SteelDragon
SteelDragon
About
- Username
- SteelDragon
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/976502#Comment_976502
What kind of facts, like how ruin will be useful late game? Don't make me laugh dude
yeah I said that is a fact in my post that it wont happen
-
@Johnny_XMan said:
I don't even understand the point of these type of threads anymore.
They literally make 0 sense because it's not like the game will suddenly change because of a handful of people leaving. Needless to say many bubbles will burst when they realize that just because they left the game didn't die.
that is true for small changes and changes to individual killers
this is a nerf to a perk used by all killers most of the time. and a HUGE NERF, legioning it. more people will leave / just not play killer once ruin nerf goes live. more people than you think.
I for one will only think about playing killer only if I use an E mori. other than that I will be playing only survivor. with this change tho survivor Q times will rocket. and the rate of tunneling, camping, moris, iri heads, etc will be much more common
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/976502#Comment_976502
I like the part the most where they explain how the new ruin has many benefits.
And they literally list 3 benefits for survivors.
I have those "benefits" analyzed in my post if you want to see them
-
@JayDoesGames said:
Ok bye then. The less toxic killers the better.
using ruin makes us toxic?
-
@ChainsawCharlie said:
Preach brother. You're speaking complete facts.
its just comparing facts to the "facts" given by bhvr
-
@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/969721#Comment_969721
Nurse not dead just need to learn to play.
Spirit not dead I play as her alot she's not dead.
Legion with he's new power he's dead. But I don't use he's power so in my case he's not dead.
Now for ruin you say it's dead nope not dead at all. Get used to it.
And I'm a killer main at rank 9
rank 9? explains alot
-
@Tyranny said:
Have you ever watched Otzdarva? He never uses ruin at rank 1. He uses other perks and plays like a God, you could learn from him. I like this change.
he also slugs a lot, and I mean ALOT. and he does use ruin. I have seen it. and he does not play like a god.
-
@adsads123123123123 said:
Tbh I do not think the Ruin change will worsen the performance of top tier killers. They have excellent map pressure and will still be able to benefit from Ruin. FYI, a generator only needs to regress for 8 seconds to regress 5% (the same as old Ruin). Assuming there is only 1 generator, the new Ruin will regress the generator much faster than the old Ruin. They will also no longer have to waste time kicking generators. The only killers that will be affected are the low to medium killers, which is why I think the Ruin change is bad. It only nerfs weak killers.
wrong, ruin did the 5% regression AND stalled the progress of gen repairs, so it was more than 5% total progress lost
current regress rate is 1/4 the base repair speed of survivors, I.E it takes 4 seconds for every 1 second of progress,
80 seconds of 1 survivor = 1 gen. that is 1.25% per second
base regression is 1/4 of 1.25% which is .3125% per second of regression
ruin at most DOUBLES the regression rate when survivors are not on the gen. so that means regression rate is .625% per second
-
@[Deleted User] said:
What are you talking about? killers already do these stuff every game nothing will change
I never did this stuff, but now I will since I wont have a ruin cushion to ALLOW me to play nice
-
@Almo said:
New Ruin is extremely powerful late game. It must be a Hex Perk, or it would be OP as hell.
-
@Almo said:
New Ruin is extremely powerful late game. It must be a Hex Perk, or it would be OP as hell.
yes because hex perks ALWAYS survive to the late game and NEVER get cleansed in under 30 seconds of a game
/s
your survivor bias is showing and how you devs don't understand your own game
-
@Aura_babyy said:
Regressing generators sounds to me like surveillance is gonna see an increase in use :eyes:
Let's not forget we can,
Easily use Thrilling Tremors, to guarantee a regression rate equivalent of a RED RANKED survivor failing 2-3 skill checks if used effectively. (Can match with Iron Grasp).
Dying Light/ Nemesis is a thing. With Thanatophobia you have plenty of slow down as is.
Corrupt intervention has always been a decent enough alternative to Ruin anyway.
