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PineTreeKay

PineTreeKay

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PineTreeKay
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  • @Swiftblade131 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2610403#Comment_2610403

    Exactly this

    A while ago, after all the crappy patches, stupid nerfs, and just down right idiotic decisions from BHVR, I just stopped caring all together

    Stop caring so much about what they do and just play

    Stop caring so much about what other people say and just play

    Stop caring about if the dumb little emblem number goes up or down and just play

    It really is more fun this way

    Listen, that is good and all, but not caring is hurting the game. If you do not care about the state of the game, then you don't give feedback because you don't care. If you don't give feedback because you don't care, the devs will make decisions that might not be good for the longevity of the game, like the mmr system. This system is absolutely atrocious.

  • @Flawless_ said:

    I am ok with this addon being as strong as it is if it was an ultra-rare or had some kind of trade off, but it's a green addon meaning you can quite possibly bring it on every game and there is literally no counterplay to it. Zero. Nada you can do as a survivor to avoid getting found or hit.

    I can slap on whispers and just bounce around the moment it lights on. Boom wallhacks with no penalty. Where's the skill on that? Get to a tile and hit a wall once and you know exactly where they're going. This crap is like the old prayer beads and as a killer main I really don't think it's fair. I just wonder how in the world did the devs agree that this was weaker than either one of his red addons. Shouldn't they after 4 years know what makes an addon strong or weak? Meanwhile most killers' "ultra-rare" addons (PH, Hag, Billy, Deathslinger, etc) are mediocre at best and sometimes detrimental to your kit.

    Just how? How is it possible that the entire playerbase can see these things but the devs are like yeah this addon is mid-tier let's just leave it at green rarity...beats me.

    Then that must mean that scratched mirror miers is the most broken thing in the game and should be immediately nerfed.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/981788#Comment_981788

    I already use Surveillance and Ruin. It does not do anything until people let go of the gens, so the time I spend looking for people to get off gens is still time spent where Ruin is not slowing down the game at all. If I have to use Whispers as well, that is three perks dedicated to making sure Ruin actually does something meaningful. At that point, is that really worth the trouble?

    Well, whispers helps find survivors to get the pressure going and keep it going by giving you information on the survivors whereabouts and where they are generally. Like I said before it can help you find your first victim, but it can also help you later if it is a 1v1 scenario with hatch and you don't know where they are or the hatch. It is a good perk in general and not just for helping ruin... many people run it to find survivors it is a very universally good perk in most builds, not just for ruin. If you want a build for pig without ruin, I'd say, stbfl, thana, sloppy, whispers would be a good build to run on her that doesn't need ruin.

  • @SteelDragon said:

    https://forum.deadbydaylight.com/en/discussion/118729/new-ruin-brings-back-the-old-ancient-technic-of-actually-applying-pressure

    yep because I spawned on the other side of the map and all 4 survivors spawned on the same gen and it gets done in under 30 seconds, I just need to learn to git gud and apply pressure

    answer me on how to counter that, I dare you

    Alright, fine. You dared me. There are still 4 gens left... a lot can happen with 4 gens left. As long as you are applying proper pressure you might make a come back I've had it happen to me before multiple times, just keep in the game, don't tilt. That sort of stuff happens with old ruin if they land their hex skill checks. Always prepare for the worst. If your also scared of people rushing gens with 4 people, discordance. Even if you don't make it in time, which happens, pick a survivor out when you do get there and chase them, hook them, or ignore them and save them for later if they are good at running you around. If they all got on 4 gens, you can be sure as hell they are going to all be on the same gen for the rest of them so discordance will tell you where they are at and pressure them off while ruin does it's thing.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/981725#Comment_981725

    Right, but what about before you get that first Trap on? What buys you time to get the first Trap on?

    Well, that all depends on either your game sense, or tracking perks such as whispers especially on pig. You might be able to sneak up on them with your crouch as well if you learn how to use whispers to locate survivors in the early game or even when you lose someone in the mid game. Perks like spies for the shadows (one I should have mentioned before in my original post) works well to. But I would highly recommend whispers if you haven't tried it already. Ruin, surveillance, whispers, and a perk of your choosing for the fourth slot will be really good and will help you get the ball rolling. Whispers can also be replaced with discordance if the gens have multiple people on them. I would also say that bringing extra traps for addons and tampered timer would be go to addons with that sort of build.

  • @TAG said:

    What about poor Pig?

