This is why killers is overperforming and also why Hillbilly Nerf is incoming.
There was three DC's even if that screenshot shows only one.
This screenshot also show why killers have a high kill rates and why most killers aren't even that strong. Let's me start a conversation.
I want devs to listen closely about how killers stats should be taken and what step they should take to really evaluate them.
ranks rework
I think that red ranks are still too easily obtainable and with the new rank reset, it's gonna be even worse a lot of noobies will come to these ranks and killers gonna have a high kill rates.
Ranks should be representative of skill and currently isn't. I know that with next patch coming in 23 days (mid-chapter) you gonna start working on the new rank system based on roadmap. I want you to make it more strict and making chase emblem based on skill ( time without using pallet , time without being hit , overall time being chased by killer without being hit/using pallet)
Killers emblem are mostly based on survivors mostly for gatekeeper.
conclusion
Hillbilly or any other killers will easily get nerfed because the ranks system have no rewards yet. And so no skill involved, If ranks were properly implemented and skill-based would solve the stats and balance issues. We can't compare how a killer perform if strong killer → bad survivor team and bad killer ← good survivor team. Rank should go that way.
Bad killer ↔ Bad Survivor (Yellow and below representative)
Good Killer ↔ Good Survivor (Green - Purple Representative)
God Killer ↔ God Survivors ( Red Ranks representative)
Comments
We at BHVR have been detecting that billy is over performing, his chainsaw now no longer insta downs people. instead it heals them and the billy is now a 105% movement speed killer. his chainsaw weighs him down. to compensate for this nerf we have buffed the hitbox of hillbilly so he can body block people more
They've shown no indication of wanting to nerf Billy.
If they wanna nerf his charge speed addons that's fine though, as no good Billy needs them to do well.
More like:
We noticed that the Hillbilly is overperforming, so we decided to give him a 15 second cooldown, also we increased the stun penalty to 4 seconds and decreased his movement speed to 110%. We also removed the "flick" at the start of the chainsaw sprint. To compensate the Hillbilly now moves 5% faster while chainsaw sprinting. We also changed some of his addons, now if you equip two of his new addons, you can decrease the cooldown down to 7 seconds!
Only reason killers are overperforming now because Survivors are getting dumber. Run Bond and you'll see the amount of incompetent mistakes getting thrown by 'Red rank' Survivors and this is something I noticed prior to the new matchmaking. The new matchmaking would just mix in even more french fries with the good survivors.
It's the same reason Killers only complain about SWF because the actual good survivors are banding up together because Random Q is such a Crap show. It's rare you'll face survivors that actually plays like red ranks nowadays.
Remember when they announced to rework nurse addons? They said the same about billy :>
Well, maybe if Hillbillies used something other than their chainsaw and played the game like everyone else, then maybe we wouldn't have this problem................
As for matchmaking, they just need to fix who you get paired up with.
The only thing about Hillbilly that might need some Nerfs is Tuning Guide and the Cooldown Add-Ons. Tuning Guide is simply too good for what it does, a combination of yellow and brown Add Ons. Green is too low, it can easily be purple or even Pink for what it does.
Regarding Cooldown Add Ons, missed Chainsaw Attacks should have a penalty. With the good Cooldown Add Ons, this is practically non-existant.
Regarding Emblem System:
I doubt that Killers want an Emblem System which is based on the Evader Emblem. Because this would mean that Survivors in Red Rank WILL be good at Looping, because otherwise, they would not be there. While it would be really appreciated from a Survivor Side, I know that Killers enjoy stomping some Potatoes. And even if it is not a team full of Potatoes, there is always a Weaklink to compensate from. This would be way harder to find or not even possible afterwards.
Furthermore, not everyone likes getting chased. The guy who does two Gens on his own and does a few Unhooks is as valuable for a Survivor Team like the guy who wastes the Killers time.
The only Change in Emblem System which I see needed is Gatekeeper - it should give full Iridescent if the Killer manages to kill all Survivors before 5 Gens are done. He completely did his Objective, so no reason to give anything less than Gatekeeper tbh. (Even when the first 4 Gens were done pretty early, if the Killer went for a 3 Gen early on, there is no reason to punish him for being strategic for the Late Game)
I'm pretty sure that you don't have to tell BHVR how to read their stats. On the kill stats released, Peanits already raised multiple times that these stats contain a lot of information that can influence the rate. You don't know if they count DC as kill as they did not clarify that. And if they do, they will have stats as well without DC counting as well as a lot of other stats.
Peanits also stated they look at a lot of other stats on which they decide which killer needs attention. So don't worry if you get that one screenshot a week, they know more than that
They said they disregard games with dc.
Also red rank matches just include one red rank killer who can go against survivors who are not even in red ranks. Useless stats.
That match wouldn't even be counted for the stats because there was a DC in it. The only nerfs I could imagine they'd even consider for Billy would be charge speed addons not stacking or something like that, and even that's a stretch.
I agree that ranks are a mess though. Someone can say their matches are "unwinnable" at red ranks and someone else can say they steamroll like crazy, and both can be right depending on what matchmaking randomly matches them with. Every rank has an extremely wide range of skill levels.
This. Billy will get nerfed.
I start about playing only survivor at this point, because it gets so easy. Spirit and Nurse are not that good due to sound bugs atm. Anti-heal-stealth is no problem, because i run spine chill. Every other killer is loopable = bad.
There's no challenge for truly good survivors anymore.
Well the anti-bullying system they added. The matchmaking now search with the highest rank in a SwF so this happen. That increase the kill rate and make the killer nerfed.
....... SWF is the problem? Not how the community uses and abuses certain aspects of the game?
they have been going down the list of the top killers and nerfing them 1 by 1, first nurse (her addons needed changing not base kit) then spirit, and they just nerfed freddy, so next is probably billy
don't forget the part where basekit he doesn't have a 1 hit down anymore with his chainsaw, you need a PINK addon to be able to 1 hit down with his chainsaw now
Not really.
Nurse was blatantly overpowered
and Spirit had some of the least counterplay (she barely got touched anyway)
Billy has neither of these problems.
but he has a 1 shot down unlike the others, and BASE KIT NURSE was fine, I never had a problem with her. she was one of the more run killers to run around tbh. and this "no counterplay spirit myth" is wrong, she has plenty of counterplay. people just want to loop a M2 killer like an M1 killer then get punished
Yeah right - it's always the survivors fault and not the matchmaking that lumps together survivors of vastly different experience levels. Least the killer does not have to rely on other people on his side to at least take some care of themselves.
Unless you can run a full 4 man swf which are not very common at all despite what some killers believe, one or two weak links on the survivor side is gg. Then EGC will just mop up the rest.
I played Billy for the first time yesterday for a daily ritual. I never realized how difficult it is to control him while using the chainsaw.
People need to play both roles before they complain about something. Then they’ll see not everything is as over powered as they think.