This kind of outrage doesn't surprise me. Yet it seems to have exceeded the outrage that came from the Balanced Landing, Decisive Strike, and Instantheal Medkit nerds.
Really peeps? Survivor Bias? What a long overdrawn misconception. Both sides get nerfed and buffed EQUALLY.
The Doc rework is amazing. I love it and I haven't even played it. The gatekeeper update is also MAJOR. A lot of killer mains determine success in a match if they pip. (Looking at you Tru3.)
dont forget, it's still a hex perk, and they designed this new version of ruin for near the endgame when there is only a few gens. because ruin ALWAYS LASTS THAT LONG RIGHT? /s
-
@Quiet_Observer said:
Just want to see where the community stands on the situation.
Do you really believe the devs favor the survivor player base more than the killers?
most definetly
-
@Almo said:
Hi!
Just wanted to address one common concern I've seen from the community. "They nerfed Ruin so it wouldn't be hard for new Survivors."
That's not quite what the intention was. This is subtle, but bear with me.
New Ruin is in fact really brutal for new Survivors... because it is insidious. They have no idea what's happening, and they struggle to get gens done at all. That little zap effect when you take your hands off a gen? Barely noticable to a new player who's panicing because of the L3 Terror Radius they are hearing. It's not even noticable that the gen is regressing twice as fast as if the Killer had damaged it.
What we wanted to do was not "make it easy for new players" but "make it less frustrating for new players". In playtests with newer Survivor players, it was 4k with 4 or 5 gens up almost every time. But they didn't hate their time in the game as much because those red skill checks weren't in their faces.
I'm looking forward to playing on the PTB with some of you tomorrow; see you in the Fog!
you should stop making posts about this, your survivor bias is showing. BTW get ready for 100x more posts of people complaining about tunneling, camping, and slugging as well as moris. because after this NOT NEEDED NERF to ruin goes live. all of that will go up by a 1000%. ruin allowed people to play nice, no more ruin. let the tunneling camping and slugging begin.
-
@heavendog said:
https://forum.deadbydaylight.com/en/discussion/comment/971060#Comment_971060
I see how that's not as good as old ruin, but I don't see how it's complete garbage
its still a hex perk, it doesn't slow down a gen at all when survivors are working on a gen, and its still a hex perk
-
@heavendog said:
So question: Is the new ruin going to regress if you kick the gen or does it just passively happen? Because I feel like if it passively loses progress at all times then that's pretty aight
you don't have to kick it just passively regresses. but now you cant use perks like pop or surge since it is always regressing. and its STILL A HEX PERK
in game atm, when a gen starts regressing it regresses at the rate of 1/4 the base gen repair speed of a survivor, with max level ruin this is doubled to 1/2 the gen repair speed so basically
it takes 40 seconds of regression time to regress 20 seconds of survivor repair time
the perk is constantly on all gens, so the moment a gen is not being worked on it starts to be regressed. as long as ruin is still alive that is
-
@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/970324#Comment_970324
As other non-######### Killers in this thread have said you don't need Ruin in high ranks. You do need Ruin if you're unwilling to become a better Killer.
And don't feel bad for any player just play the game. Like @EverflowingRiver said, "They need to learn."
you need ruin against GOOD survivors. and since you don't know they are good until you are in the game, it is good to have it just incase
-
@Predator3174PL said:
https://forum.deadbydaylight.com/en/discussion/comment/970267#Comment_970267
*reloads Thorn*
Ah... Man of culture I see
I remember the old thorn, 2 shots to the head you where dead unless you had the RAM as a warlock. that was me, thorn with ram warlock either blinking or self rez. god I miss felwinters lie and thorn days. crucible was so fun
-
@Victor_hensley said:
The devs basically removed like 4 killers from the game with this change.
and nerfed all the others
-
@Mellow7 said:
After these changes go live Solo Survivor and Killer are going to be much more stressful meanwhile SWF gains more strength from these changes this will only encourage Solo players like myself to give in and be forced to find people to play this game with and squad up. As a person who plays both roles solo this hurts me tbh. I might just be a straight up survivor main after this and leave my Killers to catch dust.
to make up for this change most killers (who remain and not quite) will probably use moris every game, slug, tunnel, camp etc.
