
Yes, it's pretty questionable behavior to threaten people into leaving if you don't have things exactly your way. I didn't think that would need explaining
im fine with this not going exactly my way, if I had things my way DBD would look allot different, less safe pallets. more punishments for camping/tunneling, slower gens/2nd obj. all god loops blocked etc. but with recent killer nerfs then this? this was the straw that broke the camels back
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@Joao_Bandicoot said:
Just a heads-up, when you talk about the high risks on using a Hex Perk actually it's 3x16 (4 Survivors with 4 perks each).
thnx for catching that, don't know why I put 12 in
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/976583#Comment_976583
Suuureee lol. You have no idea how this works. The majority of killers aren’t immature like you.
also I used ruin as a cushion on all my killers to play "nice" you know, no camping, tunneling, not much slugging, trying to 3 hook everyone so everyone has a fun match and gets BP, without ruin I would have to do all those things or I would probably only get 1-2 kills per game in red ranks most games, and that is not fun to be FORCED to do those things. makes it not fun for the survivors to. and so due to the large increase of that some other people will probably quite to because of it. and any new players will see this
lobby sim
get into the game, they get tunneled and camped
they then uninstall the game because that is not fun
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@Umbrae_pk said:
https://forum.deadbydaylight.com/en/discussion/comment/976583#Comment_976583
Suuureee lol. You have no idea how this works. The majority of killers aren’t immature like you.
but they will only take so much abuse before they leave