    I believe pig would be good with the new ruin for different reasons than the rest of the killers (besides legion) I mentioned above. Sorry, I completely forgot about poor pig. Pig would be good with the ruin because the traps and the fact that if the survivors complete the gen, the trap activates and your against the clock. If you try to get the trap off before you pop the gen then the gen will regress. Either way, the game works against you. I appreciate this @TAG and I'm sorry again for not thinking of pig with the new ruin :)

  • @Sonzaishinai said:

    https://forum.deadbydaylight.com/en/discussion/comment/981659#Comment_981659

    That took me a couple of reads but i get the idea

    I'll give it a try when i finally unlock it

    Think I'll still prefer blood echo though

    I didn't think about that actually. That is actually a good perk on legion. I completely forgot about it lol.

  • @Sonzaishinai said:

    I'm really trying to make the new ruin work but it often just feels like a dead perk tbh even with surveilance and i use Legion who is probably one of the better killers for the new ruin

    I haven't played enough games to reach a deffinitive conclussion but it's not looking good so far

    Kinda curious about the inclusion of mindbreaker, i don't have it unlocked but i always heard it's really bad

    The couple of times i faced it as a survivor it did nothing to me

    I agree about legion, I think he will come out better with these changes.I included mind breaker in my legion demonstration for the purpose of slowing the game down indirectly by having the survivors make a decision. Either work on a gen when I know you are working on it with surveillance and take a hit because you don't have an exhaustion perk ready because either, 1. it was sprint burst, dead hard, lithe, head on, or balanced landing and you already used it and you are still exhausted from mind breaker, or 2. I can catch you in the three second period the exhaustion when you don't have it if you haven't used your perk before working on the gen. If you spread your pressure and make them use their exhaustion perks and leave them alone, then come back to them later, this perk is more effective, if they want their exhaustion perk they are going to have to either take a risk and work on a gen with surveillance potentially, or wait for the 40-30 second cool down of your exhaustion perk to go down before working on the gen. If the survivor decides to work on the gen with 30 seconds left of the cool down of exhaustion with someone else... a gen with 2 people takes 44 seconds, divided by half that means 22 seconds you have to work on the gen and recharge your 30 second exhaustion perk (without vigil taken into consideration) and that means about 8 seconds for you to recharge your exhaustion perk, not taking into consideration that it might be 18 seconds if you didn't stop running after using your exhaustion perk. This means I have that much time to come back to that gen and if I can get you off that gen for long enough and maybe get an easy down because of no exhaustion perk, then people go for the save and ruin gets to do it's thing and reset mind breaker on that gen for someone else to have fun with. So if you make survivors use their exhaustion perks, yes, mind breaker can be a good perk if used right.

  • @ADirtyNea said:

    https://forum.deadbydaylight.com/en/discussion/118729/new-ruin-brings-back-the-old-ancient-technic-of-actually-applying-pressure

    Yeah, I'd love to see you apply pressure in maps such as the red forest with the clown lmao hex ruin was a perk that certain killers had to rely on in order to apply pressure genius

    I will admit, it is harder to apply pressure on big maps like that with a weaker killer, and I can agree with most killers being negativity affected by the new ruin changes like leatherface, plague, Micheal, wraith, clown, etc. But I also understand that nothing is perfect and we will need to find an ample strategies to work around these issues with the new ruin. I just think the new ruin is not as bad as many people think it is.

  • @MegHasCuteFeet said:

    guess i should just be at 4 different places at the same time

    Okay, I have seen a few comments like this already so I am going to clear somethings up about killer pressure. As a killer, if you hook a person and are chasing another person that is going for the save, that is two people not working on gens and two people that are working on gens. If they are working on gens separately they can complete the generator in 80 seconds and they can complete a generator together in 44 seconds... but since you hooked someone they might try to go for the save, leaving one person on the gen at about, lets say, 50% completion. That means only one person is working on a gen and if you down the person you were chasing after getting the first hook then the person on the gen is going to be coming for the save or the two people from the first hook will be coming for the save or healing. Also depending on healing times you can be sure that ruin will be regressing that gen that they were was at 50% down to about 25% or 30% and you will know if they get back on it if you have surveillance then you can go chase them off of it and punish them for not healing. Ruin is not a perk that gives you your slow down for "free", you have to work so it can work. This all depends on how long the chase lasts for and you can get perks to shorten these, but you can also ignore that survivor, threaten them (not completely ignore them, don't chase them for that long just "save the best for last"), and go after other survivors to put pressure on them and not get looped and waste your time on one survivor. THAT is being at 4 different places at once.