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/970250#Comment_970250
Of course there is as changes happen to both sides. To say it shows biased is wrong as it highlights issues for the side it affects nothing else.
The whole point to the change of Insta heals was also all about the effect on killers. I didnt see a post from anyone stating that that was baised to killers.
Ruin has always been too strong versus new players and bad versus good ones. In high ranks its not worth a slot as they power through it. Console maybe not as much as the skill checks are affected by frame rate.
The change probably hurts solo survivors more than killers as they may not risk a save when a gen is x amount done.
if you seriously think this is a buff in ANY way to ruin. there is no hope in talking or reasoning with you
-
@twistedmonkey said:
There is no bias.
What happens on these forums is some only tend to see what they want to see when the side they prefer gets a change all the while ignoring all the changes that have happened to the other side.
the entire post of the changes to hex ruin where about "when going against it" "why its frustrating to go against" and all the "key issues" about ruin where SURVIVOR sided. not the RISKS of using ruin, like it being a hex perk for example. the RNG of skill checks. NONE OF THAT WAS MENTIONED. only the unfun and frustration of going AGAINST RUIN. removed the SKILL part of going against ruin which was to get greats, they removed that and made it not effect skill checks FOR SURVIVOR. the killer using ruin was "very little effort or risk to the killer" when it doesn't mention the risk of hexes. it also ignores that the killer juggles 4 people.
the entire ruin post was survivor biased. there is no arguing it
-
@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/970050#Comment_970050
And I know you're not a good Killer cause you think you NEED Ruin in any capacity. No.....no you don't. You'd know this if you didn't completely rely on a crutch perk. Now you won't have a choice but to learn how to be a good Killer or maybe you'll just stop playing altogether?
if you think you can play at rank 1 without ruin AGAINST REAL RANK 1 SURVIVORS there is no chance you win unless you tunnel and camp, even doing that you will still probably lose. ruin was needed to balance the game where the devs woudlnt balance it. ruin was not a crutch perk it was a NECESSITY.
and I do play a NICE good killer, I don't slug that much. I don't tunnel. I try to do 3 hooks per survivor for BP and it makes the game more enjoyable for both sides, ruin ALLOWED this kind of play. new nerfed ruin will not
-
a yes a survivor main thinking ruin is not needed for killers or a killer who does not play at red ranks or even purple ranks.
OR BETTER YET
a red rank killer who only slugs and tunnels to make up for not having ruin and calling that "how you should play killer"
-
@senki527 said:
https://forum.deadbydaylight.com/en/discussion/comment/970007#Comment_970007
there were always killer who could easily 4k with even those op survivors stuff. those people were skilled killers, nowadays every baby killer wants to be skilled
yes because 4ks in gray ranks mean that everything is perfectly balanced
-
@LordEmrich said:
https://forum.deadbydaylight.com/en/discussion/comment/969942#Comment_969942
Nah, some of us just actually learn to play as each Killer efficiently rather than sticking the same perks on every single Killer and acting like we're good. I personally play Adept Killer + 1 generic perk so I feel like I'm better than most of the crutch perk Killers that have been whining today.
@xChrisx is correct in his post. You all have relied on Ruin and now it's gonna be trash so now you wanna take your ball and go home. Thanks for Ruining (cwatididthar) Hag cause you all don't wanna learn how to play the Killers properly.
so, being a GOOD KILLER is to
not run ruin
tunnel and camp
slug all game every game
for some that is how you play killer and it is fine
ME? I like to play killer of getting lots of hooks, lots of chases. etc. so I don't tunnel, I don't slug a lot and I don't camp. because of this I NEED RUIN. you cant play like that WITHOUT RUIN. now I could be a piece of crap and say "because you don't run ruin and you probably slug and tunnel every game you don't know how to play killer" but im not a piece of crap unlike you for telling people that because they run ruin that they don't know how to play killer
-
@senki527 said:
stop crying, you got 1000 of survivor nerfs already. Balanced landing, self care, exhaustion, pallet vacuum etc.
O YES because NONE of those where OP and completely broke the game.
survivor only player detected. if we reverted to YOUR state of balance. no one would die
-
@Colton147 said:
The Ruin change is more killer-sided.
this is the most survivor biased comment I have ever seen, other than the person who typed up the hex ruin changes.
-
@BaldursGate2 said:
https://forum.deadbydaylight.com/en/discussion/comment/969665#Comment_969665
What an argument is that? The game needs killer to even be playable. If too many killer quit, the que times will go up even more.
as if they are not already long to begin with
-
@Colton147 said:
Early game, slightly more survivor-sided. However, come late game, with less generators, killers would be able to patrol generators much easily and the generators will end up regressing. It will allow killers to locate survivors much easily.
o yes because hex perks survive till then ALL THE TIME. it is still a hex perk.
-
@Colton147 said:
The Ruin change is more killer-sided.
-
@[Deleted User] said:
Ruin is already a trash perk, it getting a change for more consistency is better than just RNG skillchecks. Or even Survivors just sitting on gens and getting it done regardless.
it is still a hex perk
-
@xChrisx said:
I dont use ruin, try different perks/playstyle or u and other ppl will never learn how to play killer properly
o yes, camping and tunneling 24/7 because I don't have ruin is playing killer properly. Or slugging heavily to! I am a bit of a nice killer when it comes to not slugging tunneling etc. hence why I use ruin to make up for it. Ruin is needed in this badly balanced game. PERIOD. using ruin does not mean you don't know how to play killer properly
-
@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/944362#Comment_944362
How will you know if the totem is in the open or hidden? What if a totem is being worked on and you place it and its instantly destroyed?
It also still means they cant gain power without it being placed so tou randomly choose to place it at the start which doesnt change much or for some you still lose momentum.
eventually you learn all the possible totem spawns (if you play survivor) and with this knowledge I could EASILY look at the totem spots and have a general idea of how good or bad each spot is depending on the map
-
@Jonny said:
I remember 3 years ago. The game was new and so much fun. There were so many pallets, and infinites in the game, and killers still managed to own survivors. Now sadly, enough killers who are garbage at the game, took to reddit and cried. They cried, and cried, and cried until the devs gave them just what they wanted. They took away more than half of the pallets and removed a bunch of windows, and even made healing take longer.
Now I play killer and survivor, but killer a LOT more. You can even check the leaderboards. I'm 2nd in the world in survivors killed and like top 50 in survivors sacrificed. I really miss the challenge. I mean, I understand them taking away infinites and some pallets. But they took away WAY too many pallets. I get that they're trying to make the game easier for new killers but you guys chased away a lot of OG players, and that kinda sucks. Even myself, I play this game less and less.
A simple fix would be to add back more pallets in tiles where they should be. It's really annoying when there aren't pallets where there normally should be. Also add more tiles. Many maps are extremely empty with nothing to use.
I love DBD and I want it to succeed. I really do.
-
@Sleephartha said:
Unless you’re playing vs Pig and some teammates have masks on, there is always plenty of time to tie up loose ends and save teammates after the start of EGC. I have never survived because a teammate 99d the doors. I have however died twice from it as a killer was hot on my tail and instead of just running out I had to stop and do the last 1% allowing him to down me. And I’ve almost died from that situation a few more times. On top of this, points are boosted in EGC so 99 ing the doors is taking BPs away from everyone. And finally, 99 ing doesn’t let other survivors realize that an exit is in fact “open”. Knowing that you don’t have to spend 30 secs opening a gate is useful information.
I humbly submit that from all the above reasons 99 ing the doors does much more harm than good and people need to stop doing it. Prove me wrong.
blood warden counter
you get more time to accomplish saves EVEN IF you need to do some trading to get peoples exhaustion perks and maybe even DS ready.
time to look for Noed
there is multiple reasons
-
@johnmwarner said:
I swear I see at least one person every other game, is this just me noticing for the first time? Or is it because of the new reset that more people are red rank and “don’t deserve it,” if you understand my meaning.
I saw something on reddit that is perfect for this thread
-
@laurelstroodle said:
If I need tbh nurse's kill rate dropped cause they increased their skillcap cause she was easy af to play with addons, you just had to play for a complete day and you already are decent playing her and say welcome to the 4k party.
And if I remember most nurses I faced relied on omega blink or 3 blinks so since they nerfed those addons all of them quit playing nurse.
they didn't increase the skill gap, they just outright nerfed her. god nurses are still god nurses but a little weaker while anyone who was not a god nurse got cucked. the learning curve for nurse is now EXTREMELY harder now for anyone wanting to pick up nurse. pretty much unless you where a god nurse. nurse is garbage for you
-
@kajagobi said:
About to reach 9000 iradescent shards again. My first choice was legion. Was really fun till I got to rank nine. So onto my new killer. Which one does those godly survivors have more problems with? Btw I also know if I had more skill any killer would do good. First forum post btw.
if you like middle tier killers then get Oni
if you like playing a slugging killer get Oni
if you like having no power until you get the first M1 of a game, get Oni
hope you see where im getting at with how bad Oni is
-
@underlord99 said:
Devs, when are you going to close it ??? the only way to even get a survivor that's running around it is to bloodlust them . and since it's in the middle of the map its always accessible to the survivors after the first hit when they get a speed boost.
I always called this map ironworks of BS. they nerf balanced landing to stop god loops/infinites on Haddonfield. but keep loops like this one, allow the possibility of mothers dwelling main building windows opening. and a bunch of other god loops. but they don't just block the window. they like to take their SWEET TIME with that kind of stuff. because you cant nerf survivors TO FAST or they will storm the forums in force! I mean look at how long it is taking them to fix the sound bug for the 100th time
actual footage of BHVR devs
-
@Myers_Is_My_Dad said:
I was wondering what everyone thought was the best method for this? Prepared to be stuck on it for a few games.
Obviously there is Bubba, lots of people give up on hook after being put in basement by him. Is that generally the best way out there?
basement trapper with iron grasp and agitation. no one is getting out of the basement, bring a bag addon and any other addon and just trap literally EVERY ENTRANCE/EXIT they either die in the basement or get put in the basement
-
@Galklife said:
Like in title, as much as i hate ppl DCing in the start of the game but can we get give up option after being slugged for 2min (half of bleed bar)
1min would be too short in world when you play around DS with slugging surv for 1min
and when youre slugged for half of bleed bar that means your gaming experience 😑 is kinda bad because some sweaty killer is slugging for 4men slug or for 4k (because if youre slugged for 2 min, there is decent chance you will be slugged till bleed out or at least to 99% bleed bar 🤢 ) and you wont tell me 2min isnt enough for killer to hook surv xd
its not really "sweat for the 4k" If the killer earned it they should get it, also especially in red ranks a 4k is usually the only way to pip
-
@FriendlyGuy said:
He's bad atm. Due to the flick nerf his dash is useless against survivors with a brain now. I stopped playing him until the devs fix his flick.
you get to wait all holiday break
they were faced with 2 decisions
decision 1: nerf oni into the ground and make him terrible to play by nerfing something that was not broken and OP.
decision 2: focus on fixing the bugs in the game (like the no sound bug for example)
ill give you 3 guesses as to what they chose
-
@BigFatClown said:
https://forum.deadbydaylight.com/en/discussion/comment/929475#Comment_929475
What’s wrong with him?
they pretty much removed his "flick" it was where when you were demon dashing at the end of it you could rapidly turn your camera to get a survivor. they limited it to 90 degrees onto the live release but then decided to "nah, no flick for you" so they pretty much have nerfed it down to only like 30 degress, so a survivor just has to turn hard and you will never get them with the demon dash now. if you want more information about it look here. it has more details about it and how its stupid on how BHVR did what they did to him and its even more stupid when you think they did this JUST before holiday break so he will be crap tier for all of holliday break, plus he was JUST released not to long ago
https://www.youtube.com/watch?v=O_j9EtJmaoo -
@BigFatClown said:
I picked him up the other day, and am really liking him. Does anybody have tips or info I need to know?
stop playing him till they fix him. but if you are serious of playing him, play him like a slugger with a slug build for best results
Knockout
infectious
deerstalker
ruin
remember when you DOWN a person with your power you lose a small chunk of your power, but when you pick up a survivor (even if you get them out of a locker) you LOSE your power ENTIRELY, it reverts 1 full "tier" in a way. the progress you had left of your power is the progress you will have to getting your power next basically. to put it in numbers, say you had 50% of your power left when you pick up a survivor, you will have 50% of your power charged for the next use after you picked up a survivor
this is why slugging is the best play style for him, you lose a small chunk of your power vs your entire power
-
@ASpazNamedSteve said:
https://forum.deadbydaylight.com/en/discussion/comment/923958#Comment_923958
Not really.
Nurse was blatantly overpowered
and Spirit had some of the least counterplay (she barely got touched anyway)
Billy has neither of these problems.
but he has a 1 shot down unlike the others, and BASE KIT NURSE was fine, I never had a problem with her. she was one of the more run killers to run around tbh. and this "no counterplay spirit myth" is wrong, she has plenty of counterplay. people just want to loop a M2 killer like an M1 killer then get punished
-
@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/927949#Comment_927949
Theres no Insta q's anymore lol. as survivor at rank 4 I wait any where between 5-10 mins for a lobby
im talking about insta Q's for KILLERS, I was ranting about red rank killers, I may get insta Q's but its not worth it. which is because other red rank killers don't want to deal with the BS that is red rank killer and just de rank like I do. i noticed when I was ranking up to rank 1 (because I will just rank up to 1 after reset then de-rank) that now and before the reset I was pretty much getting insta-lobbies as killer, not surprised though tbh
-
@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/927929#Comment_927929
I know...Im not saying that the bugs are right or them waiting is right.
Im just trying to help. thats all..im not trying to be a smart ass either. I hate picking sides when it comes to ######### like this. But sometimes, you gotta do what you gotta do if you wanna play the game.
I know, im just a realistic person, I am OVERALL a killer main but I do play a healthy amount of survivor (currently red rank) but im playing only survivor really until 1 they fix the sound bugs 2 tome 4 releases then I will do the challenges, then stop playing killer again. I also de ranked before rank reset so that will make things easier, because F red rank killer. idc if I get instant Q's. I hate the stress that is red rank killer, especially with tome 4 coming soon
-
@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/927897#Comment_927897
No i get it and I understand.
BUT people will argue that there are perks to let you know
Bloodhound - follow blood pools
tinkerer - to know when gens are almost done
ect ect
so I got to use up perk slots that can be used for more effective perks on my killer because the devs decide to take their time on a bug? while survivors will basically sometimes get iron will for free? ok.....
also bloodhound does nothing for spirit while in phase unless she has father glasses
-
@MrsMaliciousX said:
https://forum.deadbydaylight.com/en/discussion/comment/927869#Comment_927869
Yes, but that's what Im saying. Is that a lot of people (mostly survivor mains still upset about basement glitch which is still happening to some) aren't gonna care. And it will just cause a lot of drama to be honest.
I feel for both sides. As I play both sides, But I would rather they FIX (or if they can) it right than to put out a quick patch that may or may not break more stuff that could have to wait until well after possibly the new year.
Idk how long they take off for holidays lol
i'm just saying, them able to patch a very unique and new bug which was the basement bug in UNDER a week vs this SOUND bug which HAS happened before, but yet they couldn't even fix it for the hotfix yet still found time to nerf 2 killers, seems kinda strange when you think about it. It seems it's not that they couldn't fix it, they decided it was not a high enough priority TO fix. and that other SMALL bugs and nerfing 2 killers was MORE important


